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CardName: Betting on a duel Cost: Type: Mechanic - Betting Duel Pow/Tgh: / Rules Text: **Bet on a duel** See comment thread for details. Flavour Text: Set/Rarity: Logic: the Processing Token

Betting on a duel
 T 
Mechanic – Betting Duel
Bet on a duel

See comment thread for details.
Updated on 22 Aug 2013 by amuseum

History: [-]

2013-08-21 01:30:47: amuseum created the card Betting on a duel
2013-08-21 01:33:22: amuseum edited Betting on a duel
2013-08-21 09:50:57: Alex edited Betting on a duel

Erm, Multiverse doesn't handle a text box that big. Here's the content.

To bet on a duel, choose a first and second creature on the battlefield. There must be two different creatures chosen. If there are less than two creatures on the battlefield, then you can't bet. This doesn't target the creatures.

Then roll a six-sided die. Then compare the creatures' powers and/or toughnesses based on the die roll. You win the bet if:
On a 1, if the first creature has lesser power than the second.
On a 2, if the first creature has greater power than the second.
On a 3, if the first creature has lesser toughness than the second.
On a 4, if the first creature has greater toughness than the second.
On a 5, if the first creature has lesser total power and toughness than the second.
On a 6, if the first creature has greater total power and toughness than the second.

If none of the above are true, you lose the bet. Effects may happen based on whether you win or lose the bet. If either creature leaves the battlefield before the duel, then the bet is off and doesn't happen. In that case, you neither win nor lose the bet.

So it's just like flipping a coin, except that if the board state shoehorns you into only being able to pick two creatures that have an overlap in P and/or T, your odds of success go down?

Yeah, I can't see the appeal either. It doesn't allow you to set up for a duel that's more likely to go your way, so I can't imagine what kind of players would enjoy this.

if only there was some way to rig the duels in your favor...

That's what we'd like. But as far as I can tell, options 1, 3 and 5 are mutually exclusive with options 2, 4 and 6. Unless you're proposing creatures with multiple powers and/or toughnesses, like Duplicant used to be capable of.

how about this.

two players choose two different creatures. then they each roll a 10 sided die and add the value to the power of the creature they chose. the player with greater total wins.

2013-08-22 19:20:32: amuseum edited Betting on a duel

Well, you just lost the 'betting' part - but adding randomness to power seems a plausible mechanic.

Adding D10 seems like a LOT of randomness, mind you. It's actually adding a lot less, because it's D10-D10 which means you're usually going to be in the range +/-5 with the 1% +9 outliers being funny. But players won't see it that way.

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