Logic: the Processing: Virtual Booster
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| Mechanics | Foreword |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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![]() : Target creature must attack or block this turn.
Combine left >1/3
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Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gets +0/+1 and gains lifelink until end of turn. Aftermath (Cast this spell only from your graveyard. Then exile it.)
Prevent all damage from one source. |
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First strike
< Combine right3/1
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(
can be paid with or by exiling the top two cards of your library.)
Return an exiled card you own to your hand. |
Dark Cave enters the battlefield tapped.
: Add or to your mana pool. |
Diffusion 2 (This card is worth 2 diffusion points.)
Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
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Action Fireball — This object deals 2 damage to target creature.
Enchant creature Enchanted creature has " , : Perform action Fireball."
![]() , Exile Learned Fireball from your hand: Perform action Fireball. |
List of flavorful names for dual classed creatures. Based on community set ideas for tribal. You may use them in your own set if you need inspiration.
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vanguard (This creature must be blocked before creatures without vanguard and must be assigned combat damage before creatures without vanguard.)
1/3
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Diffusion 2 –
(You may play this card from the graveyard by paying and exiling other cards in any graveyards totaling 2 or more diffusion points. A card without diffusion grants 1 diffusion point. This card is worth 2 diffusion points.)Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
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Flying
Reform ![]() (You may cast the back face of this card by paying its reform cost.)2/2
Enchant creature
Enchanted creature gets +2/+2 and has flying. |
Traits are a subset of characteristics. Currently, these include power and toughness. A new trait called skill could be appended.
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Set theme based on computer programming. e.g. loops, functions, variables, arrays, algorithms, etc.
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Bet on a duel
See comment thread for details. |
One : Solo
(rare)
Misty Merfolk
(uncommon)
Battle of Hoth
(uncommon)
Shield // Defense
(uncommon)
Gobbly Goblin
(common)
Metascience
(common)
Dark Cave
(common)
Entropy Bear
(common)
Learned Fireball
(common)
Dual classes
(common)
Kara's Martyr
(common)
Entropy Beast
(common)
Formal Drake
(common)
Traits
(common)
Set Idea: Programming
(basic)
Betting on a duel
(token)
+
+


or by exiling the top two cards of your library.)
: Add
, 