Logic: the Processing: Virtual Booster

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Mechanics | Foreword
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Hellion Chimera
Graveyard shift (This creature can only attack or block while in your graveyard as though it were on the field.)

At the beginning of each opponent's upkeep, if that player has one or fewer cards in their hand, Hellion Chimera deals 3 damage to them.
2/3
 U 
Instant+Sorcery
This card is called Reduce or Rubble, is blue+red, is an instant+sorcery, costs {2}{u}+{2}{r}, and has converted mana cost 6.

Choose one--

• If you paid {2}{u} to cast this spell and didn't cast this spell from your graveyard, this spell is called Reduce, is a blue instant, and has converted mana cost 3. Counter target spell unless its controller pays {3}.

• If you paid {2}{r} and cast this spell from your graveyard, this spell is called Rubble, is a red sorcery, and has converted mana cost 3. Exert up to three target lands.
{w}
 
 U 
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gets +0/+1 and gains lifelink until end of turn.
Defense
{w}
 
 U 
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Prevent all damage from one source.
 C 
Land – Terrain
{t}: Add {g} to your mana pool.

Creatures occupying Petrified Forest have deathtouch.
4/8
 C 
Creature – Goblin Berserker
First strike
< {2} Combine right
3/1
 C 
Creature – Human Knight
vanguard (This creature must be blocked before creatures without vanguard and must be assigned combat damage before creatures without vanguard.)
1/3
 C 
Creature – Drake
Flying

Reform {2}{u} (You may cast the back face of this card by paying its reform cost.)
2/2
Drake Attire
 
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.
 C 
Creature – Horse
Haste (This comes under your control unlagged.)
2/1
 
 C 
Characteristic – Trait
Traits are a subset of characteristics. Currently, these include power and toughness. A new trait called skill could be appended.
 C 
Entropy Creature – Beast
Diffusion 2 – {3} (You may play this card from the graveyard by paying {3} and exiling other cards in any graveyards totaling 2 or more diffusion points. A card without diffusion grants 1 diffusion point. This card is worth 2 diffusion points.)
Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
{1}{u}
 
 C 
Instant
Target creature's base power is 0 until end of turn.

Reform {2}{g} (You may cast the back face of this card by paying its reform cost.)
Sail
 
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Instant
({?} can be paid with {1} or by exiling the top two cards of your library.)

Return an exiled card you own to your hand.
 C 
Enchantment – Aura
Action Fireball — This object deals 2 damage to target creature.

Enchant creature

Enchanted creature has "{4}, {t}: Perform action Fireball."

{3}{r}, Exile Learned Fireball from your hand: Perform action Fireball.
 B 
Set
Set theme based on computer programming. e.g. loops, functions, variables, arrays, algorithms, etc.
 T 
Mechanic – Betting Duel
Bet on a duel

See comment thread for details.

Hellion Chimera (rare)
Reduce/Rubble (uncommon)
Shield // Defense (uncommon)
Battle of Hoth (uncommon)
Petrified Forest (common)
Gobbly Goblin (common)
Kara's Martyr (common)
Formal Drake (common)
Mustang Convertible (common)
Traits (common)
Entropy Beast (common)
Naught (common)
Metascience (common)
Learned Fireball (common)
Set Idea: Programming (basic)
Betting on a duel (token)