Logic: the Processing: Virtual Booster
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| Mechanics | Foreword |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Humiliating Loss deals 3 damage to target player. Taunt that player. If you win, Humiliating Loss deals 3 damage to each creature that player controls.
Psi 6 |
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gets +0/+1 and gains lifelink until end of turn. Aftermath (Cast this spell only from your graveyard. Then exile it.)
Prevent all damage from one source. |
Resilience (Prevent all damage dealt to this permanent, and its toughness can't be reduced.)
When Ethereal Corpse is destroyed or exiled, draw a card. 2/1
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Target creature gets +1/+0 and first strike until end of turn.
Somersault (If this card is put into the graveyard from anywhere, transform it.) Counter target spell that targets a creature you control.
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Target creature's base power is 0 until end of turn.
Reform ![]() (You may cast the back face of this card by paying its reform cost.)Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
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Traits are a subset of characteristics. Currently, these include power and toughness. A new trait called skill could be appended.
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Diffusion 2 –
(You may play this card from the graveyard by paying and exiling other cards in any graveyards totaling 2 or more diffusion points. A card without diffusion grants 1 diffusion point. This card is worth 2 diffusion points.)Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
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Haste (This comes under your control unlagged.)
2/1
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First strike
< Combine right3/1
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Jace's Counterplay costs
less to cast if you control Jace.
Counter target spell. I knew what you're trying to do before you even thought of it.--Jace |
Action Fireball — This object deals 2 damage to target creature.
Enchant creature Enchanted creature has " , : Perform action Fireball."
![]() , Exile Learned Fireball from your hand: Perform action Fireball. |
Flying
Reform ![]() (You may cast the back face of this card by paying its reform cost.)2/2
Enchant creature
Enchanted creature gets +2/+2 and has flying. |
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Dark Cave enters the battlefield tapped.
: Add or to your mana pool. |
List of flavorful names for dual classed creatures. Based on community set ideas for tribal. You may use them in your own set if you need inspiration.
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Set theme based on computer programming. e.g. loops, functions, variables, arrays, algorithms, etc.
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Bet on a duel
See comment thread for details. |
Humiliating Loss
(rare)
Shield // Defense
(uncommon)
Ethereal Corpse
(uncommon)
Sword // Offense
(uncommon)
Naught
(common)
Traits
(common)
Entropy Beast
(common)
Mustang Convertible
(common)
Gobbly Goblin
(common)
Jace's Counterplay
(common)
Learned Fireball
(common)
Formal Drake
(common)
Dark Cave
(common)
Dual classes
(common)
Set Idea: Programming
(basic)
Betting on a duel
(token)





(You may cast the back face of this card by paying its reform cost.)
,
: Perform action Fireball."