Logic: the Processing: Virtual Booster
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| Mechanics | Foreword |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Humiliating Loss deals 3 damage to target player. Taunt that player. If you win, Humiliating Loss deals 3 damage to each creature that player controls.
Psi 6 |
![]() : Target creature must attack or block this turn.
Combine left >1/3
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Search your library for a planeswalker or scene card, reveal it, put it into your hand, and shuffle your library.
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: Generate .
Reform ![]() ![]() ![]() (You may cast the back face of this card by paying its reform cost.)At the beginning of your upkeep, create a 3/3 white Angel creature token with flying.
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Diffusion 2 –
(You may play this card from the graveyard by paying and exiling other cards in any graveyards totaling 2 or more diffusion points. A card without diffusion grants 1 diffusion point. This card is worth 2 diffusion points.)Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
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List of flavorful names for dual classed creatures. Based on community set ideas for tribal. You may use them in your own set if you need inspiration.
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vanguard (This creature must be blocked before creatures without vanguard and must be assigned combat damage before creatures without vanguard.)
1/3
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Diffusion 2 (This card is worth 2 diffusion points.)
Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
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Haste (This comes under your control unlagged.)
2/1
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: Add to your mana pool.
Creatures occupying Petrified Forest have deathtouch. 4/8
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Jace's Counterplay costs
less to cast if you control Jace.
Counter target spell. I knew what you're trying to do before you even thought of it.--Jace |
Action Fireball — This object deals 2 damage to target creature.
Enchant creature Enchanted creature has " , : Perform action Fireball."
![]() , Exile Learned Fireball from your hand: Perform action Fireball. |
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Flying
Reform ![]() (You may cast the back face of this card by paying its reform cost.)2/2
Enchant creature
Enchanted creature gets +2/+2 and has flying. |
Target creature's base power is 0 until end of turn.
Reform ![]() (You may cast the back face of this card by paying its reform cost.)Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
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Suggest new names for the Instant card type.
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Taunt and Psi
See comment thread for details. |
Humiliating Loss
(rare)
Misty Merfolk
(uncommon)
Pursue Greatness
(uncommon)
Site
(uncommon)
Entropy Beast
(common)
Dual classes
(common)
Kara's Martyr
(common)
Entropy Bear
(common)
Mustang Convertible
(common)
Petrified Forest
(common)
Jace's Counterplay
(common)
Learned Fireball
(common)
Formal Drake
(common)
Naught
(common)
New name for instant
(basic)
Taunting & Psi
(token)




: Generate
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Enchantment

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