Logic: the Processing: Virtual Booster
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| Mechanics | Foreword |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Graveyard shift (This creature can only attack or block while in your graveyard as though it were on the field.)
At the beginning of each opponent's upkeep, if that player has one or fewer cards in their hand, Hellion Chimera deals 3 damage to them. 2/3
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: Generate .
Reform ![]() ![]() ![]() (You may cast the back face of this card by paying its reform cost.)At the beginning of your upkeep, create a 3/3 white Angel creature token with flying.
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This card is called Reduce or Rubble, is blue+red, is an instant+sorcery, costs
![]() +![]() , and has converted mana cost 6.
Choose one-- • If you paid ![]() to cast this spell and didn't cast this spell from your graveyard, this spell is called Reduce, is a blue instant, and has converted mana cost 3. Counter target spell unless its controller pays .
• If you paid ![]() and cast this spell from your graveyard, this spell is called Rubble, is a red sorcery, and has converted mana cost 3. Exert up to three target lands. |
Resilience (Prevent all damage dealt to this permanent, and its toughness can't be reduced.)
When Ethereal Corpse is destroyed or exiled, draw a card. 2/1
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Dark Cave enters the battlefield tapped.
: Add or to your mana pool. |
First strike
< Combine right3/1
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(
can be paid with or by exiling the top two cards of your library.)
Return an exiled card you own to your hand. |
Haste (This comes under your control unlagged.)
2/1
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vanguard (This creature must be blocked before creatures without vanguard and must be assigned combat damage before creatures without vanguard.)
1/3
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Diffusion 2 –
(You may play this card from the graveyard by paying and exiling other cards in any graveyards totaling 2 or more diffusion points. A card without diffusion grants 1 diffusion point. This card is worth 2 diffusion points.)Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
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Jace's Counterplay costs
less to cast if you control Jace.
Counter target spell. I knew what you're trying to do before you even thought of it.--Jace |
List of flavorful names for dual classed creatures. Based on community set ideas for tribal. You may use them in your own set if you need inspiration.
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Flying
Reform ![]() (You may cast the back face of this card by paying its reform cost.)2/2
Enchant creature
Enchanted creature gets +2/+2 and has flying. |
Diffusion 2 (This card is worth 2 diffusion points.)
Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
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Set theme based on computer programming. e.g. loops, functions, variables, arrays, algorithms, etc.
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Bet on a duel
See comment thread for details. |
Hellion Chimera
(rare)
Site
(uncommon)
Reduce/Rubble
(uncommon)
Ethereal Corpse
(uncommon)
Dark Cave
(common)
Gobbly Goblin
(common)
Metascience
(common)
Mustang Convertible
(common)
Kara's Martyr
(common)
Entropy Beast
(common)
Jace's Counterplay
(common)
Dual classes
(common)
Formal Drake
(common)
Entropy Bear
(common)
Set Idea: Programming
(basic)
Betting on a duel
(token)
: Generate
.


Enchantment

+
.

