Logic: the Processing: Virtual Booster

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Mechanics | Foreword
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
When Public Toilet enters, each player may pay {3} or 3 life. All players who paid this way own this card.

At the beginning of each player's upkeep, if that player owns this card, they gain control of Public Toilet and untap and unlag it.

{t}: Add one mana of any color.
 U 
Sorcery
Search your library for a planeswalker or scene card, reveal it, put it into your hand, and shuffle your library.
 U 
Enchantment
Creatures you control deal 1 more damage and can take 1 more damage.
{w}
 
 U 
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gets +0/+1 and gains lifelink until end of turn.
Defense
{w}
 
 U 
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Prevent all damage from one source.
 C 
Creature – Horse
Haste (This comes under your control unlagged.)
2/1
 C 
Creature – Human Knight
vanguard (This creature must be blocked before creatures without vanguard and must be assigned combat damage before creatures without vanguard.)
1/3
 C 
Entropy Creature – Beast
Diffusion 2 – {3} (You may play this card from the graveyard by paying {3} and exiling other cards in any graveyards totaling 2 or more diffusion points. A card without diffusion grants 1 diffusion point. This card is worth 2 diffusion points.)
Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
 C 
Tagged Instant – Jace
Jace's Counterplay costs {1} less to cast if you control Jace.

Counter target spell.

I knew what you're trying to do before you even thought of it.--Jace
 
 C 
Characteristic – Trait
Traits are a subset of characteristics. Currently, these include power and toughness. A new trait called skill could be appended.
 C 
Creature – Drake
Flying

Reform {2}{u} (You may cast the back face of this card by paying its reform cost.)
2/2
Drake Attire
 
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.
 C 
Basic Land – Plot
Dark Cave enters the battlefield tapped.

{t}: Add {w} or {b} to your mana pool.
 C 
Enchantment – Aura
Action Fireball — This object deals 2 damage to target creature.

Enchant creature

Enchanted creature has "{4}, {t}: Perform action Fireball."

{3}{r}, Exile Learned Fireball from your hand: Perform action Fireball.
{1}{u}
 
 C 
Instant
Target creature's base power is 0 until end of turn.

Reform {2}{g} (You may cast the back face of this card by paying its reform cost.)
Sail
 
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Creature – Goblin Berserker
First strike
< {2} Combine right
3/1
 B 
Set
Set theme based on computer programming. e.g. loops, functions, variables, arrays, algorithms, etc.
 T 
Mechanic – Betting Duel
Bet on a duel

See comment thread for details.

Public Toilet (rare)
Pursue Greatness (uncommon)
Higher "power" & "toughness" (uncommon)
Shield // Defense (uncommon)
Mustang Convertible (common)
Kara's Martyr (common)
Entropy Beast (common)
Jace's Counterplay (common)
Traits (common)
Formal Drake (common)
Dark Cave (common)
Learned Fireball (common)
Naught (common)
Gobbly Goblin (common)
Set Idea: Programming (basic)
Betting on a duel (token)