Logic: the Processing: Virtual Booster
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| Mechanics | Foreword |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Graveyard shift (This creature can only attack or block while in your graveyard as though it were on the field.)
At the beginning of each opponent's upkeep, if that player has one or fewer cards in their hand, Hellion Chimera deals 3 damage to them. 2/3
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Resilience (Prevent all damage dealt to this permanent, and its toughness can't be reduced.)
When Ethereal Corpse is destroyed or exiled, draw a card. 2/1
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: Generate .
Reform ![]() ![]() ![]() (You may cast the back face of this card by paying its reform cost.)At the beginning of your upkeep, create a 3/3 white Angel creature token with flying.
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First strike
< Combine right3/1
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Haste (This comes under your control unlagged.)
2/1
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Target creature's base power is 0 until end of turn.
Reform ![]() (You may cast the back face of this card by paying its reform cost.)Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
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Diffusion 2 (This card is worth 2 diffusion points.)
Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
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Jace's Counterplay costs
less to cast if you control Jace.
Counter target spell. I knew what you're trying to do before you even thought of it.--Jace |
Flying
Reform ![]() (You may cast the back face of this card by paying its reform cost.)2/2
Enchant creature
Enchanted creature gets +2/+2 and has flying. |
Diffusion 2 –
(You may play this card from the graveyard by paying and exiling other cards in any graveyards totaling 2 or more diffusion points. A card without diffusion grants 1 diffusion point. This card is worth 2 diffusion points.)Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
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Action Fireball — This object deals 2 damage to target creature.
Enchant creature Enchanted creature has " , : Perform action Fireball."
![]() , Exile Learned Fireball from your hand: Perform action Fireball. |
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Traits are a subset of characteristics. Currently, these include power and toughness. A new trait called skill could be appended.
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List of flavorful names for dual classed creatures. Based on community set ideas for tribal. You may use them in your own set if you need inspiration.
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Set theme based on computer programming. e.g. loops, functions, variables, arrays, algorithms, etc.
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Taunt and Psi
See comment thread for details. |
Hellion Chimera
(rare)
Ethereal Corpse
(uncommon)
Site
(uncommon)
Battle of Hoth
(uncommon)
Gobbly Goblin
(common)
Mustang Convertible
(common)
Naught
(common)
Entropy Bear
(common)
Jace's Counterplay
(common)
Formal Drake
(common)
Entropy Beast
(common)
Learned Fireball
(common)
Traits
(common)
Dual classes
(common)
Set Idea: Programming
(basic)
Taunting & Psi
(token)


: Generate
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Enchantment


(You may cast the back face of this card by paying its reform cost.)
(You may play this card from the graveyard by paying
,