Logic: the Processing: Virtual Booster

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Mechanics | Foreword
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Land – Terrain
{t}: Add {g} to your mana pool.

Creatures occupying Petrified Forest have deathtouch.
4/8
 
{b}+{b}
 
 R 
 
Two : Duet
{w}+{w}
 
 R 
 
 U 
Creature – Zombie Illusion
Resilience (Prevent all damage dealt to this permanent, and its toughness can't be reduced.)

When Ethereal Corpse is destroyed or exiled, draw a card.
2/1
 U 
Instant+Sorcery
This card is called Reduce or Rubble, is blue+red, is an instant+sorcery, costs {2}{u}+{2}{r}, and has converted mana cost 6.

Choose one--

• If you paid {2}{u} to cast this spell and didn't cast this spell from your graveyard, this spell is called Reduce, is a blue instant, and has converted mana cost 3. Counter target spell unless its controller pays {3}.

• If you paid {2}{r} and cast this spell from your graveyard, this spell is called Rubble, is a red sorcery, and has converted mana cost 3. Exert up to three target lands.
{w}
 
 U 
Instant
Target creature gets +1/+0 and first strike until end of turn.

Somersault (If this card is put into the graveyard from anywhere, transform it.)
Offense
{w}
 
 U 
Instant
Counter target spell that targets a creature you control.
 C 
Basic Land – Plot
Dark Cave enters the battlefield tapped.

{t}: Add {w} or {b} to your mana pool.
 C 
Tagged Instant – Jace
Jace's Counterplay costs {1} less to cast if you control Jace.

Counter target spell.

I knew what you're trying to do before you even thought of it.--Jace
 C 
Creature – Human Knight
vanguard (This creature must be blocked before creatures without vanguard and must be assigned combat damage before creatures without vanguard.)
1/3
 
 C 
Characteristic – Trait
Traits are a subset of characteristics. Currently, these include power and toughness. A new trait called skill could be appended.
 C 
Creature – Horse
Haste (This comes under your control unlagged.)
2/1
 C 
Enchantment – Aura
Action Fireball — This object deals 2 damage to target creature.

Enchant creature

Enchanted creature has "{4}, {t}: Perform action Fireball."

{3}{r}, Exile Learned Fireball from your hand: Perform action Fireball.
 C 
Land – Terrain
{t}: Add {g} to your mana pool.

Creatures occupying Petrified Forest have deathtouch.
4/8
{1}{u}
 
 C 
Instant
Target creature's base power is 0 until end of turn.

Reform {2}{g} (You may cast the back face of this card by paying its reform cost.)
Sail
 
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Entropy Creature – Bear
Diffusion 2 (This card is worth 2 diffusion points.)
Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
 B 
Fastcast
Suggest new names for the Instant card type.
 T 
Mechanic – Betting Duel
Bet on a duel

See comment thread for details.

Petrified Forest (common, foil)
One : Solo (rare)
Ethereal Corpse (uncommon)
Reduce/Rubble (uncommon)
Sword // Offense (uncommon)
Dark Cave (common)
Jace's Counterplay (common)
Kara's Martyr (common)
Traits (common)
Mustang Convertible (common)
Learned Fireball (common)
Petrified Forest (common)
Naught (common)
Entropy Bear (common)
New name for instant (basic)
Betting on a duel (token)