Logic: the Processing: Virtual Booster
| Logic: the Processing: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Foreword |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Traits are a subset of characteristics. Currently, these include power and toughness. A new trait called skill could be appended.
|
Hexproof
Action Wash Up — Tap target creature. It doesn't untap during its controller's next untap step. Whenever you cast an instant or sorcery spell, you may perform action Wash Up. When Blue God Immortalized dies, you get an emblem with " ![]() : Perform action Wash Up."4/4
|
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gets +0/+1 and gains lifelink until end of turn. Aftermath (Cast this spell only from your graveyard. Then exile it.)
Prevent all damage from one source. |
This card is called Reduce or Rubble, is blue+red, is an instant+sorcery, costs
![]() +![]() , and has converted mana cost 6.
Choose one-- • If you paid ![]() to cast this spell and didn't cast this spell from your graveyard, this spell is called Reduce, is a blue instant, and has converted mana cost 3. Counter target spell unless its controller pays .
• If you paid ![]() and cast this spell from your graveyard, this spell is called Rubble, is a red sorcery, and has converted mana cost 3. Exert up to three target lands. |
![]() : Target creature must attack or block this turn.
Combine left >1/3
|
Dark Cave enters the battlefield tapped.
: Add or to your mana pool. |
First strike
< Combine right3/1
|
Action Fireball — This object deals 2 damage to target creature.
Enchant creature Enchanted creature has " , : Perform action Fireball."
![]() , Exile Learned Fireball from your hand: Perform action Fireball. |
|
(
can be paid with or by exiling the top two cards of your library.)
Return an exiled card you own to your hand. |
Diffusion 2 (This card is worth 2 diffusion points.)
Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
|
Jace's Counterplay costs
less to cast if you control Jace.
Counter target spell. I knew what you're trying to do before you even thought of it.--Jace |
Flying
Reform ![]() (You may cast the back face of this card by paying its reform cost.)2/2
Enchant creature
Enchanted creature gets +2/+2 and has flying. |
|
List of flavorful names for dual classed creatures. Based on community set ideas for tribal. You may use them in your own set if you need inspiration.
|
Diffusion 2 –
(You may play this card from the graveyard by paying and exiling other cards in any graveyards totaling 2 or more diffusion points. A card without diffusion grants 1 diffusion point. This card is worth 2 diffusion points.)Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
|
Suggest new names for the Instant card type.
|
Bet on a duel
See comment thread for details. |
Traits
(common, foil)
Blue God Immortalized
(mythic)
Shield // Defense
(uncommon)
Reduce/Rubble
(uncommon)
Misty Merfolk
(uncommon)
Dark Cave
(common)
Gobbly Goblin
(common)
Learned Fireball
(common)
Metascience
(common)
Entropy Bear
(common)
Jace's Counterplay
(common)
Formal Drake
(common)
Dual classes
(common)
Entropy Beast
(common)
New name for instant
(basic)
Betting on a duel
(token)


: Add
to your mana pool.
, 