Logic: the Processing: Virtual Booster
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| Mechanics | Foreword |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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![]() : Target creature must attack or block this turn.
Combine left >1/3
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: Generate .
Reform ![]() ![]() ![]() (You may cast the back face of this card by paying its reform cost.)At the beginning of your upkeep, create a 3/3 white Angel creature token with flying.
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Action Fireball — This object deals 2 damage to target creature.
Enchant creature Enchanted creature has " , : Perform action Fireball."
![]() , Exile Learned Fireball from your hand: Perform action Fireball. |
Traits are a subset of characteristics. Currently, these include power and toughness. A new trait called skill could be appended.
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vanguard (This creature must be blocked before creatures without vanguard and must be assigned combat damage before creatures without vanguard.)
1/3
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Dark Cave enters the battlefield tapped.
: Add or to your mana pool. |
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Target creature's base power is 0 until end of turn.
Reform ![]() (You may cast the back face of this card by paying its reform cost.)Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
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Flying
Reform ![]() (You may cast the back face of this card by paying its reform cost.)2/2
Enchant creature
Enchanted creature gets +2/+2 and has flying. |
Diffusion 2 (This card is worth 2 diffusion points.)
Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
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: Add to your mana pool.
Creatures occupying Petrified Forest have deathtouch. 4/8
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(
can be paid with or by exiling the top two cards of your library.)
Return an exiled card you own to your hand. |
First strike
< Combine right3/1
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Set theme based on computer programming. e.g. loops, functions, variables, arrays, algorithms, etc.
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Bet on a duel
See comment thread for details. |
Phyrexian Invasion
(mythic)
Misty Merfolk
(uncommon)
Battle of Hoth
(uncommon)
Site
(uncommon)
Learned Fireball
(common)
Traits
(common)
Kara's Martyr
(common)
Dark Cave
(common)
Naught
(common)
Formal Drake
(common)
Entropy Bear
(common)
Petrified Forest
(common)
Metascience
(common)
Gobbly Goblin
(common)
Set Idea: Programming
(basic)
Betting on a duel
(token)



: Generate
.


Enchantment

, 
to your mana pool.
(You may cast the back face of this card by paying its reform cost.)