Logic: the Processing: Virtual Booster

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Mechanics | Foreword
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
{2}{g}
 
 R 
Sorcery
Create a 2/2 green Bear creature token.
Resume (You may cast either half from the graveyard if you haven't cast that half this game.)
Guns
{1}{w}
 
 R 
Sorcery
Creatures you control get +1/+0 and have first strike until end of turn.
{w}
 
 U 
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gets +0/+1 and gains lifelink until end of turn.
Defense
{w}
 
 U 
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Prevent all damage from one source.
 U 
Sorcery
Search your library for a planeswalker or scene card, reveal it, put it into your hand, and shuffle your library.
 
 U 
Land – Site
{t}: Generate {c}.

Reform {5}{w}{w}{w} (You may cast the back face of this card by paying its reform cost.)
Sororize
 
 U 
Colour indicator W Enchantment
At the beginning of your upkeep, create a 3/3 white Angel creature token with flying.
 
 C 
Characteristic – Trait
Traits are a subset of characteristics. Currently, these include power and toughness. A new trait called skill could be appended.
 C 
Entropy Creature – Bear
Diffusion 2 (This card is worth 2 diffusion points.)
Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
 C 
Creature
List of flavorful names for dual classed creatures. Based on community set ideas for tribal. You may use them in your own set if you need inspiration.
 C 
Instant
({?} can be paid with {1} or by exiling the top two cards of your library.)

Return an exiled card you own to your hand.
 C 
Creature – Drake
Flying

Reform {2}{u} (You may cast the back face of this card by paying its reform cost.)
2/2
Drake Attire
 
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.
 C 
Creature – Horse
Haste (This comes under your control unlagged.)
2/1
 C 
Entropy Creature – Beast
Diffusion 2 – {3} (You may play this card from the graveyard by paying {3} and exiling other cards in any graveyards totaling 2 or more diffusion points. A card without diffusion grants 1 diffusion point. This card is worth 2 diffusion points.)
Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
 C 
Enchantment – Aura
Action Fireball — This object deals 2 damage to target creature.

Enchant creature

Enchanted creature has "{4}, {t}: Perform action Fireball."

{3}{r}, Exile Learned Fireball from your hand: Perform action Fireball.
 C 
Tagged Instant – Jace
Jace's Counterplay costs {1} less to cast if you control Jace.

Counter target spell.

I knew what you're trying to do before you even thought of it.--Jace
 C 
Basic Land – Plot
Dark Cave enters the battlefield tapped.

{t}: Add {w} or {b} to your mana pool.
 B 
Set
Set theme based on computer programming. e.g. loops, functions, variables, arrays, algorithms, etc.
 T 
Mechanic – Betting Duel
Bet on a duel

See comment thread for details.

Bears // Guns (rare)
Shield // Defense (uncommon)
Pursue Greatness (uncommon)
Site (uncommon)
Traits (common)
Entropy Bear (common)
Dual classes (common)
Metascience (common)
Formal Drake (common)
Mustang Convertible (common)
Entropy Beast (common)
Learned Fireball (common)
Jace's Counterplay (common)
Dark Cave (common)
Set Idea: Programming (basic)
Betting on a duel (token)