Logic: the Processing: Virtual Booster
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| Mechanics | Foreword |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Pay 1 life: Add one mana of all colors to your mana pool. |
Creatures you control deal 1 more damage and can take 1 more damage.
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Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gets +0/+1 and gains lifelink until end of turn. Aftermath (Cast this spell only from your graveyard. Then exile it.)
Prevent all damage from one source. |
This card is called Reduce or Rubble, is blue+red, is an instant+sorcery, costs
![]() +![]() , and has converted mana cost 6.
Choose one-- • If you paid ![]() to cast this spell and didn't cast this spell from your graveyard, this spell is called Reduce, is a blue instant, and has converted mana cost 3. Counter target spell unless its controller pays .
• If you paid ![]() and cast this spell from your graveyard, this spell is called Rubble, is a red sorcery, and has converted mana cost 3. Exert up to three target lands. |
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Traits are a subset of characteristics. Currently, these include power and toughness. A new trait called skill could be appended.
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vanguard (This creature must be blocked before creatures without vanguard and must be assigned combat damage before creatures without vanguard.)
1/3
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Action Fireball — This object deals 2 damage to target creature.
Enchant creature Enchanted creature has " , : Perform action Fireball."
![]() , Exile Learned Fireball from your hand: Perform action Fireball. |
Diffusion 2 (This card is worth 2 diffusion points.)
Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
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Diffusion 2 –
(You may play this card from the graveyard by paying and exiling other cards in any graveyards totaling 2 or more diffusion points. A card without diffusion grants 1 diffusion point. This card is worth 2 diffusion points.)Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
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List of flavorful names for dual classed creatures. Based on community set ideas for tribal. You may use them in your own set if you need inspiration.
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(
can be paid with or by exiling the top two cards of your library.)
Return an exiled card you own to your hand. |
Jace's Counterplay costs
less to cast if you control Jace.
Counter target spell. I knew what you're trying to do before you even thought of it.--Jace |
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First strike
< Combine right3/1
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Dark Cave enters the battlefield tapped.
: Add or to your mana pool. |
Suggest new names for the Instant card type.
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Taunt and Psi
See comment thread for details. |
City of Lights
(rare)
Higher "power" & "toughness"
(uncommon)
Shield // Defense
(uncommon)
Reduce/Rubble
(uncommon)
Traits
(common)
Kara's Martyr
(common)
Learned Fireball
(common)
Entropy Bear
(common)
Entropy Beast
(common)
Dual classes
(common)
Metascience
(common)
Jace's Counterplay
(common)
Gobbly Goblin
(common)
Dark Cave
(common)
New name for instant
(basic)
Taunting & Psi
(token)
, Pay 1 life: Add one mana of all colors to your mana pool.

+
.

,

to your mana pool.