Logic: the Processing: Virtual Booster

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Mechanics | Foreword
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery – Psychic
Humiliating Loss deals 3 damage to target player. Taunt that player. If you win, Humiliating Loss deals 3 damage to each creature that player controls.

Psi 6
{w}
 
 U 
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gets +0/+1 and gains lifelink until end of turn.
Defense
{w}
 
 U 
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Prevent all damage from one source.
 U 
Creature – Merfolk Wizard
{2}{u}: Target creature must attack or block this turn.
Combine left {2} >
1/3
{w}
 
 U 
Instant
Target creature gets +1/+0 and first strike until end of turn.

Somersault (If this card is put into the graveyard from anywhere, transform it.)
Offense
{w}
 
 U 
Instant
Counter target spell that targets a creature you control.
 C 
Creature – Human Knight
vanguard (This creature must be blocked before creatures without vanguard and must be assigned combat damage before creatures without vanguard.)
1/3
 C 
Tagged Instant – Jace
Jace's Counterplay costs {1} less to cast if you control Jace.

Counter target spell.

I knew what you're trying to do before you even thought of it.--Jace
 C 
Creature – Goblin Berserker
First strike
< {2} Combine right
3/1
 C 
Creature – Horse
Haste (This comes under your control unlagged.)
2/1
 C 
Entropy Creature – Beast
Diffusion 2 – {3} (You may play this card from the graveyard by paying {3} and exiling other cards in any graveyards totaling 2 or more diffusion points. A card without diffusion grants 1 diffusion point. This card is worth 2 diffusion points.)
Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
 C 
Land – Terrain
{t}: Add {g} to your mana pool.

Creatures occupying Petrified Forest have deathtouch.
4/8
{1}{u}
 
 C 
Instant
Target creature's base power is 0 until end of turn.

Reform {2}{g} (You may cast the back face of this card by paying its reform cost.)
Sail
 
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Enchantment – Aura
Action Fireball — This object deals 2 damage to target creature.

Enchant creature

Enchanted creature has "{4}, {t}: Perform action Fireball."

{3}{r}, Exile Learned Fireball from your hand: Perform action Fireball.
 C 
Basic Land – Plot
Dark Cave enters the battlefield tapped.

{t}: Add {w} or {b} to your mana pool.
 C 
Creature
List of flavorful names for dual classed creatures. Based on community set ideas for tribal. You may use them in your own set if you need inspiration.
 B 
Set
Set theme based on computer programming. e.g. loops, functions, variables, arrays, algorithms, etc.
 T 
Mechanic – Taunt Psi
Taunt and Psi

See comment thread for details.

Humiliating Loss (rare)
Shield // Defense (uncommon)
Misty Merfolk (uncommon)
Sword // Offense (uncommon)
Kara's Martyr (common)
Jace's Counterplay (common)
Gobbly Goblin (common)
Mustang Convertible (common)
Entropy Beast (common)
Petrified Forest (common)
Naught (common)
Learned Fireball (common)
Dark Cave (common)
Dual classes (common)
Set Idea: Programming (basic)
Taunting & Psi (token)