Logic: the Processing: Virtual Booster

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Mechanics | Foreword
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Horse
Haste (This comes under your control unlagged.)
2/1
 
 R 
Enchantment – Aura
Enchant planeswalker
Abilities activated by enchanted planeswalker are spells, not abilities.
If we represent a planeswalker and we cast spells, then why don't planeswalker cast spells instead of activating abilities?
 U 
Sorcery
Search your library for a planeswalker or scene card, reveal it, put it into your hand, and shuffle your library.
 U 
Creature – Zombie Illusion
Resilience (Prevent all damage dealt to this permanent, and its toughness can't be reduced.)

When Ethereal Corpse is destroyed or exiled, draw a card.
2/1
{w}
 
 U 
Instant
Target creature gets +1/+0 and first strike until end of turn.

Somersault (If this card is put into the graveyard from anywhere, transform it.)
Offense
{w}
 
 U 
Instant
Counter target spell that targets a creature you control.
 C 
Creature – Drake
Flying

Reform {2}{u} (You may cast the back face of this card by paying its reform cost.)
2/2
Drake Attire
 
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.
 C 
Tagged Instant – Jace
Jace's Counterplay costs {1} less to cast if you control Jace.

Counter target spell.

I knew what you're trying to do before you even thought of it.--Jace
{1}{u}
 
 C 
Instant
Target creature's base power is 0 until end of turn.

Reform {2}{g} (You may cast the back face of this card by paying its reform cost.)
Sail
 
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Creature – Horse
Haste (This comes under your control unlagged.)
2/1
 
 C 
Characteristic – Trait
Traits are a subset of characteristics. Currently, these include power and toughness. A new trait called skill could be appended.
 C 
Entropy Creature – Bear
Diffusion 2 (This card is worth 2 diffusion points.)
Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
 C 
Enchantment – Aura
Action Fireball — This object deals 2 damage to target creature.

Enchant creature

Enchanted creature has "{4}, {t}: Perform action Fireball."

{3}{r}, Exile Learned Fireball from your hand: Perform action Fireball.
 C 
Creature
List of flavorful names for dual classed creatures. Based on community set ideas for tribal. You may use them in your own set if you need inspiration.
 C 
Basic Land – Plot
Dark Cave enters the battlefield tapped.

{t}: Add {w} or {b} to your mana pool.
 B 
Fastcast
Suggest new names for the Instant card type.
 T 
Mechanic – Betting Duel
Bet on a duel

See comment thread for details.

Mustang Convertible (common, foil)
Planeswalker Spells (rare)
Pursue Greatness (uncommon)
Ethereal Corpse (uncommon)
Sword // Offense (uncommon)
Formal Drake (common)
Jace's Counterplay (common)
Naught (common)
Mustang Convertible (common)
Traits (common)
Entropy Bear (common)
Learned Fireball (common)
Dual classes (common)
Dark Cave (common)
New name for instant (basic)
Betting on a duel (token)