Logic: the Processing: Virtual Booster

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Mechanics | Foreword
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
When Public Toilet enters, each player may pay {3} or 3 life. All players who paid this way own this card.

At the beginning of each player's upkeep, if that player owns this card, they gain control of Public Toilet and untap and unlag it.

{t}: Add one mana of any color.
{w}
 
 U 
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gets +0/+1 and gains lifelink until end of turn.
Defense
{w}
 
 U 
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Prevent all damage from one source.
 
 U 
Land – Site
{t}: Generate {c}.

Reform {5}{w}{w}{w} (You may cast the back face of this card by paying its reform cost.)
Sororize
 
 U 
Colour indicator W Enchantment
At the beginning of your upkeep, create a 3/3 white Angel creature token with flying.
 U 
Instant+Sorcery
This card is called Reduce or Rubble, is blue+red, is an instant+sorcery, costs {2}{u}+{2}{r}, and has converted mana cost 6.

Choose one--

• If you paid {2}{u} to cast this spell and didn't cast this spell from your graveyard, this spell is called Reduce, is a blue instant, and has converted mana cost 3. Counter target spell unless its controller pays {3}.

• If you paid {2}{r} and cast this spell from your graveyard, this spell is called Rubble, is a red sorcery, and has converted mana cost 3. Exert up to three target lands.
 C 
Creature – Horse
Haste (This comes under your control unlagged.)
2/1
 C 
Tagged Instant – Jace
Jace's Counterplay costs {1} less to cast if you control Jace.

Counter target spell.

I knew what you're trying to do before you even thought of it.--Jace
{1}{u}
 
 C 
Instant
Target creature's base power is 0 until end of turn.

Reform {2}{g} (You may cast the back face of this card by paying its reform cost.)
Sail
 
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Basic Land – Plot
Dark Cave enters the battlefield tapped.

{t}: Add {w} or {b} to your mana pool.
 C 
Creature – Goblin Berserker
First strike
< {2} Combine right
3/1
 C 
Land – Terrain
{t}: Add {g} to your mana pool.

Creatures occupying Petrified Forest have deathtouch.
4/8
 C 
Creature – Drake
Flying

Reform {2}{u} (You may cast the back face of this card by paying its reform cost.)
2/2
Drake Attire
 
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.
 C 
Enchantment – Aura
Action Fireball — This object deals 2 damage to target creature.

Enchant creature

Enchanted creature has "{4}, {t}: Perform action Fireball."

{3}{r}, Exile Learned Fireball from your hand: Perform action Fireball.
 
 C 
Characteristic – Trait
Traits are a subset of characteristics. Currently, these include power and toughness. A new trait called skill could be appended.
 C 
Creature
List of flavorful names for dual classed creatures. Based on community set ideas for tribal. You may use them in your own set if you need inspiration.
 B 
Fastcast
Suggest new names for the Instant card type.
 T 
Mechanic – Taunt Psi
Taunt and Psi

See comment thread for details.

Public Toilet (rare)
Shield // Defense (uncommon)
Site (uncommon)
Reduce/Rubble (uncommon)
Mustang Convertible (common)
Jace's Counterplay (common)
Naught (common)
Dark Cave (common)
Gobbly Goblin (common)
Petrified Forest (common)
Formal Drake (common)
Learned Fireball (common)
Traits (common)
Dual classes (common)
New name for instant (basic)
Taunting & Psi (token)