Logic: the Processing: Virtual Booster
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| Mechanics | Foreword |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Humiliating Loss deals 3 damage to target player. Taunt that player. If you win, Humiliating Loss deals 3 damage to each creature that player controls.
Psi 6 |
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gets +0/+1 and gains lifelink until end of turn. Aftermath (Cast this spell only from your graveyard. Then exile it.)
Prevent all damage from one source. |
![]() : Target creature must attack or block this turn.
Combine left >1/3
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Target creature gets +1/+0 and first strike until end of turn.
Somersault (If this card is put into the graveyard from anywhere, transform it.) Counter target spell that targets a creature you control.
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vanguard (This creature must be blocked before creatures without vanguard and must be assigned combat damage before creatures without vanguard.)
1/3
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Jace's Counterplay costs
less to cast if you control Jace.
Counter target spell. I knew what you're trying to do before you even thought of it.--Jace |
First strike
< Combine right3/1
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Haste (This comes under your control unlagged.)
2/1
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Diffusion 2 –
(You may play this card from the graveyard by paying and exiling other cards in any graveyards totaling 2 or more diffusion points. A card without diffusion grants 1 diffusion point. This card is worth 2 diffusion points.)Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
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: Add to your mana pool.
Creatures occupying Petrified Forest have deathtouch. 4/8
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Target creature's base power is 0 until end of turn.
Reform ![]() (You may cast the back face of this card by paying its reform cost.)Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
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Action Fireball — This object deals 2 damage to target creature.
Enchant creature Enchanted creature has " , : Perform action Fireball."
![]() , Exile Learned Fireball from your hand: Perform action Fireball. |
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Dark Cave enters the battlefield tapped.
: Add or to your mana pool. |
List of flavorful names for dual classed creatures. Based on community set ideas for tribal. You may use them in your own set if you need inspiration.
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Set theme based on computer programming. e.g. loops, functions, variables, arrays, algorithms, etc.
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Taunt and Psi
See comment thread for details. |
Humiliating Loss
(rare)
Shield // Defense
(uncommon)
Misty Merfolk
(uncommon)
Sword // Offense
(uncommon)
Kara's Martyr
(common)
Jace's Counterplay
(common)
Gobbly Goblin
(common)
Mustang Convertible
(common)
Entropy Beast
(common)
Petrified Forest
(common)
Naught
(common)
Learned Fireball
(common)
Dark Cave
(common)
Dual classes
(common)
Set Idea: Programming
(basic)
Taunting & Psi
(token)




: Add
,
to your mana pool.