Logic: the Processing: Virtual Booster
| Logic: the Processing: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Foreword |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() |
, Pay 1 life: Add one mana of all colors to your mana pool. |
Target creature gets +1/+0 and first strike until end of turn.
Somersault (If this card is put into the graveyard from anywhere, transform it.) Counter target spell that targets a creature you control.
|
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gets +0/+1 and gains lifelink until end of turn. Aftermath (Cast this spell only from your graveyard. Then exile it.)
Prevent all damage from one source. |
![]() : Target creature must attack or block this turn.
Combine left >1/3
|
Jace's Counterplay costs
less to cast if you control Jace.
Counter target spell. I knew what you're trying to do before you even thought of it.--Jace |
First strike
< Combine right3/1
|
Diffusion 2 (This card is worth 2 diffusion points.)
Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
|
|
Diffusion 2 –
(You may play this card from the graveyard by paying and exiling other cards in any graveyards totaling 2 or more diffusion points. A card without diffusion grants 1 diffusion point. This card is worth 2 diffusion points.)Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
|
Traits are a subset of characteristics. Currently, these include power and toughness. A new trait called skill could be appended.
|
vanguard (This creature must be blocked before creatures without vanguard and must be assigned combat damage before creatures without vanguard.)
1/3
|
Action Fireball — This object deals 2 damage to target creature.
Enchant creature Enchanted creature has " , : Perform action Fireball."
![]() , Exile Learned Fireball from your hand: Perform action Fireball. |
|
Flying
Reform ![]() (You may cast the back face of this card by paying its reform cost.)2/2
Enchant creature
Enchanted creature gets +2/+2 and has flying. |
: Add to your mana pool.
Creatures occupying Petrified Forest have deathtouch. 4/8
|
Set theme based on computer programming. e.g. loops, functions, variables, arrays, algorithms, etc.
|
Bet on a duel
See comment thread for details. |
Phyrexian Invasion
(mythic, foil)
City of Lights
(rare)
Sword // Offense
(uncommon)
Shield // Defense
(uncommon)
Misty Merfolk
(uncommon)
Jace's Counterplay
(common)
Gobbly Goblin
(common)
Entropy Bear
(common)
Entropy Beast
(common)
Traits
(common)
Kara's Martyr
(common)
Learned Fireball
(common)
Formal Drake
(common)
Petrified Forest
(common)
Set Idea: Programming
(basic)
Betting on a duel
(token)

, Pay 1 life: Add one mana of all colors to your mana pool.


(You may play this card from the graveyard by paying
,