Logic: the Processing: Virtual Booster
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| Mechanics | Foreword |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(
can be paid with or by exiling the top two cards of your library.)
Exile target creature or creature card in a graveyard. |
Resilience (Prevent all damage dealt to this permanent, and its toughness can't be reduced.)
When Ethereal Corpse is destroyed or exiled, draw a card. 2/1
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This card is called Reduce or Rubble, is blue+red, is an instant+sorcery, costs
![]() +![]() , and has converted mana cost 6.
Choose one-- • If you paid ![]() to cast this spell and didn't cast this spell from your graveyard, this spell is called Reduce, is a blue instant, and has converted mana cost 3. Counter target spell unless its controller pays .
• If you paid ![]() and cast this spell from your graveyard, this spell is called Rubble, is a red sorcery, and has converted mana cost 3. Exert up to three target lands. |
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Jace's Counterplay costs
less to cast if you control Jace.
Counter target spell. I knew what you're trying to do before you even thought of it.--Jace |
Traits are a subset of characteristics. Currently, these include power and toughness. A new trait called skill could be appended.
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Target creature's base power is 0 until end of turn.
Reform ![]() (You may cast the back face of this card by paying its reform cost.)Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
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Haste (This comes under your control unlagged.)
2/1
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Flying
Reform ![]() (You may cast the back face of this card by paying its reform cost.)2/2
Enchant creature
Enchanted creature gets +2/+2 and has flying. |
Diffusion 2 (This card is worth 2 diffusion points.)
Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
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Diffusion 2 –
(You may play this card from the graveyard by paying and exiling other cards in any graveyards totaling 2 or more diffusion points. A card without diffusion grants 1 diffusion point. This card is worth 2 diffusion points.)Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
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Action Fireball — This object deals 2 damage to target creature.
Enchant creature Enchanted creature has " , : Perform action Fireball."
![]() , Exile Learned Fireball from your hand: Perform action Fireball. |
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can be paid with or by exiling the top two cards of your library.)
Return an exiled card you own to your hand. |
First strike
< Combine right3/1
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Set theme based on computer programming. e.g. loops, functions, variables, arrays, algorithms, etc.
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Taunt and Psi
See comment thread for details. |
Nonexist
(rare)
Ethereal Corpse
(uncommon)
Battle of Hoth
(uncommon)
Reduce/Rubble
(uncommon)
Jace's Counterplay
(common)
Traits
(common)
Naught
(common)
Mustang Convertible
(common)
Formal Drake
(common)
Entropy Bear
(common)
Entropy Beast
(common)
Learned Fireball
(common)
Metascience
(common)
Gobbly Goblin
(common)
Set Idea: Programming
(basic)
Taunting & Psi
(token)





.
(You may cast the back face of this card by paying its reform cost.)
,
: Perform action Fireball."