Logic: the Processing: Virtual Booster
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| Mechanics | Foreword |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature gets +1/+0 and first strike until end of turn.
Somersault (If this card is put into the graveyard from anywhere, transform it.) Counter target spell that targets a creature you control.
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Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gets +0/+1 and gains lifelink until end of turn. Aftermath (Cast this spell only from your graveyard. Then exile it.)
Prevent all damage from one source. |
This card is called Reduce or Rubble, is blue+red, is an instant+sorcery, costs
![]() +![]() , and has converted mana cost 6.
Choose one-- • If you paid ![]() to cast this spell and didn't cast this spell from your graveyard, this spell is called Reduce, is a blue instant, and has converted mana cost 3. Counter target spell unless its controller pays .
• If you paid ![]() and cast this spell from your graveyard, this spell is called Rubble, is a red sorcery, and has converted mana cost 3. Exert up to three target lands. |
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Haste (This comes under your control unlagged.)
2/1
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Flying
Reform ![]() (You may cast the back face of this card by paying its reform cost.)2/2
Enchant creature
Enchanted creature gets +2/+2 and has flying. |
Diffusion 2 –
(You may play this card from the graveyard by paying and exiling other cards in any graveyards totaling 2 or more diffusion points. A card without diffusion grants 1 diffusion point. This card is worth 2 diffusion points.)Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
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First strike
< Combine right3/1
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List of flavorful names for dual classed creatures. Based on community set ideas for tribal. You may use them in your own set if you need inspiration.
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Traits are a subset of characteristics. Currently, these include power and toughness. A new trait called skill could be appended.
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Dark Cave enters the battlefield tapped.
: Add or to your mana pool. |
Target creature's base power is 0 until end of turn.
Reform ![]() (You may cast the back face of this card by paying its reform cost.)Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
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: Add to your mana pool.
Creatures occupying Petrified Forest have deathtouch. 4/8
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(
can be paid with or by exiling the top two cards of your library.)
Return an exiled card you own to your hand. |
Set theme based on computer programming. e.g. loops, functions, variables, arrays, algorithms, etc.
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Taunt and Psi
See comment thread for details. |
Sarpadia
(rare)
Sword // Offense
(uncommon)
Shield // Defense
(uncommon)
Reduce/Rubble
(uncommon)
Mustang Convertible
(common)
Formal Drake
(common)
Entropy Beast
(common)
Gobbly Goblin
(common)
Dual classes
(common)
Traits
(common)
Dark Cave
(common)
Naught
(common)
Petrified Forest
(common)
Metascience
(common)
Set Idea: Programming
(basic)
Taunting & Psi
(token)


+
.

: Add
to your mana pool.