Logic: the Processing: Virtual Booster
Logic: the Processing: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Foreword |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Haste (This comes under your control unlagged.)
2/1
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Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gets +0/+1 and gains lifelink until end of turn. Aftermath (Cast this spell only from your graveyard. Then exile it.)
Prevent all damage from one source. |
Search your library for a planeswalker or scene card, reveal it, put it into your hand, and shuffle your library.
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Dark Cave enters the battlefield tapped.
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Diffusion 2 (This card is worth 2 diffusion points.)
Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
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Traits are a subset of characteristics. Currently, these include power and toughness. A new trait called skill could be appended.
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Diffusion 2 –
![]() ![]() Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
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Target creature's base power is 0 until end of turn.
Reform ![]() ![]() Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
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Jace's Counterplay costs
![]() Counter target spell. I knew what you're trying to do before you even thought of it.--Jace |
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![]() ![]() Return an exiled card you own to your hand. |
Action Fireball — This object deals 2 damage to target creature.
Enchant creature Enchanted creature has " ![]() ![]() ![]() ![]() |
List of flavorful names for dual classed creatures. Based on community set ideas for tribal. You may use them in your own set if you need inspiration.
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Set theme based on computer programming. e.g. loops, functions, variables, arrays, algorithms, etc.
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Taunt and Psi
See comment thread for details. |
Mustang Convertible
(common, foil)
Sarpadia
(rare)
Shield // Defense
(uncommon)
Pursue Greatness
(uncommon)
Battle of Hoth
(uncommon)
Dark Cave
(common)
Entropy Bear
(common)
Traits
(common)
Entropy Beast
(common)
Naught
(common)
Jace's Counterplay
(common)
Metascience
(common)
Learned Fireball
(common)
Dual classes
(common)
Set Idea: Programming
(basic)
Taunting & Psi
(token)