Logic: the Processing: Virtual Booster
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| Mechanics | Foreword |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Create a 2/2 green Bear creature token.
Resume (You may cast either half from the graveyard if you haven't cast that half this game.)
Creatures you control get +1/+0 and have first strike until end of turn.
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Creatures you control deal 1 more damage and can take 1 more damage.
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: Generate .
Reform ![]() ![]() ![]() (You may cast the back face of this card by paying its reform cost.)At the beginning of your upkeep, create a 3/3 white Angel creature token with flying.
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(
can be paid with or by exiling the top two cards of your library.)
Return an exiled card you own to your hand. |
First strike
< Combine right3/1
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Traits are a subset of characteristics. Currently, these include power and toughness. A new trait called skill could be appended.
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Diffusion 2 –
(You may play this card from the graveyard by paying and exiling other cards in any graveyards totaling 2 or more diffusion points. A card without diffusion grants 1 diffusion point. This card is worth 2 diffusion points.)Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
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Jace's Counterplay costs
less to cast if you control Jace.
Counter target spell. I knew what you're trying to do before you even thought of it.--Jace |
Diffusion 2 (This card is worth 2 diffusion points.)
Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
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Action Fireball — This object deals 2 damage to target creature.
Enchant creature Enchanted creature has " , : Perform action Fireball."
![]() , Exile Learned Fireball from your hand: Perform action Fireball. |
Haste (This comes under your control unlagged.)
2/1
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List of flavorful names for dual classed creatures. Based on community set ideas for tribal. You may use them in your own set if you need inspiration.
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Flying
Reform ![]() (You may cast the back face of this card by paying its reform cost.)2/2
Enchant creature
Enchanted creature gets +2/+2 and has flying. |
Set theme based on computer programming. e.g. loops, functions, variables, arrays, algorithms, etc.
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Taunt and Psi
See comment thread for details. |
Bears // Guns
(rare)
Higher "power" & "toughness"
(uncommon)
Battle of Hoth
(uncommon)
Site
(uncommon)
Metascience
(common)
Gobbly Goblin
(common)
Traits
(common)
Entropy Beast
(common)
Jace's Counterplay
(common)
Entropy Bear
(common)
Learned Fireball
(common)
Mustang Convertible
(common)
Dual classes
(common)
Formal Drake
(common)
Set Idea: Programming
(basic)
Taunting & Psi
(token)



: Generate
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Enchantment

(You may play this card from the graveyard by paying
,