Logic: the Processing: Virtual Booster

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Mechanics | Foreword
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
{w}
 
 U 
Instant
Target creature gets +1/+0 and first strike until end of turn.

Somersault (If this card is put into the graveyard from anywhere, transform it.)
 
Offense
{w}
 
 U 
Instant
Counter target spell that targets a creature you control.
{2}{g}
 
 R 
Sorcery
Create a 2/2 green Bear creature token.
Resume (You may cast either half from the graveyard if you haven't cast that half this game.)
Guns
{1}{w}
 
 R 
Sorcery
Creatures you control get +1/+0 and have first strike until end of turn.
{w}
 
 U 
Instant
Target creature gets +1/+0 and first strike until end of turn.

Somersault (If this card is put into the graveyard from anywhere, transform it.)
Offense
{w}
 
 U 
Instant
Counter target spell that targets a creature you control.
{w}
 
 U 
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gets +0/+1 and gains lifelink until end of turn.
Defense
{w}
 
 U 
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Prevent all damage from one source.
 U 
Enchantment
Creatures you control deal 1 more damage and can take 1 more damage.
 C 
Land – Terrain
{t}: Add {g} to your mana pool.

Creatures occupying Petrified Forest have deathtouch.
4/8
 C 
Tagged Instant – Jace
Jace's Counterplay costs {1} less to cast if you control Jace.

Counter target spell.

I knew what you're trying to do before you even thought of it.--Jace
 C 
Creature – Drake
Flying

Reform {2}{u} (You may cast the back face of this card by paying its reform cost.)
2/2
Drake Attire
 
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.
 C 
Creature – Horse
Haste (This comes under your control unlagged.)
2/1
 
 C 
Characteristic – Trait
Traits are a subset of characteristics. Currently, these include power and toughness. A new trait called skill could be appended.
 C 
Basic Land – Plot
Dark Cave enters the battlefield tapped.

{t}: Add {w} or {b} to your mana pool.
 C 
Enchantment – Aura
Action Fireball — This object deals 2 damage to target creature.

Enchant creature

Enchanted creature has "{4}, {t}: Perform action Fireball."

{3}{r}, Exile Learned Fireball from your hand: Perform action Fireball.
 C 
Creature – Goblin Berserker
First strike
< {2} Combine right
3/1
 C 
Creature
List of flavorful names for dual classed creatures. Based on community set ideas for tribal. You may use them in your own set if you need inspiration.
 B 
Set
Set theme based on computer programming. e.g. loops, functions, variables, arrays, algorithms, etc.
 T 
Mechanic – Taunt Psi
Taunt and Psi

See comment thread for details.

Sword // Offense (uncommon, foil)
Bears // Guns (rare)
Sword // Offense (uncommon)
Shield // Defense (uncommon)
Higher "power" & "toughness" (uncommon)
Petrified Forest (common)
Jace's Counterplay (common)
Formal Drake (common)
Mustang Convertible (common)
Traits (common)
Dark Cave (common)
Learned Fireball (common)
Gobbly Goblin (common)
Dual classes (common)
Set Idea: Programming (basic)
Taunting & Psi (token)