Logic: the Processing: Virtual Booster

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Mechanics | Foreword
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Basic Land – Plot
Dark Cave enters the battlefield tapped.

{t}: Add {w} or {b} to your mana pool.
 
 R 
Enchantment – Aura
Enchant planeswalker
Abilities activated by enchanted planeswalker are spells, not abilities.
If we represent a planeswalker and we cast spells, then why don't planeswalker cast spells instead of activating abilities?
 U 
Instant+Sorcery
This card is called Reduce or Rubble, is blue+red, is an instant+sorcery, costs {2}{u}+{2}{r}, and has converted mana cost 6.

Choose one--

• If you paid {2}{u} to cast this spell and didn't cast this spell from your graveyard, this spell is called Reduce, is a blue instant, and has converted mana cost 3. Counter target spell unless its controller pays {3}.

• If you paid {2}{r} and cast this spell from your graveyard, this spell is called Rubble, is a red sorcery, and has converted mana cost 3. Exert up to three target lands.
 
 U 
Land – Site
{t}: Generate {c}.

Reform {5}{w}{w}{w} (You may cast the back face of this card by paying its reform cost.)
Sororize
 
 U 
Colour indicator W Enchantment
At the beginning of your upkeep, create a 3/3 white Angel creature token with flying.
 U 
Sorcery
Search your library for a planeswalker or scene card, reveal it, put it into your hand, and shuffle your library.
 C 
Tagged Instant – Jace
Jace's Counterplay costs {1} less to cast if you control Jace.

Counter target spell.

I knew what you're trying to do before you even thought of it.--Jace
 C 
Enchantment – Aura
Action Fireball — This object deals 2 damage to target creature.

Enchant creature

Enchanted creature has "{4}, {t}: Perform action Fireball."

{3}{r}, Exile Learned Fireball from your hand: Perform action Fireball.
 C 
Creature
List of flavorful names for dual classed creatures. Based on community set ideas for tribal. You may use them in your own set if you need inspiration.
 C 
Land – Terrain
{t}: Add {g} to your mana pool.

Creatures occupying Petrified Forest have deathtouch.
4/8
 C 
Creature – Drake
Flying

Reform {2}{u} (You may cast the back face of this card by paying its reform cost.)
2/2
Drake Attire
 
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.
{1}{u}
 
 C 
Instant
Target creature's base power is 0 until end of turn.

Reform {2}{g} (You may cast the back face of this card by paying its reform cost.)
Sail
 
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Creature – Human Knight
vanguard (This creature must be blocked before creatures without vanguard and must be assigned combat damage before creatures without vanguard.)
1/3
 C 
Entropy Creature – Bear
Diffusion 2 (This card is worth 2 diffusion points.)
Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
 C 
Basic Land – Plot
Dark Cave enters the battlefield tapped.

{t}: Add {w} or {b} to your mana pool.
 B 
Fastcast
Suggest new names for the Instant card type.
 T 
Mechanic – Taunt Psi
Taunt and Psi

See comment thread for details.

Dark Cave (common, foil)
Planeswalker Spells (rare)
Reduce/Rubble (uncommon)
Site (uncommon)
Pursue Greatness (uncommon)
Jace's Counterplay (common)
Learned Fireball (common)
Dual classes (common)
Petrified Forest (common)
Formal Drake (common)
Naught (common)
Kara's Martyr (common)
Entropy Bear (common)
Dark Cave (common)
New name for instant (basic)
Taunting & Psi (token)