Logic: the Processing: Virtual Booster
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| Mechanics | Foreword |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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: Generate .
Reform ![]() ![]() ![]() (You may cast the back face of this card by paying its reform cost.)At the beginning of your upkeep, create a 3/3 white Angel creature token with flying.
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![]() : Target creature must attack or block this turn.
Combine left >1/3
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Search your library for a planeswalker or scene card, reveal it, put it into your hand, and shuffle your library.
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Target creature's base power is 0 until end of turn.
Reform ![]() (You may cast the back face of this card by paying its reform cost.)Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
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: Add to your mana pool.
Creatures occupying Petrified Forest have deathtouch. 4/8
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Dark Cave enters the battlefield tapped.
: Add or to your mana pool. |
Action Fireball — This object deals 2 damage to target creature.
Enchant creature Enchanted creature has " , : Perform action Fireball."
![]() , Exile Learned Fireball from your hand: Perform action Fireball. |
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(
can be paid with or by exiling the top two cards of your library.)
Return an exiled card you own to your hand. |
Flying
Reform ![]() (You may cast the back face of this card by paying its reform cost.)2/2
Enchant creature
Enchanted creature gets +2/+2 and has flying. |
Traits are a subset of characteristics. Currently, these include power and toughness. A new trait called skill could be appended.
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First strike
< Combine right3/1
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Haste (This comes under your control unlagged.)
2/1
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vanguard (This creature must be blocked before creatures without vanguard and must be assigned combat damage before creatures without vanguard.)
1/3
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Set theme based on computer programming. e.g. loops, functions, variables, arrays, algorithms, etc.
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Taunt and Psi
See comment thread for details. |
Sarpadia
(rare)
Site
(uncommon)
Misty Merfolk
(uncommon)
Pursue Greatness
(uncommon)
Naught
(common)
Petrified Forest
(common)
Dark Cave
(common)
Learned Fireball
(common)
Metascience
(common)
Formal Drake
(common)
Traits
(common)
Gobbly Goblin
(common)
Mustang Convertible
(common)
Kara's Martyr
(common)
Set Idea: Programming
(basic)
Taunting & Psi
(token)

: Generate
.


Enchantment



(You may cast the back face of this card by paying its reform cost.)
, 
