Logic: the Processing: Virtual Booster
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| Mechanics | Foreword |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gets +0/+1 and gains lifelink until end of turn. Aftermath (Cast this spell only from your graveyard. Then exile it.)
Prevent all damage from one source. |
Creatures you control deal 1 more damage and can take 1 more damage.
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Search your library for a planeswalker or scene card, reveal it, put it into your hand, and shuffle your library.
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First strike
< Combine right3/1
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Traits are a subset of characteristics. Currently, these include power and toughness. A new trait called skill could be appended.
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Haste (This comes under your control unlagged.)
2/1
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List of flavorful names for dual classed creatures. Based on community set ideas for tribal. You may use them in your own set if you need inspiration.
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Jace's Counterplay costs
less to cast if you control Jace.
Counter target spell. I knew what you're trying to do before you even thought of it.--Jace |
: Add to your mana pool.
Creatures occupying Petrified Forest have deathtouch. 4/8
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(
can be paid with or by exiling the top two cards of your library.)
Return an exiled card you own to your hand. |
Dark Cave enters the battlefield tapped.
: Add or to your mana pool. |
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Flying
Reform ![]() (You may cast the back face of this card by paying its reform cost.)2/2
Enchant creature
Enchanted creature gets +2/+2 and has flying. |
Diffusion 2 (This card is worth 2 diffusion points.)
Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
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Set theme based on computer programming. e.g. loops, functions, variables, arrays, algorithms, etc.
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Bet on a duel
See comment thread for details. |
The Brothers' War
(rare)
Shield // Defense
(uncommon)
Higher "power" & "toughness"
(uncommon)
Pursue Greatness
(uncommon)
Gobbly Goblin
(common)
Traits
(common)
Mustang Convertible
(common)
Dual classes
(common)
Jace's Counterplay
(common)
Petrified Forest
(common)
Metascience
(common)
Dark Cave
(common)
Formal Drake
(common)
Entropy Bear
(common)
Set Idea: Programming
(basic)
Betting on a duel
(token)





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