Logic: the Processing: Virtual Booster
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| Mechanics | Foreword | 
    This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token. 
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
| (  can be paid with  or by exiling the top two cards of your library.) Exile target creature or creature card in a graveyard. | Search your library for a planeswalker or scene card, reveal it, put it into your hand, and shuffle your library. |  : Generate  . Reform     (You may cast the back face of this card by paying its reform cost.) At the beginning of your upkeep, create a 3/3 white Angel creature token with flying. | Creatures you control deal 1 more damage and can take 1 more damage. | 
| Diffusion 2 (This card is worth 2 diffusion points.) Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect. 2/2
          | Target creature's base power is 0 until end of turn.
 Reform   (You may cast the back face of this card by paying its reform cost.) Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. | List of flavorful names for dual classed creatures. Based on community set ideas for tribal. You may use them in your own set if you need inspiration. | Diffusion 2 –   (You may play this card from the graveyard by paying  and exiling other cards in any graveyards totaling 2 or more diffusion points. A card without diffusion grants 1 diffusion point. This card is worth 2 diffusion points.) Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect. 2/2
          | 
| Action Fireball — This object deals 2 damage to target creature.
 Enchant creature Enchanted creature has "  ,  : Perform action Fireball."   , Exile Learned Fireball from your hand: Perform action Fireball. |  : Add  to your mana pool. Creatures occupying Petrified Forest have deathtouch. 4/8
          | First strike
 <  Combine right 3/1
          | Flying
 Reform   (You may cast the back face of this card by paying its reform cost.) 2/2
          Enchant creature
 Enchanted creature gets +2/+2 and has flying. | 
| vanguard (This creature must be blocked before creatures without vanguard and must be assigned combat damage before creatures without vanguard.)  1/3
          | (  can be paid with  or by exiling the top two cards of your library.) Return an exiled card you own to your hand. | Set theme based on computer programming. e.g. loops, functions, variables, arrays, algorithms, etc. | Taunt and Psi
 See comment thread for details. | 
      Nonexist
      (rare)
      
      Pursue Greatness
      (uncommon)
      
      Site
      (uncommon)
      
      Higher "power" & "toughness"
      (uncommon)
      
      Entropy Bear
      (common)
      
      Naught
      (common)
      
      Dual classes
      (common)
      
      Entropy Beast
      (common)
      
      Learned Fireball
      (common)
      
      Petrified Forest
      (common)
      
      Gobbly Goblin
      (common)
      
      Formal Drake
      (common)
      
      Kara's Martyr
      (common)
      
      Metascience
      (common)
      
      Set Idea: Programming
      (basic)
      
      Taunting & Psi
      (token)
      
 
  
 
  Enchantment
         Enchantment