Logic: the Processing: Mechanics
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Mechanics | Foreword |
Somewhat of a fixed banding and reverse first strike.
1. Attacking creatures with Vanguard must be blocked before attacking creatures without Vanguard.
2. Creatures with Vanguard must be assigned combat damage before creatures without Vanguard.
Possibly evergreen to replace regeneration, in parallel to indestructible, but for different color pairs.
Innovates double faced cards. Can be used for any card type.
A static ability shortform while condition is true.
Split cards that transform when it hits the grave, revealing another split card that is played from the grave.
Split cards halves that can only be cast from the grave.
Weird alternative mana cost.
Scenes have a goal for the controller to accomplish in order to gain its rewards.
When the controller accomplishes the climax, gain a climax point for Scenes and two climax points for Planeswalkers.
You win the game when you get 3+ climax points.
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".