Logic: the Processing: Recent Activity
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Mechanics | Foreword |
Recent updates to Logic: the Processing: (Generated at 2025-03-24 03:28:24)
Page 1 - Older activity
Page 1 - Older activity
Shared ownership of a card.
well what's your own experience? do you play them in sleeves? how often do you think about casting the 7 or 8cc side? if you drew two or three in opening hand, how often is spell side played first?
You should bring that up with WotC concerning Emeria's Call.
Blue continues to be able to bounce nonland permanents and counter spells, right? So disrupting them should not be an issue either.
Why does the card "Sarpadia" depict Aeronan Saprolings and Phyrexians?
A free immortal 2/3 if I mill myself seems imbalanced.
I don't see any italics.
EDIT: Found them. Their not italicized on the list that actually explains what they do.
Krangle is a keyword action that adds one good and one bad keyword randomly. Inspired by Path of Exile: Scourge League.
Krangle a creature by randomly giving it one good and one bad keyword. The set of keywords ideally are evergreen.
You may use my list: http://www.magicmultiverse.net/cardsets/367/details_pages/3039
The good keywords on that page are in normal font, and the bad keywords are italicized.
Ideally use an app to assist in selecting random keywords.
Convert all "you may target" into "up to N target".
Rules:
Creature with graveyard shift can't attack or block while on the field.
Creature with graveyard shift may attack and block while in your graveyard.
while it's attacking or blocking, treat it as though it were on the field. That means combat tricks that would target a creature on the field may target this while it's a combatant. As well as static effects, like first strike, deathtouch, pump, etc. still take effect.
Other abilities on the card take effect while on the field. Unless otherwise noted.
See Scene.
Black and White shall be main colors to support scenes and planeswalkers, and thus win via climax points. 3+ points to win this way. Black can also steal and manipulate counters.
Red and Green shall be the main colors to disrupt scenes. Damage to "any target" can damage scenes and planeswalkers. Land destruction can be extended to destroy nonbasic lands and scenes. Green destroys noncreature, to include planeswalkers and scenes.
... Not Wastes instead of Deserts?
The Myr cycle fairly strongly confirmed that "2 cost artifact" was about the right equivalent for a land :)
Using up your land drop becomes "Play only one a turn" if you have no land in your deck. That feels like a huge problem for the mechanic; but, well, only one a turn is a serious limit for most spells. But on the third hand... maybe not a problem if they are all this good; and require specialised removal.
scene with climax
scene with climax
climax mechanic