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CardName: Exile's Fate Cost: 3w/bw/b Type: Sorcery Pow/Tgh: / Rules Text: Choose one - ● Each player gains 2 life for each exiled card they own. ● Each player loses 2 life for each exiled card they own. Flavour Text: Some are exiled into comfort and peace, some into hardship and pain. Set/Rarity: Snap Rare |
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Made for (((Challenge # 054))) It cares about the number of cards in your exile zone and those of other players.
At 5 I think it could be an uncommon.
There's only one exile zone. You want this to say "each exiled card they own."
This could be a very huge swing in life, which reminds me strongly of Archangel's Light... a mythic.
I like the symmetry of this, especially since it looks fair but most of the time you'll only play it if you can manipulate it so it mostly benefits you. I think it does need to be rare, not because it's powerful, but as link says because of its variability: a lot of the time it'll do nothing, but if your opponent plays Arc Slogger, it's an instant win.
My first thought was that this said "for each card exiled" not in your zone (or you own). I was like "Oh neat, Camruth found another way to get around 'combos with card X'. It could be stupid powerful, but it affects all players equally.
Ok, so no it doesn't. I'm stuck. I want to be supportive, but I like my mistake better.
"Entwine
" :)
(If this did have entwine, what happens? Does it trigger "when you gain life" and "when you lose life", but not trigger losing the game?)
@Jack First everybody gains a bunch of life, then loses a bunch of life, then SBEs are checked.