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CardName: Heroku Removing Free Tier Cost: Type: Event Pow/Tgh: / Rules Text: Heroku are removing the free tier of offerings. *But* I was wrong: Multiverse is actually already on the paid tier of both database (over 100,000 cards will need that) and server (but rubbish enough that we still get all the server errors). So I *don't* need to move to something like AWS or shut the site down! Flavour Text: Set/Rarity: Multiverse Feedback None Heroku are removing the free tier of offerings. But I was wrong: Multiverse is actually already on the paid tier of both database (over 100,000 cards will need that) and server (but rubbish enough that we still get all the server errors).
So I don't need to move to something like AWS or shut the site down! |
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Their blog post announcing this: https://blog.heroku.com/next-chapter
:'(
What is the cost to maintain this site, and what do you expect it to go to? There don't seem to be that many active users, so I don't imagine a paid tier here would have a big impact, but I'm curious
😟
ha! turns out I'm already paying them for both halves. Phew, I guess?
Panic over, I suppose. Turns out as of a couple of years ago I'm paying $16 per month, which is $9/m for the database and $7/m for the "hobby dynos" that run the server.
I suspect I could get rather better performance for quite a lot less money if I were to move to something like AWS. (The URL would stay the same, as would the immediate hosting technology, Ruby on Rails; but the provider would change.) I'd need to take care of things like Ruby updates myself and be more vulnerable to security issues and suchlike, but it might still be worth it. But, well, as people are sadly rather aware, I'm not taking much time to maintain this site any more :/
Still, outdated and crusty and creaking as Multiverse is, seems like it's not going anywhere in the short term.
Huh. I'm a LOT less sympathetic to them about the "Heroku has fallen down and can't get up" outages, if you're actually paying them for this.
TBH I think it's mainly my fault. I implemented a bunch of caching, several years back, to try to alleviate server load. That basically works; the site is faster now, especially on high-traffic cardsets (hah), than before I did that. But it caches too much and exceeds its memory quota. Eventually that builds up and the server uses so much memory that Heroku kills it and it has to restart.