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CardName: Blazing Pact Cost: 0 Type: Sorcery Pow/Tgh: / Rules Text: Blazing Pact deals an amount of damage of your choice to target creature or player. At the beginning of your next upkeep, pay {X}{R}, where X is the amount of damage Blazing Pact dealt this way. If you don't, you lose the game. Flavour Text: Set/Rarity: SM Joke Card Dump Rare

Blazing Pact
{0}
 
 R 
Colour indicator R Sorcery
Blazing Pact deals an amount of damage of your choice to target creature or player.
At the beginning of your next upkeep, pay {x}{r}, where X is the amount of damage Blazing Pact dealt this way. If you don't, you lose the game.
Created on 28 Jan 2012 by SadisticMystic

History: [-]

2012-01-28 00:00:46: SadisticMystic created the card Blazing Pact

Um, uh... Instant win on turn zero, every time? Because I choose 20 to the fod, and I win, so there's no upkeep in which I have to pay.and if the opponent force-spikes it, I don't even lose, because the downside doesn't resolve either.

Love the intention, hate the implementation. (Even a a joke card)

Could include the line "Players cannot lose the game until the beginning of your next draw step". That should suss a few things out.

Of course this is a ridiculously broken card and you'll never see anything like it. It sprouted from a discussion about stupid ideas for Pacts.

Ah, yes. As an example of one of the worst possible spells to turn into Pact form, yes, Blaze is pretty good :)

I guess "uncounterable blazing pact" or "uncounterable haste phage pact" would be worse, but this looks so plausible, while being every downside in vintage in one card, it's hilarious :)

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