Flash
Emerge

(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s converted mana cost.)
When you cast this spell, creatures you control gain hexproof and indestructible until end of turn.
(This creature won’t gain those abilities.)
And another that missed the import. This is a nice reference to the mechanic as seen on Lashweed Lurker, Mockery of Nature etc. If Fluttershy will dress up in a Cthuloid costume, making an Eldrazi card for her seems an entirely reasonable response.
This seems pretty small, but it follows the pattern of uncommons with Emerge: a 6/5 for
, a 5/4 for
, a 4/3 for
. You can still get it out pretty early if you sac something: turn 3 3-drop, turn 4 this, if you want. Either way, it's still a 4/3 flash that makes a great combat trick or response to removal in any colour.
better art