Names Matter 1

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Mechanics | Skeleton

Showing 30 of 30 White cards

Go to section: Colourless (1) White (30) Blue (19) Black (19) Red (13) Green (14) Multicolour (3) Hybrid (4) Artifact (9) Land (2)

Show rarities: C U R M

 U 
Enchantment
Whenever a creature that shares a name as another creature in play enters the battlefield, you may pay {2}. If you do, draw a card.

Liquids and metals. Gears and runes. Dark etchings and holy words.
 U 
Instant
Reveal your hand. Destroy all creatures that dealt damage to you this turn if you control a permanent that shares a name with a card in your hand.
 C 
Creature – Human Knight
Descendant (As this permanent enters the battlefield, you may exile a card from your graveyard. If you do, it is a descendant and is descended from that card.)
As long as this permanent is descended from a white card, it has lifelink and vigilance.
3/3
 R 
Creature – Human Artificer
Vigilance
{t}, Put a 2/2 colorless Golem artifact creature token onto the battlefield. That permanent Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
2/2
 C 
Sorcery
Put a 1/1 white Soldier token onto the battlefield.
Legacy (Then you may put a 1/1 colorless creature named Calling of the Pure onto the battlefield and exile this card encoded on it. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
 U 
Artifact
{t}: This permanent Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
Grandeur – {w}{w}, Discard a card that shares a name with this permanent: Put a +1/+1 counter on target creature. It lifelink until the end of turn.
Here lies the crown of Romolos I, the Great Uniter and the first Emperor of the Overworld.
 C 
Creature – Shapeshifter Soldier
Flash
When Duplicant Squire enters the battlefield, it Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
When Duplicant Squire enters the battlefield, return a permanent you control that shares a name with this permanent to its owner's hand.
It is legal, in fact looked upon, for warriors to resort to tactics and deception in the Arena.
2/2
 C 
Instant
Target defending creature and each creature that shares the same name as that creature gains +5/+5 and first-strike until the end of turn.

Draw a card.
 R 
Legendary Creature – Human Warrior
Vigilance
Grandeur – {2}{w}{w}, Discard a card that shares a name with this permanent: Return target creature from your graveyard onto the battlefield. It becomes a white spirit in addition to its other type and gains flying.
"She inspires them, even from beyond this world."
3/4
 C 
Artifact Creature – Golem Soldier
First-strike
When Essence of Bravery enters the battlefield, it Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
"It ever searches for a face of true valor worthy to follow."
2/2
 C 
Enchantment
When this permanent enters the battlefield, it Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
When this permanent enters the battlefield, exile all other creatures that shares a name with it until this permanent leaves the battlefield.
{2}{w}
 
 C 
Enchantment – Aura
{1}{w}, Reveal this card from your hand: Target permanent Imitates this card (That permanent gains the name of this card until the end of turn.)
Flash
Enchant creature
Enchanted creature gains +2/+1 and first-strike.
"I warn you, I have been trained under the best of this Age."
 U 
Creature – Human Warrior
Double-strike
Grandeur – Discard a card with that shares a name with Fencing Ace Teacher: Another target creature gains double-strike until the end of turn.
1/1
 C 
Instant
{w}, Reveal this card from your hand: Target permanent Imitates this card (That permanent gains the name of this card until the end of turn.)

Prevent all combat damage dealt this turn. You gain 2 life for each non-land permanent on the battlefield that shares a name as this spell.
 C 
Enchantment
{w}: This permanent Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
Sacrifice Innumerable Records: Exile target artifact or enchantment that shares a name with this permanent.
Once every thirty years, the Record Keepers would exterminate forgotten or near-forgotten names – to keep the health of their records, they claim.
 C 
Enchantment – Aura
Enchant land

Creatures that share the same name as Kingdom Soil gains +1/+0 and lifelink.

Enchanted land gains "{t}: Target creature Imitates another target permanent (It gains a name another target permanent has until the end of turn.)."
 M 
Legendary Creature – Human Cleric
Defender, Indestructible
Each non-land permanent that shares a name with this permanent is a copy of this permanent and loses all other abilities.
She is like the deity that she is a servant of: cold, wondrous and pure.
0/1
 C 
Creature – Human Soldier
First-strike
Grandeur – {2}{w}{w}, discard a card with the same name as this permanent: Each creature you control gains +2/+1 and lifelink until the end of turn.
Each battle is planned out, twelve steps in advance, accounting for all possibilities.
3/1
 R 
Enchantment
As this Nevermore enters the battlefield, name a non-land card.

The named card can't be cast.
"A holy wind sweeps through the street as the wicked witch Agnes Sor was snatched away, never to be seen again."
 R 
Creature – Avatar
This permanent has each name of each permanent on the battlefield in addition to its own name.
This permanent's power and toughness is equal to the number of different names it has.
*/*
 C 
Instant
Target player gains 3 life.

Legacy (Then you may put a 1/1 colorless creature named One of Kind Preachings onto the battlefield and exile this card encoded on it. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
 U 
Instant
Name a card. Until the end of turn, you and creatures you control have protection from permanents and spells that shares a name with that card.
Every hearth, from the most grandiose of the Palaces to the vilest of assassin-houses, is an inviolable sanctuary of the Purest.
 U 
Enchantment
Creatures that shares a name with this permanent have flying and vigilance.
{w}: This permanent Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
 C 
Creature – Spirit
{2}{w}: Each creature that shares a name with this permanent gains +1/+1 until the end of turn.
You invoke his name. You feel his spirit light your way, and you forget your fears.
2/2
 C 
Instant
{w}, Reveal this card from your hand: Target permanent Imitates this card (That permanent gains the name of this card until the end of turn.)

Permanents that share the same name as Remembrance gains protection from a color of your choice until end of turn.
 U 
Creature – Human Cleric
Flash
When Sanctified Nullifier enters the battlefield, it Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
Prevent all damage dealt to and by creatures that share the same name as this permanent.
"Let the power of the Pure absolve you!"
0/3
 C 
Creature – Human Warrior
Vigilance
Grandeur – {t}, Discard a card that shares a name as this permanent: Put a +1/+1 counter on target creature.
2/2
 U 
Creature – Human Wizard
Each creature that shares a name with this permanent gains +2/+0, vigilance, lifelink and reach.
1/3
 R 
Creature – Human Mystic
Flying
Grandeur – Discard a card that shares a name with this permanent: Exile target non-land permanent until Worker of the Faith leaves the battlefield.
"Tales of the Miracles quickly spread and are quickly claimed by the Purest Faith to be one of their own."
2/2
~
{1}{w}
 
 C 
Creature – Human Soldier
Whenever a creature that shares a name with this permanent attacks, tap target creature.
3/1

Go to section: Colourless (1) White (30) Blue (19) Black (19) Red (13) Green (14) Multicolour (3) Hybrid (4) Artifact (9) Land (2)

Show rarities: C U R M


Names Matter 1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton