Names Matter 1
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Mechanics | Skeleton |
Showing 14 of 14 Green cards
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Show rarities: C U R M
Whenever a creature that shares a name with Bop Leveler deals combat damage to a player, put a +1/+1 counter on that creature.
: Imitates another target permanent (It gains a name another target permanent has until the end of turn.)

Defender, Reach
When Bulwark of Resilience enters the battlefield, Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
When Bulwark of Resilience enters the battlefield, Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
"It ever searches for a face of true perseverance worthy to defend."
5/5

Grandeur
The arrows shot fast and true, right into the hearts of the ones whose names he muttered.
When Grandeur Enabler A enters the battlefield, return another creature you control to its owner's hand.

: Target creature Imitates another target permanent (It gains a name another target permanent has until the end of turn.)


4/4


3/3
Descendant (As this permanent enters the battlefield, you may exile a card from your graveyard. If you do, it is a descendant and is descended from that card.)
As long as this permanent is descended from a green card, it has +1/+1 and reach.
As long as this permanent is descended from a green card, it has +1/+1 and reach.
3/3
Put a +1/+1 counter on each creature you control named Legend of Gevinas.
Legacy (Then you may put a 1/1 colorless creature named Legend of Gevinas onto the battlefield and exile this card encoded on it. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
Legacy (Then you may put a 1/1 colorless creature named Legend of Gevinas onto the battlefield and exile this card encoded on it. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
Nobody knows if the legendary bandit Gevinas truly exists.
Reveal your hand. Target creature you control gain trample and +2/+2 for each permanent you control and each card in your hand that shares a name with it.
Whenever this permanent gains a different name, put a +1/+1 counter on it.


, Remove X counter from this permanent: Draw X card and gain X life.



0/1
Vigilance, Trample
Grandeur – Discard a card that shares the same name as this permanent: Put a +1/+1 counter on it.
Grandeur – Discard a card that shares the same name as this permanent: Put a +1/+1 counter on it.
4/4


Search your library for a basic land card and another land card that shares a name with this card, put them both onto the battlefield tapped, then shuffle your library.
Grandeur – 
,
, discard a card with the same name as Titanic Growth Man: Target creature gains +4/+4 until the end of turn.



2/2
Descendant (As this permanent enters the battlefield, you may exile a card from your graveyard. If you do, it is a descendant and is descended from that card.)
This creature's power and toughness is equal to the number of descendants on the battlefield.
This creature's power and toughness is equal to the number of descendants on the battlefield.
*/*
Go to section: Colourless (1) White (30) Blue (19) Black (19) Red (13) Green (14) Multicolour (3) Hybrid (4) Artifact (9) Land (2)
Show rarities: C U R M
Names Matter 1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Each creature that share a name with this permanent gain reach and "
last 2015-02-13 11:18:08 by Alex