Names Matter 1
Names Matter 1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Showing 19 of 19 Black cards
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Show rarities: C U R M
At the beginning of each of your end-steps, you may return this permanent onto the battlefield under your control tapped if you control a permanent that shares a name with this permanent.
2/1
Name a non-land card, then target opponent may name another non-land card. If he or she does, repeat this process.
Each player reveals his or her library, hand and graveyard and exiles each card that is named this way, then each player shuffles his or her library.
Each player reveals his or her library, hand and graveyard and exiles each card that is named this way, then each player shuffles his or her library.
Whenever a creature enters the battlefield or dies, put a Toil counter on Covenent of Tellos Sor.
Remove nine Toil counters on Covenent of Tellos Sor: Search your library for a card and put it in your hand, then shuffle your library.
Remove nine Toil counters on Covenent of Tellos Sor: Search your library for a card and put it in your hand, then shuffle your library.




1/1
Put a -1/-1 counter on target creature and each creature that shares the same name with it.
Deathtouch
Exile this card from your graveyard: Target creature Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
Exile this card from your graveyard: Target creature Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
1/1
Reveal your hand. Destroy target creature if it shares a name with a permanent on the battlefield or a card in your hand. You gain life equal to its toughness
Flying
The Legend Rule does not apply to creatures that share a name with this permanent.
Whenever a creature that shares a name with this permanent attacks, defending player loses 2 life and you gain 2 life.
The Legend Rule does not apply to creatures that share a name with this permanent.
Whenever a creature that shares a name with this permanent attacks, defending player loses 2 life and you gain 2 life.
"Her mightiest spell The Mirror Hex has never lost her a battle."
3/4
Exile target creature.
Legacy (Then you may put a 1/1 colorless creature named Name Erased onto the battlefield and exile this card encoded on it. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
Legacy (Then you may put a 1/1 colorless creature named Name Erased onto the battlefield and exile this card encoded on it. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
Until the end of turn, target creature gets -1/-1 and loses all names.
Name a nonland card. Target player reveals his or her hand and discard all cards with that name.
You play all the cards right, but your opponents knew all your cards from the beginning.

Grandeur –


The last remaining legacy of the First Grand Master of the Order of Dark Flame.
Grandeur – 
,
, Discard a card that shares a name with this permanent: Each opponent loses two life and discards a card. You gain two life and draw a card.



1/4
Each creature on the battlefield gains all names on target creature and becomes legendary until the end of turn.


When Traitor of Heroes enters the battlefield, you may destroy target creature that shares a name with it.
2/1
Creatures that share a name with this permanent gains +1/+2 and deathtouch.
2/1


Each opponent sacrifices each creature that shares a name as this card, then put a 1/1 black Imp creature token with flying onto the battlefield for each creature that died this turn.
Descendant (As this permanent enters the battlefield, you may exile a card from your graveyard. If you do, it is a descendant and is descended from that card.)
When this permanent enters the battlefield, search your library for a card that shares a type with the card this permanent is descended from, reveal it, and put it in your hand. Then shuffle your library.
When this permanent enters the battlefield, search your library for a card that shares a type with the card this permanent is descended from, reveal it, and put it in your hand. Then shuffle your library.
1/1
Go to section: Colourless (1) White (30) Blue (19) Black (19) Red (13) Green (14) Multicolour (3) Hybrid (4) Artifact (9) Land (2)
Show rarities: C U R M
Names Matter 1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
When Agent of Deception enters the battlefield, it Imitates another target permanent (It gains a name another target permanent has until the end of turn.)