Names Matter 1: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Land
Cathedral of Heroes comes into play tapped.
{t}: Add {w} to your mana pool for each permanent that shares a name with this permanent.
 U 
Creature – Human Wizard
Each creature that shares a name with this permanent gains +2/+0, vigilance, lifelink and reach.
1/3
 U 
Artifact Creature – Goblin Golem
Whenever Goblin Metamech attacks, it Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
Grandeur – Discard a card that shares a name with this permanent: Each attacking creature that shares a name with this permanent has a base power and toughness of 4 until the end of turn.
4/4
 U 
Colour indicator MULTI Instant
At the beginning of your draw step, pay {r/u}{b/u}{r/b} or you lose the game.
 C 
Artifact Creature – Golem Wizard
Flying
When Masterpiece of Wonder enters the battlefield, it Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
"It ever searches for a face of true ingenuity worthy to imitate."
2/1
 C 
Instant
Echoing Rage deals 3 damage to target creature and each creature that shares a name with it.
 C 
Instant
Target player gains 3 life.

Legacy (Then you may put a 1/1 colorless creature named One of Kind Preachings onto the battlefield and exile this card encoded on it. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
 C 
Creature – Shapeshifter
{1}{u}, Reveal this card from your hand: Target permanent Imitates this card (That permanent gains the name of this card until the end of turn.)

When Deceiver of Might enters the battlefield, put another target permanent that shares a name with this card on top of its owner's library.
2/2
 C 
Creature – Human Warrior
Vigilance
Grandeur – {t}, Discard a card that shares a name as this permanent: Put a +1/+1 counter on target creature.
2/2
 C 
Creature – Beast
When Grandeur Enabler A enters the battlefield, return another creature you control to its owner's hand.

{1}{g}: Target creature Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
4/4
 C 
Artifact
{2}, Reveal this card from your hand: Target permanent Imitates this card (That permanent gains the name of this card until the end of turn.)
 C 
Instant
{r}{r}, Reveal a card from your hand: Target permanent Imitates this card (That permanent gains the name of this card until the end of turn.)

Seek Hubris deals 3 damage to target player and target creature that shares the same name as this card.
 C 
Sorcery
Put a 1/1 white Soldier token onto the battlefield.
Legacy (Then you may put a 1/1 colorless creature named Calling of the Pure onto the battlefield and exile this card encoded on it. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
 C 
Instant
{w}, Reveal this card from your hand: Target permanent Imitates this card (That permanent gains the name of this card until the end of turn.)

Prevent all combat damage dealt this turn. You gain 2 life for each non-land permanent on the battlefield that shares a name as this spell.
Island
 
 B 
Basic Land – Island
 T 
Artifact Creature – Golem
1/1

Cathedral of Heroes (rare)
Village Idealist (uncommon)
Goblin Metamech (uncommon)
Blood Covenent Pact (uncommon)
Masterpiece of Wonder (common)
Echoing Rage (common)
One of Kind Preachings (common)
Deceiver of Might (common)
Town Hero (common)
Grandeur Enabler A (common)
Identifying Lens (common)
Seek Hubris (common)
Calling of the Pure (common)
Hands of the Purest (common)
Island (basic)
Golem (token)