Names Matter 1: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
When Infinite Reflection enters the battlefield attached to a creature, each other non-token creature you control becomes a copy of that creature.
Non-token creatures you control enter the battlefield as a copy of enchanted creature.
{3}{b}
 
 U 
Creature – Elf
Creatures that share a name with this permanent gains +1/+2 and deathtouch.
2/1
 U 
Creature – Human Wizard
Each creature that shares a name with this permanent gains +2/+0, vigilance, lifelink and reach.
1/3
 U 
Enchantment
Creatures that shares a name with this permanent have flying and vigilance.
{w}: This permanent Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
 C 
Instant
{w}, Reveal this card from your hand: Target permanent Imitates this card (That permanent gains the name of this card until the end of turn.)

Permanents that share the same name as Remembrance gains protection from a color of your choice until end of turn.
 C 
Creature – Beast Warrior
Descendant (As this permanent enters the battlefield, you may exile a card from your graveyard. If you do, it is a descendant and is descended from that card.)
As long as this permanent is descended from a green card, it has +1/+1 and reach.
3/3
 C 
Artifact Creature – Druid Construct
{t}: Add {1} to your mana pool.

Grandeur – {t}, discard a card that shares a name with this permanent: add two mana of any color to your mana pool.
1/1
 C 
Creature – Zombie Wizard
Grandeur – {2}{b}, {t}, Discard a card that shares a name with this permanent: Each opponent loses two life and discards a card. You gain two life and draw a card.
1/4
 C 
Creature – Beast
When Grandeur Enabler A enters the battlefield, return another creature you control to its owner's hand.

{1}{g}: Target creature Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
4/4
 C 
Creature – Spirit
{2}{w}: Each creature that shares a name with this permanent gains +1/+1 until the end of turn.
You invoke his name. You feel his spirit light your way, and you forget your fears.
2/2
{3}
 
 C 
Creature – Shapeshifter
(This card has no name.)

Whenever another permanent enters the battlefield, this permanent Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
2/2
{2}{w}
 
 C 
Enchantment – Aura
{1}{w}, Reveal this card from your hand: Target permanent Imitates this card (That permanent gains the name of this card until the end of turn.)
Flash
Enchant creature
Enchanted creature gains +2/+1 and first-strike.
"I warn you, I have been trained under the best of this Age."
 C 
Instant
Put a -1/-1 counter on target creature and each creature that shares the same name with it.
 C 
Sorcery
Draw a card.
Legacy (Then you may put a 1/1 colorless creature named Engineer Brilliance onto the battlefield and exile this card encoded on it. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
"Calvolt's famed lost blueprints intrigued and inspired generations of Metamechanics to come."
Swamp
 
 B 
Basic Land – Swamp
 T 
Artifact Creature – Golem
When this permanent enters the battlefield, it Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
2/2

Infinite Reflection (rare)
UB02 (uncommon)
Village Idealist (uncommon)
Prophecy of Salvation (uncommon)
Remembrance (common)
Hateful Beast (common)
Mechanical Druid (common)
Siphon Magus (common)
Grandeur Enabler A (common)
Protector of Valor (common)
CC01 (common)
Feint (common)
Echoing Hatred (common)
Engineer Brilliance (common)
Swamp (basic)
Golem (token)