Names Matter 1: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
When Infinite Reflection enters the battlefield attached to a creature, each other non-token creature you control becomes a copy of that creature. Non-token creatures you control enter the battlefield as a copy of enchanted creature. |
Creatures that share a name with this permanent gains +1/+2 and deathtouch.
2/1
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Each creature that shares a name with this permanent gains +2/+0, vigilance, lifelink and reach.
1/3
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Creatures that shares a name with this permanent have flying and vigilance.
: This permanent Imitates another target permanent (It gains a name another target permanent has until the end of turn.) |
, Reveal this card from your hand: Target permanent Imitates this card (That permanent gains the name of this card until the end of turn.)
Permanents that share the same name as Remembrance gains protection from a color of your choice until end of turn. |
Descendant (As this permanent enters the battlefield, you may exile a card from your graveyard. If you do, it is a descendant and is descended from that card.)
As long as this permanent is descended from a green card, it has +1/+1 and reach. 3/3
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: Add to your mana pool.
Grandeur – , discard a card that shares a name with this permanent: add two mana of any color to your mana pool.1/1
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Grandeur –
![]() , , Discard a card that shares a name with this permanent: Each opponent loses two life and discards a card. You gain two life and draw a card.1/4
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When Grandeur Enabler A enters the battlefield, return another creature you control to its owner's hand.
![]() : Target creature Imitates another target permanent (It gains a name another target permanent has until the end of turn.)4/4
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![]() : Each creature that shares a name with this permanent gains +1/+1 until the end of turn.You invoke his name. You feel his spirit light your way, and you forget your fears.
2/2
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(This card has no name.)
Whenever another permanent enters the battlefield, this permanent Imitates another target permanent (It gains a name another target permanent has until the end of turn.) 2/2
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![]() , Reveal this card from your hand: Target permanent Imitates this card (That permanent gains the name of this card until the end of turn.)
Flash Enchant creature Enchanted creature gains +2/+1 and first-strike. "I warn you, I have been trained under the best of this Age."
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Put a -1/-1 counter on target creature and each creature that shares the same name with it.
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Draw a card.
Legacy (Then you may put a 1/1 colorless creature named Engineer Brilliance onto the battlefield and exile this card encoded on it. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) "Calvolt's famed lost blueprints intrigued and inspired generations of Metamechanics to come."
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When this permanent enters the battlefield, it Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
2/2
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Infinite Reflection
(rare)
UB02
(uncommon)
Village Idealist
(uncommon)
Prophecy of Salvation
(uncommon)
Remembrance
(common)
Hateful Beast
(common)
Mechanical Druid
(common)
Siphon Magus
(common)
Grandeur Enabler A
(common)
Protector of Valor
(common)
CC01
(common)
Feint
(common)
Echoing Hatred
(common)
Engineer Brilliance
(common)
Swamp
(basic)
Golem
(token)




: Add
to your mana pool.