Unfathomable Experiments: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Arms Equipper White Common 3{2}{w} Creature – Human Soldier 2 2 Equipment you control cost {1} less to equip. 3 1377032738 on 20 Aug 2013 by aether_tech
2 Astrologer Apostle White Common 2{1}{w} Creature – Human Cleric 1 1 Whenver Astrologer Apostle is the target of a white spell or ability you may untap it and gain 2 life. 6 1510084647 on 07 Nov 2017 by SecretInfiltrator
3 Blessings Griffon White Uncommon 3{1}{w}{w} Creature – Griffon 3 3 Flying
When Blessings Griffon enters the battlefield you may proliferate creatures you control.
0
4 Celestial Enrapture White Mythic 5{3}{w}{w} Enchantment {1}{w}{w}: Put a 1/1 white spirit token with flying onto the battlefield for each enchantment you control. 0
5 Charismatic Urchin White Uncommon 1{w} Creature – Human Child 1 1 As long as you have less cards in your hand than each opponent, Charismatic Urchin has Shakedown (Whenever this creature becomes blocked by a creature, draw a card.). 3 1366903758 on 25 Apr 2013 by Vitenka
6 Corrupt Constable White Rare 4{2}{w}{w} Creature – Human Officer 3 3 Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
Taint- as long as Corrupt Constable is tapped. creatures with underdwell can't block.
0
7 Embellish White Common 3{1}{w}{w} Sorcery Destroy target artifact or enchantment.

Draw a card.
2 1377032793 on 20 Aug 2013 by aether_tech
8 Griffin Guard White Common 4{3}{w} Creature – Griffin 3 3 Flying
Taint- as long as Griffin Guard is tapped other creatures you control with flying get +0/+1.
0
9 Jailer's Shackles White Uncommon 3{2}{w} Artifact – Equipment Whenever the equipped creature becomes tapped you may tap target creature.

Equip {w}
0
10 Justice's Stance White Uncommon 1{w} Instant Put all creatures being blocked by target creature on the bottom of their owner's libraries. 0
11 Lifeforce Distributor White Uncommon 4{3}{w} Artifact – Equipment Equipped creature gains lifelink and "whenever you gain life you may untap target tapped creature."

Equip {1}{w}
4 1510084765 on 07 Nov 2017 by SecretInfiltrator
12 Minimum Wage White Rare 5{4}{w} Enchantment Each time a creature you control becomes tapped put a +1/+1 counter on it. 0
13 Noble's Archon White Rare 5{4}{w} Creature – Archon 4 5 Flying
Whenever you draw a card you may tap any number of untapped permanents you control. If you do, gain X life where X is the number of permanents tapped this way.
8 1376510939 on 14 Aug 2013 by Sorrow
14 Overtime White Uncommon 2{1}{w} Instant Until end of turn tapped creatures you control get +1/+4. 0
15 Quality Control White Uncommon 2{1}{w} Sorcery Target opponent exiles the creature with the lowest power that he or she controls. 0
16 Recompose White Common 2{1}{w} Sorcery Target creature gains vigilance until end of turn.

Draw a card.
0
17 Royal Wall White Uncommon 2{1}{w} Artifact Creature – Wall 1 3 Defender, Reflective (Spells targeting this creature cost {1} more.)
When Royal Wall enters the battlefield you may move any number of +1/+1 counters from creatures you control to Royal Wall.
0
18 Sebastian, Child Legend White Rare 3{1}{w}{w} Legendary Creature – Human Child 2 1 When Sebastian, Child Legend enters the battlefield tap all non-child creatures.
Creatures can't block children unless their controller pays {2}.
1 1376346614 on 12 Aug 2013 by Sorrow
19 Stalwart Advantage White Uncommon 4{2}{w}{w} Instant Creatures you control get +2/+2 and first strike until end of turn. 0
20 Steel Sustenance White Common 2{1}{w} Sorcery Gain 3 life for each artifact you control. 0
21 Sunbind White Common 2{1}{w} Enchantment – Aura {1}{w}: Tap enchanted creature. 0
22 Tactical Advantage White Common 1{w} Instant Creatures you control with a toughness greater than their power gain first strike until end of turn. 1 1366902878 on 25 Apr 2013 by Vitenka
23 Universal Gain White Common 2{1}{w} Instant Each opponent gains 5 life. You gain life equal to the total life gained this way. 0
24 Verdict of Penance White Mythic 6{4}{w}{w} Instant Exile up to X target non-land permanents, where X is the amount of damage an opponent dealt you this turn. 5 1372372682 on 27 Jun 2013 by Alex
25 Vocal Supporrter White Common 1{w} Creature – Human Advisor 1 1 {t}: Target blocking creature gets +0/+2 until end of turn. 0
26 Ward Breaker White Rare 3{2}{w} Creature – Human Wizard 3 3 {t}: Destroy up to one target aura and gain 1 life for each equipment you control. 0
27 Zeppelin Patrol Unit White Rare 6{4}{w}{w} Creature – Constable 3 6 Flying
Whenever you are dealt damage put two 1/1 white human soldier tokens onto the battlefield under your control.
0
28 Abandoned Project Blue Common 1{u} Instant Counter target spells with a converted mana cost of {x} where X is the number or tapped non-land permanents you control. 0
29 Abort Test Blue Uncommon 1{u} Instant Counter target spell or non-mana ability. Play Abort Test only if there are three or more cards on the stack. 0
30 Barnacle Bash Blue Common 2{1}{u} Artifact – Equipment Whenever the equipped creature attacks the defending player puts the top two cards of his or her library into his or her graveyard.
Equip {2}
0
31 Deadly Knowledge Blue Common 2{1}{u} Enchantment – Aura Enchanted creature gains Shakedown (Whenever this creature becomes blocked by a creature, draw a card.) 0
32 Delay Mage Blue Common 4{2}{u}{u} Creature – Human Wizard 1 3 Delay Mage is unblockable

Taint- as long as Delay Mage is tapped activated abilities of non-land permanents cost an additional {1}.
0
33 Delicious Thoughts Blue Uncommon 3{2}{u} Sorcery Target player puts the top 3 cards of his or her library into his or her graveyard. Proliferate. 1 1366902739 on 25 Apr 2013 by Vitenka
34 Dracus Gauding Blue Mythic 6{4}{u}{u} Legendary Artifact Creature – Sphinx 5 5 Flying
Whenever you cast an artifact spell draw a card for each artifact on the battlefield that shares a name with it.
0
35 Ghost of Fortune Blue Common 3{2}{u} Creature – Spirit 1 3 Flying
When Ghost of Fortune deals damage to a player you may sacrifice Ghost of Fortune and draw a card.
0
36 Greater Improvement Blue Rare 3{1}{u}{u} Sorcery Exile an artifact you control in addition to paying Greater Improvement's mana cost.

Put an artifact from your hand onto the battlefield, then proliferate artifacts.
0
37 Improvisation Blue Uncommon 3{2}{u} Instant Draw X cards, where X is the number of cards you discarded this turn. 0
38 Lethargic Loss Blue Uncommon 3{1}{u}{u} Instant Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of tapped non-land permanents that player controls. 0
39 Lucky Sphinx Blue Uncommon 4{3}{u} Creature – Sphinx 3 3 Flying

Taint- as long as Lucky Sphinx is tapped whenever you would draw a card, all players draw two cards instead.
7 1384205701 on 11 Nov 2013 by Visitor
40 Mental Marauder Blue Rare 2{1}{u} Creature – Surrakar Rogue 1 1 When Mental Marauder enters the battlefield target opponent exiles the top 3 cards of his or her library. You may play an artifact exiled this way without paying its mana cost. 0
41 Mindbomber Blue Rare 2{u}{u} Creature – Human Wizard 2 2 Sacrifice Mindbomber: Until end of turn if an opponent would draw a card outside of his or her drawstep that player exiles twice that many cards from his or her library instead. 0
42 Mist Elemental Blue Uncommon 5{3}{u}{u} Creature – Elemental 2 3 Flying
When Mist Elemental enter the battlefield tap target creature an opponent controls.
0
43 Muddle Blue Common 2{1}{u} Instant Target two creatures get -3/-0 until end of turn. 2 1376541162 on 15 Aug 2013 by manofperson
44 Mute Blue Rare 4{1}{u}{u}{u} Instant Counter all other spells and abilities. 1 1377032985 on 20 Aug 2013 by aether_tech
45 Salvage Mechanic Blue Uncommon 4{2}{u}{u} Creature – Human Citizen 2 2 When Salvage Mechanic enters the battlefield name an artifact.
{t}: Return an artifact of the chosen name from your graveyard to your hand.
0
46 Sewer Serpent Blue Common 5{3}{u}{u} Creature – Serpent 3 3 Underdwell ( This creature may block while tapped as if it were untapped. Tapped creatures may block this creature. Untapped creatures cannot block this creature.) 0
47 Streetwise Swindler Blue Uncommon 4{2}{u}{u} Creature – Human Rogue 2 4 Taint- As long as Streetwise Swindler is tapped if an opponent would draw a card outside of his or her draw step that player puts the top two cards of his or her library into his or her graveyard instead. 0
48 Swindler Apostle Blue Common 2{1}{u} Creature – Surrakar Wizard 1 1 Whenever Swindler Apostle is the target of a blue spell or ability draw a card, then discard a card. 0
49 Tezzeret, Top Tinkerer Blue Mythic 3{1}{u}{u} Planeswalker – Tezzeret 3 +1: Reveal the top card of your library. You may add it to your hand if its an artifact card.
-X: Until end of turn you may cast artifacts with a converted mana cost of X without paying their mana cost.
-5: Opponents can't untap X target permanents during their next upkeep where X is the number of artifacts you control.
0
50 Tillock Dockguard Blue Rare 4{3}{u} Creature – Surrakar Constable 3 3 {1}{u}{u}.{t}: Draw a card for each tapped creature on the battlefield. 0
51 Trickle Blue Common 3{2}{u} Instant Draw 3 cards if at least three creatures were tapped this turn, otherwise discard a card. 0
52 Undesirable Result Blue Common 1{u} Instant Counter target creature spell you don't control. Its controller puts a 4/4 ooze token onto the battlefield. 0
53 Unstoppable Blue Uncommon 3{1}{u}{u} Sorcery Target creature can't be blocked this turn. Proliferate. 2 1376911413 on 19 Aug 2013 by Sorrow
54 Vague Details Blue Rare 2{x}{u}{u} Sorcery Flip X coins. For each flip you win target player puts the top 7 cards of his or library into his or her graveyard. Whenever you lose a flip put the top 7 cards of your library into your graveyard instead. 7 1365878218 on 13 Apr 2013 by dude1818
55 Avatar of Wealth Black Mythic 5{3}{b}{b} Creature – Avatar 4 4 Pay 3 life: Draw two cards and a put a +1/+1 counter on Avatar of Wealth. 2 1377602264 on 27 Aug 2013 by Alex
56 Bad Egg Black Rare 2{1}{b} Creature – Human Child 1 1 When enters the battlefield put an influence counter on target child.
{t}: Gain control of target child with an influence counter on it.
0
57 Bloody Apostle Black Common 2{1}{b} Creature – Vampire Cleric 1 1 Whenever Bloody Apostle is the target of a black spell or ability target opponent loses 2 life. 6 1374855616 on 26 Jul 2013 by Vitenka
58 Chemical Courier Black Common 2{1}{b} Creature – Imp Citizen 1 2 Flying, Deathtouch 0
59 Childish Hunger Black Common 3{2}{b} Sorcery Target opponent sacrifices a creature at random. You gain life equal to that creature's toughness. 0
60 Clansom Dock Cretin Black Uncommon 5{4}{b} Creature – Vampire 3 4 Lifelink. Underdwell ( This creature may block while tapped as if it were untapped. Tapped creatures may block this creature. Untapped creatures cannot block this creature.) 0
61 Contract Killers Black Uncommon 5{3}{b}{b} Creature – Human Rogue 5 4 Sacrifice a creature: Until end of turn target creature gains Underdwell ( This creature may block while tapped as if it were untapped. Tapped creatures may block this creature. Untapped creatures cannot block this creature.). 0
62 Crosswell-Point Pimp Black Uncommon 3{2}{b} Creature – Vampire 2 1 Deal 2 damage to target creature you control, {t}: Draw a card. 0
63 Deval's Enforcer Black Uncommon 6{4}{b}{b} Creature – Vampire Barbarian 4 4 Lifelink, Shakedown (Whenever this creature becomes blocked by a creature, draw a card.) 0
64 Dire Decision Black Uncommon 3{2}{b} Instant Target player chooses one- sacrifice the creature he or she controls with the greatest power or have each opponent draw two cards. 0
65 Disintegrator Beetle Black Common 3{1}{b}{b} Creature – Insect 3 3 Intimidate
When Disintegrator Beetle dies you may remove a counter from all permanents you don't control.
0
66 Drug Buster Black Rare 4{2}{b}{b} Creature – Human Officer 2 2 Whenever Drug Buster attacks each opponent loses life equal to the number of +1/+1 counters on creatures he or she controls. 1 1368427053 on 13 May 2013 by Sorrow
67 Executioner Construct Black Common 3{2}{b} Artifact Creature – Construct 4 1 Reflective (Spells targeting this creature cost {1} more.)
Executioner Construct can't block.
0
68 Feces Fiend Black Rare 3{b}{b}{b} Creature – Ooze Elemental 6 2 Taint- As long as Feces Fiend is tapped other creatures you control get -2/-2. 4 1376364311 on 13 Aug 2013 by Link
69 Hexing Mark Black Common 3{2}{b} Enchantment – Aura Whenever a creature with the same name as the enchanted creature enters the battlefield its controller discards a card or sacrifices that creature. 0
70 Lifeless Aristocrat Black Rare 5{3}{b}{b} Creature – Zombie 6 6 Whenever Lifeless Aristocrat would be dealt damage exile an artifact and prevent that damage.
When you control no artifacts sacrifice Lifeless Aristocrat.
0
71 Necromantic Repossession Black Mythic 4{2}{b}{b} Enchantment Whenever a creature an opponent controls dies, you may pay 5 life. If you do, return that creature to the battlefield tapped, under your control. 0
72 Opium Slumber Black Common 1{b} Instant Target creature gets -2/-2 until end of turn. If that creatures has a counter on it, that creature gets -5/-5 instead. 1 1376509968 on 14 Aug 2013 by Sorrow
73 Seaton Prodigy Black Uncommon 4{3}{b} Creature – Rat Citizen 3 3 Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
When Seaton Prodigy enters the battlefield you may return an artifact creature from your graveyard to hand.
0
74 Smog Elemental Black Uncommon 2{b}{b} Creature – Elemental 2 2 Sacrifice Smog Elemental: Target creature gets -X/-X until end of turn where X is the amount of black mana in your mana pool. 0
75 Smog Imp Black Common 1{b} Creature – Imp 1 1 Taint- as long as Smog Imp is tapped Smog Imp has flying. 0
76 Squander Black Common 2{1}{b} Sorcery Target opponent discards a card. You gain life equal to its converted mana cost. 0
77 Sunhollow Spectre Black Rare 4{2}{b}{b} Creature – Specter 4 4 Flying
{t}, sacrifice Sunhollow Spectre: Each opponent discards X cards, where X is the number of tapped non-land permanents you control.
0
78 Tax Evasion Black Rare 1{b} Instant Shuffle one land and one non-land permanent you own into your library instead of paying life for the cost of target ability. 0
79 Tax Inspectre Black Uncommon 5{3}{b}{b} Creature – Specter 3 2 Flying
Sacrifice Tax Inspectre: target player that drew a card outside of his or her draw phase this turn discards 3 cards.
3 1599408867 on 06 Sep 2020 by Link
80 Unemployment Black Common 1{b} Instant Destroy target unequipped or unenchanted creature unless its controller pays {2}. 0
81 Vandal's Knapsack Black Uncommon 4{2}{b}{b} Artifact – Equipment Whenever equipped creature attacks you may remove up to X counters from target permanent, where X is the equipped creature's power.

Equip: {b}
0
82 Arsonist Assassin Red Uncommon 2{1}{r} Creature – Human Assassin 1 1 {r},{t}: Deal 2 damage to target tapped creature. 1 1365606910 on 10 Apr 2013 by Vitenka
83 Brugger's Heist Red Rare 5{3}{r}{r} Sorcery Gain control of up to X target artifacts until end of turn where X is the number of tapped creatures you control. Untap all artifacts you gained control of this way. 0
84 Burn Down Red Uncommon 4{r}{r}{r}{r} Instant Deal 2 damage to target creature. When that creature dies this turn, destroy target land its owner controls. 1 1366041515 on 15 Apr 2013 by Link
85 Canger-Trader Red Common 1{r} Creature – Goblin 1 1 {t}: Add {r} to your mana pool. Canger-Trader Deals 2 damage to you. 1 1371779858 on 21 Jun 2013 by Sorrow
86 Crosswell Point Fireman Red Uncommon 3{2}{r} Creature – Goblin 3 2 Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
Whenever you draw a card you may pay {1}, if you do target creature can't block this turn.
0
87 Curtain Call Red Mythic 1{r} Sorcery Roll a six-sided die. Until end of turn you may cast up to X spells without paying their mana costs where X is the number you rolled. At the beginning of your next upkeep you lose the game. 3 1374628046 on 24 Jul 2013 by jmgariepy
88 Damaged Goods Red Uncommon 2{r}{r} Instant Destroy target artifact and all artifacts that share a name with it. 1 1510084077 on 07 Nov 2017 by SecretInfiltrator
89 Factory Explosion Red Common 5{4}{r} Enchantment – Aura Enchant non-basic land
Whenever enchanted land is tapped deal 1 damage to target creature.
0
90 Gearfangs Red Mythic 8{5}{r}{r}{r} Artifact Creature – Cat Beast 8 5 Trample, Reflective (Spells targeting this creature cost {1} more.)
Whenever Gearfangs deals combat damage to a player deal 2 damage to target opponent unless that player has you draw a card instead.
1 1372007324 on 23 Jun 2013 by Alex
91 Hammer Down Red Common 2{1}{r} Sorcery Destroy target artifact.

Draw a card.
2 1374935414 on 27 Jul 2013 by Sorrow
92 Hellkite Furnace Red Rare 6{4}{r}{r} Artifact Creature – Dragon 5 5 Flying

Sacrifice an artifact: Put a +1/+1 counter on Hellkite Furnace and add {r} to your mana pool.
1 1372711799 on 01 Jul 2013 by Sorrow
93 Imposing Wit Red Common 2{1}{r} Sorcery Target creature can't block this turn.

Draw a card.
1 1456533016 on 27 Feb 2016 by KeresAcheron
94 Instigated Aggression Red Rare 7{5}{r}{r} Sorcery Gain control of target creature until end of turn. It gains haste, and fights target creature. 0
95 Lightning Apostle Red Common 2{1}{r} Creature – Human Shaman 1 1 Whenever Lightning Apostle is the target of a red spell or ability Lightning Apostle deals 1 damage to target creature. 0
96 Lightning Coil Red Uncommon 1{r} Instant Choose one – deal 1 damage to target creature, or target creature can't block this turn. 4 1366031849 on 15 Apr 2013 by Sorrow
97 Menace Red Uncommon 4{2}{r}{r} Enchantment – Aura Enchanted creature gains +2/+0 and Shakedown (Whenever this creature becomes blocked by a creature, draw a card.) 0
98 Overworked Output Red Common 1{r} Instant Deal 1 damage to target creature. If that creature is tapped deal 3 damage to it instead. 3 1365605562 on 10 Apr 2013 by Vitenka
99 Price-Slasher Goblin Red Rare 2{1}{r} Creature – Goblin Citizen 1 1 Whenever Price-Slasher Goblin attacks red instants and sorceries you cast cost {4} less until end of turn. 0
100 Raging Bull Red Common 5{4}{r} Creature – Bull Beast 5 3 Whenever Raging Bull becomes blocked, destroy all equipment attached to the creatures blocking Raging Bull. 0
101 Rally in Fervor Red Common 2{1}{r} Instant Creatures you control gain first strike until end of turn. 2 1377367259 on 24 Aug 2013 by Sorrow
102 Red-Alley Riff-Raff Red Common 1{r} Creature – Goblin Child 1 1 Underdwell ( This creature may block while tapped as if it were untapped. Tapped creatures may block this creature. Untapped creatures cannot block this creature.) 0
103 Search Warrant Red Uncommon 1{r} Sorcery Target opponent reveals the top card of his or her library. If a land card is revealed this way put it into its owner's graveyard, otherwise that player adds it to his or her hand. 0
104 Shockworks Red Uncommon 3{1}{r}{r} Enchantment At the beginning of each player's end step, Shockworks deal 1 damage to each creature he or she controls that did not attack that turn. 10 1384544000 on 15 Nov 2013 by Damon
105 Sparkwhip Red Rare 3{2}{r} Artifact – Equipment Whenever equipped creature attacks you may have Sparkwhip deal 2 damage to target creature without flying.
Equip {1}{r}{r}
0
106 Spellseller's Kiln Red Rare 4{2}{r}{r} Artifact {x}, discard an instant or sorcery,{t}: Cast target instant or sorcery from your graveyard with a converted mana cost or X. Use only red mana to activate this ability. 2 1366902512 on 25 Apr 2013 by Vitenka
107 Sporadic Lightning Red Common 4{2}{r}{r} Instant Deal 3 damage to a creature at random.

Deal 3 damage to a creature at random.

If a single creature was dealt damage both times this way you may draw a card.
1 1374935249 on 27 Jul 2013 by Sorrow
108 Violent Terraform Red Uncommon 3{1}{r}{r} Instant Destroy target land unless its controller pays {2}. 0
109 Blackbottom Basilisk Green Rare 5{3}{g}{g} Artifact Creature – Basilisk 4 4 Deathtouch, Reflective (Spells targeting this creature cost {1} more.)
{g},{t}: put a +1/+1 counter on Blackbottom Basilisk for each artifact creature you control.
0
110 Cinnalon Unicorn Green Uncommon 4{2}{g}{g} Artifact Creature – Unicorn 3 3 Taint- As long as Cinnalon Unicorn is tapped other green creatures you control have hexproof. 0
111 Crosswell-Point Wurm Green Mythic 8{6}{g}{g} Creature – Wurm 6 6 Underdwell ( This creature may block while tapped as if it were untapped. Tapped creatures may block this creature. Untapped creatures cannot block this creature.)
When Crosswell-Point Wurm deals combat damage to a player you may destroy target tapped non-creature permanent that player controls.
4 1372712084 on 01 Jul 2013 by Sorrow
112 Druidic Primalist Green Rare 3{2}{g} Creature – Centaur Druid 3 3 {t}: Destroy up to one target equipment and gain 1 life for each aura you control. 1 1416236047 on 17 Nov 2014 by Alex
113 Elven War Hero Green Common 4{2}{g}{g} Creature – Elf Warrior 2 3 Whenever Elven War Hero deals lethal combat damage to a creature you may draw a card. 0
114 Encroaching Wilderness Green Rare 5{2}{g}{g}{g} Enchantment Whenever a non-creature permanent an opponent controls is destroyed, you may search your library for a basic land and put it onto the battlefield. If you do, shuffle your library afterward. 3 1456605278 on 27 Feb 2016 by Link
115 Essence Return Green Mythic 6{4}{g}{g} Sorcery Destroy target artifact or enchantment.
You may reveal a green creature from your hand and put it onto the battlefield.
0
116 Fallwood Lumberjack Green Uncommon 2{1}{g} Creature – Human Citizen 1 2 {1}, Sacrifice a forest: Draw a card. 4 1366902944 on 25 Apr 2013 by Vitenka
117 Grease Up Green Common 1{g} Instant Target artifact creature gets +4/+4 until end of turn. 2 1366903672 on 25 Apr 2013 by Vitenka
118 Guard Wolves Green Common 4{2}{g}{g} Creature – Wolf 3 3 Intimidate 0
119 Magic-Sapping Vine Green Common 5{3}{g}{g} Creature – Plant 2 2 When Magic-Sapping Vine enters the battlefield shuffle target artifact or enchantment into its owner's library, then gain life equal to its converted mana cost. 0
120 Menagerie Rampager Green Common 4{3}{g} Artifact Creature – Rhino 3 4 Reflective (Spells targeting this creature cost {1} more.)
When Menagerie Rampager enters the battlefield target artifact creature gains trample until end of turn.
0
121 Nanifern Myllis, Bankrupt Green Rare 3{2}{g} Legendary Creature – Elf Noble 2 2 Underdwell ( This creature may block while tapped as if it were untapped. Tapped creatures may block this creature. Untapped creatures cannot block this creature.)
Whenever a creature you control with underwell attacks you may untap target creature an opponent controls.
0
122 Pollutant Ooze Green Common 6{4}{g}{g} Creature – Ooze 2 2 Taint- As long as Pollutant Ooze is tapped, tapped green creatures you control gain deathtouch. 0
123 Property Purchase Green Common 3{2}{g} Instant Search your library for a basic land card, reveal it, and add it to your hand. Then shuffle your library.

Draw a card.
2 1377523769 on 26 Aug 2013 by Vitenka (Unsigned)
124 Puritan's Enthusiasm Green Uncommon 3{1}{g}{g} Enchantment Whenever an artifact is destroyed you may proliferate creatures. 0
125 Red-Alley Constable Green Uncommon 4{1}{g}{g}{g} Creature – Elf Constable 2 2 Flash
When Red-Alley Constable enters the battlefield prevent all combat damage that would be dealt this turn.
4 1377374735 on 24 Aug 2013 by dude1818
126 Red-Alley Outlaw Green Uncommon 2{g}{g} Creature – Elf 1 1 Underdwell ( This creature may block while tapped as if it were untapped. Tapped creatures may block this creature. Untapped creatures cannot block this creature.)
Red-Alley Outlaw gets +1/+1 for each tapped green creature you control.
1 1368446858 on 13 May 2013 by Camruth
127 Restion Faunaformer Green Uncommon 2{1}{g} Creature – Human Artificer 0 2 {t}: Add {g}{g} to your mana pool. Use this mana only to cast artifact creature spells. 2 1448451924 on 25 Nov 2015 by Alex
128 Societal Dregs Green Uncommon 2{1}{g} Enchantment – Aura Enchanted creature gains Underdwell ( This creature may block while tapped as if it were untapped. Tapped creatures may block this creature. Untapped creatures cannot block this creature.) 0
129 Steel Conjure Green Rare 5{2}{g}{g}{g} Sorcery Reveal the top 10 cards of your library. You may put an artifact creature revealed this way onto the battlefield. Put all other artifact creatures revealed this way into your hand and all other cards revealed this way into your graveyard. 1 1376510814 on 14 Aug 2013 by Sorrow
130 Terra Apostle Green Common 2{1}{g} Creature – Centaur Shaman 1 1 Whenever Terra Apostle is the target of a green spell or ability put a +1/+1 counter on Terra Apostle. 0
131 United Power Green Uncommon 2{1}{g} Instant Target creature gets +X/+X until end of turn where X is the number of tapped creatures you control.

Draw a card.
0
132 Unleashed Menagerie Green Uncommon 5{2}{g}{g}{g} Sorcery Until end of turn all creatures you control gain +2/+2 and Underdwell ( This creature may block while tapped as if it were untapped. Tapped creatures may block this creature. Untapped creatures cannot block this creature.) 0
133 Vines of Rust Green Common 1{g} Artifact Creature – Plant 0 1 {t}: Add {g} to your mana pool.
If Vines of Rust is equipped add {g}{g} to your mana pool instead.
3 1366903794 on 25 Apr 2013 by Vitenka
134 Wildnerness Awe Green Rare 8{5}{g}{g}{g} Instant Prevent all combat damage that would be dealt this turn. Draw a card for each damage prevented this way. 0
135 Wolkross Hunter Green Common 4{3}{g} Creature – Centaur Archer 3 3 Reach
{g},{t}: Wolkross Hunter deals 2 damage to target creature with flying.
1 1520677782 on 10 Mar 2018 by Tahazzar
136 Bankruptcy Collar Artifact Uncommon 3{3} Artifact – Equipment Whenever the equipped creature deals combat damage to a player that player cannot draw cards for the remained of the turn.

Equip {2}
0
137 Basilette Tiara Artifact Rare 2{2} Artifact Spells you cast can't have their costs increased by permanents your opponents control. 0
138 Business Floor Artifact Mythic 0{0} Artifact Untap and upkeep steps switch order. 0
139 Cinnalon Carousel Artifact Uncommon 5{5} Artifact {2},{t}: Up to 4 target tapped creatures you control gain hexproof until end of turn. 0
140 Duel Golem Artifact Mythic 8{8} Artifact Creature – Golem 5 5 Reflective (Spells targeting this creature cost {1} more.)
Prevent all combat damage to players.
Whenever a creature exits the battlefield its controller discards a card and loses 4 life.
1 1366902709 on 25 Apr 2013 by Vitenka
141 Eluim Battletech Artifact Common 2{2} Artifact Creature – Construct 1 1 Reflective (Spells targeting this creature cost {1} more.)
Eluim Battletech enters the battlefield with a +1/+1 counter for each creature named Eluim Battletech in your graveyard.
0
142 Emerald Sputterer Artifact Rare 0{0} Artifact {t}: Add {g} to your mana pool. Activate this ability only if you control two or more tapped, green permanents. 0
143 Energy Vase Artifact Common 1{1} Artifact {t},- sacrifice Energy Vase: Add {1} to your mana pool and gain 1 life.
For each card in your graveyard named Energy Vase add {1} additional mana and gain 1 additional life when you use Energy Vase's ability.
1 1366048610 on 15 Apr 2013 by dude1818
144 Expansion Circlet Artifact Common 4{4} Artifact {t}: Add {1} to your mana pool and unattach target equipment from target creature. 0
145 Forgotten Sea Mine Artifact Uncommon 0 Artifact Exile Forgotten Sea Mine from your graveyard: Forgotten Sea Mine deals 3 damage to target unblocked creature. 0
146 Gem of Potential Artifact Common 2{2} Artifact Whenever an artifact is sacrificed you may sacrifice Gem of Potential to search your library for a basic land card and put it into play tapped. Then shuffle your library. 4 1372475811 on 29 Jun 2013 by Sorrow
147 Jet Sputterer Artifact Rare 0{0} Artifact {t}: Add {b} to your mana pool. Activate this ability only if you control two or more tapped, black permanents. 0
148 Nightwatch Golem Artifact Common 7{7} Artifact Creature – Golem 3 3 Underdwell ( This creature may block while tapped as if it were untapped. Tapped creatures may block this creature. Untapped creatures cannot block this creature.)
Taint- Nightwatch Golem has first strike as long as it's tapped.
0
149 Null Helm Artifact Uncommon 1{1} Artifact Discard a card: Put a charge counter on Null Helm.
Remove all charge counters from Null Helm, {t}: Tap all creatures with a converted mana cost equal to the number of charge counters removed.
0
150 Pearl Sputterer Artifact Rare 0{0} Artifact {t}: Add {w} to your mana pool. Activate this ability only if you control two or more tapped, white permanents. 0
151 Prison Sentry Artifact Uncommon 8{8} Artifact Creature – Construct Constable 4 5 Taint- As long as Prison Sentry is tapped. permanents with counters on them don't untap during their controller's untap steps.

Discard a card: Untap Prison Sentry. Any player may activate this ability.
1 1376346241 on 12 Aug 2013 by Visitor
152 Ruby Sputterer Artifact Rare 0{0} Artifact {t}: Add {r} to your mana pool. Activate this ability only if you control two or more tapped, red permanents. 0
153 Sapphire Sputterer Artifact Rare 0{0} Artifact {t}: Add {u} to your mana pool. Activate this ability only if you control two or more tapped, blue permanents. 0
154 Shock Collar Artifact Uncommon 1{1} Artifact Whenever equipped creature attacks Shock Collar deals 2 damage to that creature and untaps the equipped creature.
Equip {1}
6 1365607889 on 10 Apr 2013 by Vitenka
155 Spelllock Artifact Uncommon 2{2} Artifact Sacrifice Spelllock: Search your library and exile all cards from your library that share a name with target non-land permanent you control. 0
156 Spellshield Armor Artifact Common 4{4} Artifact – Equipment Whenever an opponent casts an instant or sorcery put a +1/+1 counter on Spellshield Armor.
Equip {3}
Whenever Spellshield Armor would put a +1/+1 counter onto the equipped creature put an additional counter on it for each card named Spellshield Armor in your graveyard.
1 1368426694 on 13 May 2013 by Sorrow
157 Stopwatch Artifact Uncommon 4{4} Artifact {t}: Add {2} to your mana pool. Play this ability only any time you cold play an instant.

Taint- As long as Stopwatch is tapped activated abilities of other artifacts can't be activated.
2 1377843663 on 30 Aug 2013 by jmgariepy
158 Streetlight Artifact Uncommon 2{2} Artifact {2}: Target creature loses underdwell until end of turn. 0
159 Tome of Fortunes Artifact Common 4{4} Artifact {2}.{t}: Draw a card then reveal two cards from your hand to an opponent. An opponent chooses one of them. Place the chosen card on the top of your library and return the other to your hand. 0
160 Upgraded Arms Artifact Common 2{2} Artifact {2}{t}: Put a +1/+1 on target creature with an equipment attached to it. 0
161 Voltaic Automaton Artifact Common 4{4} Artifact Creature – Construct 2 2 When Voltaic Automaton enters the battlefield untap target artifact you control. If the artifact untapped this was is a creature you may put a +1/+1 counter on it. 0
162 Walking News Artifact Mythic 2{2} Artifact Creature – Construct 2 2 You don't have a maximum handsize.
At the end of each player's turn if all creatures on the battlefield are tapped you may draw two cards.
0
163 Wingblades Artifact Common 5{5} Artifact – Equipment Equipped creature gets +3/+0 and flying.

Equip {5}
3 1415136317 on 04 Nov 2014 by Alex
164 Wolkross Hedges Artifact Rare 4{4} Artifact {t}: Add one mana of any color to your mana pool.
When Wolkross Hedges becomes tapped it becomes a copy of target creature until end of turn.
1 1456615962 on 27 Feb 2016 by Alex
165 Coal Mines Land Common 0 Land {t}: Add {c} to your mana pool.
Discard two cards, {t}: Add {b}{b} to your mana pool.
1 1378989097 on 12 Sep 2013 by Sorrow
166 Hermtain Bank Land Uncommon 0 Land HWen Hermtain Bank enters the battlefield choose a color.
Tap an untapped artifact you control, {t}: Put a storage counter on Hermtain Bank.
Remove X storage counters from Hermtain Bank: Add X mana of the chosen color to your mana pool.
0
167 Overcrowded Streets Land Common 0 Land {t}: Add {c} to your mana pool.
Tap two target creatures you control, {t}: Add {w}{w} to your mana pool.
0
168 Sketchy Dock Land Common 0 Land {t}: Add {c} to your mana pool.
Return two non-land permanents you control to their owners' hands, {t}: Add {u}{u} to your mana pool.
0
169 Unkempt Estaste Land Common 0 Land {t}: Add {c} to your mana pool.
Put a card from your hand on the top of your library, {t}: Add {g}{g} to your mana pool.
0
170 Unsafe Factory Land Common 0 Land {t}: Add {c} to your mana pool.
Sacrifice two artifacts you control-{t}: Add {r}{r} to your mana pool.
8 1377912064 on 31 Aug 2013 by Sorrow
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