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CardName: Curtain Call Cost: {R} Type: Sorcery Pow/Tgh: / Rules Text: Roll a six-sided die. Until end of turn you may cast up to X spells without paying their mana costs where X is the number you rolled. At the beginning of your next upkeep you lose the game. Flavour Text: Set/Rarity: Unfathomable Experiments Mythic

Curtain Call
{r}
 
 M 
Sorcery
Roll a six-sided die. Until end of turn you may cast up to X spells without paying their mana costs where X is the number you rolled. At the beginning of your next upkeep you lose the game.
Updated on 29 Mar 2020 by Sorrow

History: [-]

2013-04-15 13:11:53: Sorrow created the card Curtain Call

Hooray for 83% chance of round 1 win! I'll take those odds.

Edit: Oh, hey, I forgot about Omniscience. Make that a 100% chance with the right set up.

I think it's less than that; you have to factor in drawing one of the cards that lets you win the game too.

But.. yeah; somewhat ridiculously powerful.

I never understood where the turn ` win came from? Later game, when you're missing a single combo piece, yes. I'm a bit concerned now when taking the risk of playing that card should occur. Turn seven or later, probably. Is turn six too early. I feel turn three is definitely too early. I don't know about turns 4 or and 5, but I would think too early.

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