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Mechanics | Skeleton |
CardName: Curtain Call Cost: {R} Type: Sorcery Pow/Tgh: / Rules Text: Roll a six-sided die. Until end of turn you may cast up to X spells without paying their mana costs where X is the number you rolled. At the beginning of your next upkeep you lose the game. Flavour Text: Set/Rarity: Unfathomable Experiments Mythic |
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Hooray for 83% chance of round 1 win! I'll take those odds.
Edit: Oh, hey, I forgot about Omniscience. Make that a 100% chance with the right set up.
I think it's less than that; you have to factor in drawing one of the cards that lets you win the game too.
But.. yeah; somewhat ridiculously powerful.
I never understood where the turn ` win came from? Later game, when you're missing a single combo piece, yes. I'm a bit concerned now when taking the risk of playing that card should occur. Turn seven or later, probably. Is turn six too early. I feel turn three is definitely too early. I don't know about turns 4 or and 5, but I would think too early.