SFDD Custom Commander Set: Card List

SFDD Custom Commander Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Skittering Friends (WRG) | The Caravan (UGW) | Meek Diplomats (BWU) | Space Dragon (RUB) | Pikmin (GBR) | Perfect Machines (C) | Features of Colors | Cycles

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Bear With Sets Mechanic Colourless Common 2{2} Creature – Alien 2 2 CA01 Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Improved – Whenever a flawed role attached to this creature is destroyed, go on a Basic Expedition.. Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.
0
2 Flawbreaker Colourless Common 3{3} Creature – Alien 3 1 CA02 Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
{1}, Sacrifice an Aura: Scry 1
0
3 Imitate Away the Flaws Colourless Common 2{2} Creature – Alien 2 2 CA03 Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
When Imitate Away the Flaws enters the battlefield, you may choose an aura you control attached to another creature. If you do, create a token copy of that aura and attach it to Imitate Away the Flaws.
0
4 Adventure Flexible Removal White Common 4 {3}{w}
‑‑‑‑
{2}{w}
Creature – Cat Alien
‑‑‑‑
Sorcery – Adventure
3 3 CW16 First Strike
‑‑‑‑
Destroy target artifact or enchantment. If its mana value is 3 or less, draw a card.
0
5 Anthem Partner White Rare 3{2}{w} Legendary Creature – Insect Friend 2 2 RW01 Partner
At the beginning of combat, pay {1} up to three times. For each time this cost was paid, choose one.
- Creatures you control get lifelink until end of turn
- Creatures you control get vigilance until end of turn
- Creatures you control get +1/+1 until end of turn
0
6 Attapper Tacker White Common 4{3}{w} Creature – Alien 3 3 CW10 Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Whenever Attapper Tacker attacks, tap up to one target creature defending player controls. If Attapper Tacker is not enchanted by a Flawed role, tap up to two target creatures defending player controls instead.
0
7 Aura Fancier White Common 4{3}{w} Creature – Alien Shaman 2 2 UW07 Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Whenever an aura is put in to a graveyard from the battlefield, draw a card. This triggers once per turn.
0
8 Blocker Remover White Common 2{1}{w} Enchantment – Aura CW15 Enchant creature
Enchanted creature can't block creatures you control.
If the enchanted creature is not a commander, it cannot attack you.
0
9 Community, Heart of Exploration White Rare 6{4}{w}{w} Legendary Artifact – Vehicle * * RW04 Community, Heart of Exploration's power and toughness are equal to the number of creatures you control.
Whenever Community attacks, populate. If the created token has power 3 or less, create two more of those tokens.
Crew 4
Tap an untapped Captain you control: Community becomes an artifact creature until end of turn.
0
10 Curse of Besieged White Uncommon 5{4}{w} Enchantment – Aura Curse UW17 Enchant player
When Curse of Besieged enters the battlefield, goad up to one target creature you don't control.
Whenever a player attacks enchanted player with one or more creatures, that player chooses an attacking creature they control. That creature gains indestructible until end of turn.
0
11 Enchantment Buddy White Uncommon 3{2}{w} Creature – Ox Horror 2 2 UW10 Whenever an enchantment enters the battlefield under you control, put a +1/+1 counter on Enchantment Buddy and gain 2 life. This ability triggers only once per turn. 0
12 Expedition Buddy White Uncommon 2{1}{w} Creature – Alien Friend 2 2 UW09 Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Whenever an enchantment you control is put in to your graveyard from the battlefield, if another player controls more lands, go on a Basic Expedition. This ability triggers only once per turn. (Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
0
13 Flawed Savannah Lion White Common 1{w} Creature – Ox Horror 3 1 CW04 Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".) 0
14 Flying Trickery White Common 3 {2}{w}
‑‑‑‑
{w}
Creature – Horse Horror
‑‑‑‑
Sorcery – Adventure
2 2 CW17 Whenever one or more creatures you control deals combat damage to a player, you may return Flying Trickery to its owner's hand. If you do, draw a card.
‑‑‑‑
Target creature gets +1/+1 and gains flying until end of turn.
0
15 Flying Visitor White Uncommon 1 {w}
‑‑‑‑
{1}{w}
Creature – Alien
‑‑‑‑
Sorcery – Adventure
1 1 UW08 Flying
When Flying Visitor enters the battlefield, if you control another creature with flying, draw a card.
‑‑‑‑
Until the end of turn, when you attack a player with one or more creatures, choose one of those creatures. That creature gains flying until end of turn.
0
16 Friend Stick White Common 1{w} Artifact – Equipment CW22 Equipped creature has Vigilance.
Whenever equipped creature attacks, you may create a Friendly role attached to it. (Enchanted creature is a Friend in addition to its other creature types and has "as long as this creature has 3 or less power, prevent all combat damage dealt to it while attacking".)
Equip {2}{w}
0
17 Friendly Convoker White Common 3{2}{w} Creature – Insect Friend 2 2 CW07 Convoke
When Friendly Convoker enters the battlefield, for each creature that convoked it, create a Friendly Role token attached to that creature. (Enchanted creature is a Friend in addition to its other creature types and has "as long as this creature has 3 or less power, prevent all combat damage dealt to it while attacking".)
0
18 Friendly and Friendly White Uncommon 3{2}{w} Legendary Creature – Insect Friend 1 1 UW02 Innately Friendly (This creature enters the battlefield with a Friendly Role token attached to it. Enchanted creature is a Friend in addition to its other creature types and has "as long as this creature has 3 or less power, prevent all combat damage dealt to it while attacking".)
Whenever Friendly and Friendly and at least one other creature attacks, you may choose one of those creatures. Create a Friend role token attached to that creature. Then attacking enchanted creatures you control get +1/+1 until end of turn.
0
19 Frontier Baron White Common 5{4}{w} Creature – Alien Noble 5 5 CW12 Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Creatures you control have "Improved – Whenever a flawed role attached to this creature is destroyed, draw a card."
0
20 Give Leave White Uncommon 4{3}{w} Sorcery UW15 Exile target tapped creature. The next spell you cast from exile this turn costs {3} less to cast. 0
21 Go Get That Guy White Uncommon 3{2}{w} Legendary Creature – Alien Advisor 1 3 UW04 Partner
At the beginning of your end step, choose an opponent. Until your next turn, whenever a player attacks the chosen opponent, you and that player each draw a card.
{1}, {t}: Tap target creature
0
22 Landfall Friend White Uncommon 5{4}{w} Creature – Boar Alien 4 5 UW12 Landfall – Whenever a land enters the battlefield under your control, you gain X life, where X is the number of enchantments you control. 0
23 Lifelink Enchantee White Common 3 {2}{w}
‑‑‑‑
{1}{w}
Instant – Adventure 1 2 CW19 Flying, Lifelink
‑‑‑‑
Creatures you control get +1/+1 until end of turn. Enchanted creatures you control gain lifelink until end of turn.
0
24 Make Bake'n White Common 2{1}{w} Instant – Adventure You gain 3 life. 0
25 Museum Stocker White Uncommon 4{3}{w} Legendary Creature – Human Mercenary 3 3 UW03 Partner
When Museum Stocker enters the battlefield, choose a number between 0 and 2. Each player goes on that many Basic Expedition. (Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
At the beginning of each player's end step, if they control 6 or more lands, create a 2/2 White Mercenary creature token.
0
26 Ox Warlord White Common 6{5}{w} Creature – Ox Alien 4 4 CW13 When Ox Warlord enters the battlefield, create a 2/2 White Ox Alien creature token with Vigilance.
{1}, sacrifice an enchantment: Return Ox Warlord from your graveyard to your hand.
0
27 Plead for Vitality White Uncommon 2{1}{w} Sorcery – Plea UW16 You gain 3 life. Choose any number of target opponents. For each opponent, they may gain 3 life. If they do, you gain 3 life. If every targeted player chose to comply, draw a card. 0
28 Plead to Tap White Common 2{1}{w} Sorcery – Plea CW14 For each opponent, choose up to one target creature that player controls. Those creature's controllers each make a choice:
- Tap that creature, and you draw a card.
- Tap each creature that player controls.
0
29 Punch Card Turn In White Rare 2{1}{w} Enchantment RW03 Tourism (When Punch Card Turn In enters the battlefield, if you don't have a Tourism emblem, create one. Whenever a creature you control deals combat damage to a player that hasn't been noted yet, note that player's name.)
At the beginning of your end step, you may choose to remove all noted player names from a Tourism emblem you own. When you do, create that many 1/1 Insect creature tokens that are white, red, and green.
0
30 Reliable Skittering Token Maker White Uncommon 2{1}{w} Legendary Creature – Insect Bard 1 1 UW01 Partner
Skulk
At the beginning of your end step, if you attacked with a creature this turn, create a 1/1 White Insect Friend creature token.
0
31 Return to the Frontier White Common 4{3}{w} Sorcery CW21 For each opponent you attacked this turn, choose up to one creature card in your graveyard. Put one of those with mana value 3 or less on to the battlefield, and the rest in to your hand. 0
32 Skittering Megapede White Common 3 {1}{w}{w}
‑‑‑‑
{2}
Creature – Insect Alien
‑‑‑‑
Sorcery – Adventure
2 3 CW09 Ward {1}

{w}, Sacrifice Skittering Megapede: Destroy Target Enchantment.
‑‑‑‑
Go on a Basic Plains Expedition.
0
33 Space Angel White Uncommon 4{2}{w}{w} Creature – Angel Alien 3 3 UW11 Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Flying
Improved – Whenever a flawed role attached to this creature is destroyed, put a vigilance counter on a creature you control.
0
34 Space Pony White Common 2{1}{w} Creature – Horse Alien 1 1 CW06 Flying
Whenever Space Pony attacks, another target creature you control gets +1/+1 until end of turn. If that creature is enchanted, it gets +2/+2 instead.
0
35 Space Sonics Clerk White Common 4{3}{w} Artifact Creature – Construct Friend 1 4 CW11 Whenever you attack, choose target attacking creature you control. If it has no counters on it, put a +1/+1 counter on it and up to one other attacking creature you control with no counters on it. Otherwise, put a +1/+1 counter on it. 0
36 Tap Taxer White Uncommon 2{1}{w} Creature – Orc Wizard 1 3 UW14 {2}, {t}: Choose target creature you don't control. Tap that creature and goad it. Activate only as a sorcery. This ability costs {2} less to activate if Tap Taxer is enchanted. 0
37 Tempoing Treasurerer White Uncommon 2{1}{w} Creature – Alien Advisor 1 2 UW13 At the beginning of your end step, if you played a card from exile or cast an Adventure spell this turn, create a tapped treasure token, then scry 1. 0
38 The Meek Shall Inherit White Rare 8{6}{w}{w} Sorcery RW09 Convoke
Destroy all creatures with power 4 or greater. For each creature you control that is destroyed this way, create a 1/1 Insect creature token that is white, red, and green.
0
39 Two-Cost Cantrip Creature White Common 2{1}{w} Creature – Alien Cat 1 1 CW05 When Two-Cost Cantrip Creature enters the battlefield, choose one:
- Draw a card
- Go on a Basic Plains Expedition (Search your library for a Basic Plains Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
0
40 Voyage Deployer White Uncommon 2 {1}{w}
‑‑‑‑
{w}
Artifact
‑‑‑‑
Instant – Adventure
UW18 {t}: Create a 2/2 white Alien Mercenary creature token. Activate only if you played two or more cards this turn.
‑‑‑‑
Gain 3 life.
0
41 WRG Tourism Common White Common 1{w} Creature – Insect Friend CW18 Tourism (When WRG Tourism Common enters the battlefield, if you don't have a Tourism emblem, create one. Whenever a creature you control deals combat damage to a player that hasn't been noted yet, note that player's name.)
Whenever WRG Tourism Common attacks, if you own a full Tourism emblem, draw a card.
0
42 White Common Card Advantage White Common 5{3}{w}{w} Sorcery This spell costs {1} less for each opponent you attacked this turn.
Look at the top seven cards of your library. You may reveal up to two creature cards or cards with an Adventure, put them in your hand, and put the rest on the bottom of your library in a random order.
0
43 White Common Designated Blocker White Common 3{2}{w} Creature – Ox Horror 1 5 CW20 Vigilance, Ward {1}
Whenever White Common Designated Blocker attacks, if you control an enchanted creature, scry 1.
0
44 Wide Motivator White Common 3{2}{w} Creature – Alien Scout 2 1 CW08 Whenever you attack, each creature you control not attacking the player with the lowest life total among your opponents gets +1/+1 until end of turn. 0
45 Apprentice Space Wizard Blue Common 3 {2}{u}
‑‑‑‑
{u}
Creature – Alien Wizard
‑‑‑‑
Sorcery – Adventure
1 3 CU09 The third spell you cast each turn costs {3} less to cast.
‑‑‑‑
If you control an artifact, scry 2.
Draw a card.
0
46 Caravan Greeter Blue Uncommon 3{1}{u}{u} Creature – Alien Mercenary 0 5 UU07 {t}: Choose target creature you control. Create a Caravaneer role attached to that creature. Activate only as a sorcery. (Enchanted creature is a Mercenary in addition to its other creature types and has "whenever this creature deals combat damage to a player, if you have cast an Adventure or played a card from exile this turn, create a tapped treasure token".)
Tap three artifacts you control: Scry 2
0
47 Caravan Historian Blue Uncommon 3 {2}{u}
‑‑‑‑
{u}
Legendary Creature – Human Mercenary
‑‑‑‑
Instant – Adventure
2 2 UU01 Partner
Treasures you control have "{t}, add two mana of any color. Use this mana only to cast Adventure spells or permanent spells with Adventures."
‑‑‑‑
Return target nontoken permanent you control to its owners hand. Create a tapped Treasure token.
0
48 Caravan Sneakfinder Blue Common 2{1}{u} Creature – Lizard Pilot Mercenary 1 1 CU17 Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Whenever Caravan Sneakfinder attacks, choose up to one attacking enchanted creature. That creature can't be blocked until end of turn.
0
49 Caravaneer Flight-Fighter Blue Common 5{3}{u}{u} Creature – Alien Mercenary 4 3 CU22 Flying
As long as you have played a card from Exile or cast an Adventure this turn, Caravaneer Flight-Fighter has Vigilance.
0
50 Common Counterspell Blue Common 2{1}{u} Instant CU15 As an additional cost to cast this spell, either tap an untapped commander creature you control or pay {2}.
Counter target spell, activated ability, or triggered ability unless its controller pays {2}.
0
51 Divination With A Body Blue Common 6 {4}{u}{u}
‑‑‑‑
{2}{u}
Creature – Whale
‑‑‑‑
Sorcery – Adventure
3 3 CU13 When Divination With A Body dies, create a Treasure token.
‑‑‑‑
Draw two cards.
0
52 Double Draw Adventurer Blue Uncommon 2 {1}{u}
‑‑‑‑
{1}{u}
Artifact Creature – Harpy Alien
‑‑‑‑
Instant – Adventure
0 2 UU09 Flying
{t}: Add {u}. Use this mana only to cast Instants, Sorceries, Adventures, or cards with an Adventure.
‑‑‑‑
Draw a card for each mana from an artifact spent to cast this spell.
1 1709802653 on 07 Mar 2024 by SecretInfiltrator
53 Efficient Caravaneer Attacker Blue Common 4{2}{u}{u} Creature – Mercenary 3 3 CU10 Innately Caravaneer (This creature enters the battlefield with a Caravaneer Role token attached to it. [Caravaneer])
Flying
At the beginning of your end step, if you control an artifact, scry 1.
0
54 Enchanted Friend Guy Blue Common 4{3}{u} Creature – Alien Warlock 2 3 CU11 When Enchanted Friend Guy enters the battlefield, choose up to one target creature you control. Create a Caravaneer role attached to that creature. (Enchanted creature is a Mercenary in addition to its other creature types and has "whenever this creature deals combat damage to a player, if you have cast an Adventure or played a card from exile this turn, create a tapped treasure token".)
{1}, {t}: Copy all triggered abilities from enchanted sources that you control.
0
55 Enchanted Marshaler Blue Common 3{2}{u} Enchantment CU21 When Enchanted Marshaler enters the battlefield, choose up to one target creature you control. Create a Caravaneer role attached to that creature. (Enchanted creature is a Mercenary in addition to its other creature types and has "whenever this creature deals combat damage to a player, if you have cast an Adventure or played a card from exile this turn, create a tapped treasure token".)
Enchanted creatures you control have +0/+1 and Ward {1}.
0
56 Envoy of Wings Blue Uncommon 3{2}{u} Legendary Creature – Dragon 2 2 UU04 Partner
Flying
Whenever a player casts a spell targeting a creature you control with Flying, you may pay {2}. If you do, choose one:
- Choose new targets for that spell.
- Copy that spell. You may choose new targets for the copy.
0
57 Exile Guy Blue Uncommon 4{3}{u} Legendary Creature – Human Mercenary 3 2 UU02 Partner
When Exile Guy enters the battlefield, go on a Island Expedition. (Search your library for a Island Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
Whenever you cast an Adventure or play a card from exile, scry 1, then choose up to one target creature you control. That creature gains flying until end of turn.
0
58 Flawed Attacker Blue Common 2{1}{u} Creature – Merfolk Pilot 2 1 CU07 Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Improved – Whenever a flawed role attached to this creature is destroyed, create a tapped Treasure token.
Flawed Attacker can't be blocked.
0
59 Flaws to Gold Blue Common 3{2}{u} Creature – Alien Mercenary 2 2 CU08 Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Creatures you control have "Improved – Whenever a flawed role attached to this creature is destroyed, create a tapped treasure token."
0
60 Flight of the Factions Blue Uncommon 4{2}{u}{u} Enchantment Creature – Alien Advisor 3 3 UU16 Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Enchanted creatures you control have flying.
Whenever one or more enchanted creatures you control attack, scry 1.
0
61 Gravy-Venturer Blue Common 1{u} Artifact Creature – Construct 1 1 CU05 Whenever you play a card from exile or cast an adventure spell, if Gravy-Venturer is in your graveyard, you may exile it. If you do, create a tapped treasure token. 0
62 Key-Generous Agent Blue Uncommon 3{2}{u} Legendary Creature – Squirrel Advisor 4 4 UU03 Defender
Partner
Whenever one or more creatures you control deal combat damage to a player, create an artifact named Key noting that player. It has "{1}, {t}, sacrifice this: Target creature your opponent controls can't be blocked by creatures the noted player controls this turn."
0
63 Lier But I Mean It Blue Rare 4{3}{u} Legendary Creature – Human Pirate Noble 3 3 RU01 Partner
Adventure spells you cast cost {1} less to cast.
You may cast Adventures from cards with Adventures in your graveyard.
0
64 Pay To Leave Blue Uncommon 2{1}{u} Instant UU18 Return target nonland permanent to its owner's hand. If mana from a treasure was spent to cast this spell, draw a card. 0
65 Play More Spells Guy Blue Uncommon 1{u} Creature – Faerie 1 1 UU08 Flying
At the beginning of combat on your turn, note the total number of cards you have played that were from exile or are an Adventure. If that number is two or more, put two +1/+1 counters on Play More Spells Guy.
0
66 Plead for Learning Blue Uncommon 2{1}{u} Sorcery – Plea UU15 Each player may scry 1. Then target any number of opponents. That player may draw a card. If each opponent chose to comply, you draw two cards. Otherwise, you draw one card. 0
67 Plead to Bounce Blue Common 2{1}{u} Sorcery – Plea CU16 For each opponent, choose up to one target creature that player controls. Those creature's controllers each make a choice:
- Return that creature to its owners hand
- You draw a card
0
68 Profit, Reason for Exploration Blue Rare 6{4}{u}{u} Legendary Artifact – Vehicle 5 5 RU04 Flying
Whenever Profit, Reason for Exploration deals combat damage to a player, create a tapped treasure token, then choose up to two artifacts you control. Put 4 +1/+1 counters on each of them, and they become 0/0 creatures in addition to their other types. (this effect lasts indefinitely)
Crew 4
Tap an untapped Captain you control: Profit becomes an artifact creature until end of turn.
0
69 Return To Adventure Blue Rare 5{3}{u}{u} Sorcery RU09 Choose any number of permanents you control with an Adventure. Exile those permanents, and they are on an Adventure. Return all other creatures to their owner's hand. 0
70 Return the Cargo Blue Common 1{u} Sorcery CU19 Choose target instant, sorcery, or card with an Adventure in your graveyard. If it has an Adventure, you may cast the Adventure. Otherwise, put it on top of your library. 0
71 Sassy Serpent Blue Uncommon 4{3}{u} Creature – Serpent Citizen 2 3 UU11 Sassy Serpent costs {1} less to cast for each goaded creature your opponents control.
When Sassy Serpent enters the battlefield or attacks, goad up to one target creature.
0
72 Space Pirates Blue Common 5 {3}{u}{u}
‑‑‑‑
{2}
Creature – Alien Pirate
‑‑‑‑
Sorcery – Adventure
5 4 CU12 Space Pirates enters the battlefield tapped.

Uptap Space Pirates whenever you play another card from exile.
‑‑‑‑
Go on a Basic Island Expedition.
0
73 Stun Baton Blue Common 2{1}{u} Artifact CU14 {1}, {t}: The player to the left of the active player chooses a tapped creature controlled by the active player. Put a stun counter on that creature.
{1}{u}, {t}: Choose a tapped creature. Put a stun counter on it.
0
74 Stunblocker Blue Uncommon 3{1}{u}{u} Creature – Elemental Wall 1 4 UU10 Defender
Whenever Stunblocker deals combat damage to a creature, put a stun counter on that creature.
Adventure spells you cast cost {1} less to cast for each creature an opponent controls with a stun counter on it.
0
75 Token-Seeker Blue Common 1{u} Creature – Faerie 1 1 Flying
Whenever a non-Flawed aura enters the battlefield under your control, you may sacrifice Token-Seeker. If you do, put a +1/+1 counter on the enchanted creature and draw a card.
0
76 Tourist of Realms Blue Uncommon 1{u} Creature – Merfolk Alien 1 1 UU13 Tourism (When Tourist of Realms enters the battlefield, if you don't have a Tourism emblem, create one. Whenever a creature you control deals combat damage to a player that hasn't been noted yet, note that player's name.)
Tourist of Realms can't be blocked.
At the beginning of your end step, if you own a full Tourism emblem, you may pay {u} and sacrifice Tourist of Realms. If you do, draw three cards.
0
77 Treasure Pile Golem Blue Uncommon 1 {x}{x}{u}
‑‑‑‑
{u}
Artifact Creature – Construct
‑‑‑‑
Sorcery – Adventure
* * UU14 Treasure Pile Golem's power and toughness are equal to the total number of artifacts you control.
When Treasure Pile Golem enters the battlefield, create X tapped treasure tokens.
‑‑‑‑
Until the end of turn, the next spell you cast has Improvise.
0
78 Treasureful Counterspell Blue Rare 2{x}{x}{u}{u} Instant RU03 Create X tapped treasure tokens. Choose up to one target spell. Counter that spell if the number of artifacts you control is equal to or greater than its mana value. 0
79 Tricky Goad Stick Blue Common 2{1}{u} Artifact CU20 {1}, {t}: Choose target blocked creature you control. Goad all creatures blocking it, then untap the targeted creature and remove it from combat. 0
80 Tricky Slip Blue Common 1 {u}
‑‑‑‑
{u}
Enchantment
‑‑‑‑
Instant – Adventure
{1}{u}, sacrifice Tricky Slip: Tapped creatures your opponents control lose all abilities until end of turn. Draw a card.
‑‑‑‑
Choose target creature. If it is tapped, put a stun counter on it. Otherwise, tap that creature.
0
81 Try Again Later Blue Uncommon 3{1}{u}{u} Instant UU17 Counter target spell. If the spell is countered this way, its controller chooses:
- Return the spell to its owners hand. Try Again Later's controller draws a card.
- Put the spell on top or on bottom of its owner's library.
0
82 UGW Tourism Common Blue Common 1{u} Creature – Alien Mercenary 1 1 CU04 Tourism (When UGW Tourism Common enters the battlefield, if you don't have a Tourism emblem, create one. Whenever a creature you control deals combat damage to a player that hasn't been noted yet, note that player's name.)
Flying
Whenever you create your first token each turn, if you have a full Tourism emblem, create those tokens plus a tapped treasure token.
0
83 Wealth of Wealth Blue Common 2 {1}{u}
‑‑‑‑
{3}{u}{u}
Enchantment
‑‑‑‑
Instant – Adventure
CU18 You may look at the top card of your library at any time.
You may cast Adventure spells from the top of your library as long as at least one mana from treasures is spent to cast it.
‑‑‑‑
Draw two cards. Create two tapped treasure tokens.
0
84 Wish-Granting Whale Blue Uncommon 5{3}{u}{u} Creature – Alien Whale 3 4 UU12 Flying
Whenever Wish-Granting Whale attacks, for the rest of the turn you may look at the top card of your library and you may cast instants and sorcery spells from the top of your library.
0
85 Black Common Flampler Black Common 6{5}{b} Creature – Dragon Demon 4 3 CB13 Flying, Trample
When Black Common Flampler enters the battlefield, you may pay 2 life. If you do, draw a card.
0
86 Black Exalted Creature Black Common 5{4}{b} Creature – Demon 3 3 CB12 Exalted
Lifelink
Whenever a creature you control attacks alone, put a +1/+1 counter on Black Exalted Creature.
0
87 Card Draw Common Creature Black Common 4{3}{b} Creature – Dwarf Pilot 3 4 CB11 Whenever Card Draw Common Creature or a vehicle crewed by Card Draw Common Creature this turn attacks, draw a card and lose 1 life.
Card Draw Common Creature crews vehicles as though its power was 2 higher.
0
88 Deathtouch Rattlesnake Black Common 1{b} Creature – Snake 1 1 CB04 Deathtouch
At the beginning of your end step, if any player's life total changed this turn, surveil 1.
0
89 Deepest Desires Black Uncommon 2{1}{b} Enchantment UB16 {1}{b}, put a contract counter on Deepest Desires: Draw a card. You lose life equal to the amount of contract counters on Deepest Desires.
{1}, remove all contract counters from Deepest Desires and sacrifice it: Each opponent loses X life and you gain X life, where X is the number of contract counters removed this way.
0
90 Demon of the Vacuum Black Uncommon 5{3}{b}{b} Creature – Demon 3 4 UB12 Flying, Trample
At the beginning of your upkeep, you may exile a creature card from your graveyard. If you don't, tap Demon of the Vacuum and you lose 2 life. If you do, and the exiled creature's toughness is 4 or greater, each opponent loses 2 life.
0
91 Flying Rattlesnake Black Common 4{3}{b} Creature – Imp 2 2 CB10 Flying, Deathtouch
{2}{b}, exile another creature card from your graveyard: Return Flying Rattlesnake from the graveyard to its owner's hand.
0
92 Friendly Apparition Black Common 2{1}{b} Creature – Spirit Friend 1 1 CB07 Flying
{1}: Friendly Apparition gets +1/+1 until end of turn. Any player may activate this ability, and only if Friendly Apparition is blocking or blocked.
0
93 Frightful Devouring Black Common 1{b} Sorcery CB15 Choose target creature. Starting with you, each player may tap any number of creatures. The chosen creature gets -X/-X until end of turn, where X is 2 plus the number of creatures tapped this way. 0
94 Goad Smasher Black Uncommon 10{9}{b} Legendary Creature – Giant Advisor 4 4 UB02 Partner
Goad Smasher costs {1} less to cast for each creature your opponent's control.
Whenever Goad Smasher enters the battlefield, you may pay X life. When you do, goad X target creatures.
0
95 Lifelink for Set Black Common 2 {1}{b}
‑‑‑‑
{2}{b}
Creature – Drake
‑‑‑‑
Instant – Adventure
2 1 CB21 Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
‑‑‑‑
Choose one:
- Target creature you control gains lifelink until end of turn.
- Enchanted creatures you control gain lifelink until end of turn.
0
96 Literal Murder Black Common 3{1}{b}{b} Instant CB14 Destroy target creature. 0
97 Little Bitey Black Common 1{b} Creature – Plant Vampire 1 1 CB05 Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Whenever Little Bitey attacks, if it is not enchanted by a Flawed role, choose up to one other attacking creature. Little Bitey and that creature gain deathtouch until end of turn.
0
98 Market for Graves Black Rare 7{4}{b}{b}{b} Sorcery RB09 As you cast this spell, you may choose any number of target creatures opponents control. For each creature chosen this way, this spell costs {1} less to cast.
Destroy all creatures except the chosen creatures. Goad the chosen creatures.
0
99 Meek Alien Black Common 3 {1}{b}{b}
‑‑‑‑
{2}
Creature – Alien Rogue
‑‑‑‑
Sorcery – Adventure
2 3 CB08 Menace, Lifelink
‑‑‑‑
Go on a Basic Swamp Expedition.
0
100 Menace Stick Black Common 1{b} Artifact – Equipment CB17 Equipped creature has +1/+0 and menace.
At the beginning of your end step, if you gained life this turn, untap equipped creature.
Equip {2}
0
101 Night's Whisper Basically Black Common 2{b}{b} Sorcery CB18 Draw two cards and lose 2 life.
Whenever an opponent's creature deals combat damage to another opponent, if Night's Whisper Basically is in the graveyard, you may pay {1}{b} and exile it. If you do, you draw two cards and lose 2 life.
0
102 Obligatory Space Rat Black Common 2{1}{b} Creature – Rat Pilot 2 1 CB06 Obligatory Space Rat crews vehicles as though its power were 2 greater.
Whenever a vehicle crewed by Obligatory Space Rat this turn dies, each opponent discards a card.
0
103 Peace, Harbinger of Exploration Black Rare 6{4}{b}{b} Legendary Artifact – Vehicle 3 6 RB03 Deathtouch
Whenever Peace, Harbinger of Exploration attacks an opponent, until your next turn, creatures can’t attack you unless their controller pays 2 life for each creature they control that’s attacking you.
Crew 4
Tap an untapped Captain you control: Peace becomes an artifact creature until end of turn.
0
104 Plea Finder Black Uncommon 2{1}{b} Legendary Creature – Imp Pilot 1 1 UB01 Partner
Flying
When Plea Finder enters the battlefield, you may search your library for a Plea card, reveal it, and put it in your hand.
At the beginning of your end step, if you gained life this turn, you may return target Plea card from your graveyard to its your hand.
0
105 Plea for Mortal Safety Black Uncommon 2{1}{b} Sorcery – Plea UB17 Choose target creature, then choose any number of players. Each player may have the chosen creature get -2/-2 until end of turn. If every targeted player chose to comply, draw a card. 0
106 Plead to Edict Black Common 2{1}{b} Sorcery – Plea CB16 For each opponent, choose up to one target creature that player controls. Those creature's controllers each make a choice:
- Sacrifice the chosen creature
- You draw a card
0
107 Should Block Me Probs Black Common 3{2}{b} Artifact – Vehicle 1 5 CB22 Afflict 3 (Whenever this creature becomes blocked, the blocking creature's controller loses 3 life)
Whenever Should Block Me Probs deals combat damage to a player, that player discards a card.
Crew 3
0
108 Spiteful Ally Black Rare 3{2}{b} Creature – Alien Advisor 1 1 RB04 Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
When Spiteful Ally enters the battlefield, target opponent gains control of it and all cards attached to it.
At the beginning of your upkeep, if you do not own Spiteful Ally, you lose 2 life. Otherwise you gain 2 life.
Whenever a player loses the game, put 6 +1/+1 counters on Spiteful Ally.
1 1711452199 on 26 Mar 2024 by Mister Johnson
109 Tale-Teller of Fungi Black Uncommon 2{1}{b} Legendary Creature – Fungus Shaman 2 2 UB04 Partner
Flash
Whenever you exile one or more creature cards from your graveyard, you may cast Tale-Teller of Fungi from your graveyard. When this creature enters the battlefield this way, if you have exiled a creature card with toughness 4 or greater from your graveyard this turn, put two +1/+1 counters on Tale-Teller of Fungi.
0
110 Tiny Dealmaker Black Uncommon 1{b} Creature – Alien Advisor 1 1 UB08 At the beginning of each opponent's combat phase, they may choose a creature they control. Goad that creature, and it gains +3/+0 until end of turn. 0
111 Aggressive Moss Red Common 4{3}{r} Enchantment CR22 Whenever you exile a creature card from your graveyard, Aggressive Moss deals 1 damage to each opponent. If that creature has toughness 4 or greater, Aggressive Moss deals 2 damage to each opponent instead.
{1}, exile a creature card from your graveyard: Target creature you control gains haste until end of turn. Activate only as a sorcery.
0
112 Central Helix Burst Red Rare 5{3}{r}{r} Instant RR09 Choose target creature you control. That creature deals X damage to each other creature, where X is half of its power, rounded down. Phase out the chosen creature. 0
113 Combat Enabler Adventurer Red Common 2 {1}{r}
‑‑‑‑
{r}
Creature – Imp Pilot
‑‑‑‑
Sorcery – Adventure
2 1 CR05 Menace
‑‑‑‑
Target creature gains trample and gets +1/+0 until end of turn. Draw a card.
0
114 Common Dragon Red Common 6{4}{r}{r} Creature – Dragon 4 4 CR13 Flying
Whenever Common Dragon or your commander enters the battlefield, Common Dragon deals 2 damage to up to one target creature.
0
115 Common Trampler Red Common 4{3}{r} Artifact Creature – Golem 3 4 CR11 Trample
Whenever you attack, if Common Trampler is not attacking, choose up to one target attacking creature. It gains trample until end of turn.
0
116 Crash Landing Red Uncommon 3{2}{r} Instant UR15 As an additional cost to playing Crash Landing, sacrifice an artifact.
Deal damage to target creature, planeswalker or battle equal to the sacrificed artifact's converted mana cost. If the sacrificed artifact is a vehicle, deal damage equal to its converted mana cost plus its power instead.
0
117 Creature Printer Red Uncommon 2{1}{r} Creature – Elemental 1 1 UR13 When Creature Printer enters the battlefield and at the beginning of your upkeep, Creature Printer deals 1 damage to you and you create a 1/1 Red Elemental creature token. 0
118 Ding Tallier Red Common 5{4}{r} Creature – Imp Noble 3 3 CR12 Tourism (When Ding Tallier enters the battlefield, if you don't have a Tourism emblem, create one. Whenever a creature you control deals combat damage to a player that hasn't been noted yet, note that player's name.)
Whenever you note a player on a Tourism emblem, put a +1/+1 counter on Ding Tallier, and Ding Tallier deals damage to that player equal to its power.
0
119 Enchanting Copier Red Common 2{1}{r} Enchantment – Aura CR18 Enchant permanent
{r}: Copy target ability or spell targeting enchanted permanent. Activate this ability only once per turn.
Whenever Enchanting Copier goes to the graveyard from the battlefield, draw a card.
0
120 Exalted Favorer Red Uncommon 5{4}{r} Legendary Creature – Dragon 2 5 UR02 Partner
Flying, Menace
Whenever Exalted Favorer deals combat damage to a player, create a 1/1 Red Minion creature tokens with Exalted. If that damage was 6 or greater, create two of those tokens instead.
0
121 Glorifier of Dragons Red Uncommon 1 {r}
‑‑‑‑
{1}{r}
Creature – Kobold Alien
‑‑‑‑
Sorcery – Adventure
0 1 Innately Minion (Glorifier of Dragons enters the battlefield with a Minion role attached to it.)
‑‑‑‑
Choose target creature you control. For each other creature you control with lesser mana value, create a Minion role attached to them. (Enchanted creature is a Minion in addition to its other creature types, and has Exalted.)
0
122 Helps Assist The Big Dragon Red Uncommon 1{r} Legendary Creature – Kobold Minion 1 1 UR03 Partner
Innately Minion (This creature enters the battlefield with a Minion Role token attached to it. [Minion])
Dragons and Minions you control have "Ward – Pay 2 life"
0
123 Hit Their Face Guy Red Common 2 {1}{r}
‑‑‑‑
{1}{r}
Creature – Kobold
‑‑‑‑
Instant – Adventure
1 1 CR06 You may cast this card's Adventure from the battlefield by paying {r} in addition to its costs.
‑‑‑‑
Target creature you control gets +2/+2 and gains "whenever this creature deals combat damage to a player, draw a card" until end of turn.
0
124 Invade the Warp Red Rare 3{1}{r}{r} Sorcery RR05 Tourism (If you don't have a Tourism emblem, create one. Whenever a creature you control deals combat damage to a player that hasn't been noted yet, note that player's name.)
Choose an opponent at random. After this main phase there is an additional combat phase followed by an additional main phase. Untap each creature you control. During this additional combat phase, you can only attack the chosen opponent.
As long as you own a full Tourism emblem, Invade the Warp has Flashback {2}{r}{r}
0
125 Join the Draconic Red Common 1{r} Sorcery CR03 Tourism (If you don't have a Tourism emblem, create one. Whenever a creature you control deals combat damage to a player that hasn't been noted yet, note that player's name.)
Choose target creature you control. Create a Minion role attached to that creature. (Enchanted creature is a Minion in addition to its other creature types, and has Exalted.)
As long as you own a full Tourism emblem, you may cast Join the Draconic from your graveyard. When you cast Join the Draconic this way, remove one noted player from your Tourism emblem.
0
126 Land Damage Spell Red Common 4{3}{r} Sorcery CR15 Land Damage Spell deals X damage to target creature, where X is the number of lands you control. 0
127 Mill Shaker Red Uncommon 4{3}{r} Legendary Creature – Plant Peasant 3 2 UR04 Partner
Menace
Whenever Mill Shaker enters the battlefield or attacks, you may exile up to 5 cards from your graveyard. Mill that many cards, then shuffle the exiled cards in to your library.
0
128 Modal Exalted Creature Red Common 3{2}{r} Creature – Elemental 1 1 CR09 When Modal Exalted Creature enters the battlefield, choose one.
- Create a Minion Role token attached to this creature. (Enchanted creature is a Minion in addition to its other creature types, and has Exalted.)
- Put a +1/+1 on each creature you control with 2 or less power.
0
129 Pick Out Red Common 2{1}{r} Instant CR14 Pick Out deals 2 damage to target creature. Goad that creature. 0
130 Pride, Instigator of Exploration Red Rare 6{4}{r}{r} Legendary Artifact – Vehicle 5 5 RR04 Exalted
Whenever a creature you control attacks alone, exile the top two cards of your library. You may play those cards until the end of the turn.
Crew 4
Tap an untapped Captain you control: Pride, Instigator of Exploration becomes an artifact creature until end of turn.
0
131 Prowess Giver Red Uncommon 1{r} Creature – Kobold 1 1 UR08 Prowess
Whenever another creature you control attacks alone, it gets +X/+X, where X is Prowess Giver's power.
0
132 Pyro-Insecto-Mancer Red Uncommon 3{2}{r} Legendary Creature – Insect Wizard 1 2 UR01 Partner
Whenever you cast an instant or sorcery spell, create a 1/1 Insect creature token that is white, red, and green. If you attacked this turn, create two of those tokens instead.
0
133 RUB Tourism Common Red Common 1{r} Creature – Kobold Pilot 1 1 CR04 Tourism (When RUB Tourism Common enters the battlefield, if you don't have a Tourism emblem, create one. Whenever a creature you control deals combat damage to a player that hasn't been noted yet, note that player's name.)
Haste
Whenever a commander creature you control deals combat damage to a player, if that player was already noted on a Tourism emblem you own, RUB Tourism Common deals 2 damage to that player.
0
134 Rake The Pieces Red Common 1{r} Instant CR16 Put a +1/+1 counter on target attacking creature. When that creature deals combat damage to a player this turn, destroy up to one target artifact that player controls.
{3}{r}, exile Rake The Pieces from your graveyard: Put a +1/+1 counter on target attacking creature.
0
135 Riley Buffer Red Common 3{2}{r} Sorcery CR17 Target creature gains trample and gets +3/+0 until end of turn.
Whenever you attack with one or more commander creatures, you may cast Riley Buffer from your graveyard targeting a commander creature you own. (You still pay its costs)
0
136 Space Imp Red Common 1{r} Creature – Alien Imp 1 1 Haste
Whenever one or more creatures you control deal combat damage to an opponent, if you had a creature enter the battlefield under your control this turn, Space Imp deals 1 damage to that opponent.
0
137 Space Whelp Red Common 4 {2}{r}{r}
‑‑‑‑
{2}
Creature – Dragon Alien
‑‑‑‑
Sorcery – Adventure
2 2 CR10 Flying

{r}, tap an untapped creature you control: Space Whelp Gets +1/+0 until end of turn.
‑‑‑‑
Go on a Basic Mountain Expedition.
0
138 Twinsies Red Common 2{1}{r} Creature – Imp 1 1 CR07 Whenever Twinsies you may choose up to one target aura with mana value 2 or less attached to a creature you control. Then create a 1/1 red Imp creature token. If you chose an aura, create a copy of it attached to Twinsies and the token it created. 0
139 Wicked Tourism Red Rare 3{2}{r} Sorcery RR03 Tourism (If you don't have a Tourism emblem, create one. Whenever a creature you control deals combat damage to a player that hasn't been noted yet, note that player's name.)
Create 3 1/1 red Imp creatures with haste.
You may cast Wicked Tourism from your graveyard if you own a full Tourism emblem. When you cast Wicked Tourism this way, remove all noted player names from your Tourism emblem.
0
140 Alien Hybrid Green Common 5 {4}{g}
‑‑‑‑
{2}
Creature – Plant Spider Alien
‑‑‑‑
Sorcery – Adventure
3 5 CG12 Reach

{t}: Add {g}
‑‑‑‑
Go on a Basic Forest Expedition.
0
141 Amass Big Guy Green Uncommon 6{5}{g} Creature – Dinosaur Plant Fungus 4 6 UG13 Vigilance
Channel – {3}, discard Amass Big Guy: Amass Drone 2
0
142 Candypop Buds Green Rare 4{3}{g} Enchantment Artifact RG03 At the beginning up your end step, you may sacrifice a creature. If you do, search your library for a creature which shares a creature type with the sacrificed creature has 0 or 1 greater converted mana cost. Put it into play. 0
143 Drone Hat Maker Green Common 1{g} Creature – Plant Drone 1 1 CG03 {1}{g}: Create a Drone role attached to target creature you control. (Enchanted creature is a Drone in addition to its other creature types and has "whenever this creature attacks, surveil 1".) 0
144 Fight n' Leave Stick Green Rare 2{1}{g} Artifact – Equipment RG09 Whenever Fight n' Leave Stick enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and "whenever this creature deals combat damage to a player, you may have it fight target creature that player controls. If you do, return this creature to its owner's hand." (The creature must survive the damage to be returned to hand)
Equip {2}
0
145 GBR Tourism Common Green Common 2{1}{{g}] Creature – Plant Wall 2 4 CG08 Tourism (When GBR Tourism Common enters the battlefield, if you don't have a Tourism emblem, create one. Whenever a creature you control deals combat damage to a player that hasn't been noted yet, note that player's name.)
Defender, Vigilance
GBR Tourism Common can attack opponents that are noted on a Tourism emblem you own as though it did not have defender.
0
146 Give Em A Hug Green Common 1 {g}
‑‑‑‑
{2}{g}
Creature – Insect Alien
‑‑‑‑
Instant – Adventure
1 1 CG05 Whenever Give Em A Hug deals combat damage to a player or blocking creature, untap up to one target land.
‑‑‑‑
Target creature you control deals damage equal to its power to target creature you don't control.
0
147 Goal-Zone Spider Green Common 3{2}{g} Creature – Spider 1 4 CG20 Vigilance, Reach
When Goal-Zone Spider dies, go on an Expedition. (Search your library for a Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
0
148 Grave Stocker Wall Green Common 3{2}{g} Creature – Plant 0 4 CG07 Defender
When Grave Stocker Wall enters the battlefield, look at the top three cards of your library. You may put one in your hand. Put the rest into your graveyard.
2 1701970982 on 07 Dec 2023 by Tahazzar
149 Graveyard Banishing Makes Me Smile Green Uncommon 3{2}{g} Legendary Creature – Plant Drone 3 2 UG03 Partner
Innately Drone (This creature enters the battlefield with a Drone Role token attached to it. Enchanted creature is a Drone in addition to its other creature types and has "whenever this creature attacks, surveil 1".)
Whenever you exile a creature card from your graveyard, choose up to one target creature you control. That creature gains indestructible until end of turn.
0
150 Haven of Dirt Green Common 2{1}{g} Enchantment CG16 Whenever you exile a creature card from your graveyard, you gain 2 life. If that creature has toughness 4 or greater, you gain 4 life instead.
When a creature enters the battlefield under your control, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on that creature.
0
151 Lost Hivemind Green Common 1 {g}
‑‑‑‑
{3}{g}
Creature – Insect
‑‑‑‑
Sorcery – Adventure
1 1 CG04 When Lost Hivemind enters the battlefield, surveil 1.
‑‑‑‑
Mill four cards, then return a creature card from your graveyard to your hand.
0
152 Oh Look At That Thing Green Common 4{2}{g}{g} Artifact Creature – Plant Construct 2 5 CG10 Whenever a creature or vehicle card enters your graveyard from anywhere or you exile a creature or vehicle card from your graveyard, you may have Oh Look At That Thing become a copy of it until end of turn, except it is an Artifact Creature. 0
153 Outburst Growth Green Common 4 {2}{g}{g}
‑‑‑‑
{g}
Creature – Plant Warrior
‑‑‑‑
Sorcery – Adventure
5 1 CG11 Whenever Outburst Growth attacks, if it is not attacking the player with the lowest life among opponents you control, it gains trample until end of turn.
‑‑‑‑
Go on a Basic Expedition (Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.).
0
154 Persistent Crawler Green Common 3{2}{g} Creature – Fungus 2 4 CG09 Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Whenever you exile another creature card from your graveyard, if its toughness is 4 or greater, you may return Persistent Crawler from your graveyard to the battlefield.
0
155 Pitiful Grub Green Common 2{1}{g} Creature – Insect Coward 1 1 CG06 Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Creatures you control have "Improved – Whenever a flawed role attached to this creature is destroyed, you gain 4 life."
0
156 Rawr Group Green Uncommon 3{1}{g}{g} Creature – Beast 3 4 UG10 Whenever Rawr Group attacks, you may exile a creature card from your graveyard. If you do, untap Rawr Group and it gains trample until end of turn. If the exiled creature card has toughness 4 or greater, instead untap each creature you control and they gain trample until end of turn. 0
157 Resetter Green Uncommon 10{8}{g}{g} Legendary Creature – Giant Plant 6 6 UG04 Partner
Affinity for creature cards in exile. (This spell costs {1} less to cast for each face-up creature card you own in exile.)
When Resetter enters the battlefield, you may choose any number of face-up creature cards you own in exile. Shuffle those cards in to your library. Then mill 5 cards.
0
158 Surveil Becomes Explore Green Rare 2{1}{g} Legendary Creature – Plant Scout Drone 1 1 RG01 Partner
Whenever you would surveil for one or more, you may have Surveil Becomes Explore explore instead. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Surveiling for more than 1 will still only explore once.)
0
159 The Host's Favorite Bard Green Uncommon 6{5}{g} Legendary Creature – Elf Bard 2 2 UG01 Partner
Flash
The Host's Favorite Bard costs {x} less to cast, where {x} is the number of attacking creatures you control.
When The Host's Favorite Bard enters the battlefield, put a +1/+1 counter on each other creature you control.
0
160 The Venture Begins Green Common 2 {1}{g}
‑‑‑‑
{x}{g}{g}
Enchantment
‑‑‑‑
Sorcery – Adventure
CG15 You may play an additional land during each of your turns.
Whenever a land enters the battlefield under your control, you gain 1 life.
‑‑‑‑
Go on X Basic Expeditions. (Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
0
161 Verdancy, Hope of Exploration Green Rare 6{4}{g}{g} Legendary Artifact – Vehicle 8 5 RG04 Reach
Whenever Verdancy, Hope of Exploration deals combat damage to a player, you may choose up to two face-up creature or vehicle cards you own in exile. Return those cards to your hand.
Crew 4
Tap an untapped Captain you control: Verdancy becomes an artifact creature until end of turn.
0
162 Rakdos Space Dragon Multicolour Uncommon 3{1}{b}{r} Legendary Creature – Dragon 3 3 UZ08 Flying, Menace, Haste
Whenever Rakdos Space Dragon deals combat damage to a player, they exile that many cards from the top of their library. That player chooses one of those cards, then you choose another one of those cards. Players may play the card they choose from exile until the end of your next turn.
0
163 Hands of the Caravan Multicolour Uncommon 3{1}{u}{g} Legendary Creature – Human Mercenary 3 2 UZ04 Adventure spells you own have Convoke.
At the beginning of combat on your turn, if note the amount of cards you have played this turn that have an Adventure or were played from exile. If the noted number is at least three, untap all creatures you control and put a +1/+1 counter on each of them.
0
164 Izzet Space Dragon Multicolour Uncommon 7{3}{u}{u}{r}{r} Legendary Creature – Dragon 0 8 UZ07 Flying
Affinity for Minions
Whenever Izzet Space Dragon attacks, note its power. When you cast your next instant or sorcery spell with mana value equal to or less than the noted power, copy it twice. You may choose new targets for the copies.
0
165 Front Desk Financier Multicolour Common 3 {1}{b/w}{b/u}
‑‑‑‑
{0}
Instant – Adventure 1 3 CB03 {t}, pay 1 life: Create a Diplomat Role token attached to another target creature you control.
‑‑‑‑
You lose 1 life. You may sacrifice an Aura. If you do, draw a card.
0
166 Olimar, Inspiring Explorer Multicolour Mythic 5{3}{b/r}{g} Creature – Kithkin Scout 2 2 MZ05 Drones you control have Haste and First Strike.
Whenever you exile a creature from a graveyard, Amass Drone 1.
{t}: Target Drone you control fights target creature you don't control.
1 1701901495 on 06 Dec 2023 by RatLantern
167 Excited Host Multicolour Common 2 {w/r}{w/g}
‑‑‑‑
{w}
Creature – Insect Friend
‑‑‑‑
Sorcery – Adventure
1 1 CW03 Haste
Whenever Excited Host deals combat damage to a player, if you control three or more Friends, draw a card.
‑‑‑‑
Create a Friendly Role token attached to target creature you control.
0
168 High Lord Friendly Multicolour Mythic 5{3}{w/g}{w/r} Legendary Creature – Insect Friend 3 5 MZ01 Whenever High Lord Friendly enters the battlefield or a nontoken creature enters the battlefield under your control, you may choose a creature you control. Create a Friendly Role token and attach it to that creature. (Enchanted creature is a Friend in addition to its other creature types and has "as long as this creature has 3 or less power, prevent all combat damage dealt to it while attacking".)
Whenever five or more Friends you control attack, untap each Friends you control. The next spell you cast this turn has Convoke.
0
169 Public Universal Friend Multicolour Rare 3{1}{w/r}{w/g} Legendary Creature – Insect Friend 1 4 RW02 Whenever a player attacks one of your opponents with one or more creatures, you may have that player create a 1/1 white, red, and green Insect creature token. The token enters tapped and attacking that opponent. (This can trigger once for each of your opponents being attacked) 0
170 Cantripping Adventurer Multicolour Common 2 {w/u}{u/g}
‑‑‑‑
{u}
Creature – Goblin Pilot Mercenary
‑‑‑‑
Instant – Adventure
2 2 CU06 Vigilance
When Cantripping Adventurer enters the battlefield, draw a card.
‑‑‑‑
Target creature gets -2/-0 until end of turn. When that creature dies this turn, draw a card.
0
171 Gruntled Caravan-Hand Multicolour Common 3 {1}{u/g}{u/w}
‑‑‑‑
{2}
Creature – Human Mercenary
‑‑‑‑
Sorcery – Adventure
2 2 CU03 Innately Caravaneer
When Gruntled Caravan-Hand enters the battlefield, create a Caravaneer Role token attached to another target creature you control.
‑‑‑‑
Go on a Basic Island Expedition. Search your library for a Basic Island Land card. Exile that card. Until the end of its owner's next turn, they may play that card.
0
172 Little Guy Converter Hybrid Common 2{w/u}{u} Artifact – Vehicle 3 2 CU02 Flying
Whenever Little Guy Converter attacks, you may tap an untapped creature you control. If you do, Little Guy Converter cannot be blocked until end of turn.
Crew 1
0
173 Pesterman Hybrid Uncommon 2{w/u}{u} Creature – Alien Mercenary 1 1 UU06 Pesterman can't be blocked.
As long as you have cast an Adventure spell or played a card from exile this turn, Pesterman gets +2/+0.
0
174 Flashback Kid Hybrid Common 3{1}{u/b}{b} Creature – Goat Horror 1 3 CB02 Pay 2 life, {t}: Draw a card, then discard a card. You may play the discarded card from your graveyard until end of turn. 0
175 Unearth Exciter Hybrid Common 5{3}{r/b}{r} Artifact Creature – Plant Golem 1 5 CR02 Whenever you attack, choose one or more:
- Target attacking creature gets +1/+1 until end of turn
- Target attacking creature gets +1/+1 until end of turn
- Target attacking creature gets +1/+1 until end of turn
Unearth {2}
0
176 Modal Critters Hybrid Common 3{r/g}{r/g}{r/g} Creature – Plant Citizen 1 1 CR08 When Modal Critters enters the battlefield, choose two. You may choose the same mode more than once.
- Go on a Basic Expedition (Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
- Create a 1/1 Green Plant Creature Token
- Modal Critters deals 1 damage to another target creature.
0
177 Pantry Stocker Hybrid Uncommon 3{1}{w/g}{w/g} Sorcery UW05 Create X 1/1 White Insect Friend creature tokens with Innately Friendly, where X is the number of creatures you control that attacked this turn. (Innately Friendly (This creature enters the battlefield with a Friendly Role token attached to it. Enchanted creature is a Friend in addition to its other creature types and has "as long as this creature has 3 or less power, prevent all combat damage dealt to it while attacking".)) 0
178 Singer of Meadows Hybrid Common 2 {w/g}{w}
‑‑‑‑
{4}{w/g}{w/g}
Creature – Insect Bard
‑‑‑‑
Instant – Adventure
2 2 CW01 When Singer of Meadows enters the battlefield, create a 1/1 Insect creature token that is white, red, and green.
‑‑‑‑
Choose up to five target creatures. They each get +2/+2 until end of turn.
0
179 Extortionist Candlemaker Hybrid Common 2{b/w}{b} Creature – Alien Advisor 1 2 CB01 Innately Diplomat (This creature enters the battlefield with a Diplomat Role token attached to it. [Diplomat])
{t}: Add {2}. Use this mana only to pay for activated or triggered abilities. Activate only if you have cast a spell this turn.
0
180 Mill Friend Hybrid Uncommon 2{1}{g/b} Creature – Plant Drone 1 1 UG08 Innately Drone (This creature enters the battlefield with a Drone Role token attached to it. Enchanted creature is a Drone in addition to its other creature types and has "whenever this creature attacks, surveil 1".)
You may look at an additional card each time you surveil.
Whenever an effect you control causes you to mill a card, mill an additional card.
0
181 Reaping Fungals Hybrid Uncommon 6{4}{b/g}{b/g} Creature – Fungus 0 6 UG05 Whenever Reaping Fungals attacks, during the damage step, you may exile a creature card from your graveyard. If you do, Reaping Fungals gets +X/+0 until end of turn, where X is the higher of the exiled card's power or toughness. 0
182 Surveil Fiend Hybrid Common 3{1}{b/g}{b/g} Creature – Demon Fungus 3 3 CB09 Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Whenever Surveil Fiend or another creature enters the battlefield, you may pay 1 life. If you do, create a Drone role attached to that creature. (Enchanted creature is a Drone in addition to its other creature types and has "whenever this creature attacks, surveil 1".)
0
183 Rookie Gildcounter Hybrid Common 3{1}{u/g}{u} Creature – Alien Mercenary 2 3 CU01 At the beginning of your end step, if you played a card from exile or cast a spell, create a tapped treasure token. 0
184 Thing Mover Hybrid Uncommon 2{u/g}{u} Creature – Alien Mercenary 2 2 UU05 When Thing Mover enters the battlefield, choose up to one target artifact you control. It becomes a 3/3 creature in addition to its other types.
When an artifact you control is put in to a graveyard from the battlefield, you may pay {u/g}. If you do, return Thing Mover to its owners hand.
0
185 Course Change Hybrid Common 2{u/r}{r} Instant CR01 Choose target attacking creature you control. Counter up to one spell or ability targeting that creature. If there is at least one other opponent it can attack, it is now attacking another target opponent. 0
186 Attack In Waves Hybrid Uncommon 3{1}{w/r}{w} Sorcery UW06 Untap each creature you control with power 2 or less. After this phase there is an additional combat phase, followed by an additional main phase. You can only attack with creatures that have power 2 or less during the additional combat phase. 0
187 Tootin' White Hybrid Common 2{w}{w/r} Creature – Insect Bard 1 1 CW02 Whenever Tootin' White attacks, choose one:
- Other creatures you control get +1/+0 until end of turn
- Untap up to three attacking creatures
- Create a Friendly role token attached to Tootin' White (Enchanted creature is a Friend in addition to its other creature types and has "as long as this creature has 3 or less power, prevent all combat damage dealt to it while attacking".)
0
188 Adventurous Vehicle Artifact Uncommon 4{4} Artifact – Vehicle 2 2 UA14 Haste
Whenever you cast an Adventure spell or play a card from exile, you may have Adventurous Vehicle become a creature in addition to its other types until end of turn. Then if Adventurous Vehicle is a creature, it gets +1/+1 until end of turn.
Crew 1
0
189 Big Mana Rock Artifact Uncommon 5{5} Artifact – Vehicle 3 4 UA15 Flash
{t}: Add {c}{c}
Cycling {2}
Crew 2
0
190 Brutier Suitier Artifact Common 4{4} Artifact – Vehicle 4 3 CA24 Vigilance
When Brutier Suitier enters the battlefield, put a +1/+1 counter on up to one target artifact or creature you control.
Crew 1
0
191 Cantrip Vehicle Artifact Common 4{4} Artifact – Vehicle 2 2 CA19 Flying
When Cantrip Vehicle enters the battlefield, draw a card.
Crew 1
0
192 Captain's Armchair Artifact Rare 2{2} Artifact – Equipment RA03 Equipped creature has Defender and "Vehicles you control are creatures in addition to their other types and get +1/+1."
Equip {4}
Equip Captain {1}
{t}: Unattach Captain's Armchair. (Tap this artifact, not the equipped creature)
0
193 Captain-y Vehicle Artifact Common 3{3} Artifact – Vehicle 6 6 CA22 Trample
Tap an untapped Captain you control: Captain-y Vehicle becomes an artifact creature until end of turn.
Crew 5
0
194 Celebrate Eshewing Mediocrity Artifact Common 2{2} Artifact CA05 When Celebrate Eshewing Mediocrity enters the battlefield, draw a card.
Improved – Whenever a flawed role attached to a creature you control is destroyed, you may sacrifice Celebrate Eshewing Mediocrity. If you do, draw a card.
0
195 Claim of the Machine Artifact Rare 7{7} Artifact RA01 Whenever Claim of the Machine enters the battlefield and at the beginning of your upkeep, if you control no non-Artifact creatures, choose up to one target creature. Gain control of that creature.
{1}, sacrifice a permanent: Create a Perfected role attached to target creature you control. (Enchanted creature is an Artifact in addition to its other types and loses all creature types and has "the first artifact spell you cast each turn costs {1} less to cast")
0
196 Common Treasure Type Artifact Common 2{2} Artifact – Treasure CA25 {t}, sacrifice Common Treasure Type: Add one mana of any color.
When you cast a spell using mana from a treasure while Common Treasure Type is in your graveyard, you may exile it. If you do, draw a card.
0
197 Convoke Tool Artifact Common 4{4} Artifact – Equipment CA17 Convoke
Equipped creature gets +2/+2 and trample.
Equip {3} or tap three untapped creatures you control
0
198 Draconic Reusable Tattoo Artifact Common 1{1} Artifact – Equipment CA11 Equipped creature has Ward {1} and "whenever this creature attacks alone, put a +1/+1 counter on it."
Equip {1}
0
199 Expeditious Amulet Artifact Common 1{1} Artifact CA06 Expeditious Amulet enters the battlefield tapped.
When Expeditious Amulet enters the battlefield, go on a Basic Expedition. (Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
{1}, {t}, Sacrifice Expeditious Amulet: Add one mana of any color. Draw a card.
0
200 Expeditious Vehicle Artifact Common 2{2} Artifact – Vehicle 2 1 UA12 Crew 1
Whenever Expeditious Vehicle attacks, go on a Basic Expedition (Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
Whenever Expeditious Vehicle deals combat damage to a player, you may play an additional land this turn.
0
201 Healing Hologram Artifact Common 3{3} Artifact Creature – Construct 2 1 CA10 Reach
Whenever you gain life, each opponent loses 1 life. This ability triggers once each turn.
0
202 Mantle of Leadership Artifact Rare 2{2} Artifact – Equipment RA04 Equipped creature is a Captain in addition to its other types and has "whenever you attack, another target attacking creature gets +X/+X until end of turn, where X is the greatest number of this creature's power, toughness, or mana value."
Equip – Sacrifice a creature or pay {3}
0
203 Medium Mana Rock Artifact Common 3{3} Artifact CA21 When Medium Mana Rock enters the battlefield, go on a Basic Expedition (Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.).
{t}: Add one mana of any color
Landfall – Whenever a land enters the battlefield under your control, untap Medium Mana Rock. This ability triggers only once per turn.
0
204 Munchkin Treasure Finder Artifact Uncommon 5 {5}
‑‑‑‑
{2}{g}
Artifact – Vehicle
‑‑‑‑
Instant – Adventure
3 6 UG12 Vigilance, Reach
Whenever you exile a card from your graveyard, Munchkin Treasure Finder becomes an artifact creature until end of turn.
Crew 4
‑‑‑‑
Go on a Forest Expedition.
Create a Drone Role token attached to target creature you control.
0
205 Scaling Vehicle Artifact Uncommon 0{x} Artifact – Vehicle 1 1 UA13 Scaling Vehicle enters the battlefield with X +1/+1 counters on it.
Crew 4
You may remove a +1/+1 from Scaling Vehicle rather than pay its crew cost.
0
206 Simple Defending Vehicle Artifact Common 6{6} Artifact – Vehicle 6 6 CA18 Vigilance
Crew 4
Whenever you are attacked by one or more creatures, if you have less life than the attacking player, you may have Simple Defending Vehicle become a creature in addition to its other types until end of turn.
0
207 Skittery-Haven Artifact Common 1{1} Artifact CA08 Skittery-Haven enters the battlefield tapped.
When Skittery-Haven enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 Insect Friend token that is white, red, and green.
{1}, {t}: Sacrifice Skittery-Haven.
0
208 Small Mana Rock Artifact Common 2{2} Artifact CA20 Small Mana Rock enters the battlefield tapped.
{t}: Add {1}.
{t}: Add one mana of any color. Use this mana only to cast Adventure spells.
0
209 Surveil Drill Artifact Common 0{x} Artifact CA12 Surveil Drill enters the battlefield tapped with X charge counters on it.
{t}, remove all charge counters from Surveil Drill and sacrifice it: Surveil X, where X is the number of charge counters removed this way.
{1}, exile Surveil Drill from your graveyard: Add one mana of any color.
0
210 Toaster Artifact Common 2{2} Artifact Creature – Construct 0 1 CA13 Innately Perfected (This creature enters the battlefield with a Perfected Role token attached to it. Enchanted creature is an Artifact in addition to its other types and loses all creature types and has "the first artifact spell you cast each turn costs {1} less to cast") 0
211 Treasure Hook Artifact Common 2{2} Artifact – Equipment CA09 Equipped creature gets +X/+0, where X is the number of other artifacts you control.
Equip {3}
Equip Mercenary {1}
0
212 Trigger Doubler Artifact Uncommon 4{4} Artifact Creature – Construct 2 3 UA08 Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Whenever a triggered ability of an enchanted permanent you control triggers, it triggers an additional time.
0
213 Unity, Resolution of Exploration Artifact Rare 6{6} Legendary Artifact – Vehicle 3 3 RA05 Double Strike
Whenever Unity, Resolution of Exploration deals combat damage to a player, choose up to one other target creature you control. Create a Perfected role attached to that creature. (Enchanted creature is an Artifact in addition to its other types and loses all creature types and has "the first artifact spell you cast each turn costs {1} less to cast")
Crew 4
Tap an untapped Captain you control: Unity becomes an artifact creature until end of turn.
0
214 Ward Piece Artifact Common 2{2} Artifact CA23 Ward {1}
Commanders you control have Ward {1}
Commanders you cast cost {1} less to cast.
0
215 Would Block Except Artifact Uncommon 5{5} Artifact Creature 4 4 UA11 Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Vigilance, Trample
0
216 Bounce And Find Land Common 0 Land CL07 Bounce And Find enters the battlefield tapped.
When Bounce And Find enters the battlefield, return a land you control to its owner's hand. Then go on a Basic Expedition. (Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
{t}: Add {c}{c}
0
217 Devoted Land Land Common 0 Land CL05 {u/r} or {b/r}, {t}: Add {r}{r}
{x}, {t}, sacrifice Devoted Land: Choose X target creatures you control. Create a Minion role attached to each of them. Activate only as a sorcery. (Enchanted creature is a Minion in addition to its other creature types, and has Exalted.)
0
218 Diplomat Land Land Common 0 Land CL03 {w/b} or {u/b}, {t}: Add {b}{b}.
{t}, sacrifice Diplomat Land: Create a Diplomat Role token attached to target creature you control. Activate only as a sorcery. (Enchanted creature is an Advisor in addition to its other creature types and has "whenever you cast your first spell each turn, you may pay {1}. If you do, each opponent loses 1 life and you gain 1 life.")
0
219 Drone Land Land Common 0 Land CL04 {b/g} or {r/g}, {t}: Add {g}{g}
{t}, exile a creature card from your graveyard: Create a Drone role attached to target creature you control. Activate only as a sorcery. (Enchanted creature is a Drone in addition to its other creature types and has "whenever this creature attacks, surveil 1".)
0
220 Entrepeneur Land Land Common 0 Land CL02 {u/g} or {u/w}, {t}: Add {u}{u}
{u}, {t}, sacrifice Entrepeneur Land: Create a Caravaneer role attached to target creature you control. Activate only as a sorcery. (Enchanted creature is a Mercenary in addition to its other creature types and has "whenever this creature deals combat damage to a player, if you have cast an Adventure or played a card from exile this turn, create a tapped treasure token".)
0
221 Friendly Land Land Common 0 Land CL01 {w/g} or {w/r}, {t}: Add {w}{w} to your mana pool.
{1}{w}, {t}, sacrifice Friendly Land: Choose up to two creatures you control. For each of those creatures, create a Friendly Role token attached to it. Activate only as a sorcery. (Enchanted creature is a Friend in addition to its other creature types and has "as long as this creature has 3 or less power, prevent all combat damage dealt to it while attacking".)
0
222 Machine Land Land Common 0 Artifact Land CL10 {t}: Add {1}
Tap X untapped creatures you control, {t}, sacrifice Machine Land: For each creature tapped to pay for this ability, create a Perfected role attached to that creature. Activate only as a sorcery. (Enchanted creature is an Artifact in addition to its other types and loses all creature types and has "the first artifact spell you cast each turn costs {1} less to cast")
0
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Mechanics | Skeleton | Skittering Friends (WRG) | The Caravan (UGW) | Meek Diplomats (BWU) | Space Dragon (RUB) | Pikmin (GBR) | Perfect Machines (C) | Features of Colors | Cycles