SFDD Custom Commander Set: Mechanics

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Mechanics | Skeleton | Skittering Friends (WRG) | The Caravan (UGW) | Meek Diplomats (BWU) | Space Dragon (RUB) | Pikmin (GBR) | Perfect Machines (C) | Features of Colors | Cycles

Search your library for a \1 Land card. Exile that card. Until the end of its owner's next turn, they may play that card.: Used on 9 cards: Bear With Sets Mechanic, Expeditious Amulet, Load the Cargo, Goal-Zone Spider, Museum Stocker, Exile Guy, Bounce And Find, Double-Venture, Expedition Buddy

See Expedition.

This is just the reminder text for it.

EXAMPLE:

Something something go on a Basic Expedition. Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.

renders out to

Something something go on a Basic Expedition. (Search your library for a Basic Land card. Exile that card. Until the end of your next turn, you may play that card.)

\1 Expedition: Search your library for a PARAM1 Land card. Exile that card. Until the end of its owner's next turn, they may play that card. Used on 14 cards: Bear With Sets Mechanic, Expeditious Amulet, Load the Cargo, Two-Cost Cantrip Creature, Gentle Blooming, Modal Critters, Goal-Zone Spider, Museum Stocker, Exile Guy, Bounce And Find, Double-Venture, Expeditious Vehicle, Expedition Buddy, Medium Mana Rock

This is a land-fixing mechanic that fetches out appropriately typed lands. It's a bit heavy-handedly straightforward, but it'll help with avoiding mana flood. This being a mechanic, it'll show up on enough cards to glue things together.

Exiling the card also means the cards that synergize with playing cards from exile will see this and benefit from it.

Always fetches Lands. Can either specify "Basic Forest", or just "Basic" or "Forest".

Might have the land come in to play tapped? Might only be able to play the land next turn?

*Improved* - Whenever a flawed role attached to this creature is destroyed, \1.: Used on 6 cards: Bear With Sets Mechanic, Flawed Attacker, Pitiful Grub, Frontier Baron, Space Angel, Flaws to Gold

This plays with the "Flawed" mechanic, where a creature has a negative role attached to them. This is an Ability Word style mechanic, where there is no one effect that can happen.

Might need to adjust the text on how this is detected.

Enchanted creature is a Mercenary in addition to its other creature types and has "whenever this creature deals combat damage to a player, if you have cast an Adventure or played a card from exile this turn, create a tapped treasure token".: Used on 4 cards: Entrepeneur Land, Enchanted Friend Guy, Enchanted Marshaler, Caravan Greeter
Enchanted creature is a Minion in addition to its other creature types, and has Exalted.: Used on 4 cards: Devoted Land, Modal Exalted Creature, Rally, Join the Draconic
Enchanted creature is an Advisor in addition to its other creature types and has "whenever you cast your first spell each turn, you may pay {1}. If you do, each opponent loses 1 life and you gain 1 life.": Used on 1 cards: Diplomat Land
Innately \1: This creature enters the battlefield with a PARAM1 Role token attached to it. [PARAM1] Used on 30 cards: (show) Bear With Sets Mechanic, Flawbreaker, Flawed Savannah Lion, Aura Fancier, Toaster, Lifelink for Set, Imitate Away the Flaws, Helps Assist The Big Dragon, Graveyard Banishing Makes Me Smile, Glorifier of Dragons, Mill Friend, Flawed Attacker, Persistent Crawler, Friendly and Friendly, Pitiful Grub, Attapper Tacker, Surveil Fiend, Frontier Baron, Pantry Stocker, Expedition Buddy, Space Angel, Flaws to Gold, Efficient Caravaneer Attacker, Caravan Sneakfinder, Trigger Doubler, Would Block Except, Extortionist Candlemaker, Little Bitey, Flight of the Factions, Spiteful Ally

Tests of these innate roles.

Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)

Innately Perfected (This creature enters the battlefield with a Perfected Role token attached to it. Enchanted creature is an Artifact in addition to its other types and loses all creature types and has "the first artifact spell you cast each turn costs {1} less to cast")

Innately Minion (This creature enters the battlefield with a Minion Role token attached to it. [Minion])

Innately Friendly (This creature enters the battlefield with a Friendly Role token attached to it. Enchanted creature is a Friend in addition to its other creature types and has "as long as this creature has 3 or less power, prevent all combat damage dealt to it while attacking".)

Innately Diplomat (This creature enters the battlefield with a Diplomat Role token attached to it. [Diplomat])

Innately Caravaneer (This creature enters the battlefield with a Caravaneer Role token attached to it. [Caravaneer])

Innately Drone (This creature enters the battlefield with a Drone Role token attached to it. Enchanted creature is a Drone in addition to its other creature types and has "whenever this creature attacks, surveil 1".)

*Tempo* - If you attacked with one or more creatures on your previous turn, \1: Used on 0 cards:
Enchanted creature gets -1/-0 and "this creature can't block".: Used on 0 cards:

Flawed adds a "Flawed" role to the creature. The Flawed role is a drawback role that makes a creature less effective in combat.

This increases the utility of playing new roles on to the creature, because it'll knock off the Flawed role. Not being able to block makes them less effective at being throw-away blockers until you've given them a faction role.

This mechanic is to help reinforce the factions as different groups, representing someone who hasn't chosen a faction as undecided or somehow unfulfilled.

Enchanted creature is an Artifact in addition to its other types and loses all creature types and has "the first artifact spell you cast each turn costs {1} less to cast": Used on 3 cards: Machine Land, Claim of the Machine, Unity, Resolution of Exploration
Enchanted creature is a Drone in addition to its other creature types and has "whenever this creature attacks, surveil 1".: Used on 3 cards: Drone Land, Surveil Fiend, Drone Hat Maker
Enchanted creature is a Friend in addition to its other creature types and has "as long as this creature has 3 or less power, prevent all combat damage dealt to it while attacking".: Used on 5 cards: Friendly Convoker, High Lord Friendly, Friendly Land, Tootin' White, Friend Stick
Tourism: When ~ enters the battlefield, if you don't have a Tourism emblem, create one. Whenever a creature you control deals combat damage to a player that hasn't been noted yet, note that player's name. Used on 7 cards: WRG Tourism Common, RUB Tourism Common, GBR Tourism Common, UGW Tourism Common, Ding Tallier, Punch Card Turn In, Tourist of Realms
Tourism: If you don't have a Tourism emblem, create one. Whenever a creature you control deals combat damage to a player that hasn't been noted yet, note that player's name. Used on 3 cards: Wicked Tourism, Join the Draconic, Invade the Warp



In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".