SFDD Custom Commander Set: The Caravan (UGW)

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Mechanics | Skeleton | Skittering Friends (WRG) | The Caravan (UGW) | Meek Diplomats (BWU) | Space Dragon (RUB) | Pikmin (GBR) | Perfect Machines (C) | Features of Colors | Cycles

The Caravan (UGW)

Watermark: https://i.imgur.com/msNQozx.png

Focus Color: Blue ~ Antique, Wealth, Trade

Enemy Color Splash: Green ~ Historic, Natural Resources, Geology

Ally Color Splash: White ~ Mortal, Development, Exile

Creature Race Types: Human

Creature Class Types: Mercenary

Influence of colors: Blue influences The Caravan to have structured trade and scholastic endeavors as its primary focus. They get in to disputes because of their overreaching claim on most things in the plane. They seek to study, extract, and completely understand things, even if it means obliterating it in the process. Green is the enemy color and is part of the grounding force that separates it from black, bringing with it and white a sense of a desire to further society through their works.

Role Mechanic: Caravaneer

Caravaneer (Enchanted creature is a Mercenary in addition to its other creature types and has "whenever this creature deals combat damage to a player, if you have cast an Adventure or played a card from exile this turn, create a tapped treasure token".)

TODO: This is probably my least favorite of the roles. +1/+1 is a pretty dry bonus, but making it +2/+2 might not work?

Incentive Mechanics

Making tapped treasures that can be used later.

"Borrowing" things. Copying?

High value and wealth on display, on the battlefield. Advantages that persist are gotten through continuous development.

Synergies with Adventures and playing things from exile. This lines up well with the "Expedition" ability.

Relations to other Factions

Updated on 02 Oct 2023 by RatLantern