SFDD Custom Commander Set

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Mechanics | Skeleton | Skittering Friends (WRG) | The Caravan (UGW) | Meek Diplomats (BWU) | Space Dragon (RUB) | Pikmin (GBR) | Perfect Machines (C) | Features of Colors | Cycles

Showing 201 active cards, of 222 total

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 C 
Creature – Alien
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Improved – Whenever a flawed role attached to this creature is destroyed, go on a Basic Expedition.. Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.
There are so many stars out there. Where do I belong?
2/2
 C 
Creature – Alien
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
{1}, Sacrifice an Aura: Scry 1
3/1
 C 
Creature – Alien
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
When Imitate Away the Flaws enters the battlefield, you may choose an aura you control attached to another creature. If you do, create a token copy of that aura and attach it to Imitate Away the Flaws.
2/2
 C 
Creature – Cat Alien
First Strike
3/3
Out of Here
{2}{w}
 
 C 
Sorcery – Adventure
Destroy target artifact or enchantment. If its mana value is 3 or less, draw a card.
 R 
Legendary Creature – Insect Friend
Partner
At the beginning of combat, pay {1} up to three times. For each time this cost was paid, choose one.
- Creatures you control get lifelink until end of turn
- Creatures you control get vigilance until end of turn
- Creatures you control get +1/+1 until end of turn
2/2
 C 
Creature – Alien
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Whenever Attapper Tacker attacks, tap up to one target creature defending player controls. If Attapper Tacker is not enchanted by a Flawed role, tap up to two target creatures defending player controls instead.
3/3
 C 
Creature – Alien Shaman
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Whenever an aura is put in to a graveyard from the battlefield, draw a card. This triggers once per turn.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't block creatures you control.
If the enchanted creature is not a commander, it cannot attack you.
 R 
Legendary Artifact – Vehicle
Community, Heart of Exploration's power and toughness are equal to the number of creatures you control.
Whenever Community attacks, populate. If the created token has power 3 or less, create two more of those tokens.
Crew 4
Tap an untapped Captain you control: Community becomes an artifact creature until end of turn.
*/*
 U 
Enchantment – Aura Curse
Enchant player
When Curse of Besieged enters the battlefield, goad up to one target creature you don't control.
Whenever a player attacks enchanted player with one or more creatures, that player chooses an attacking creature they control. That creature gains indestructible until end of turn.
 U 
Creature – Ox Horror
Whenever an enchantment enters the battlefield under you control, put a +1/+1 counter on Enchantment Buddy and gain 2 life. This ability triggers only once per turn.
2/2
 U 
Creature – Alien Friend
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Whenever an enchantment you control is put in to your graveyard from the battlefield, if another player controls more lands, go on a Basic Expedition. This ability triggers only once per turn. (Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
2/2
 C 
Creature – Ox Horror
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
3/1
 C 
Creature – Horse Horror
Whenever one or more creatures you control deals combat damage to a player, you may return Flying Trickery to its owner's hand. If you do, draw a card.
2/2
Lift
{w}
 
 C 
Sorcery – Adventure
Target creature gets +1/+1 and gains flying until end of turn.
 U 
Creature – Alien
Flying
When Flying Visitor enters the battlefield, if you control another creature with flying, draw a card.
1/1
Bestow Evasion
{1}{w}
 
 U 
Sorcery – Adventure
Until the end of turn, when you attack a player with one or more creatures, choose one of those creatures. That creature gains flying until end of turn.
 C 
Artifact – Equipment
Equipped creature has Vigilance.
Whenever equipped creature attacks, you may create a Friendly role attached to it. (Enchanted creature is a Friend in addition to its other creature types and has "as long as this creature has 3 or less power, prevent all combat damage dealt to it while attacking".)
Equip {2}{w}
 C 
Creature – Insect Friend
Convoke
When Friendly Convoker enters the battlefield, for each creature that convoked it, create a Friendly Role token attached to that creature. (Enchanted creature is a Friend in addition to its other creature types and has "as long as this creature has 3 or less power, prevent all combat damage dealt to it while attacking".)
2/2
 U 
Legendary Creature – Insect Friend
Innately Friendly (This creature enters the battlefield with a Friendly Role token attached to it. Enchanted creature is a Friend in addition to its other creature types and has "as long as this creature has 3 or less power, prevent all combat damage dealt to it while attacking".)
Whenever Friendly and Friendly and at least one other creature attacks, you may choose one of those creatures. Create a Friend role token attached to that creature. Then attacking enchanted creatures you control get +1/+1 until end of turn.
1/1
 C 
Creature – Alien Noble
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Creatures you control have "Improved – Whenever a flawed role attached to this creature is destroyed, draw a card."
5/5
 U 
Sorcery
Exile target tapped creature. The next spell you cast from exile this turn costs {3} less to cast.
 U 
Legendary Creature – Alien Advisor
Partner
At the beginning of your end step, choose an opponent. Until your next turn, whenever a player attacks the chosen opponent, you and that player each draw a card.
{1}, {t}: Tap target creature
1/3
 U 
Creature – Boar Alien
Landfall – Whenever a land enters the battlefield under your control, you gain X life, where X is the number of enchantments you control.
4/5
 C 
 
Flying, Lifelink
1/2
Boon of Enchantee
{1}{w}
 
 C 
Instant – Adventure
Creatures you control get +1/+1 until end of turn. Enchanted creatures you control gain lifelink until end of turn.
 U 
Legendary Creature – Human Mercenary
Partner
When Museum Stocker enters the battlefield, choose a number between 0 and 2. Each player goes on that many Basic Expedition. (Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
At the beginning of each player's end step, if they control 6 or more lands, create a 2/2 White Mercenary creature token.
3/3
 C 
Creature – Ox Alien
When Ox Warlord enters the battlefield, create a 2/2 White Ox Alien creature token with Vigilance.
{1}, sacrifice an enchantment: Return Ox Warlord from your graveyard to your hand.
4/4
 U 
Sorcery – Plea
You gain 3 life. Choose any number of target opponents. For each opponent, they may gain 3 life. If they do, you gain 3 life. If every targeted player chose to comply, draw a card.
 C 
Sorcery – Plea
For each opponent, choose up to one target creature that player controls. Those creature's controllers each make a choice:
- Tap that creature, and you draw a card.
- Tap each creature that player controls.
 R 
Enchantment
Tourism (When Punch Card Turn In enters the battlefield, if you don't have a Tourism emblem, create one. Whenever a creature you control deals combat damage to a player that hasn't been noted yet, note that player's name.)
At the beginning of your end step, you may choose to remove all noted player names from a Tourism emblem you own. When you do, create that many 1/1 Insect creature tokens that are white, red, and green.
 U 
Legendary Creature – Insect Bard
Partner
Skulk
At the beginning of your end step, if you attacked with a creature this turn, create a 1/1 White Insect Friend creature token.
1/1
 C 
Sorcery
For each opponent you attacked this turn, choose up to one creature card in your graveyard. Put one of those with mana value 3 or less on to the battlefield, and the rest in to your hand.
 C 
Creature – Insect Alien
Ward {1}

{w}, Sacrifice Skittering Megapede: Destroy Target Enchantment.
2/3
Plains Expedition
{2}
 
 C 
Sorcery – Adventure
Go on a Basic Plains Expedition.
 U 
Creature – Angel Alien
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Flying
Improved – Whenever a flawed role attached to this creature is destroyed, put a vigilance counter on a creature you control.
3/3
 C 
Creature – Horse Alien
Flying
Whenever Space Pony attacks, another target creature you control gets +1/+1 until end of turn. If that creature is enchanted, it gets +2/+2 instead.
1/1
 C 
Artifact Creature – Construct Friend
Whenever you attack, choose target attacking creature you control. If it has no counters on it, put a +1/+1 counter on it and up to one other attacking creature you control with no counters on it. Otherwise, put a +1/+1 counter on it.
1/4
 U 
Creature – Orc Wizard
{2}, {t}: Choose target creature you don't control. Tap that creature and goad it. Activate only as a sorcery. This ability costs {2} less to activate if Tap Taxer is enchanted.
1/3
 U 
Creature – Alien Advisor
At the beginning of your end step, if you played a card from exile or cast an Adventure spell this turn, create a tapped treasure token, then scry 1.
1/2
 R 
Sorcery
Convoke
Destroy all creatures with power 4 or greater. For each creature you control that is destroyed this way, create a 1/1 Insect creature token that is white, red, and green.
 C 
Creature – Alien Cat
When Two-Cost Cantrip Creature enters the battlefield, choose one:
- Draw a card
- Go on a Basic Plains Expedition (Search your library for a Basic Plains Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
1/1
 U 
Artifact
{t}: Create a 2/2 white Alien Mercenary creature token. Activate only if you played two or more cards this turn.
Good Luck!
{w}
 
 U 
Instant – Adventure
Gain 3 life.
 C 
Creature – Insect Friend
Tourism (When WRG Tourism Common enters the battlefield, if you don't have a Tourism emblem, create one. Whenever a creature you control deals combat damage to a player that hasn't been noted yet, note that player's name.)
Whenever WRG Tourism Common attacks, if you own a full Tourism emblem, draw a card.
 C 
Creature – Ox Horror
Vigilance, Ward {1}
Whenever White Common Designated Blocker attacks, if you control an enchanted creature, scry 1.
1/5
 C 
Creature – Alien Scout
Whenever you attack, each creature you control not attacking the player with the lowest life total among your opponents gets +1/+1 until end of turn.
2/1
 C 
Creature – Alien Wizard
The third spell you cast each turn costs {3} less to cast.
1/3
Adventure Opt
{u}
 
 C 
Sorcery – Adventure
If you control an artifact, scry 2.
Draw a card.
 U 
Creature – Alien Mercenary
{t}: Choose target creature you control. Create a Caravaneer role attached to that creature. Activate only as a sorcery. (Enchanted creature is a Mercenary in addition to its other creature types and has "whenever this creature deals combat damage to a player, if you have cast an Adventure or played a card from exile this turn, create a tapped treasure token".)
Tap three artifacts you control: Scry 2
0/5
 U 
Legendary Creature – Human Mercenary
Partner
Treasures you control have "{t}, add two mana of any color. Use this mana only to cast Adventure spells or permanent spells with Adventures."
2/2
Finder's Fee
{u}
 
 U 
Instant – Adventure
Return target nontoken permanent you control to its owners hand. Create a tapped Treasure token.
 C 
Creature – Lizard Pilot Mercenary
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Whenever Caravan Sneakfinder attacks, choose up to one attacking enchanted creature. That creature can't be blocked until end of turn.
1/1
 C 
Creature – Alien Mercenary
Flying
As long as you have played a card from Exile or cast an Adventure this turn, Caravaneer Flight-Fighter has Vigilance.
4/3
 C 
Instant
As an additional cost to cast this spell, either tap an untapped commander creature you control or pay {2}.
Counter target spell, activated ability, or triggered ability unless its controller pays {2}.
 C 
Creature – Whale
When Divination With A Body dies, create a Treasure token.
3/3
The Divination Part
{2}{u}
 
 C 
Sorcery – Adventure
Draw two cards.
 U 
Artifact Creature – Harpy Alien
Flying
{t}: Add {u}. Use this mana only to cast Instants, Sorceries, Adventures, or cards with an Adventure.
0/2
Double Up!
{1}{u}
 
 U 
Instant – Adventure
Draw a card for each mana from an artifact spent to cast this spell.
1 comment
2024-03-07 09:10:53 by SecretInfiltrator
 C 
Creature – Mercenary
Innately Caravaneer (This creature enters the battlefield with a Caravaneer Role token attached to it. [Caravaneer])
Flying
At the beginning of your end step, if you control an artifact, scry 1.
3/3
 C 
Creature – Alien Warlock
When Enchanted Friend Guy enters the battlefield, choose up to one target creature you control. Create a Caravaneer role attached to that creature. (Enchanted creature is a Mercenary in addition to its other creature types and has "whenever this creature deals combat damage to a player, if you have cast an Adventure or played a card from exile this turn, create a tapped treasure token".)
{1}, {t}: Copy all triggered abilities from enchanted sources that you control.
2/3
 C 
Enchantment
When Enchanted Marshaler enters the battlefield, choose up to one target creature you control. Create a Caravaneer role attached to that creature. (Enchanted creature is a Mercenary in addition to its other creature types and has "whenever this creature deals combat damage to a player, if you have cast an Adventure or played a card from exile this turn, create a tapped treasure token".)
Enchanted creatures you control have +0/+1 and Ward {1}.
 U 
Legendary Creature – Dragon
Partner
Flying
Whenever a player casts a spell targeting a creature you control with Flying, you may pay {2}. If you do, choose one:
- Choose new targets for that spell.
- Copy that spell. You may choose new targets for the copy.
2/2
 U 
Legendary Creature – Human Mercenary
Partner
When Exile Guy enters the battlefield, go on a Island Expedition. (Search your library for a Island Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
Whenever you cast an Adventure or play a card from exile, scry 1, then choose up to one target creature you control. That creature gains flying until end of turn.
3/2
 C 
Creature – Merfolk Pilot
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Improved – Whenever a flawed role attached to this creature is destroyed, create a tapped Treasure token.
Flawed Attacker can't be blocked.
2/1
 C 
Creature – Alien Mercenary
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Creatures you control have "Improved – Whenever a flawed role attached to this creature is destroyed, create a tapped treasure token."
2/2
 C 
Artifact Creature – Construct
Whenever you play a card from exile or cast an adventure spell, if Gravy-Venturer is in your graveyard, you may exile it. If you do, create a tapped treasure token.
1/1
 U 
Legendary Creature – Squirrel Advisor
Defender
Partner
Whenever one or more creatures you control deal combat damage to a player, create an artifact named Key noting that player. It has "{1}, {t}, sacrifice this: Target creature your opponent controls can't be blocked by creatures the noted player controls this turn."
4/4
 R 
Legendary Creature – Human Pirate Noble
Partner
Adventure spells you cast cost {1} less to cast.
You may cast Adventures from cards with Adventures in your graveyard.
3/3
 U 
Creature – Faerie
Flying
At the beginning of combat on your turn, note the total number of cards you have played that were from exile or are an Adventure. If that number is two or more, put two +1/+1 counters on Play More Spells Guy.
1/1
 U 
Sorcery – Plea
Each player may scry 1. Then target any number of opponents. That player may draw a card. If each opponent chose to comply, you draw two cards. Otherwise, you draw one card.
 C 
Sorcery – Plea
For each opponent, choose up to one target creature that player controls. Those creature's controllers each make a choice:
- Return that creature to its owners hand
- You draw a card
 R 
Legendary Artifact – Vehicle
Flying
Whenever Profit, Reason for Exploration deals combat damage to a player, create a tapped treasure token, then choose up to two artifacts you control. Put 4 +1/+1 counters on each of them, and they become 0/0 creatures in addition to their other types. (this effect lasts indefinitely)
Crew 4
Tap an untapped Captain you control: Profit becomes an artifact creature until end of turn.
5/5
 R 
Sorcery
Choose any number of permanents you control with an Adventure. Exile those permanents, and they are on an Adventure. Return all other creatures to their owner's hand.
 C 
Sorcery
Choose target instant, sorcery, or card with an Adventure in your graveyard. If it has an Adventure, you may cast the Adventure. Otherwise, put it on top of your library.
 U 
Creature – Serpent Citizen
Sassy Serpent costs {1} less to cast for each goaded creature your opponents control.
When Sassy Serpent enters the battlefield or attacks, goad up to one target creature.
2/3
 C 
Creature – Alien Pirate
Space Pirates enters the battlefield tapped.

Uptap Space Pirates whenever you play another card from exile.
5/4
Island Expedition
{2}
 
 C 
Sorcery – Adventure
Go on a Basic Island Expedition.
 C 
Artifact
{1}, {t}: The player to the left of the active player chooses a tapped creature controlled by the active player. Put a stun counter on that creature.
{1}{u}, {t}: Choose a tapped creature. Put a stun counter on it.
 U 
Creature – Elemental Wall
Defender
Whenever Stunblocker deals combat damage to a creature, put a stun counter on that creature.
Adventure spells you cast cost {1} less to cast for each creature an opponent controls with a stun counter on it.
1/4
 R 
Instant
Create X tapped treasure tokens. Choose up to one target spell. Counter that spell if the number of artifacts you control is equal to or greater than its mana value.
 C 
Artifact
{1}, {t}: Choose target blocked creature you control. Goad all creatures blocking it, then untap the targeted creature and remove it from combat.
 C 
Creature – Alien Mercenary
Tourism (When UGW Tourism Common enters the battlefield, if you don't have a Tourism emblem, create one. Whenever a creature you control deals combat damage to a player that hasn't been noted yet, note that player's name.)
Flying
Whenever you create your first token each turn, if you have a full Tourism emblem, create those tokens plus a tapped treasure token.
1/1
 C 
Enchantment
You may look at the top card of your library at any time.
You may cast Adventure spells from the top of your library as long as at least one mana from treasures is spent to cast it.
Big Draw
{3}{u}{u}
 
 C 
Instant – Adventure
Draw two cards. Create two tapped treasure tokens.
 C 
Creature – Dragon Demon
Flying, Trample
When Black Common Flampler enters the battlefield, you may pay 2 life. If you do, draw a card.
4/3
 C 
Creature – Snake
Deathtouch
At the beginning of your end step, if any player's life total changed this turn, surveil 1.
1/1
 U 
Enchantment
{1}{b}, put a contract counter on Deepest Desires: Draw a card. You lose life equal to the amount of contract counters on Deepest Desires.
{1}, remove all contract counters from Deepest Desires and sacrifice it: Each opponent loses X life and you gain X life, where X is the number of contract counters removed this way.
 U 
Creature – Demon
Flying, Trample
At the beginning of your upkeep, you may exile a creature card from your graveyard. If you don't, tap Demon of the Vacuum and you lose 2 life. If you do, and the exiled creature's toughness is 4 or greater, each opponent loses 2 life.
3/4
 C 
Creature – Imp
Flying, Deathtouch
{2}{b}, exile another creature card from your graveyard: Return Flying Rattlesnake from the graveyard to its owner's hand.
2/2
 C 
Creature – Spirit Friend
Flying
{1}: Friendly Apparition gets +1/+1 until end of turn. Any player may activate this ability, and only if Friendly Apparition is blocking or blocked.
1/1
 C 
Sorcery
Choose target creature. Starting with you, each player may tap any number of creatures. The chosen creature gets -X/-X until end of turn, where X is 2 plus the number of creatures tapped this way.
 C 
Creature – Drake
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
2/1
Aura Lifelink Charge
{2}{b}
 
 C 
Instant – Adventure
Choose one:
- Target creature you control gains lifelink until end of turn.
- Enchanted creatures you control gain lifelink until end of turn.
 C 
Instant
Destroy target creature.
We'll think of a way to make this fun and fair for commander... later
 C 
Creature – Plant Vampire
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Whenever Little Bitey attacks, if it is not enchanted by a Flawed role, choose up to one other attacking creature. Little Bitey and that creature gain deathtouch until end of turn.
1/1
 R 
Sorcery
As you cast this spell, you may choose any number of target creatures opponents control. For each creature chosen this way, this spell costs {1} less to cast.
Destroy all creatures except the chosen creatures. Goad the chosen creatures.
 C 
Creature – Alien Rogue
Menace, Lifelink
2/3
Swamp Expedition
{2}
 
 C 
Sorcery – Adventure
Go on a Basic Swamp Expedition.
 C 
Artifact – Equipment
Equipped creature has +1/+0 and menace.
At the beginning of your end step, if you gained life this turn, untap equipped creature.
Equip {2}
 C 
Creature – Rat Pilot
Obligatory Space Rat crews vehicles as though its power were 2 greater.
Whenever a vehicle crewed by Obligatory Space Rat this turn dies, each opponent discards a card.
2/1
 R 
Legendary Artifact – Vehicle
Deathtouch
Whenever Peace, Harbinger of Exploration attacks an opponent, until your next turn, creatures can’t attack you unless their controller pays 2 life for each creature they control that’s attacking you.
Crew 4
Tap an untapped Captain you control: Peace becomes an artifact creature until end of turn.
3/6
 U 
Legendary Creature – Imp Pilot
Partner
Flying
When Plea Finder enters the battlefield, you may search your library for a Plea card, reveal it, and put it in your hand.
At the beginning of your end step, if you gained life this turn, you may return target Plea card from your graveyard to its your hand.
1/1
 U 
Sorcery – Plea
Choose target creature, then choose any number of players. Each player may have the chosen creature get -2/-2 until end of turn. If every targeted player chose to comply, draw a card.
 C 
Sorcery – Plea
For each opponent, choose up to one target creature that player controls. Those creature's controllers each make a choice:
- Sacrifice the chosen creature
- You draw a card
 C 
Artifact – Vehicle
Afflict 3 (Whenever this creature becomes blocked, the blocking creature's controller loses 3 life)
Whenever Should Block Me Probs deals combat damage to a player, that player discards a card.
Crew 3
1/5
 U 
Legendary Creature – Fungus Shaman
Partner
Flash
Whenever you exile one or more creature cards from your graveyard, you may cast Tale-Teller of Fungi from your graveyard. When this creature enters the battlefield this way, if you have exiled a creature card with toughness 4 or greater from your graveyard this turn, put two +1/+1 counters on Tale-Teller of Fungi.
2/2
 C 
Enchantment
Whenever you exile a creature card from your graveyard, Aggressive Moss deals 1 damage to each opponent. If that creature has toughness 4 or greater, Aggressive Moss deals 2 damage to each opponent instead.
{1}, exile a creature card from your graveyard: Target creature you control gains haste until end of turn. Activate only as a sorcery.
 R 
Instant
Choose target creature you control. That creature deals X damage to each other creature, where X is half of its power, rounded down. Phase out the chosen creature.
 C 
Creature – Imp Pilot
Menace
2/1
Go Go Go!
{r}
 
 C 
Sorcery – Adventure
Target creature gains trample and gets +1/+0 until end of turn. Draw a card.
 C 
Creature – Dragon
Flying
Whenever Common Dragon or your commander enters the battlefield, Common Dragon deals 2 damage to up to one target creature.
4/4
 C 
Artifact Creature – Golem
Trample
Whenever you attack, if Common Trampler is not attacking, choose up to one target attacking creature. It gains trample until end of turn.
3/4
 U 
Instant
As an additional cost to playing Crash Landing, sacrifice an artifact.
Deal damage to target creature, planeswalker or battle equal to the sacrificed artifact's converted mana cost. If the sacrificed artifact is a vehicle, deal damage equal to its converted mana cost plus its power instead.
 U 
Creature – Elemental
When Creature Printer enters the battlefield and at the beginning of your upkeep, Creature Printer deals 1 damage to you and you create a 1/1 Red Elemental creature token.
1/1
 C 
Creature – Imp Noble
Tourism (When Ding Tallier enters the battlefield, if you don't have a Tourism emblem, create one. Whenever a creature you control deals combat damage to a player that hasn't been noted yet, note that player's name.)
Whenever you note a player on a Tourism emblem, put a +1/+1 counter on Ding Tallier, and Ding Tallier deals damage to that player equal to its power.
3/3
 C 
Enchantment – Aura
Enchant permanent
{r}: Copy target ability or spell targeting enchanted permanent. Activate this ability only once per turn.
Whenever Enchanting Copier goes to the graveyard from the battlefield, draw a card.
 U 
Legendary Creature – Dragon
Partner
Flying, Menace
Whenever Exalted Favorer deals combat damage to a player, create a 1/1 Red Minion creature tokens with Exalted. If that damage was 6 or greater, create two of those tokens instead.
2/5
 U 
Legendary Creature – Kobold Minion
Partner
Innately Minion (This creature enters the battlefield with a Minion Role token attached to it. [Minion])
Dragons and Minions you control have "Ward – Pay 2 life"
1/1
 C 
Creature – Kobold
You may cast this card's Adventure from the battlefield by paying {r} in addition to its costs.
1/1
Its Own Reward
{1}{r}
 
 C 
Instant – Adventure
Target creature you control gets +2/+2 and gains "whenever this creature deals combat damage to a player, draw a card" until end of turn.
 R 
Sorcery
Tourism (If you don't have a Tourism emblem, create one. Whenever a creature you control deals combat damage to a player that hasn't been noted yet, note that player's name.)
Choose an opponent at random. After this main phase there is an additional combat phase followed by an additional main phase. Untap each creature you control. During this additional combat phase, you can only attack the chosen opponent.
As long as you own a full Tourism emblem, Invade the Warp has Flashback {2}{r}{r}
 C 
Sorcery
Tourism (If you don't have a Tourism emblem, create one. Whenever a creature you control deals combat damage to a player that hasn't been noted yet, note that player's name.)
Choose target creature you control. Create a Minion role attached to that creature. (Enchanted creature is a Minion in addition to its other creature types, and has Exalted.)
As long as you own a full Tourism emblem, you may cast Join the Draconic from your graveyard. When you cast Join the Draconic this way, remove one noted player from your Tourism emblem.
 C 
Sorcery
Land Damage Spell deals X damage to target creature, where X is the number of lands you control.
 U 
Legendary Creature – Plant Peasant
Partner
Menace
Whenever Mill Shaker enters the battlefield or attacks, you may exile up to 5 cards from your graveyard. Mill that many cards, then shuffle the exiled cards in to your library.
3/2
 C 
Creature – Elemental
When Modal Exalted Creature enters the battlefield, choose one.
- Create a Minion Role token attached to this creature. (Enchanted creature is a Minion in addition to its other creature types, and has Exalted.)
- Put a +1/+1 on each creature you control with 2 or less power.
1/1
 C 
Instant
Pick Out deals 2 damage to target creature. Goad that creature.
 R 
Legendary Artifact – Vehicle
Exalted
Whenever a creature you control attacks alone, exile the top two cards of your library. You may play those cards until the end of the turn.
Crew 4
Tap an untapped Captain you control: Pride, Instigator of Exploration becomes an artifact creature until end of turn.
5/5
 U 
Creature – Kobold
Prowess
Whenever another creature you control attacks alone, it gets +X/+X, where X is Prowess Giver's power.
1/1
 U 
Legendary Creature – Insect Wizard
Partner
Whenever you cast an instant or sorcery spell, create a 1/1 Insect creature token that is white, red, and green. If you attacked this turn, create two of those tokens instead.
1/2
 C 
Creature – Kobold Pilot
Tourism (When RUB Tourism Common enters the battlefield, if you don't have a Tourism emblem, create one. Whenever a creature you control deals combat damage to a player that hasn't been noted yet, note that player's name.)
Haste
Whenever a commander creature you control deals combat damage to a player, if that player was already noted on a Tourism emblem you own, RUB Tourism Common deals 2 damage to that player.
1/1
 C 
Sorcery
Target creature gains trample and gets +3/+0 until end of turn.
Whenever you attack with one or more commander creatures, you may cast Riley Buffer from your graveyard targeting a commander creature you own. (You still pay its costs)
 C 
Creature – Dragon Alien
Flying

{r}, tap an untapped creature you control: Space Whelp Gets +1/+0 until end of turn.
2/2
Mountain Expedition
{2}
 
 C 
Sorcery – Adventure
Go on a Basic Mountain Expedition.
 C 
Creature – Imp
Whenever Twinsies you may choose up to one target aura with mana value 2 or less attached to a creature you control. Then create a 1/1 red Imp creature token. If you chose an aura, create a copy of it attached to Twinsies and the token it created.
1/1
 R 
Sorcery
Tourism (If you don't have a Tourism emblem, create one. Whenever a creature you control deals combat damage to a player that hasn't been noted yet, note that player's name.)
Create 3 1/1 red Imp creatures with haste.
You may cast Wicked Tourism from your graveyard if you own a full Tourism emblem. When you cast Wicked Tourism this way, remove all noted player names from your Tourism emblem.
 C 
Creature – Plant Spider Alien
Reach

{t}: Add {g}
3/5
Forest Expedition
{2}
 
 C 
Sorcery – Adventure
Go on a Basic Forest Expedition.
 U 
Creature – Dinosaur Plant Fungus
Vigilance
Channel – {3}, discard Amass Big Guy: Amass Drone 2
4/6
 R 
Enchantment Artifact
At the beginning up your end step, you may sacrifice a creature. If you do, search your library for a creature which shares a creature type with the sacrificed creature has 0 or 1 greater converted mana cost. Put it into play.
 R 
Artifact – Equipment
Whenever Fight n' Leave Stick enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and "whenever this creature deals combat damage to a player, you may have it fight target creature that player controls. If you do, return this creature to its owner's hand." (The creature must survive the damage to be returned to hand)
Equip {2}
 C 
Creature – Plant Wall
Tourism (When GBR Tourism Common enters the battlefield, if you don't have a Tourism emblem, create one. Whenever a creature you control deals combat damage to a player that hasn't been noted yet, note that player's name.)
Defender, Vigilance
GBR Tourism Common can attack opponents that are noted on a Tourism emblem you own as though it did not have defender.
2/4
 C 
Creature – Insect Alien
Whenever Give Em A Hug deals combat damage to a player or blocking creature, untap up to one target land.
1/1
Costed Fight Spell
{2}{g}
 
 C 
Instant – Adventure
Target creature you control deals damage equal to its power to target creature you don't control.
 C 
Creature – Spider
Vigilance, Reach
When Goal-Zone Spider dies, go on an Expedition. (Search your library for a Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
1/4
 C 
Creature – Plant
Defender
When Grave Stocker Wall enters the battlefield, look at the top three cards of your library. You may put one in your hand. Put the rest into your graveyard.
0/4
2 comments
last 2023-12-07 19:28:47 by RatLantern
 U 
Legendary Creature – Plant Drone
Partner
Innately Drone (This creature enters the battlefield with a Drone Role token attached to it. Enchanted creature is a Drone in addition to its other creature types and has "whenever this creature attacks, surveil 1".)
Whenever you exile a creature card from your graveyard, choose up to one target creature you control. That creature gains indestructible until end of turn.
3/2
 C 
Enchantment
Whenever you exile a creature card from your graveyard, you gain 2 life. If that creature has toughness 4 or greater, you gain 4 life instead.
When a creature enters the battlefield under your control, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on that creature.
 C 
Creature – Insect
When Lost Hivemind enters the battlefield, surveil 1.
1/1
Dig Down
{3}{g}
 
 C 
Sorcery – Adventure
Mill four cards, then return a creature card from your graveyard to your hand.
 C 
Artifact Creature – Plant Construct
Whenever a creature or vehicle card enters your graveyard from anywhere or you exile a creature or vehicle card from your graveyard, you may have Oh Look At That Thing become a copy of it until end of turn, except it is an Artifact Creature.
2/5
 C 
Creature – Plant Warrior
Whenever Outburst Growth attacks, if it is not attacking the player with the lowest life among opponents you control, it gains trample until end of turn.
5/1
Gentle Blooming
{g}
 
 C 
Sorcery – Adventure
Go on a Basic Expedition (Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.).
 C 
Creature – Fungus
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Whenever you exile another creature card from your graveyard, if its toughness is 4 or greater, you may return Persistent Crawler from your graveyard to the battlefield.
2/4
 C 
Creature – Insect Coward
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Creatures you control have "Improved – Whenever a flawed role attached to this creature is destroyed, you gain 4 life."
1/1
 U 
Creature – Beast
Whenever Rawr Group attacks, you may exile a creature card from your graveyard. If you do, untap Rawr Group and it gains trample until end of turn. If the exiled creature card has toughness 4 or greater, instead untap each creature you control and they gain trample until end of turn.
3/4
 U 
Legendary Creature – Giant Plant
Partner
Affinity for creature cards in exile. (This spell costs {1} less to cast for each face-up creature card you own in exile.)
When Resetter enters the battlefield, you may choose any number of face-up creature cards you own in exile. Shuffle those cards in to your library. Then mill 5 cards.
6/6
 R 
Legendary Creature – Plant Scout Drone
Partner
Whenever you would surveil for one or more, you may have Surveil Becomes Explore explore instead. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Surveiling for more than 1 will still only explore once.)
1/1
 U 
Legendary Creature – Elf Bard
Partner
Flash
The Host's Favorite Bard costs {x} less to cast, where {x} is the number of attacking creatures you control.
When The Host's Favorite Bard enters the battlefield, put a +1/+1 counter on each other creature you control.
2/2
 C 
Enchantment
You may play an additional land during each of your turns.
Whenever a land enters the battlefield under your control, you gain 1 life.
Double-Venture
{x}{g}{g}
 
 C 
Sorcery – Adventure
Go on X Basic Expeditions. (Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
 R 
Legendary Artifact – Vehicle
Reach
Whenever Verdancy, Hope of Exploration deals combat damage to a player, you may choose up to two face-up creature or vehicle cards you own in exile. Return those cards to your hand.
Crew 4
Tap an untapped Captain you control: Verdancy becomes an artifact creature until end of turn.
8/5
 U 
Legendary Creature – Dragon
Flying, Menace, Haste
Whenever Rakdos Space Dragon deals combat damage to a player, they exile that many cards from the top of their library. That player chooses one of those cards, then you choose another one of those cards. Players may play the card they choose from exile until the end of your next turn.
3/3
 U 
Legendary Creature – Human Mercenary
Adventure spells you own have Convoke.
At the beginning of combat on your turn, if note the amount of cards you have played this turn that have an Adventure or were played from exile. If the noted number is at least three, untap all creatures you control and put a +1/+1 counter on each of them.
3/2
 U 
Legendary Creature – Dragon
Flying
Affinity for Minions
Whenever Izzet Space Dragon attacks, note its power. When you cast your next instant or sorcery spell with mana value equal to or less than the noted power, copy it twice. You may choose new targets for the copies.
0/8
 C 
 
{t}, pay 1 life: Create a Diplomat Role token attached to another target creature you control.
1/3
Kneel To Debt
{0}
 
 C 
Instant – Adventure
You lose 1 life. You may sacrifice an Aura. If you do, draw a card.
 M 
Creature – Kithkin Scout
Drones you control have Haste and First Strike.
Whenever you exile a creature from a graveyard, Amass Drone 1.
{t}: Target Drone you control fights target creature you don't control.
2/2
1 comment
2023-12-06 22:24:55 by RatLantern
 C 
Creature – Insect Friend
Haste
Whenever Excited Host deals combat damage to a player, if you control three or more Friends, draw a card.
1/1
Friendship!
{w}
 
 C 
Sorcery – Adventure
Create a Friendly Role token attached to target creature you control.
 M 
Legendary Creature – Insect Friend
Whenever High Lord Friendly enters the battlefield or a nontoken creature enters the battlefield under your control, you may choose a creature you control. Create a Friendly Role token and attach it to that creature. (Enchanted creature is a Friend in addition to its other creature types and has "as long as this creature has 3 or less power, prevent all combat damage dealt to it while attacking".)
Whenever five or more Friends you control attack, untap each Friends you control. The next spell you cast this turn has Convoke.
3/5
 R 
Legendary Creature – Insect Friend
Whenever a player attacks one of your opponents with one or more creatures, you may have that player create a 1/1 white, red, and green Insect creature token. The token enters tapped and attacking that opponent. (This can trigger once for each of your opponents being attacked)
1/4
 C 
Creature – Goblin Pilot Mercenary
Vigilance
When Cantripping Adventurer enters the battlefield, draw a card.
2/2
Set It Up
{u}
 
 C 
Instant – Adventure
Target creature gets -2/-0 until end of turn. When that creature dies this turn, draw a card.
 C 
Creature – Human Mercenary
Innately Caravaneer
When Gruntled Caravan-Hand enters the battlefield, create a Caravaneer Role token attached to another target creature you control.
2/2
Load the Cargo
{2}
 
 C 
Sorcery – Adventure
Go on a Basic Island Expedition. Search your library for a Basic Island Land card. Exile that card. Until the end of its owner's next turn, they may play that card.
 C 
Artifact – Vehicle
Flying
Whenever Little Guy Converter attacks, you may tap an untapped creature you control. If you do, Little Guy Converter cannot be blocked until end of turn.
Crew 1
3/2
 U 
Creature – Alien Mercenary
Pesterman can't be blocked.
As long as you have cast an Adventure spell or played a card from exile this turn, Pesterman gets +2/+0.
1/1
 C 
Creature – Goat Horror
Pay 2 life, {t}: Draw a card, then discard a card. You may play the discarded card from your graveyard until end of turn.
1/3
 C 
Artifact Creature – Plant Golem
Whenever you attack, choose one or more:
- Target attacking creature gets +1/+1 until end of turn
- Target attacking creature gets +1/+1 until end of turn
- Target attacking creature gets +1/+1 until end of turn
Unearth {2}
1/5
 C 
Creature – Plant Citizen
When Modal Critters enters the battlefield, choose two. You may choose the same mode more than once.
- Go on a Basic Expedition (Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
- Create a 1/1 Green Plant Creature Token
- Modal Critters deals 1 damage to another target creature.
1/1
 U 
Sorcery
Create X 1/1 White Insect Friend creature tokens with Innately Friendly, where X is the number of creatures you control that attacked this turn. (Innately Friendly (This creature enters the battlefield with a Friendly Role token attached to it. Enchanted creature is a Friend in addition to its other creature types and has "as long as this creature has 3 or less power, prevent all combat damage dealt to it while attacking".))
 C 
Creature – Insect Bard
When Singer of Meadows enters the battlefield, create a 1/1 Insect creature token that is white, red, and green.
2/2
Go Forth!
{4}{w/g}{w/g}
 
 C 
Instant – Adventure
Choose up to five target creatures. They each get +2/+2 until end of turn.
 C 
Creature – Alien Advisor
Innately Diplomat (This creature enters the battlefield with a Diplomat Role token attached to it. [Diplomat])
{t}: Add {2}. Use this mana only to pay for activated or triggered abilities. Activate only if you have cast a spell this turn.
1/2
 U 
Creature – Plant Drone
Innately Drone (This creature enters the battlefield with a Drone Role token attached to it. Enchanted creature is a Drone in addition to its other creature types and has "whenever this creature attacks, surveil 1".)
You may look at an additional card each time you surveil.
Whenever an effect you control causes you to mill a card, mill an additional card.
1/1
 U 
Creature – Fungus
Whenever Reaping Fungals attacks, during the damage step, you may exile a creature card from your graveyard. If you do, Reaping Fungals gets +X/+0 until end of turn, where X is the higher of the exiled card's power or toughness.
0/6
 C 
Creature – Demon Fungus
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Whenever Surveil Fiend or another creature enters the battlefield, you may pay 1 life. If you do, create a Drone role attached to that creature. (Enchanted creature is a Drone in addition to its other creature types and has "whenever this creature attacks, surveil 1".)
3/3
 C 
Creature – Alien Mercenary
At the beginning of your end step, if you played a card from exile or cast a spell, create a tapped treasure token.
2/3
 U 
Creature – Alien Mercenary
When Thing Mover enters the battlefield, choose up to one target artifact you control. It becomes a 3/3 creature in addition to its other types.
When an artifact you control is put in to a graveyard from the battlefield, you may pay {u/g}. If you do, return Thing Mover to its owners hand.
2/2
 C 
Instant
Choose target attacking creature you control. Counter up to one spell or ability targeting that creature. If there is at least one other opponent it can attack, it is now attacking another target opponent.
 U 
Sorcery
Untap each creature you control with power 2 or less. After this phase there is an additional combat phase, followed by an additional main phase. You can only attack with creatures that have power 2 or less during the additional combat phase.
 C 
Creature – Insect Bard
Whenever Tootin' White attacks, choose one:
- Other creatures you control get +1/+0 until end of turn
- Untap up to three attacking creatures
- Create a Friendly role token attached to Tootin' White (Enchanted creature is a Friend in addition to its other creature types and has "as long as this creature has 3 or less power, prevent all combat damage dealt to it while attacking".)
1/1
 U 
Artifact – Vehicle
Haste
Whenever you cast an Adventure spell or play a card from exile, you may have Adventurous Vehicle become a creature in addition to its other types until end of turn. Then if Adventurous Vehicle is a creature, it gets +1/+1 until end of turn.
Crew 1
2/2
 U 
Artifact – Vehicle
Flash
{t}: Add {c}{c}
Cycling {2}
Crew 2
3/4
 C 
Artifact – Vehicle
Vigilance
When Brutier Suitier enters the battlefield, put a +1/+1 counter on up to one target artifact or creature you control.
Crew 1
4/3
 C 
Artifact – Vehicle
Flying
When Cantrip Vehicle enters the battlefield, draw a card.
Crew 1
2/2
 R 
Artifact – Equipment
Equipped creature has Defender and "Vehicles you control are creatures in addition to their other types and get +1/+1."
Equip {4}
Equip Captain {1}
{t}: Unattach Captain's Armchair. (Tap this artifact, not the equipped creature)
 C 
Artifact – Vehicle
Trample
Tap an untapped Captain you control: Captain-y Vehicle becomes an artifact creature until end of turn.
Crew 5
6/6
 C 
Artifact
When Celebrate Eshewing Mediocrity enters the battlefield, draw a card.
Improved – Whenever a flawed role attached to a creature you control is destroyed, you may sacrifice Celebrate Eshewing Mediocrity. If you do, draw a card.
 R 
Artifact
Whenever Claim of the Machine enters the battlefield and at the beginning of your upkeep, if you control no non-Artifact creatures, choose up to one target creature. Gain control of that creature.
{1}, sacrifice a permanent: Create a Perfected role attached to target creature you control. (Enchanted creature is an Artifact in addition to its other types and loses all creature types and has "the first artifact spell you cast each turn costs {1} less to cast")
 C 
Artifact – Equipment
Convoke
Equipped creature gets +2/+2 and trample.
Equip {3} or tap three untapped creatures you control
 C 
Artifact – Equipment
Equipped creature has Ward {1} and "whenever this creature attacks alone, put a +1/+1 counter on it."
Equip {1}
 C 
Artifact
Expeditious Amulet enters the battlefield tapped.
When Expeditious Amulet enters the battlefield, go on a Basic Expedition. (Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
{1}, {t}, Sacrifice Expeditious Amulet: Add one mana of any color. Draw a card.
 C 
Artifact – Vehicle
Crew 1
Whenever Expeditious Vehicle attacks, go on a Basic Expedition (Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
Whenever Expeditious Vehicle deals combat damage to a player, you may play an additional land this turn.
2/1
 C 
Artifact Creature – Construct
Reach
Whenever you gain life, each opponent loses 1 life. This ability triggers once each turn.
2/1
 R 
Artifact – Equipment
Equipped creature is a Captain in addition to its other types and has "whenever you attack, another target attacking creature gets +X/+X until end of turn, where X is the greatest number of this creature's power, toughness, or mana value."
Equip – Sacrifice a creature or pay {3}
 C 
Artifact
When Medium Mana Rock enters the battlefield, go on a Basic Expedition (Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.).
{t}: Add one mana of any color
Landfall – Whenever a land enters the battlefield under your control, untap Medium Mana Rock. This ability triggers only once per turn.
 U 
Artifact – Vehicle
Vigilance, Reach
Whenever you exile a card from your graveyard, Munchkin Treasure Finder becomes an artifact creature until end of turn.
Crew 4
3/6
Scavenger Hunt
{2}{g}
 
 U 
Instant – Adventure
Go on a Forest Expedition.
Create a Drone Role token attached to target creature you control.
 U 
Artifact – Vehicle
Scaling Vehicle enters the battlefield with X +1/+1 counters on it.
Crew 4
You may remove a +1/+1 from Scaling Vehicle rather than pay its crew cost.
1/1
 C 
Artifact – Vehicle
Vigilance
Crew 4
Whenever you are attacked by one or more creatures, if you have less life than the attacking player, you may have Simple Defending Vehicle become a creature in addition to its other types until end of turn.
6/6
 C 
Artifact
Skittery-Haven enters the battlefield tapped.
When Skittery-Haven enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 Insect Friend token that is white, red, and green.
{1}, {t}: Sacrifice Skittery-Haven.
 C 
Artifact
Small Mana Rock enters the battlefield tapped.
{t}: Add {1}.
{t}: Add one mana of any color. Use this mana only to cast Adventure spells.
 C 
Artifact
Surveil Drill enters the battlefield tapped with X charge counters on it.
{t}, remove all charge counters from Surveil Drill and sacrifice it: Surveil X, where X is the number of charge counters removed this way.
{1}, exile Surveil Drill from your graveyard: Add one mana of any color.
{2}
 
 C 
Artifact Creature – Construct
Innately Perfected (This creature enters the battlefield with a Perfected Role token attached to it. Enchanted creature is an Artifact in addition to its other types and loses all creature types and has "the first artifact spell you cast each turn costs {1} less to cast")
0/1
 C 
Artifact – Equipment
Equipped creature gets +X/+0, where X is the number of other artifacts you control.
Equip {3}
Equip Mercenary {1}
 U 
Artifact Creature – Construct
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Whenever a triggered ability of an enchanted permanent you control triggers, it triggers an additional time.
2/3
 R 
Legendary Artifact – Vehicle
Double Strike
Whenever Unity, Resolution of Exploration deals combat damage to a player, choose up to one other target creature you control. Create a Perfected role attached to that creature. (Enchanted creature is an Artifact in addition to its other types and loses all creature types and has "the first artifact spell you cast each turn costs {1} less to cast")
Crew 4
Tap an untapped Captain you control: Unity becomes an artifact creature until end of turn.
3/3
 C 
Artifact
Ward {1}
Commanders you control have Ward {1}
Commanders you cast cost {1} less to cast.
 U 
Artifact Creature
Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Vigilance, Trample
4/4
 C 
Land
Bounce And Find enters the battlefield tapped.
When Bounce And Find enters the battlefield, return a land you control to its owner's hand. Then go on a Basic Expedition. (Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
{t}: Add {c}{c}
 C 
Land
{u/r} or {b/r}, {t}: Add {r}{r}
{x}, {t}, sacrifice Devoted Land: Choose X target creatures you control. Create a Minion role attached to each of them. Activate only as a sorcery. (Enchanted creature is a Minion in addition to its other creature types, and has Exalted.)
 C 
Land
{w/b} or {u/b}, {t}: Add {b}{b}.
{t}, sacrifice Diplomat Land: Create a Diplomat Role token attached to target creature you control. Activate only as a sorcery. (Enchanted creature is an Advisor in addition to its other creature types and has "whenever you cast your first spell each turn, you may pay {1}. If you do, each opponent loses 1 life and you gain 1 life.")
 C 
Land
{b/g} or {r/g}, {t}: Add {g}{g}
{t}, exile a creature card from your graveyard: Create a Drone role attached to target creature you control. Activate only as a sorcery. (Enchanted creature is a Drone in addition to its other creature types and has "whenever this creature attacks, surveil 1".)
 C 
Land
{u/g} or {u/w}, {t}: Add {u}{u}
{u}, {t}, sacrifice Entrepeneur Land: Create a Caravaneer role attached to target creature you control. Activate only as a sorcery. (Enchanted creature is a Mercenary in addition to its other creature types and has "whenever this creature deals combat damage to a player, if you have cast an Adventure or played a card from exile this turn, create a tapped treasure token".)
 C 
Land
{w/g} or {w/r}, {t}: Add {w}{w} to your mana pool.
{1}{w}, {t}, sacrifice Friendly Land: Choose up to two creatures you control. For each of those creatures, create a Friendly Role token attached to it. Activate only as a sorcery. (Enchanted creature is a Friend in addition to its other creature types and has "as long as this creature has 3 or less power, prevent all combat damage dealt to it while attacking".)
 C 
Artifact Land
{t}: Add {1}
Tap X untapped creatures you control, {t}, sacrifice Machine Land: For each creature tapped to pay for this ability, create a Perfected role attached to that creature. Activate only as a sorcery. (Enchanted creature is an Artifact in addition to its other types and loses all creature types and has "the first artifact spell you cast each turn costs {1} less to cast")

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SFDD Custom Commander Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Skittering Friends (WRG) | The Caravan (UGW) | Meek Diplomats (BWU) | Space Dragon (RUB) | Pikmin (GBR) | Perfect Machines (C) | Features of Colors | Cycles