SFDD Custom Commander Set: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Tourism (If you don't have a Tourism emblem, create one. Whenever a creature you control deals combat damage to a player that hasn't been noted yet, note that player's name.)
Create 3 1/1 red Imp creatures with haste. You may cast Wicked Tourism from your graveyard if you own a full Tourism emblem. When you cast Wicked Tourism this way, remove all noted player names from your Tourism emblem. |
Whenever an enchantment enters the battlefield under you control, put a +1/+1 counter on Enchantment Buddy and gain 2 life. This ability triggers only once per turn.
2/2
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Whenever Reaping Fungals attacks, during the damage step, you may exile a creature card from your graveyard. If you do, Reaping Fungals gets +X/+0 until end of turn, where X is the higher of the exiled card's power or toughness.
0/6
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At the beginning of your end step, if you played a card from exile or cast an Adventure spell this turn, create a tapped treasure token, then scry 1.
1/2
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Flying
Whenever Little Guy Converter attacks, you may tap an untapped creature you control. If you do, Little Guy Converter cannot be blocked until end of turn. Crew 1 3/2
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Afflict 3 (Whenever this creature becomes blocked, the blocking creature's controller loses 3 life)
Whenever Should Block Me Probs deals combat damage to a player, that player discards a card. Crew 3 1/5
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When Medium Mana Rock enters the battlefield, go on a Basic Expedition (Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.).
: Add one mana of any color Landfall – Whenever a land enters the battlefield under your control, untap Medium Mana Rock. This ability triggers only once per turn. |
: Add
Tap X untapped creatures you control, , sacrifice Machine Land: For each creature tapped to pay for this ability, create a Perfected role attached to that creature. Activate only as a sorcery. (Enchanted creature is an Artifact in addition to its other types and loses all creature types and has "the first artifact spell you cast each turn costs less to cast") |
Flying
As long as you have played a card from Exile or cast an Adventure this turn, Caravaneer Flight-Fighter has Vigilance. 4/3
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Innately Flawed (This creature enters the battlefield with a Flawed Role token attached to it. Enchanted creature gets -1/-0 and "this creature can't block".)
Whenever an aura is put in to a graveyard from the battlefield, draw a card. This triggers once per turn. 2/2
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Flying, Trample
When Black Common Flampler enters the battlefield, you may pay 2 life. If you do, draw a card. 4/3
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Reach
: Add 3/5
Go on a Basic Forest Expedition.
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Vigilance, Ward
Whenever White Common Designated Blocker attacks, if you control an enchanted creature, scry 1. 1/5
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You may play an additional land during each of your turns.
Whenever a land enters the battlefield under your control, you gain 1 life. Go on X Basic Expeditions. (Search your library for a Basic Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)
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Wicked Tourism
(rare)
Enchantment Buddy
(uncommon)
Reaping Fungals
(uncommon)
Tempoing Treasurerer
(uncommon)
Little Guy Converter
(common)
Should Block Me Probs
(common)
Medium Mana Rock
(common)
Machine Land
(common)
Caravaneer Flight-Fighter
(common)
Aura Fancier
(common)
Black Common Flampler
(common)
Alien Hybrid
(common)
White Common Designated Blocker
(common)
The Venture Begins
(common)
Mountain
(basic)