[H&V] Heroes & Villains
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Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
Showing 31 of 31 Red cards
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Show rarities: C U R
Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
Enchant creature
Enchanted creature gets +3/+3
Whenever enchanted creature is dealt damage, it deals that much damage to its controller.
Enchanted creature gets +3/+3
Whenever enchanted creature is dealt damage, it deals that much damage to its controller.
As long as a creature has been dealt damage this turn, creatures you control get +2/+0.
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Bloodcliff Tyrant enters the battlefield, you may sacrifice a creature. If you do, Bloodcliff Tyrant gains haste until end of turn.
Whenever a Dragon dies, Bloodcliff Tyrant gains a +1/+1 counter.
When Bloodcliff Tyrant enters the battlefield, you may sacrifice a creature. If you do, Bloodcliff Tyrant gains haste until end of turn.
Whenever a Dragon dies, Bloodcliff Tyrant gains a +1/+1 counter.
5/5
If an opponent cast a spell this turn, you may pay rather than pay Cascading Sand Trap's mana cost.
Cascading Sand Trap deals 4 damage to each opponent.
Cascading Sand Trap deals 4 damage to each opponent.
If an opponent played a nonbasic land this turn, you may pay rather than pay Crumbling Ground Trap's mana cost.
Destroy target land.
Destroy target land.
Discard a card. If you do, draw a card and you may discard two cards. If you do, draw two cards and you may discard three cards. If you do, draw three cards.
Draw a card.
Draw a card.
Dwarves have long been known for delving too deep.
, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.
, Discard a Trap card: Draw a card.
1/1
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Discard your hand, then draw a card for each charge counter on Fetishes of Fortune.
Discard your hand, then draw a card for each charge counter on Fetishes of Fortune.
If a creature would deal damage to an opponent, if that player's life total is equal to their maximum life total, it deals thrice that damage instead.
Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.)
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.)
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller.
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller.
Frostbite deals 4 damage to target nonsnow creature.
Undaunted (This spell costs less to cast for each opponent.)
Hellkite's Inferno deals X damage to each of X target creatures and/or planeswalkers.
Hellkite's Inferno deals X damage to each of X target creatures and/or planeswalkers.
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with ", Sacrifice this artifact: Gain one mana of any color."
When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with ", Sacrifice this artifact: Gain one mana of any color."
2/2
Enchant creature
Enchanted creature gets +5/+2.
Cycling (, Discard this card: Draw a card.)
Enchanted creature gets +5/+2.
Cycling (, Discard this card: Draw a card.)
When Kavu-Coat Berserker enters the battlefield, choose up to two —
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself.
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself.
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself.
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself.
4/2
Until end of turn, target creature gets +5/+0 and ": This creature deals damage equal to its power to another target creature."
Punch in the Face deals 3 damage to target player.
At the end of each player's turn, if that player hasn't cast a spell this turn, Restless Pyroshaman deals 2 damage to them.
2/1
Haste (This creature can attack and as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able.
Rioting Tribesmen attacks each turn if able.
5/2
Partner with Vulturous Duergin or Paradise Hunter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever Rukh Nestraider attacks, each player discards a card, then each player that discarded a card this way draws a card.
Whenever Rukh Nestraider attacks, each player discards a card, then each player that discarded a card this way draws a card.
A task that takes extreme courage or an equal amount of recklessness.
2/2
Surmount — For each player that has cast a spell this turn, create a 1/1 red Goblin creature token.
Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.)
Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.)
Menace (This creature can't be blocked except by two or more creatures.)
2/2
Target creature gains haste and attacks this turn if able.
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap.
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap.
When Troag Clanrager dies, if it was attacking, untap all creatures you control. After this step, there is an additional combat step.
4/2
Enchant creature
When Vow of Pugilism enters the battlefield, remove all Equipment attached to enchanted creature.
Enchanted creature can't be equipped.
Sacrifice Vow of Pugilism: Attach target equipment you control to enchanted creature.
When Vow of Pugilism enters the battlefield, remove all Equipment attached to enchanted creature.
Enchanted creature can't be equipped.
Sacrifice Vow of Pugilism: Attach target equipment you control to enchanted creature.
Whenever a creature enters the battlefield under your control this turn, it deals 1 damage to target player.
Create a 1/1 red Goblin creature token.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Create a 1/1 red Goblin creature token.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
: Target creature gains haste
until end of turn.
until end of turn.
1/1
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Show rarities: C U R
[H&V] Heroes & Villains: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
When Ambush Master enters the battlefield, it deals damage to up to one target creature equal to the number of creatures you control.
2018-06-29 21:29:43 by SecretInfiltrator