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Mechanics | Heroic Decks | Archenemy Deck | Design Notes

CardName: Blood in the Water Cost: 1RR Type: Enchantment Pow/Tgh: / Rules Text: As long as a creature has been dealt damage this turn, creatures you control get +2/+0. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon

Blood in the Water
{1}{r}{r}
 
 U 
Enchantment
As long as a creature has been dealt damage this turn, creatures you control get +2/+0.
Created on 13 May 2018 by SecretInfiltrator

History:

2018-05-13 07:49:40: SecretInfiltrator created and commented on the card Blood in the Water

Source

Original Design: Zoomba@MTGSalvation.com

  • "If" >> "As long as"

"a bunch of my old, barbarian flavored-y cards"

The main design issue with this card is that it relies on support (direct damage, double strike etc.) to increase the power in time to matter for combat.

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