[H&V] Heroes & Villains
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Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
Showing 10 of 10 Green cards
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Show rarities: C U R
Partner with Hunt Caller or Echo Conductor (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever another creature enters the battlefield, put a +1/+1 counter on Clan Champion.
Whenever another creature enters the battlefield, put a +1/+1 counter on Clan Champion.
1/1
Reach (This creature can block creatures with flying.)
Elfcycling (, Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)
Elfcycling (, Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)
2/3
Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
Partner with Rukh Nestraider or Quillcloak Drifter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Reach
Whenever you draw a card, Paradise Hunter gets +1/+1 until end of turn and you gain 1 life.
Reach
Whenever you draw a card, Paradise Hunter gets +1/+1 until end of turn and you gain 1 life.
1/2
Target creature gets +1/+1 and gains intimidate until end of turn.
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step.
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step.
Take their home and take their land; you will know they’ll be back for it one day.
2/2
Creatures you control get +1/+1 and can't be blocked this turn by creatures with less power.
Put a +1/+1 counter on each creature your team controls. Those creatures gain trample until end of turn.
Sentinel of the Wilds enters the battlefield with X vigil counters on it.
Whenever Sentinel of the Wilds attacks, create a green Elemental Beast creature token with power and toughness each equal to the number of vigil counters on Sentinel of the Wilds.
Whenever Sentinel of the Wilds attacks, create a green Elemental Beast creature token with power and toughness each equal to the number of vigil counters on Sentinel of the Wilds.
3/3
Go to section: White (4) Blue (5) Black (11) Red (31) Green (10) Multicolour (17) Hybrid (6) Land (2) Scheme (2)
Show rarities: C U R
[H&V] Heroes & Villains: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
Create a 4/4 green Beast creature token.
For each creature you control, you may have it fight a creature you don't control.
2020-10-16 18:12:04 by SecretInfiltrator