[H&V] Heroes & Villains: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Heroic Decks | Archenemy Deck | Design Notes

CardName: Timebomb Trap Cost: R Type: Instant - Trap Pow/Tgh: / Rules Text: Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.) Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Common

Timebomb Trap
{r}
 
 C 
Instant – Trap
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap.
Updated on 08 Feb 2019 by SecretInfiltrator

History: [-]

2018-07-09 08:26:34: SecretInfiltrator created and commented on the card Timebomb Trap

Lol, what is this wording? Is 'damagable permanent' your suggestion over the 'any target' mess?

Yep. Since it needs to include asset, creature and planeswalker the list otherwise would start to get rather long, so this is a good card to introduce a new rules term.

Does playing it use your land drop? Or is it just "as a sorcery"?

Honestly, I don't see the need for 'damageable permanent'. It's long, ugly to say, and in the end meaningless - since why would you want to deal damage anywhere else? And even if you did, it wouldn't do anything. I guess the wording might make sense for something like "Tap target damageable permanent" instead of, well, dealing it damage?

Anywho. This card has text enough for two text boxes. The first is all of the 'deploy' reminder text. This seems like more of a porblem.

The mechanic itself seems decent, modulo mixing face-down mneaning 2/2 with face-down meaning this. (Easily fixable by exiling or 'set aside' or something instead of in play face-down). But the amount of words needed to explain if even though it's really simple and obvious... yeuch.

An asset is not a land, so playing it doesn't count against playing your one land per turn. Maybe I should go with the usual "sorcery" or just leave out the timing.

I'm working under the assumption that the reminder text will become more manageable over time as the wording gets improved.

We do now finally have precedent that face-down does not need to mean 2/2, but it was not necessarily the case before.

I have since determined that there will be two subtypes associated with installing assets: Traps and Troves. Traps want to be attacked or targeted to spring the trap; Troves (often sorceries) would rather be left alone and benefit from not being attacked and often scale favorably with the accumulated charge counters.

By those definitions this should be a Trove. I'll see whether I'll change them accordingly with a new name e. g. Stashed Explosives.

Only signed-in users are permitted to comment on this cardset. Would you like to sign in?