[H&V] Heroes & Villains: Virtual Booster
| [H&V] Heroes & Villains: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
First strike (This creature deals combat damage before creatures without first strike.)
2/1
|
Sentinel of the Wilds enters the battlefield with X vigil counters on it.
Whenever Sentinel of the Wilds attacks, create a green Elemental Beast creature token with power and toughness each equal to the number of vigil counters on Sentinel of the Wilds. 3/3
|
A warmongers best friend.
4/2
|
Put a +1/+1 counter on each creature your team controls. Those creatures gain trample until end of turn.
|
Cast Poison-Tipped Volley only if you control two or more Archers.
Poison-Tipped Volley deals 4 damage, divided as you choose amongst up to four target attacking or blocking creatures. |
|
Flash
Flying Addendum – When Swiftlet Familiar enters the battlefield, if you cast it during your main phase, draw a card, then discard a card. 1/1
|
Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
|
Frostbite deals 4 damage to target nonsnow creature.
|
When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
|
When Kavu-Coat Berserker enters the battlefield, choose up to two —
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. • Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. 4/2
|
|
Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
|
Target creature gets +1/+1 and gains intimidate until end of turn.
|
Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
|
Target creature gains haste and attacks this turn if able.
|
|
Gilt-Leaf Archer
(common, foil)
Sentinel of the Wilds
(rare)
War Wolf
(uncommon)
Savage Vigor
(uncommon)
Poison-Tipped Volley
(uncommon)
Swiftlet Familiar
(common)
Rioting Tribesmen
(common)
Frostbite
(common)
Familiar Trainer
(common)
Kavu-Coat Berserker
(common)
Barbarian Horde
(common)
Primal Roar
(common)
Highland Raider
(common)
Taunt
(common)
Swamp
(basic)







as soon as it comes under your control.)
