[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Raiding Horde’s power and toughness are each equal to the number of creatures your team controls plus the number of lands your team controls. The thunder of thousands of hooves heralds a storm that will tear apart armies and reduce kingdoms to rubble.
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As long as a creature has been dealt damage this turn, creatures you control get +2/+0.
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Discard a card. If you do, draw a card and you may discard two cards. If you do, draw two cards and you may discard three cards. If you do, draw three cards.
Draw a card. Dwarves have long been known for delving too deep.
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Partner with Ambush Master or Clan Champion (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
First strike When Hunt Caller enters the battlefield, create a 1/2 green Elf creature token with reach. 2/1
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Target creature gets +1/+1 and gains intimidate until end of turn.
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Target creature gains haste and attacks this turn if able.
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If an opponent played a nonbasic land this turn, you may pay
rather than pay Crumbling Ground Trap's mana cost.
Destroy target land. |
Reach (This creature can block creatures with flying.)
Elfcycling ( , Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)2/3
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When Kavu-Coat Berserker enters the battlefield, choose up to two —
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. • Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. 4/2
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![]() : Target creature gains haste
until end of turn. 1/1
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When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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Haste (This creature can attack and
as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 3/1
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Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with " , Sacrifice this artifact: Gain one mana of any color."2/2
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Raiding Horde
(rare)
Blood in the Water
(uncommon)
Dungeon Invasion
(uncommon)
Hunt Caller
(uncommon)
Primal Roar
(common)
Taunt
(common)
Crumbling Ground Trap
(common)
Deepwood Archer
(common)
Kavu-Coat Berserker
(common)
Wildpeak Guide
(common)
Enlightened Visionary
(common)
Brash Brute
(common)
Feline Familiar
(common)
Hoarding Hatchling
(common)
Plains
(basic)





, Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)
: Target creature gains haste
as soon as it comes under your control.)