[H&V] Heroes & Villains: Virtual Booster

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Mechanics | Heroic Decks | Archenemy Deck | Design Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Barbarian
When Troag Clanrager dies, if it was attacking, untap all creatures you control. After this step, there is an additional combat step.
4/2
 U 
Creature – Wolf
A warmongers best friend.
4/2
 U 
Enchantment
When Pugilism enters the battlefield, unattached all equipment.
Creatures cannot be equipped.
Creatures you control have +1/+0.
 U 
Creature – Dwarf Scout
Instant and sorcery spells you control have lifelink.
2/2
 C 
Snow Creature – Human Barbarian
Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
1/1
 C 
Instant
Target attacking or blocking creature gets +3/+3 until end of turn.
 C 
Snow Instant
Frostbite deals 4 damage to target nonsnow creature.
 C 
Sorcery
Target creature gets +1/+1 and gains intimidate until end of turn.
 C 
Creature – Cat Familiar
Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn.
Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead.
1/1
 C 
Creature – Human Barbarian
Haste (This creature can attack and {t} as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able.
5/2
{r}
 
 C 
Instant
Target creature gains haste and attacks this turn if able.
 C 
Instant – Trap
If an opponent played a nonbasic land this turn, you may pay {r} rather than pay Crumbling Ground Trap's mana cost.
Destroy target land.
 C 
Snow Creature – Human Barbarian
{1}{s}: Target creature gains haste
until end of turn.
1/1
 C 
Instant – Trap
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller.
Plains
 
 B 
Basic Land – Plains

Troag Clanrager (rare)
War Wolf (uncommon)
Pugilism (uncommon)
Ruthless Trapper (uncommon)
Highland Raider (common)
Brute Strength (common)
Frostbite (common)
Primal Roar (common)
Feline Familiar (common)
Rioting Tribesmen (common)
Taunt (common)
Crumbling Ground Trap (common)
Wildpeak Guide (common)
Flaming Spear Trap (common)
Plains (basic)