[H&V] Heroes & Villains: Virtual Booster

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Mechanics | Heroic Decks | Archenemy Deck | Design Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Barbarian
Trample
Raiding Horde’s power and toughness are each equal to the number of creatures your team controls plus the number of lands your team controls.
The thunder of thousands of hooves heralds a storm that will tear apart armies and reduce kingdoms to rubble.
*/*
 U 
Creature – Elf Archer
Partner with Rukh Nestraider or Quillcloak Drifter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Reach
Whenever you draw a card, Paradise Hunter gets +1/+1 until end of turn and you gain 1 life.
1/2
 U 
Tribal Instant – Archer
Cast Poison-Tipped Volley only if you control two or more Archers.
Poison-Tipped Volley deals 4 damage, divided as you choose amongst up to four target attacking or blocking creatures.
 U 
Sorcery
Put a +1/+1 counter on each creature your team controls. Those creatures gain trample until end of turn.
 C 
Instant – Trap
If an opponent played a nonbasic land this turn, you may pay {r} rather than pay Crumbling Ground Trap's mana cost.
Destroy target land.
 C 
Creature – Human Barbarian Soldier
Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
 C 
Creature – Cat Familiar
Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn.
Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead.
1/1
 C 
Instant
Target attacking or blocking creature gets +3/+3 until end of turn.
 C 
Instant
Punch in the Face deals 3 damage to target player.
 C 
Snow Instant
Frostbite deals 4 damage to target nonsnow creature.
 C 
Snow Creature – Human Barbarian
{1}{s}: Target creature gains haste
until end of turn.
1/1
 C 
Creature – Human Wizard Scout
When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
 C 
Instant – Trap
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap.
 C 
Creature – Human Barbarian
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step.
Take their home and take their land; you will know they’ll be back for it one day.
2/2
Island
 
 B 
Basic Land – Island

Raiding Horde (rare)
Paradise Hunter (uncommon)
Poison-Tipped Volley (uncommon)
Savage Vigor (uncommon)
Crumbling Ground Trap (common)
Barbarian Horde (common)
Feline Familiar (common)
Brute Strength (common)
Punch in the Face (common)
Frostbite (common)
Wildpeak Guide (common)
Enlightened Visionary (common)
Timebomb Trap (common)
Restless Barbarian (common)
Island (basic)