[H&V] Heroes & Villains: Virtual Booster

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Mechanics | Heroic Decks | Archenemy Deck | Design Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Elemental Wizard
Whenever you cast a creature spell, gain 4 life.
Whenever you cast a noncreature spell, create a 2/2 white and blue Elemental Bird creature token with flying.
Whenever you deploy a card, scry 2. (Cards played without casting are deployed.)
2/7
 U 
Creature – Elf Archer
Reach (This creature can block creatures with flying.)
Other Archer creatures you control have deathtouch.
{t}: Shadow Oak Bowmaster deals 1 damage to target creature with flying.
3/3
 U 
Instant – Trap
If two or more creatures entered the battlefield under an opponent's control this turn, you may pay {1}{b} rather than pay Crushing Wall Trap's mana cost.
Creatures target player controls get -2/-2 until end of turn.
 U 
Sorcery
Discard a card. If you do, draw a card and you may discard two cards. If you do, draw two cards and you may discard three cards. If you do, draw three cards.
Draw a card.
Dwarves have long been known for delving too deep.
 C 
Creature – Cat Familiar
Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn.
Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead.
1/1
 C 
Creature – Human Wizard Scout
When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
 C 
Sorcery
Target creature gets +1/+1 and gains intimidate until end of turn.
 C 
Instant – Trap
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller.
 C 
Creature – Human Barbarian
Haste (This creature can attack and {t} as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able.
5/2
 C 
Creature – Dwarve Rogue
Haste
When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest.
2/1
 C 
Creature – Human Barbarian
Menace (This creature can't be blocked except by two or more creatures.)
2/2
 C 
Creature – Elf Archer
Reach (This creature can block creatures with flying.)
Elfcycling ({2}, Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)
2/3
 C 
Instant – Trap
If an opponent drew two or more cards this turn or scried this turn, you may pay {b}{b} rather than pay Maddening Miasma Trap's mana cost.
Target player exiles two cards from their hand and the top two cards of their library.
 C 
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.)
Mountain
 
 B 
Basic Land – Mountain

Thymas, the Ascended (mythic)
Shadow Oak Bowmaster (uncommon)
Crushing Wall Trap (uncommon)
Dungeon Invasion (uncommon)
Feline Familiar (common)
Enlightened Visionary (common)
Primal Roar (common)
Flaming Spear Trap (common)
Rioting Tribesmen (common)
Dwarven Delver (common)
Storm-Axe Howler (common)
Deepwood Archer (common)
Maddening Miasma Trap (common)
Fists of Flurry (common)
Mountain (basic)