[H&V] Heroes & Villains: Virtual Booster
| [H&V] Heroes & Villains: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Trample
Raiding Horde’s power and toughness are each equal to the number of creatures your team controls plus the number of lands your team controls. The thunder of thousands of hooves heralds a storm that will tear apart armies and reduce kingdoms to rubble.
*/*
|
Instant and sorcery spells you control have lifelink.
2/2
|
Partner with Rukh Nestraider or Quillcloak Drifter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Reach Whenever you draw a card, Paradise Hunter gets +1/+1 until end of turn and you gain 1 life. 1/2
|
As long as a creature has been dealt damage this turn, creatures you control get +2/+0.
|
First strike (This creature deals combat damage before creatures without first strike.)
2/1
|
![]() : Target creature gains haste
until end of turn. 1/1
|
Haste (This creature can attack and
as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 3/1
|
Target attacking or blocking creature gets +3/+3 until end of turn.
|
Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
|
, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
|
|
Menace (This creature can't be blocked except by two or more creatures.)
2/2
|
Frostbite deals 4 damage to target nonsnow creature.
|
Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
|
Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
|
|
Raiding Horde
(rare)
Ruthless Trapper
(uncommon)
Paradise Hunter
(uncommon)
Blood in the Water
(uncommon)
Gilt-Leaf Archer
(common)
Wildpeak Guide
(common)
Brash Brute
(common)
Brute Strength
(common)
Feline Familiar
(common)
Dwarven Engineer
(common)
Storm-Axe Howler
(common)
Frostbite
(common)
Rioting Tribesmen
(common)
Ironwilled Defender
(common)
Mountain
(basic)




: Target creature gains haste
as soon as it comes under your control.)
