[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Raiding Horde’s power and toughness are each equal to the number of creatures your team controls plus the number of lands your team controls. The thunder of thousands of hooves heralds a storm that will tear apart armies and reduce kingdoms to rubble.
*/*
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At the end of each player's turn, if that player hasn't cast a spell this turn, Restless Pyroshaman deals 2 damage to them.
2/1
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Enchant creature
Enchanted creature gets +3/+3 Whenever enchanted creature is dealt damage, it deals that much damage to its controller. |
Put a +1/+1 counter on each creature your team controls. Those creatures gain trample until end of turn.
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Target creature gains haste and attacks this turn if able.
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Flash
Flying Addendum – When Swiftlet Familiar enters the battlefield, if you cast it during your main phase, draw a card, then discard a card. 1/1
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![]() : Target creature gains haste
until end of turn. 1/1
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Frostbite deals 4 damage to target nonsnow creature.
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Haste
When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest. 2/1
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Target creature gets +1/+1 and gains intimidate until end of turn.
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When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
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, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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Raiding Horde
(rare)
Restless Pyroshaman
(uncommon)
Blood Bond
(uncommon)
Savage Vigor
(uncommon)
Taunt
(common)
Swiftlet Familiar
(common)
Wildpeak Guide
(common)
Frostbite
(common)
Dwarven Delver
(common)
Gilt-Leaf Archer
(common)
Primal Roar
(common)
Enlightened Visionary
(common)
Rioting Tribesmen
(common)
Dwarven Engineer
(common)
Plains
(basic)




: Target creature gains haste

as soon as it comes under your control.)