[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Undaunted (This spell costs
less to cast for each opponent.)
Create a 4/4 green Beast creature token. For each creature you control, you may have it fight a creature you don't control. |
As long as a creature has been dealt damage this turn, creatures you control get +2/+0.
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Until end of turn, target creature gets +5/+0 and "
: This creature deals damage equal to its power to another target creature." |
Partner with Quillcloak Drifter or Rukh Nestraider (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever an opponent discards a card, that player loses 1 life. He prefers to add injury to insult.
2/1
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Punch in the Face deals 3 damage to target player.
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap. |
Haste (This creature can attack and
as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 3/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with " , Sacrifice this artifact: Gain one mana of any color."2/2
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Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
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Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Haste
When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest. 2/1
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, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
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Beastmaster's Challenge
(rare)
Blood in the Water
(uncommon)
Mighty Cleave
(uncommon)
Vulturous Duergin
(uncommon)
Punch in the Face
(common)
Timebomb Trap
(common)
Brash Brute
(common)
Hoarding Hatchling
(common)
Ironwilled Defender
(common)
Feline Familiar
(common)
Storm-Axe Howler
(common)
Dwarven Delver
(common)
Dwarven Engineer
(common)
Barbarian Horde
(common)
Swamp
(basic)


less to cast for each opponent.)


: This creature deals damage equal to its power to another target creature."
