[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant player
Whenever a creature dies, if enchanted player controls more creatures than that creature's controller, enchanted player sacrifices a creature. |
Enchant creature
Enchanted creature gets +5/+2. Cycling ( , Discard this card: Draw a card.) |
As long as a creature has been dealt damage this turn, creatures you control get +2/+0.
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At the end of each player's turn, if that player hasn't cast a spell this turn, Restless Pyroshaman deals 2 damage to them.
2/1
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Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.) |
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When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Frostbite deals 4 damage to target nonsnow creature.
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Haste (This creature can attack and
as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 3/1
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap. |
Punch in the Face deals 3 damage to target player.
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Whenever a creature enters the battlefield under your control this turn, it deals 1 damage to target player.
Create a 1/1 red Goblin creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
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Target creature gets +1/+1 and gains intimidate until end of turn.
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Target attacking or blocking creature gets +3/+3 until end of turn.
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Curse of Bloody Balance
(rare)
Improvised Weaponry
(uncommon)
Blood in the Water
(uncommon)
Restless Pyroshaman
(uncommon)
Fists of Flurry
(common)
Dwarven Trapper
(common)
Frostbite
(common)
Brash Brute
(common)
Timebomb Trap
(common)
Punch in the Face
(common)
Warren Outpour
(common)
Barbarian Horde
(common)
Primal Roar
(common)
Brute Strength
(common)
Island
(basic)



as soon as it comes under your control.)
