[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Battle cry, haste
Creatures you control can't be blocked by creatures with less power. 2/2
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Instant and sorcery spells you control have lifelink.
2/2
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When Pugilism enters the battlefield, unattached all equipment.
Creatures cannot be equipped. Creatures you control have +1/+0. |
Draw a card.
Return an instant card from your graveyard to your hand, then install a card from your hand. |
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with " , Sacrifice this artifact: Gain one mana of any color."2/2
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Reach (This creature can block creatures with flying.)
Elfcycling ( , Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)2/3
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Flash
Flying Addendum – When Swiftlet Familiar enters the battlefield, if you cast it during your main phase, draw a card, then discard a card. 1/1
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When Kavu-Coat Berserker enters the battlefield, choose up to two —
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. • Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. 4/2
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Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
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, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap. |
Target creature gets +1/+1 and gains intimidate until end of turn.
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Ridgeline Raider
(rare)
Ruthless Trapper
(uncommon)
Pugilism
(uncommon)
Inscribe Scroll
(uncommon)
Hoarding Hatchling
(common)
Deepwood Archer
(common)
Swiftlet Familiar
(common)
Kavu-Coat Berserker
(common)
Barbarian Horde
(common)
Dwarven Engineer
(common)
Highland Raider
(common)
Familiar Trainer
(common)
Timebomb Trap
(common)
Primal Roar
(common)
Swamp
(basic)




, Sacrifice this artifact: Gain one mana of any color."
, Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)