[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant player
Whenever a creature dies, if enchanted player controls more creatures than that creature's controller, enchanted player sacrifices a creature. |
If an opponent cast a spell this turn, you may pay
rather than pay Cascading Sand Trap's mana cost.
Cascading Sand Trap deals 4 damage to each opponent. |
Partner with Hunt Caller or Echo Conductor (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
When Ambush Master enters the battlefield, it deals damage to up to one target creature equal to the number of creatures you control. 2/2
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Venomshower Trap costs less if a creature is attacking it.
Destroy target creature. It's controller loses 3 life. |
Target creature gains haste and attacks this turn if able.
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Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
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Target attacking or blocking creature gets +3/+3 until end of turn.
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Reach (This creature can block creatures with flying.)
Elfcycling ( , Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)2/3
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, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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Frostbite deals 4 damage to target nonsnow creature.
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Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
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When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Target creature gets +1/+1 and gains intimidate until end of turn.
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Curse of Bloody Balance
(rare)
Cascading Sand Trap
(uncommon)
Ambush Master
(uncommon)
Venomshower Trap
(uncommon)
Taunt
(common)
Highland Raider
(common)
Barbarian Horde
(common)
Brute Strength
(common)
Deepwood Archer
(common)
Dwarven Engineer
(common)
Frostbite
(common)
Rioting Tribesmen
(common)
Dwarven Trapper
(common)
Primal Roar
(common)
Island
(basic)




, Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)
, Discard a card: Draw a card.
