[H&V] Heroes & Villains: Virtual Booster

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Mechanics | Heroic Decks | Archenemy Deck | Design Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Barbarian
Trample
Raiding Horde’s power and toughness are each equal to the number of creatures your team controls plus the number of lands your team controls.
The thunder of thousands of hooves heralds a storm that will tear apart armies and reduce kingdoms to rubble.
*/*
 U 
Sorcery
Discard a card. If you do, draw a card and you may discard two cards. If you do, draw two cards and you may discard three cards. If you do, draw three cards.
Draw a card.
Dwarves have long been known for delving too deep.
 U 
Tribal Instant – Archer
Prevent all combat damage that would be dealt this turn.
You may have an Archer you control fight an attacking or blocking creature you don't control of your choice.
 U 
Creature – Elf Archer
Partner with Rukh Nestraider or Quillcloak Drifter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Reach
Whenever you draw a card, Paradise Hunter gets +1/+1 until end of turn and you gain 1 life.
1/2
 C 
Creature – Human Barbarian
Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
 C 
Snow Creature – Human Barbarian
Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
1/1
 C 
Creature – Human Berserker
When Kavu-Coat Berserker enters the battlefield, choose up to two —
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself.
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself.
4/2
 C 
Sorcery
Whenever a creature enters the battlefield under your control this turn, it deals 1 damage to target player.
Create a 1/1 red Goblin creature token.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
 C 
Creature – Dwarve Rogue
Haste
When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest.
2/1
 C 
Creature – Cat Familiar
Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn.
Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead.
1/1
 C 
Creature – Elf Archer
First strike (This creature deals combat damage before creatures without first strike.)
2/1
 C 
Instant – Trap
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap.
 C 
Snow Instant
Frostbite deals 4 damage to target nonsnow creature.
 C 
Creature – Dwarf Artificer
{r}, {t}, Discard a card: Draw a card.
{t}, Discard a Trap card: Draw a card.
1/1
Forest
 
 B 
Basic Land – Forest

Raiding Horde (rare)
Dungeon Invasion (uncommon)
Suppressive Fire (uncommon)
Paradise Hunter (uncommon)
Ironwilled Defender (common)
Highland Raider (common)
Kavu-Coat Berserker (common)
Warren Outpour (common)
Dwarven Delver (common)
Feline Familiar (common)
Gilt-Leaf Archer (common)
Timebomb Trap (common)
Frostbite (common)
Dwarven Engineer (common)
Forest (basic)