[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sentinel of the Wilds enters the battlefield with X vigil counters on it.
Whenever Sentinel of the Wilds attacks, create a green Elemental Beast creature token with power and toughness each equal to the number of vigil counters on Sentinel of the Wilds. 3/3
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Partner with Rukh Nestraider or Quillcloak Drifter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Reach Whenever you draw a card, Paradise Hunter gets +1/+1 until end of turn and you gain 1 life. 1/2
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Destroy target noncreature permanent.
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Venomshower Trap costs less if a creature is attacking it.
Destroy target creature. It's controller loses 3 life. |
Target creature gains haste and attacks this turn if able.
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Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
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Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.) |
Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
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Target creature gets +1/+1 and gains intimidate until end of turn.
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If an opponent played a nonbasic land this turn, you may pay
rather than pay Crumbling Ground Trap's mana cost.
Destroy target land. |
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Target attacking or blocking creature gets +3/+3 until end of turn.
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When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
![]() : Target creature gains haste
until end of turn. 1/1
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Sentinel of the Wilds
(rare)
Paradise Hunter
(uncommon)
Savage Justice
(uncommon)
Venomshower Trap
(uncommon)
Taunt
(common)
Rioting Tribesmen
(common)
Fists of Flurry
(common)
Feline Familiar
(common)
Primal Roar
(common)
Crumbling Ground Trap
(common)
Brute Strength
(common)
Enlightened Visionary
(common)
Flaming Spear Trap
(common)
Wildpeak Guide
(common)
Island
(basic)







as soon as it comes under your control.)
: Target creature gains haste