[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Elfhame Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Elfhame Palace enters the battlefield tapped.
: Gain or . |
Instant and sorcery spells you control have lifelink.
2/2
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Draw a card.
Return an instant card from your graveyard to your hand, then install a card from your hand. |
When Pugilism enters the battlefield, unattached all equipment.
Creatures cannot be equipped. Creatures you control have +1/+0. |
Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
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Punch in the Face deals 3 damage to target player.
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Target attacking or blocking creature gets +3/+3 until end of turn.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with " , Sacrifice this artifact: Gain one mana of any color."2/2
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Reach (This creature can block creatures with flying.)
Elfcycling ( , Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)2/3
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Target creature gains haste and attacks this turn if able.
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Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.) |
When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step. Take their home and take their land; you will know they’ll be back for it one day.
2/2
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Target creature gets +1/+1 and gains intimidate until end of turn.
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Elfhame Palace
(rare)
Ruthless Trapper
(uncommon)
Inscribe Scroll
(uncommon)
Pugilism
(uncommon)
Barbarian Horde
(common)
Punch in the Face
(common)
Brute Strength
(common)
Hoarding Hatchling
(common)
Deepwood Archer
(common)
Taunt
(common)
Fists of Flurry
(common)
Dwarven Trapper
(common)
Restless Barbarian
(common)
Primal Roar
(common)
Plains
(basic)
: Gain
or
.



, Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)