[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Battle cry, haste
Creatures you control can't be blocked by creatures with less power. 2/2
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At the end of each player's turn, if that player hasn't cast a spell this turn, Restless Pyroshaman deals 2 damage to them.
2/1
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Enchant creature
Enchanted creature gets +5/+2. Cycling ( , Discard this card: Draw a card.) |
Partner with Vulturous Duergin or Paradise Hunter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Lifelink As long as you have more life than an opponent, Quillcloak Drifter has flying. Any common feather will do, but vanity prefers extravagant plumage.
2/2
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Flash
Flying Addendum – When Swiftlet Familiar enters the battlefield, if you cast it during your main phase, draw a card, then discard a card. 1/1
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If an opponent drew two or more cards this turn or scried this turn, you may pay
![]() rather than pay Maddening Miasma Trap's mana cost.
Target player exiles two cards from their hand and the top two cards of their library. |
Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
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When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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![]() : Target creature gains haste
until end of turn. 1/1
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Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
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Target attacking or blocking creature gets +3/+3 until end of turn.
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, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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Target creature gains haste and attacks this turn if able.
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Frostbite deals 4 damage to target nonsnow creature.
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Ridgeline Raider
(rare)
Restless Pyroshaman
(uncommon)
Improvised Weaponry
(uncommon)
Quillcloak Drifter
(uncommon)
Swiftlet Familiar
(common)
Maddening Miasma Trap
(common)
Ironwilled Defender
(common)
Enlightened Visionary
(common)
Wildpeak Guide
(common)
Rioting Tribesmen
(common)
Brute Strength
(common)
Dwarven Engineer
(common)
Taunt
(common)
Frostbite
(common)
Plains
(basic)




: Target creature gains haste

as soon as it comes under your control.)