[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures you control get +1/+1 and can't be blocked this turn by creatures with less power.
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Flash (You may cast this spell any time you could cast an instant.)
When Caleria's Rebel enters the battlefield, it deals 3 damage to up to one target attacking or blocking creature. 1/2
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Partner with Rukh Nestraider or Quillcloak Drifter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Reach Whenever you draw a card, Paradise Hunter gets +1/+1 until end of turn and you gain 1 life. 1/2
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Partner with Quillcloak Drifter or Rukh Nestraider (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever an opponent discards a card, that player loses 1 life. He prefers to add injury to insult.
2/1
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Target creature gets +1/+1 and gains intimidate until end of turn.
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Haste
When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest. 2/1
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Whenever a creature enters the battlefield under your control this turn, it deals 1 damage to target player.
Create a 1/1 red Goblin creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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Punch in the Face deals 3 damage to target player.
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Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
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Savage Stampede
(rare)
Caleria's Rebel
(uncommon)
Paradise Hunter
(uncommon)
Vulturous Duergin
(uncommon)
Primal Roar
(common)
Dwarven Delver
(common)
Warren Outpour
(common)
Enlightened Visionary
(common)
Punch in the Face
(common)
Barbarian Horde
(common)
Flaming Spear Trap
(common)
Dwarven Engineer
(common)
Storm-Axe Howler
(common)
Feline Familiar
(common)
Island
(basic)




, Discard a card: Draw a card.