[H&V] Heroes & Villains: Virtual Booster
| [H&V] Heroes & Villains: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Choose target opponent. Headbutt deals damage to you equal to half that player's life total, rounded up, and simultaneously deals damage to that player equal to half your life total, rounded up.
Damage dealt this way cannot be prevented. |
Instant and sorcery spells you control have lifelink.
2/2
|
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Shadowrealm Trap costs less for each charge counter on it.
Each opponent sacrifices a creature attacking you or a planeswalker you control. |
Cast Poison-Tipped Volley only if you control two or more Archers.
Poison-Tipped Volley deals 4 damage, divided as you choose amongst up to four target attacking or blocking creatures. |
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
|
When Kavu-Coat Berserker enters the battlefield, choose up to two —
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. • Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. 4/2
|
, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
|
Target attacking or blocking creature gets +3/+3 until end of turn.
|
Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
|
Reach (This creature can block creatures with flying.)
Elfcycling ( , Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)2/3
|
|
When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
|
First strike (This creature deals combat damage before creatures without first strike.)
2/1
|
Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
|
Target creature gains haste and attacks this turn if able.
|
|
Headbutt
(rare)
Ruthless Trapper
(uncommon)
Shadowrealm Trap
(uncommon)
Poison-Tipped Volley
(uncommon)
Flaming Spear Trap
(common)
Kavu-Coat Berserker
(common)
Dwarven Engineer
(common)
Brute Strength
(common)
Ironwilled Defender
(common)
Deepwood Archer
(common)
Enlightened Visionary
(common)
Gilt-Leaf Archer
(common)
Feline Familiar
(common)
Taunt
(common)
Forest
(basic)






, Discard a card: Draw a card.