[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash (You may cast this spell any time you could cast an instant.)
Surmount — When Guardian of Ancient Lore enters the battlefield, draw a card for each player that has cast a spell this turn. Guardian of Ancient Lore gets +1/+1 for each card in your hand. 0/0
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Until end of turn, target creature gets +5/+0 and "
: This creature deals damage equal to its power to another target creature." |
Partner with Ambush Master or Clan Champion (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
When Echo Conductor enters the battlefield, exile up to one target creature that didn't enter the battlefield this turn, then return that card to the battlefield under its owner's control. 1/2
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If two or more creatures entered the battlefield under an opponent's control this turn, you may pay
![]() rather than pay Crushing Wall Trap's mana cost.
Creatures target player controls get -2/-2 until end of turn. |
![]() : Target creature gains haste
until end of turn. 1/1
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Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step. Take their home and take their land; you will know they’ll be back for it one day.
2/2
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If an opponent drew two or more cards this turn or scried this turn, you may pay
![]() rather than pay Maddening Miasma Trap's mana cost.
Target player exiles two cards from their hand and the top two cards of their library. |
Haste (This creature can attack and
as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 3/1
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Target creature gains haste and attacks this turn if able.
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
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Punch in the Face deals 3 damage to target player.
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Target attacking or blocking creature gets +3/+3 until end of turn.
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If an opponent played a nonbasic land this turn, you may pay
rather than pay Crumbling Ground Trap's mana cost.
Destroy target land. |
Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
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Guardian of Ancient Lore
(rare)
Mighty Cleave
(uncommon)
Echo Conductor
(uncommon)
Crushing Wall Trap
(uncommon)
Wildpeak Guide
(common)
Restless Barbarian
(common)
Maddening Miasma Trap
(common)
Brash Brute
(common)
Taunt
(common)
Flaming Spear Trap
(common)
Punch in the Face
(common)
Brute Strength
(common)
Crumbling Ground Trap
(common)
Feline Familiar
(common)
Plains
(basic)


: This creature deals damage equal to its power to another target creature."

: Target creature gains haste

