[H&V] Heroes & Villains: Virtual Booster

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Mechanics | Heroic Decks | Archenemy Deck | Design Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Barbarian
Trample
Raiding Horde’s power and toughness are each equal to the number of creatures your team controls plus the number of lands your team controls.
The thunder of thousands of hooves heralds a storm that will tear apart armies and reduce kingdoms to rubble.
*/*
 U 
Creature – Elf Archer Rebel
Flash (You may cast this spell any time you could cast an instant.)
When Caleria's Rebel enters the battlefield, it deals 3 damage to up to one target attacking or blocking creature.
1/2
 U 
Sorcery
Put a +1/+1 counter on each creature your team controls. Those creatures gain trample until end of turn.
 U 
Enchantment
As long as a creature has been dealt damage this turn, creatures you control get +2/+0.
 C 
Creature – Human Barbarian Soldier
Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
{r}
 
 C 
Instant
Target creature gains haste and attacks this turn if able.
 C 
Creature – Elf Archer
Reach (This creature can block creatures with flying.)
Elfcycling ({2}, Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)
2/3
 C 
Creature – Human Wizard
When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
 C 
Sorcery
Whenever a creature enters the battlefield under your control this turn, it deals 1 damage to target player.
Create a 1/1 red Goblin creature token.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
 C 
Snow Instant
Frostbite deals 4 damage to target nonsnow creature.
 C 
Creature – Human Barbarian
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step.
Take their home and take their land; you will know they’ll be back for it one day.
2/2
 C 
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.)
 C 
Creature – Human Barbarian
Haste (This creature can attack and {t} as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able.
5/2
 C 
Creature – Dwarf Rogue
When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
Island
 
 B 
Basic Land – Island

Raiding Horde (rare)
Caleria's Rebel (uncommon)
Savage Vigor (uncommon)
Blood in the Water (uncommon)
Barbarian Horde (common)
Taunt (common)
Deepwood Archer (common)
Familiar Trainer (common)
Warren Outpour (common)
Frostbite (common)
Restless Barbarian (common)
Fists of Flurry (common)
Rioting Tribesmen (common)
Dwarven Trapper (common)
Island (basic)