[H&V] Heroes & Villains: Virtual Booster

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Mechanics | Heroic Decks | Archenemy Deck | Design Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Surmount — Target player discards a card for each player that has cast a spell this turn. You may return a creature card from that player's graveyard to the battlefield.
The sight of disturbed graves and of tombs broken from inside drove them to despair even before they encountered the things that had returned this way.
 U 
Enchantment
When Pugilism enters the battlefield, unattached all equipment.
Creatures cannot be equipped.
Creatures you control have +1/+0.
 U 
Sorcery
Destroy target noncreature permanent.
 U 
Sorcery
Draw a card.
Return an instant card from your graveyard to your hand, then install a card from your hand.
 C 
Creature – Human Wizard
When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
 C 
Instant – Trap
If an opponent played a nonbasic land this turn, you may pay {r} rather than pay Crumbling Ground Trap's mana cost.
Destroy target land.
 C 
Creature – Dwarf Artificer
{r}, {t}, Discard a card: Draw a card.
{t}, Discard a Trap card: Draw a card.
1/1
 C 
Creature – Human Wizard Scout
When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
 C 
Instant – Trap
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap.
 C 
Sorcery
Target creature gets +1/+1 and gains intimidate until end of turn.
 C 
Instant
Surmount — For each player that has cast a spell this turn, create a 1/1 red Goblin creature token.
Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.)
 C 
Creature – Dwarf Rogue
When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
 C 
Snow Instant
Frostbite deals 4 damage to target nonsnow creature.
 C 
Instant
Punch in the Face deals 3 damage to target player.
Swamp
 
 B 
Basic Land – Swamp

Cryptic Haunt (rare)
Pugilism (uncommon)
Savage Justice (uncommon)
Inscribe Scroll (uncommon)
Familiar Trainer (common)
Crumbling Ground Trap (common)
Dwarven Engineer (common)
Enlightened Visionary (common)
Timebomb Trap (common)
Primal Roar (common)
Spill from the Cracks (common)
Dwarven Trapper (common)
Frostbite (common)
Punch in the Face (common)
Swamp (basic)