[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash (You may cast this spell any time you could cast an instant.)
Surmount — When Guardian of Ancient Lore enters the battlefield, draw a card for each player that has cast a spell this turn. Guardian of Ancient Lore gets +1/+1 for each card in your hand. 0/0
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Until end of turn, target creature gets +5/+0 and "
: This creature deals damage equal to its power to another target creature." |
As long as a creature has been dealt damage this turn, creatures you control get +2/+0.
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Venomshower Trap costs less if a creature is attacking it.
Destroy target creature. It's controller loses 3 life. |
When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
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If an opponent played a nonbasic land this turn, you may pay
rather than pay Crumbling Ground Trap's mana cost.
Destroy target land. |
Surmount — For each player that has cast a spell this turn, create a 1/1 red Goblin creature token.
Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.) |
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
Haste (This creature can attack and
as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 3/1
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Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step. Take their home and take their land; you will know they’ll be back for it one day.
2/2
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Flash
Flying Addendum – When Swiftlet Familiar enters the battlefield, if you cast it during your main phase, draw a card, then discard a card. 1/1
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Punch in the Face deals 3 damage to target player.
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If an opponent drew two or more cards this turn or scried this turn, you may pay
![]() rather than pay Maddening Miasma Trap's mana cost.
Target player exiles two cards from their hand and the top two cards of their library. |
![]() : Target creature gains haste
until end of turn. 1/1
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Guardian of Ancient Lore
(rare)
Mighty Cleave
(uncommon)
Blood in the Water
(uncommon)
Venomshower Trap
(uncommon)
Familiar Trainer
(common)
Crumbling Ground Trap
(common)
Spill from the Cracks
(common)
Flaming Spear Trap
(common)
Brash Brute
(common)
Restless Barbarian
(common)
Swiftlet Familiar
(common)
Punch in the Face
(common)
Maddening Miasma Trap
(common)
Wildpeak Guide
(common)
Mountain
(basic)


: This creature deals damage equal to its power to another target creature."



: Target creature gains haste