[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Elfhame Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Elfhame Palace enters the battlefield tapped.
: Gain or . |
If two or more creatures entered the battlefield under an opponent's control this turn, you may pay
![]() rather than pay Crushing Wall Trap's mana cost.
Creatures target player controls get -2/-2 until end of turn. |
A warmongers best friend.
4/2
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Flash (You may cast this spell any time you could cast an instant.)
When Caleria's Rebel enters the battlefield, it deals 3 damage to up to one target attacking or blocking creature. 1/2
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Punch in the Face deals 3 damage to target player.
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When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with " , Sacrifice this artifact: Gain one mana of any color."2/2
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When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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![]() : Target creature gains haste
until end of turn. 1/1
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When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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If an opponent drew two or more cards this turn or scried this turn, you may pay
![]() rather than pay Maddening Miasma Trap's mana cost.
Target player exiles two cards from their hand and the top two cards of their library. |
Target creature gets +1/+1 and gains intimidate until end of turn.
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Elfhame Palace
(rare)
Crushing Wall Trap
(uncommon)
War Wolf
(uncommon)
Caleria's Rebel
(uncommon)
Punch in the Face
(common)
Dwarven Trapper
(common)
Hoarding Hatchling
(common)
Familiar Trainer
(common)
Storm-Axe Howler
(common)
Wildpeak Guide
(common)
Enlightened Visionary
(common)
Dwarven Engineer
(common)
Maddening Miasma Trap
(common)
Primal Roar
(common)
Island
(basic)
: Gain
or
.





: Target creature gains haste