[H&V] Heroes & Villains: Virtual Booster
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Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
At the beginning of your upkeep, you may have Rimeweald Chieftain fight another target creature. If you don't, return Rimeweald Chieftain to its owner's hand.
![]() ![]() 3/3
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Draw a card.
Return an instant card from your graveyard to your hand, then install a card from your hand. |
Discard a card. If you do, draw a card and you may discard two cards. If you do, draw two cards and you may discard three cards. If you do, draw three cards.
Draw a card. Dwarves have long been known for delving too deep.
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At the end of each player's turn, if that player hasn't cast a spell this turn, Restless Pyroshaman deals 2 damage to them.
2/1
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
Menace (This creature can't be blocked except by two or more creatures.)
2/2
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When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap. |
Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.) |
If an opponent drew two or more cards this turn or scried this turn, you may pay
![]() ![]() Target player exiles two cards from their hand and the top two cards of their library. |
Flash
Flying Addendum – When Swiftlet Familiar enters the battlefield, if you cast it during your main phase, draw a card, then discard a card. 1/1
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Punch in the Face deals 3 damage to target player.
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Target creature gets +1/+1 and gains intimidate until end of turn.
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When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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Rimeweald Chieftain
(rare)
Inscribe Scroll
(uncommon)
Dungeon Invasion
(uncommon)
Restless Pyroshaman
(uncommon)
Flaming Spear Trap
(common)
Storm-Axe Howler
(common)
Familiar Trainer
(common)
Timebomb Trap
(common)
Fists of Flurry
(common)
Maddening Miasma Trap
(common)
Swiftlet Familiar
(common)
Punch in the Face
(common)
Primal Roar
(common)
Enlightened Visionary
(common)
Island
(basic)