[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.
: Gain or . |
Trample
When Boar-Tusk Berserker enters the battlefield, it deals 1 damage to target creature or player and you gain 1 life. 2/2
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Partner with Ambush Master or Clan Champion (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
First strike When Hunt Caller enters the battlefield, create a 1/2 green Elf creature token with reach. 2/1
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Partner with Quillcloak Drifter or Rukh Nestraider (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever an opponent discards a card, that player loses 1 life. He prefers to add injury to insult.
2/1
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Reach (This creature can block creatures with flying.)
Elfcycling ( , Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)2/3
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Punch in the Face deals 3 damage to target player.
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If an opponent drew two or more cards this turn or scried this turn, you may pay
![]() rather than pay Maddening Miasma Trap's mana cost.
Target player exiles two cards from their hand and the top two cards of their library. |
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with " , Sacrifice this artifact: Gain one mana of any color."2/2
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Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step. Take their home and take their land; you will know they’ll be back for it one day.
2/2
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When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
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When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Flash
Flying Addendum – When Swiftlet Familiar enters the battlefield, if you cast it during your main phase, draw a card, then discard a card. 1/1
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Gilt-Leaf Palace
(rare)
Boar-Tusk Berserker
(uncommon)
Hunt Caller
(uncommon)
Vulturous Duergin
(uncommon)
Deepwood Archer
(common)
Punch in the Face
(common)
Maddening Miasma Trap
(common)
Hoarding Hatchling
(common)
Restless Barbarian
(common)
Familiar Trainer
(common)
Enlightened Visionary
(common)
Flaming Spear Trap
(common)
Storm-Axe Howler
(common)
Swiftlet Familiar
(common)
Plains
(basic)
: Gain
or
.



, Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)