[H&V] Heroes & Villains: Virtual Booster

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Mechanics | Heroic Decks | Archenemy Deck | Design Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Surmount — Target player discards a card for each player that has cast a spell this turn. You may return a creature card from that player's graveyard to the battlefield.
The sight of disturbed graves and of tombs broken from inside drove them to despair even before they encountered the things that had returned this way.
 U 
Creature – Orc Berserker
Trample
When Boar-Tusk Berserker enters the battlefield, it deals 1 damage to target creature or player and you gain 1 life.
2/2
 U 
Sorcery – Trove
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Study Forbidden Lore costs {1} less to cast for each charge counter on it.
Draw three card. You lose 1 life for each charge counter on Study Forbidden Lore.
 U 
Sorcery
Until end of turn, target creature gets +5/+0 and "{t}: This creature deals damage equal to its power to another target creature."
 C 
Sorcery
Whenever a creature enters the battlefield under your control this turn, it deals 1 damage to target player.
Create a 1/1 red Goblin creature token.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
 C 
Creature – Human Barbarian
Menace (This creature can't be blocked except by two or more creatures.)
2/2
 C 
Instant – Trap
If an opponent drew two or more cards this turn or scried this turn, you may pay {b}{b} rather than pay Maddening Miasma Trap's mana cost.
Target player exiles two cards from their hand and the top two cards of their library.
 C 
Sorcery
Target creature gets +1/+1 and gains intimidate until end of turn.
 C 
Instant
Punch in the Face deals 3 damage to target player.
 C 
Creature – Human Wizard
When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
 C 
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.)
 C 
Instant – Trap
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller.
 C 
Creature – Human Wizard Scout
When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
 C 
Creature – Bird Familiar
Flash
Flying
Addendum – When Swiftlet Familiar enters the battlefield, if you cast it during your main phase, draw a card, then discard a card.
1/1
Island
 
 B 
Basic Land – Island

Cryptic Haunt (rare)
Boar-Tusk Berserker (uncommon)
Study Forbidden Lore (uncommon)
Mighty Cleave (uncommon)
Warren Outpour (common)
Storm-Axe Howler (common)
Maddening Miasma Trap (common)
Primal Roar (common)
Punch in the Face (common)
Familiar Trainer (common)
Fists of Flurry (common)
Flaming Spear Trap (common)
Enlightened Visionary (common)
Swiftlet Familiar (common)
Island (basic)