[H&V] Heroes & Villains: Virtual Booster
| [H&V] Heroes & Villains: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Punch in the Face deals 3 damage to target player.
|
Sentinel of the Wilds enters the battlefield with X vigil counters on it.
Whenever Sentinel of the Wilds attacks, create a green Elemental Beast creature token with power and toughness each equal to the number of vigil counters on Sentinel of the Wilds. 3/3
|
Partner with Vulturous Duergin or Paradise Hunter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever Rukh Nestraider attacks, each player discards a card, then each player that discarded a card this way draws a card. A task that takes extreme courage or an equal amount of recklessness.
2/2
|
Put a +1/+1 counter on each creature your team controls. Those creatures gain trample until end of turn.
|
Enchant creature
Enchanted creature gets +5/+2. Cycling ( , Discard this card: Draw a card.) |
|
Surmount — For each player that has cast a spell this turn, create a 1/1 red Goblin creature token.
Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.) |
Frostbite deals 4 damage to target nonsnow creature.
|
When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
|
Target creature gains haste and attacks this turn if able.
|
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
![]() : Target creature gains haste
until end of turn. 1/1
|
Flash
Flying Addendum – When Swiftlet Familiar enters the battlefield, if you cast it during your main phase, draw a card, then discard a card. 1/1
|
Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
|
If an opponent played a nonbasic land this turn, you may pay
rather than pay Crumbling Ground Trap's mana cost.
Destroy target land. |
|
Punch in the Face
(common, foil)
Sentinel of the Wilds
(rare)
Rukh Nestraider
(uncommon)
Savage Vigor
(uncommon)
Improvised Weaponry
(uncommon)
Spill from the Cracks
(common)
Frostbite
(common)
Enlightened Visionary
(common)
Taunt
(common)
Flaming Spear Trap
(common)
Wildpeak Guide
(common)
Swiftlet Familiar
(common)
Feline Familiar
(common)
Crumbling Ground Trap
(common)
Mountain
(basic)





: Target creature gains haste
