[H&V] Heroes & Villains: Virtual Booster

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Mechanics | Heroic Decks | Archenemy Deck | Design Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Creatures you control get +1/+1 and can't be blocked this turn by creatures with less power.
 U 
Enchantment
When Pugilism enters the battlefield, unattached all equipment.
Creatures cannot be equipped.
Creatures you control have +1/+0.
 U 
Creature – Dwarf Rogue
Partner with Quillcloak Drifter or Rukh Nestraider (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever an opponent discards a card, that player loses 1 life.
He prefers to add injury to insult.
2/1
 U 
Creature – Human Wizard
Partner with Vulturous Duergin or Paradise Hunter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Lifelink
As long as you have more life than an opponent, Quillcloak Drifter has flying.
Any common feather will do, but vanity prefers extravagant plumage.
2/2
 C 
Sorcery
Target creature gets +1/+1 and gains intimidate until end of turn.
 C 
Creature – Human Wizard
When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
 C 
Sorcery
Whenever a creature enters the battlefield under your control this turn, it deals 1 damage to target player.
Create a 1/1 red Goblin creature token.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
 C 
Snow Creature – Human Barbarian
Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
1/1
 C 
Creature – Elf Archer
First strike (This creature deals combat damage before creatures without first strike.)
2/1
{r}
 
 C 
Instant
Target creature gains haste and attacks this turn if able.
 C 
Instant
Punch in the Face deals 3 damage to target player.
 C 
Creature – Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Gain one mana of any color."
2/2
 C 
Instant – Trap
If an opponent played a nonbasic land this turn, you may pay {r} rather than pay Crumbling Ground Trap's mana cost.
Destroy target land.
 C 
Creature – Human Barbarian Soldier
Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
Island
 
 B 
Basic Land – Island

Savage Stampede (rare)
Pugilism (uncommon)
Vulturous Duergin (uncommon)
Quillcloak Drifter (uncommon)
Primal Roar (common)
Familiar Trainer (common)
Warren Outpour (common)
Highland Raider (common)
Gilt-Leaf Archer (common)
Taunt (common)
Punch in the Face (common)
Hoarding Hatchling (common)
Crumbling Ground Trap (common)
Barbarian Horde (common)
Island (basic)