[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures you control get +1/+1 and can't be blocked this turn by creatures with less power.
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Enchant creature
When Vow of Pugilism enters the battlefield, remove all Equipment attached to enchanted creature. Enchanted creature can't be equipped. Sacrifice Vow of Pugilism: Attach target equipment you control to enchanted creature. |
Partner with Ambush Master or Clan Champion (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
First strike When Hunt Caller enters the battlefield, create a 1/2 green Elf creature token with reach. 2/1
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If an opponent cast a spell this turn, you may pay
rather than pay Cascading Sand Trap's mana cost.
Cascading Sand Trap deals 4 damage to each opponent. |
Surmount — For each player that has cast a spell this turn, create a 1/1 red Goblin creature token.
Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.) |
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Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
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, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap. |
Frostbite deals 4 damage to target nonsnow creature.
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Whenever a creature enters the battlefield under your control this turn, it deals 1 damage to target player.
Create a 1/1 red Goblin creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
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Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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Flash
Flying Addendum – When Swiftlet Familiar enters the battlefield, if you cast it during your main phase, draw a card, then discard a card. 1/1
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Savage Stampede
(rare)
Vow of Pugilism
(uncommon)
Hunt Caller
(uncommon)
Cascading Sand Trap
(uncommon)
Spill from the Cracks
(common)
Ironwilled Defender
(common)
Dwarven Engineer
(common)
Barbarian Horde
(common)
Timebomb Trap
(common)
Frostbite
(common)
Warren Outpour
(common)
Familiar Trainer
(common)
Highland Raider
(common)
Swiftlet Familiar
(common)
Plains
(basic)





, Discard a card: Draw a card.