[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sentinel of the Wilds enters the battlefield with X vigil counters on it.
Whenever Sentinel of the Wilds attacks, create a green Elemental Beast creature token with power and toughness each equal to the number of vigil counters on Sentinel of the Wilds. 3/3
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As long as a creature has been dealt damage this turn, creatures you control get +2/+0.
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Partner with Hunt Caller or Echo Conductor (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever another creature enters the battlefield, put a +1/+1 counter on Clan Champion. 1/1
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Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Blackthorn Sniper enters the battlefield, it deals 1 damage to target creature. 1/4
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Target attacking or blocking creature gets +3/+3 until end of turn.
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Surmount — For each player that has cast a spell this turn, create a 1/1 red Goblin creature token.
Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.) |
Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.) |
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step. Take their home and take their land; you will know they’ll be back for it one day.
2/2
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When Kavu-Coat Berserker enters the battlefield, choose up to two —
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. • Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. 4/2
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When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
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![]() : Target creature gains haste
until end of turn. 1/1
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Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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Sentinel of the Wilds
(rare)
Blood in the Water
(uncommon)
Clan Champion
(uncommon)
Blackthorn Sniper
(uncommon)
Brute Strength
(common)
Spill from the Cracks
(common)
Fists of Flurry
(common)
Flaming Spear Trap
(common)
Restless Barbarian
(common)
Kavu-Coat Berserker
(common)
Dwarven Trapper
(common)
Barbarian Horde
(common)
Wildpeak Guide
(common)
Highland Raider
(common)
Island
(basic)








: Target creature gains haste