[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Troag Clanrager dies, if it was attacking, untap all creatures you control. After this step, there is an additional combat step.
4/2
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A warmongers best friend.
4/2
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When Pugilism enters the battlefield, unattached all equipment.
Creatures cannot be equipped. Creatures you control have +1/+0. |
Instant and sorcery spells you control have lifelink.
2/2
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Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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Target attacking or blocking creature gets +3/+3 until end of turn.
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Frostbite deals 4 damage to target nonsnow creature.
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Target creature gets +1/+1 and gains intimidate until end of turn.
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Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
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Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
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Target creature gains haste and attacks this turn if able.
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If an opponent played a nonbasic land this turn, you may pay
rather than pay Crumbling Ground Trap's mana cost.
Destroy target land. |
![]() : Target creature gains haste
until end of turn. 1/1
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
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Troag Clanrager
(rare)
War Wolf
(uncommon)
Pugilism
(uncommon)
Ruthless Trapper
(uncommon)
Highland Raider
(common)
Brute Strength
(common)
Frostbite
(common)
Primal Roar
(common)
Feline Familiar
(common)
Rioting Tribesmen
(common)
Taunt
(common)
Crumbling Ground Trap
(common)
Wildpeak Guide
(common)
Flaming Spear Trap
(common)
Plains
(basic)




as soon as it comes under your control.)
: Target creature gains haste