[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.
: Gain or . |
Enchant creature
Enchanted creature gets +5/+2. Cycling ( , Discard this card: Draw a card.) |
Reach (This creature can block creatures with flying.)
Other Archer creatures you control have deathtouch. : Shadow Oak Bowmaster deals 1 damage to target creature with flying.3/3
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A warmongers best friend.
4/2
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When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
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Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
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, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Punch in the Face deals 3 damage to target player.
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Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step. Take their home and take their land; you will know they’ll be back for it one day.
2/2
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Flash
Flying Addendum – When Swiftlet Familiar enters the battlefield, if you cast it during your main phase, draw a card, then discard a card. 1/1
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap. |
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Gilt-Leaf Palace
(rare)
Improvised Weaponry
(uncommon)
Shadow Oak Bowmaster
(uncommon)
War Wolf
(uncommon)
Familiar Trainer
(common)
Barbarian Horde
(common)
Dwarven Engineer
(common)
Flaming Spear Trap
(common)
Enlightened Visionary
(common)
Storm-Axe Howler
(common)
Punch in the Face
(common)
Restless Barbarian
(common)
Swiftlet Familiar
(common)
Timebomb Trap
(common)
Forest
(basic)
: Gain
or
.

