[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Surmount — Target player discards a card for each player that has cast a spell this turn. You may return a creature card from that player's graveyard to the battlefield.
The sight of disturbed graves and of tombs broken from inside drove them to despair even before they encountered the things that had returned this way.
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Venomshower Trap costs less if a creature is attacking it.
Destroy target creature. It's controller loses 3 life. |
Until end of turn, target creature gets +5/+0 and "
: This creature deals damage equal to its power to another target creature." |
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Draw a card for each charge counter on Stack of Scrolls. You may cast a card with converted mana cost five or less from your hand without paying its mana cost. |
Haste (This creature can attack and
as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 3/1
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Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
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Target attacking or blocking creature gets +3/+3 until end of turn.
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Punch in the Face deals 3 damage to target player.
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
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![]() : Target creature gains haste
until end of turn. 1/1
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Target creature gains haste and attacks this turn if able.
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, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Cryptic Haunt
(rare)
Venomshower Trap
(uncommon)
Mighty Cleave
(uncommon)
Stack of Scrolls
(uncommon)
Brash Brute
(common)
Barbarian Horde
(common)
Brute Strength
(common)
Punch in the Face
(common)
Flaming Spear Trap
(common)
Ironwilled Defender
(common)
Wildpeak Guide
(common)
Taunt
(common)
Dwarven Engineer
(common)
Gilt-Leaf Archer
(common)
Mountain
(basic)




: This creature deals damage equal to its power to another target creature."

: Target creature gains haste