[H&V] Heroes & Villains: Virtual Booster
| [H&V] Heroes & Villains: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Menace (This creature can't be blocked except by two or more creatures.)
2/2
|
Vigilance
Whenever Ribbonbow Master blocks, each blocking creature gets +1/+1 until end of turn. Whenever Ribbonbow Master becomes blocked, each blocking creature gets -1/-1 until end of turn. 3/4
|
If a creature would deal damage to an opponent, if that player's life total is equal to their maximum life total, it deals thrice that damage instead.
|
Until end of turn, target creature gets +5/+0 and "
: This creature deals damage equal to its power to another target creature." |
If two or more creatures entered the battlefield under an opponent's control this turn, you may pay
![]() rather than pay Crushing Wall Trap's mana cost.
Creatures target player controls get -2/-2 until end of turn. |
, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
|
Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
|
Punch in the Face deals 3 damage to target player.
|
Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
|
If an opponent drew two or more cards this turn or scried this turn, you may pay
![]() rather than pay Maddening Miasma Trap's mana cost.
Target player exiles two cards from their hand and the top two cards of their library. |
|
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap. |
Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
|
Target attacking or blocking creature gets +3/+3 until end of turn.
|
Reach (This creature can block creatures with flying.)
Elfcycling ( , Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)2/3
|
|
Storm-Axe Howler
(common, foil)
Ribbonbow Master
(rare)
First Blood
(uncommon)
Mighty Cleave
(uncommon)
Crushing Wall Trap
(uncommon)
Dwarven Engineer
(common)
Feline Familiar
(common)
Punch in the Face
(common)
Rioting Tribesmen
(common)
Maddening Miasma Trap
(common)
Timebomb Trap
(common)
Highland Raider
(common)
Brute Strength
(common)
Deepwood Archer
(common)
Swamp
(basic)





: This creature deals damage equal to its power to another target creature."
, Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)