[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Surmount — Target player discards a card for each player that has cast a spell this turn. You may return a creature card from that player's graveyard to the battlefield.
The sight of disturbed graves and of tombs broken from inside drove them to despair even before they encountered the things that had returned this way.
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Partner with Vulturous Duergin or Paradise Hunter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever Rukh Nestraider attacks, each player discards a card, then each player that discarded a card this way draws a card. A task that takes extreme courage or an equal amount of recklessness.
2/2
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Discard your hand, then draw a card for each charge counter on Fetishes of Fortune. |
Partner with Vulturous Duergin or Paradise Hunter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Lifelink As long as you have more life than an opponent, Quillcloak Drifter has flying. Any common feather will do, but vanity prefers extravagant plumage.
2/2
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Haste
When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest. 2/1
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Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
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Frostbite deals 4 damage to target nonsnow creature.
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Punch in the Face deals 3 damage to target player.
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Target creature gets +1/+1 and gains intimidate until end of turn.
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, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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![]() : Target creature gains haste
until end of turn. 1/1
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Target creature gains haste and attacks this turn if able.
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Cryptic Haunt
(rare)
Rukh Nestraider
(uncommon)
Fetishes of Fortune
(uncommon)
Quillcloak Drifter
(uncommon)
Dwarven Delver
(common)
Highland Raider
(common)
Feline Familiar
(common)
Frostbite
(common)
Punch in the Face
(common)
Primal Roar
(common)
Dwarven Engineer
(common)
Gilt-Leaf Archer
(common)
Wildpeak Guide
(common)
Taunt
(common)
Swamp
(basic)





, Discard a card: Draw a card.
: Target creature gains haste