[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sentinel of the Wilds enters the battlefield with X vigil counters on it.
Whenever Sentinel of the Wilds attacks, create a green Elemental Beast creature token with power and toughness each equal to the number of vigil counters on Sentinel of the Wilds. 3/3
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Instant and sorcery spells you control have lifelink.
2/2
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Draw a card for each charge counter on Stack of Scrolls. You may cast a card with converted mana cost five or less from your hand without paying its mana cost. |
Partner with Vulturous Duergin or Paradise Hunter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever Rukh Nestraider attacks, each player discards a card, then each player that discarded a card this way draws a card. A task that takes extreme courage or an equal amount of recklessness.
2/2
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![]() : Target creature gains haste
until end of turn. 1/1
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Punch in the Face deals 3 damage to target player.
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, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
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Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
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When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Target attacking or blocking creature gets +3/+3 until end of turn.
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Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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Target creature gains haste and attacks this turn if able.
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
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Sentinel of the Wilds
(rare)
Ruthless Trapper
(uncommon)
Stack of Scrolls
(uncommon)
Rukh Nestraider
(uncommon)
Wildpeak Guide
(common)
Punch in the Face
(common)
Dwarven Engineer
(common)
Barbarian Horde
(common)
Ironwilled Defender
(common)
Dwarven Trapper
(common)
Brute Strength
(common)
Highland Raider
(common)
Taunt
(common)
Flaming Spear Trap
(common)
Swamp
(basic)





: Target creature gains haste
, Discard a card: Draw a card.