[H&V] Heroes & Villains: Virtual Booster

[H&V] Heroes & Villains: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Heroic Decks | Archenemy Deck | Design Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Tribal Instant – Archer
Cast Poison-Tipped Volley only if you control two or more Archers.
Poison-Tipped Volley deals 4 damage, divided as you choose amongst up to four target attacking or blocking creatures.
 
 R 
Sorcery
Undaunted (This spell costs {1} less to cast for each opponent.)
Return two target creature cards from your graveyard to the battlefield.
 U 
Sorcery
Put a +1/+1 counter on each creature your team controls. Those creatures gain trample until end of turn.
 U 
Creature – Human Shaman
At the end of each player's turn, if that player hasn't cast a spell this turn, Restless Pyroshaman deals 2 damage to them.
2/1
 U 
Creature – Elf Archer
Partner with Ambush Master or Clan Champion (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
First strike
When Hunt Caller enters the battlefield, create a 1/2 green Elf creature token with reach.
2/1
 C 
Creature – Human Berserker
When Kavu-Coat Berserker enters the battlefield, choose up to two —
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself.
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself.
4/2
 C 
Snow Creature – Human Barbarian
{1}{s}: Target creature gains haste
until end of turn.
1/1
 C 
Creature – Human Barbarian
Menace (This creature can't be blocked except by two or more creatures.)
2/2
 C 
Creature – Human Barbarian
Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
 C 
Creature – Human Barbarian
Haste (This creature can attack and {t} as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
3/1
 C 
Creature – Dwarf Artificer
{r}, {t}, Discard a card: Draw a card.
{t}, Discard a Trap card: Draw a card.
1/1
 C 
Creature – Dwarf Rogue
When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
 C 
Creature – Human Wizard
When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
 C 
Creature – Elf Archer
First strike (This creature deals combat damage before creatures without first strike.)
2/1
Mountain
 
 B 
Basic Land – Mountain

Poison-Tipped Volley (uncommon, foil)
Witchlord's Summons (rare)
Savage Vigor (uncommon)
Restless Pyroshaman (uncommon)
Hunt Caller (uncommon)
Kavu-Coat Berserker (common)
Wildpeak Guide (common)
Storm-Axe Howler (common)
Ironwilled Defender (common)
Brash Brute (common)
Dwarven Engineer (common)
Dwarven Trapper (common)
Familiar Trainer (common)
Gilt-Leaf Archer (common)
Mountain (basic)