[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose target opponent. Headbutt deals damage to you equal to half that player's life total, rounded up, and simultaneously deals damage to that player equal to half your life total, rounded up.
Damage dealt this way cannot be prevented. |
As long as a creature has been dealt damage this turn, creatures you control get +2/+0.
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Until end of turn, target creature gets +5/+0 and "
: This creature deals damage equal to its power to another target creature." |
Partner with Hunt Caller or Echo Conductor (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
When Ambush Master enters the battlefield, it deals damage to up to one target creature equal to the number of creatures you control. 2/2
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Target attacking or blocking creature gets +3/+3 until end of turn.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with " , Sacrifice this artifact: Gain one mana of any color."2/2
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Reach (This creature can block creatures with flying.)
Elfcycling ( , Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)2/3
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step. Take their home and take their land; you will know they’ll be back for it one day.
2/2
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Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
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Flash
Flying Addendum – When Swiftlet Familiar enters the battlefield, if you cast it during your main phase, draw a card, then discard a card. 1/1
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, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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Headbutt
(rare)
Blood in the Water
(uncommon)
Mighty Cleave
(uncommon)
Ambush Master
(uncommon)
Brute Strength
(common)
Hoarding Hatchling
(common)
Storm-Axe Howler
(common)
Deepwood Archer
(common)
Gilt-Leaf Archer
(common)
Highland Raider
(common)
Restless Barbarian
(common)
Rioting Tribesmen
(common)
Swiftlet Familiar
(common)
Dwarven Engineer
(common)
Mountain
(basic)




: This creature deals damage equal to its power to another target creature."

, Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)