[H&V] Heroes & Villains: Virtual Booster
| [H&V] Heroes & Villains: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
|
Surmount — Target player discards a card for each player that has cast a spell this turn. You may return a creature card from that player's graveyard to the battlefield.
The sight of disturbed graves and of tombs broken from inside drove them to despair even before they encountered the things that had returned this way.
|
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Venomshower Trap costs less if a creature is attacking it.
Destroy target creature. It's controller loses 3 life. |
Partner with Ambush Master or Clan Champion (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
First strike When Hunt Caller enters the battlefield, create a 1/2 green Elf creature token with reach. 2/1
|
Partner with Hunt Caller or Echo Conductor (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever another creature enters the battlefield, put a +1/+1 counter on Clan Champion. 1/1
|
|
Target attacking or blocking creature gets +3/+3 until end of turn.
|
Haste (This creature can attack and
as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 3/1
|
Punch in the Face deals 3 damage to target player.
|
, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
|
If an opponent played a nonbasic land this turn, you may pay
rather than pay Crumbling Ground Trap's mana cost.
Destroy target land. |
|
Target creature gets +1/+1 and gains intimidate until end of turn.
|
Surmount — For each player that has cast a spell this turn, create a 1/1 red Goblin creature token.
Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.) |
Target creature gains haste and attacks this turn if able.
|
First strike (This creature deals combat damage before creatures without first strike.)
2/1
|
|
Rioting Tribesmen
(common, foil)
Cryptic Haunt
(rare)
Venomshower Trap
(uncommon)
Hunt Caller
(uncommon)
Clan Champion
(uncommon)
Brute Strength
(common)
Brash Brute
(common)
Punch in the Face
(common)
Dwarven Engineer
(common)
Crumbling Ground Trap
(common)
Primal Roar
(common)
Spill from the Cracks
(common)
Taunt
(common)
Gilt-Leaf Archer
(common)
Mountain
(basic)

as soon as it comes under your control.)



