[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sentinel of the Wilds enters the battlefield with X vigil counters on it.
Whenever Sentinel of the Wilds attacks, create a green Elemental Beast creature token with power and toughness each equal to the number of vigil counters on Sentinel of the Wilds. 3/3
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Undaunted (This spell costs
less to cast for each opponent.)
Return two target creature cards from your graveyard to the battlefield. |
Until end of turn, target creature gets +5/+0 and "
: This creature deals damage equal to its power to another target creature." |
A warmongers best friend.
4/2
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Enchant creature
When Vow of Pugilism enters the battlefield, remove all Equipment attached to enchanted creature. Enchanted creature can't be equipped. Sacrifice Vow of Pugilism: Attach target equipment you control to enchanted creature. |
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If an opponent played a nonbasic land this turn, you may pay
rather than pay Crumbling Ground Trap's mana cost.
Destroy target land. |
Surmount — For each player that has cast a spell this turn, create a 1/1 red Goblin creature token.
Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.) |
Target creature gets +1/+1 and gains intimidate until end of turn.
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When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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Frostbite deals 4 damage to target nonsnow creature.
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Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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Whenever a creature enters the battlefield under your control this turn, it deals 1 damage to target player.
Create a 1/1 red Goblin creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
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Sentinel of the Wilds
(rare, foil)
Witchlord's Summons
(rare)
Mighty Cleave
(uncommon)
War Wolf
(uncommon)
Vow of Pugilism
(uncommon)
Crumbling Ground Trap
(common)
Spill from the Cracks
(common)
Primal Roar
(common)
Enlightened Visionary
(common)
Frostbite
(common)
Highland Raider
(common)
Warren Outpour
(common)
Dwarven Trapper
(common)
Flaming Spear Trap
(common)
Forest
(basic)




less to cast for each opponent.)

: This creature deals damage equal to its power to another target creature."
