[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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Battle cry, haste
Creatures you control can't be blocked by creatures with less power. 2/2
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At the end of each player's turn, if that player hasn't cast a spell this turn, Restless Pyroshaman deals 2 damage to them.
2/1
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Discard a card. If you do, draw a card and you may discard two cards. If you do, draw two cards and you may discard three cards. If you do, draw three cards.
Draw a card. Dwarves have long been known for delving too deep.
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If an opponent cast a spell this turn, you may pay
rather than pay Cascading Sand Trap's mana cost.
Cascading Sand Trap deals 4 damage to each opponent. |
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Flash
Flying Addendum – When Swiftlet Familiar enters the battlefield, if you cast it during your main phase, draw a card, then discard a card. 1/1
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Frostbite deals 4 damage to target nonsnow creature.
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Reach (This creature can block creatures with flying.)
Elfcycling ( , Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)2/3
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Haste
When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest. 2/1
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If an opponent drew two or more cards this turn or scried this turn, you may pay
![]() rather than pay Maddening Miasma Trap's mana cost.
Target player exiles two cards from their hand and the top two cards of their library. |
Haste (This creature can attack and
as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 3/1
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Target creature gains haste and attacks this turn if able.
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Punch in the Face deals 3 damage to target player.
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Enlightened Visionary
(common, foil)
Ridgeline Raider
(rare)
Restless Pyroshaman
(uncommon)
Dungeon Invasion
(uncommon)
Cascading Sand Trap
(uncommon)
Swiftlet Familiar
(common)
Frostbite
(common)
Storm-Axe Howler
(common)
Deepwood Archer
(common)
Dwarven Delver
(common)
Maddening Miasma Trap
(common)
Brash Brute
(common)
Taunt
(common)
Punch in the Face
(common)
Forest
(basic)



, Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)

as soon as it comes under your control.)