[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Blackthorn Sniper enters the battlefield, it deals 1 damage to target creature. 1/4
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Surmount — Target player discards a card for each player that has cast a spell this turn. You may return a creature card from that player's graveyard to the battlefield.
The sight of disturbed graves and of tombs broken from inside drove them to despair even before they encountered the things that had returned this way.
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If an opponent cast a spell this turn, you may pay
rather than pay Cascading Sand Trap's mana cost.
Cascading Sand Trap deals 4 damage to each opponent. |
Partner with Vulturous Duergin or Paradise Hunter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever Rukh Nestraider attacks, each player discards a card, then each player that discarded a card this way draws a card. A task that takes extreme courage or an equal amount of recklessness.
2/2
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A warmongers best friend.
4/2
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Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
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Frostbite deals 4 damage to target nonsnow creature.
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If an opponent played a nonbasic land this turn, you may pay
rather than pay Crumbling Ground Trap's mana cost.
Destroy target land. |
Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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Target creature gets +1/+1 and gains intimidate until end of turn.
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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![]() : Target creature gains haste
until end of turn. 1/1
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Blackthorn Sniper
(uncommon, foil)
Cryptic Haunt
(rare)
Cascading Sand Trap
(uncommon)
Rukh Nestraider
(uncommon)
War Wolf
(uncommon)
Rioting Tribesmen
(common)
Frostbite
(common)
Crumbling Ground Trap
(common)
Highland Raider
(common)
Enlightened Visionary
(common)
Dwarven Engineer
(common)
Primal Roar
(common)
Gilt-Leaf Archer
(common)
Wildpeak Guide
(common)
Swamp
(basic)






as soon as it comes under your control.)

: Target creature gains haste