[H&V] Heroes & Villains: Virtual Booster

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Mechanics | Heroic Decks | Archenemy Deck | Design Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
As Elfhame Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Elfhame Palace enters the battlefield tapped.
{t}: Gain {g} or {w}.
 U 
Sorcery
Destroy target noncreature permanent.
 U 
Creature – Wolf
A warmongers best friend.
4/2
 U 
Sorcery – Trove
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Draw a card for each charge counter on Stack of Scrolls. You may cast a card with converted mana cost five or less from your hand without paying its mana cost.
 C 
Creature – Human Barbarian
Menace (This creature can't be blocked except by two or more creatures.)
2/2
 C 
Snow Creature – Human Barbarian
{1}{s}: Target creature gains haste
until end of turn.
1/1
 C 
Snow Creature – Human Barbarian
Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
1/1
 C 
Creature – Cat Familiar
Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn.
Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead.
1/1
 C 
Creature – Human Barbarian
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step.
Take their home and take their land; you will know they’ll be back for it one day.
2/2
 C 
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.)
 C 
Creature – Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Gain one mana of any color."
2/2
 C 
Creature – Dwarve Rogue
Haste
When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest.
2/1
 C 
Instant
Punch in the Face deals 3 damage to target player.
 C 
Instant – Trap
If an opponent drew two or more cards this turn or scried this turn, you may pay {b}{b} rather than pay Maddening Miasma Trap's mana cost.
Target player exiles two cards from their hand and the top two cards of their library.
Swamp
 
 B 
Basic Land – Swamp

Elfhame Palace (rare)
Savage Justice (uncommon)
War Wolf (uncommon)
Stack of Scrolls (uncommon)
Storm-Axe Howler (common)
Wildpeak Guide (common)
Highland Raider (common)
Feline Familiar (common)
Restless Barbarian (common)
Fists of Flurry (common)
Hoarding Hatchling (common)
Dwarven Delver (common)
Punch in the Face (common)
Maddening Miasma Trap (common)
Swamp (basic)