[H&V] Heroes & Villains: Virtual Booster
| [H&V] Heroes & Villains: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Enchant player
Whenever a creature dies, if enchanted player controls more creatures than that creature's controller, enchanted player sacrifices a creature. |
Partner with Vulturous Duergin or Paradise Hunter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever Rukh Nestraider attacks, each player discards a card, then each player that discarded a card this way draws a card. A task that takes extreme courage or an equal amount of recklessness.
2/2
|
Until end of turn, target creature gets +5/+0 and "
: This creature deals damage equal to its power to another target creature." |
Enchant creature
When Vow of Pugilism enters the battlefield, remove all Equipment attached to enchanted creature. Enchanted creature can't be equipped. Sacrifice Vow of Pugilism: Attach target equipment you control to enchanted creature. |
Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
|
|
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
|
Punch in the Face deals 3 damage to target player.
|
Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
|
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap. |
|
When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
|
If an opponent played a nonbasic land this turn, you may pay
rather than pay Crumbling Ground Trap's mana cost.
Destroy target land. |
Whenever a creature enters the battlefield under your control this turn, it deals 1 damage to target player.
Create a 1/1 red Goblin creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Haste
When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest. 2/1
|
|
Curse of Bloody Balance
(rare)
Rukh Nestraider
(uncommon)
Mighty Cleave
(uncommon)
Vow of Pugilism
(uncommon)
Highland Raider
(common)
Flaming Spear Trap
(common)
Barbarian Horde
(common)
Punch in the Face
(common)
Ironwilled Defender
(common)
Timebomb Trap
(common)
Dwarven Trapper
(common)
Crumbling Ground Trap
(common)
Warren Outpour
(common)
Dwarven Delver
(common)
Mountain
(basic)




: This creature deals damage equal to its power to another target creature."