[H&V] Heroes & Villains: Virtual Booster

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Mechanics | Heroic Decks | Archenemy Deck | Design Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.
{t}: Gain {b} or {g}.
 U 
Creature – Human Shaman
At the end of each player's turn, if that player hasn't cast a spell this turn, Restless Pyroshaman deals 2 damage to them.
2/1
 U 
Creature – Dwarf Rogue
Partner with Quillcloak Drifter or Rukh Nestraider (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever an opponent discards a card, that player loses 1 life.
He prefers to add injury to insult.
2/1
 U 
Creature – Wolf
A warmongers best friend.
4/2
 C 
Creature – Human Barbarian
Menace (This creature can't be blocked except by two or more creatures.)
2/2
 C 
Creature – Human Wizard
When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
 C 
Creature – Human Barbarian
Haste (This creature can attack and {t} as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able.
5/2
 C 
Sorcery
Target creature gets +1/+1 and gains intimidate until end of turn.
 C 
Creature – Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Gain one mana of any color."
2/2
 C 
Creature – Human Barbarian Soldier
Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
 C 
Creature – Dwarf Rogue
When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
 C 
Instant – Trap
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap.
 C 
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.)
 C 
Creature – Human Barbarian
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step.
Take their home and take their land; you will know they’ll be back for it one day.
2/2
Mountain
 
 B 
Basic Land – Mountain

Gilt-Leaf Palace (rare)
Restless Pyroshaman (uncommon)
Vulturous Duergin (uncommon)
War Wolf (uncommon)
Storm-Axe Howler (common)
Familiar Trainer (common)
Rioting Tribesmen (common)
Primal Roar (common)
Hoarding Hatchling (common)
Barbarian Horde (common)
Dwarven Trapper (common)
Timebomb Trap (common)
Fists of Flurry (common)
Restless Barbarian (common)
Mountain (basic)