[H&V] Heroes & Villains: Virtual Booster

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Mechanics | Heroic Decks | Archenemy Deck | Design Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
As Elfhame Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Elfhame Palace enters the battlefield tapped.
{t}: Gain {g} or {w}.
 U 
Sorcery
Destroy target noncreature permanent.
 U 
Creature – Elf Archer
Reach (This creature can block creatures with flying.)
Other Archer creatures you control have deathtouch.
{t}: Shadow Oak Bowmaster deals 1 damage to target creature with flying.
3/3
 U 
Sorcery
Until end of turn, target creature gets +5/+0 and "{t}: This creature deals damage equal to its power to another target creature."
 C 
Creature – Dwarve Rogue
Haste
When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest.
2/1
 C 
Creature – Human Barbarian
Haste (This creature can attack and {t} as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able.
5/2
 C 
Instant – Trap
If an opponent drew two or more cards this turn or scried this turn, you may pay {b}{b} rather than pay Maddening Miasma Trap's mana cost.
Target player exiles two cards from their hand and the top two cards of their library.
 C 
Snow Creature – Human Barbarian
Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
1/1
 C 
Instant – Trap
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap.
 C 
Creature – Dwarf Artificer
{r}, {t}, Discard a card: Draw a card.
{t}, Discard a Trap card: Draw a card.
1/1
 C 
Creature – Human Barbarian
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step.
Take their home and take their land; you will know they’ll be back for it one day.
2/2
 C 
Snow Instant
Frostbite deals 4 damage to target nonsnow creature.
 C 
Creature – Dwarf Rogue
When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
 C 
Creature – Human Barbarian
Menace (This creature can't be blocked except by two or more creatures.)
2/2
Island
 
 B 
Basic Land – Island

Elfhame Palace (rare)
Savage Justice (uncommon)
Shadow Oak Bowmaster (uncommon)
Mighty Cleave (uncommon)
Dwarven Delver (common)
Rioting Tribesmen (common)
Maddening Miasma Trap (common)
Highland Raider (common)
Timebomb Trap (common)
Dwarven Engineer (common)
Restless Barbarian (common)
Frostbite (common)
Dwarven Trapper (common)
Storm-Axe Howler (common)
Island (basic)