[H&V] Heroes & Villains: Virtual Booster
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Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Taknar the Conqueror's power and toughness are each equal to the number of lands you control.
Whenever Taknar the Conqueror deals combat damage to a player, you may gain control of target land that player controls until Taknar the Conqueror leaves the battlefield. */*
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Trample
When Boar-Tusk Berserker enters the battlefield, it deals 1 damage to target creature or player and you gain 1 life. 2/2
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Discard a card. If you do, draw a card and you may discard two cards. If you do, draw two cards and you may discard three cards. If you do, draw three cards.
Draw a card. Dwarves have long been known for delving too deep.
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Draw a card for each charge counter on Stack of Scrolls. You may cast a card with converted mana cost five or less from your hand without paying its mana cost. |
When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
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Reach (This creature can block creatures with flying.)
Elfcycling ( ![]() 2/3
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Haste (This creature can attack and
![]() Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 3/1
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap. |
If an opponent played a nonbasic land this turn, you may pay
![]() Destroy target land. |
Frostbite deals 4 damage to target nonsnow creature.
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Target creature gets +1/+1 and gains intimidate until end of turn.
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Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
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Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
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Punch in the Face deals 3 damage to target player.
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Taknar the Conqueror
(mythic)
Boar-Tusk Berserker
(uncommon)
Dungeon Invasion
(uncommon)
Stack of Scrolls
(uncommon)
Familiar Trainer
(common)
Deepwood Archer
(common)
Brash Brute
(common)
Timebomb Trap
(common)
Crumbling Ground Trap
(common)
Frostbite
(common)
Primal Roar
(common)
Barbarian Horde
(common)
Feline Familiar
(common)
Punch in the Face
(common)
Island
(basic)