[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Taknar the Conqueror's power and toughness are each equal to the number of lands you control.
Whenever Taknar the Conqueror deals combat damage to a player, you may gain control of target land that player controls until Taknar the Conqueror leaves the battlefield. */*
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Draw a card for each charge counter on Stack of Scrolls. You may cast a card with converted mana cost five or less from your hand without paying its mana cost. |
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Study Forbidden Lore costs less to cast for each charge counter on it.
Draw three card. You lose 1 life for each charge counter on Study Forbidden Lore. |
If a creature would deal damage to an opponent, if that player's life total is equal to their maximum life total, it deals thrice that damage instead.
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Frostbite deals 4 damage to target nonsnow creature.
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Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
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Reach (This creature can block creatures with flying.)
Elfcycling ( , Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)2/3
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Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
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When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
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Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.) |
When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Target creature gains haste and attacks this turn if able.
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Taknar the Conqueror
(mythic)
Stack of Scrolls
(uncommon)
Study Forbidden Lore
(uncommon)
First Blood
(uncommon)
Frostbite
(common)
Highland Raider
(common)
Rioting Tribesmen
(common)
Deepwood Archer
(common)
Ironwilled Defender
(common)
Familiar Trainer
(common)
Fists of Flurry
(common)
Dwarven Trapper
(common)
Taunt
(common)
Gilt-Leaf Archer
(common)
Plains
(basic)





less to cast for each charge counter on it.

as soon as it comes under your control.)