[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Troag Clanrager dies, if it was attacking, untap all creatures you control. After this step, there is an additional combat step.
4/2
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Partner with Rukh Nestraider or Quillcloak Drifter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Reach Whenever you draw a card, Paradise Hunter gets +1/+1 until end of turn and you gain 1 life. 1/2
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Study Forbidden Lore costs less to cast for each charge counter on it.
Draw three card. You lose 1 life for each charge counter on Study Forbidden Lore. |
Reach (This creature can block creatures with flying.)
Other Archer creatures you control have deathtouch. : Shadow Oak Bowmaster deals 1 damage to target creature with flying.3/3
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap. |
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Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.) |
Target attacking or blocking creature gets +3/+3 until end of turn.
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, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
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When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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When Kavu-Coat Berserker enters the battlefield, choose up to two —
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. • Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. 4/2
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Troag Clanrager
(rare)
Paradise Hunter
(uncommon)
Study Forbidden Lore
(uncommon)
Shadow Oak Bowmaster
(uncommon)
Timebomb Trap
(common)
Highland Raider
(common)
Ironwilled Defender
(common)
Gilt-Leaf Archer
(common)
Fists of Flurry
(common)
Brute Strength
(common)
Dwarven Engineer
(common)
Rioting Tribesmen
(common)
Dwarven Trapper
(common)
Kavu-Coat Berserker
(common)
Forest
(basic)




less to cast for each charge counter on it.
: Shadow Oak Bowmaster deals 1 damage to target creature with flying.
