[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose target opponent. Headbutt deals damage to you equal to half that player's life total, rounded up, and simultaneously deals damage to that player equal to half your life total, rounded up.
Damage dealt this way cannot be prevented. |
Partner with Ambush Master or Clan Champion (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
When Echo Conductor enters the battlefield, exile up to one target creature that didn't enter the battlefield this turn, then return that card to the battlefield under its owner's control. 1/2
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Partner with Hunt Caller or Echo Conductor (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
When Ambush Master enters the battlefield, it deals damage to up to one target creature equal to the number of creatures you control. 2/2
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Destroy target noncreature permanent.
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When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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Target creature gets +1/+1 and gains intimidate until end of turn.
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Punch in the Face deals 3 damage to target player.
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Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
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Frostbite deals 4 damage to target nonsnow creature.
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If an opponent played a nonbasic land this turn, you may pay
rather than pay Crumbling Ground Trap's mana cost.
Destroy target land. |
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Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Reach (This creature can block creatures with flying.)
Elfcycling ( , Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)2/3
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Haste
When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest. 2/1
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Headbutt
(rare)
Echo Conductor
(uncommon)
Ambush Master
(uncommon)
Savage Justice
(uncommon)
Enlightened Visionary
(common)
Primal Roar
(common)
Punch in the Face
(common)
Feline Familiar
(common)
Frostbite
(common)
Crumbling Ground Trap
(common)
Barbarian Horde
(common)
Storm-Axe Howler
(common)
Deepwood Archer
(common)
Dwarven Delver
(common)
Plains
(basic)






, Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)