[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sentinel of the Wilds enters the battlefield with X vigil counters on it.
Whenever Sentinel of the Wilds attacks, create a green Elemental Beast creature token with power and toughness each equal to the number of vigil counters on Sentinel of the Wilds. 3/3
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Study Forbidden Lore costs less to cast for each charge counter on it.
Draw three card. You lose 1 life for each charge counter on Study Forbidden Lore. |
As long as a creature has been dealt damage this turn, creatures you control get +2/+0.
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Trample
When Boar-Tusk Berserker enters the battlefield, it deals 1 damage to target creature or player and you gain 1 life. 2/2
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Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
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Target creature gets +1/+1 and gains intimidate until end of turn.
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Surmount — For each player that has cast a spell this turn, create a 1/1 red Goblin creature token.
Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.) |
Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Reach (This creature can block creatures with flying.)
Elfcycling ( , Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)2/3
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When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
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When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.) |
Frostbite deals 4 damage to target nonsnow creature.
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Sentinel of the Wilds
(rare)
Study Forbidden Lore
(uncommon)
Blood in the Water
(uncommon)
Boar-Tusk Berserker
(uncommon)
Barbarian Horde
(common)
Primal Roar
(common)
Gilt-Leaf Archer
(common)
Spill from the Cracks
(common)
Storm-Axe Howler
(common)
Deepwood Archer
(common)
Familiar Trainer
(common)
Enlightened Visionary
(common)
Fists of Flurry
(common)
Frostbite
(common)
Swamp
(basic)



less to cast for each charge counter on it.


, Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)