[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Elfhame Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Elfhame Palace enters the battlefield tapped.
: Gain or . |
Partner with Quillcloak Drifter or Rukh Nestraider (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever an opponent discards a card, that player loses 1 life. He prefers to add injury to insult.
2/1
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At the end of each player's turn, if that player hasn't cast a spell this turn, Restless Pyroshaman deals 2 damage to them.
2/1
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Draw a card.
Return an instant card from your graveyard to your hand, then install a card from your hand. |
First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step. Take their home and take their land; you will know they’ll be back for it one day.
2/2
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Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
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![]() : Target creature gains haste
until end of turn. 1/1
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, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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Target attacking or blocking creature gets +3/+3 until end of turn.
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
Flash
Flying Addendum – When Swiftlet Familiar enters the battlefield, if you cast it during your main phase, draw a card, then discard a card. 1/1
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Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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Target creature gains haste and attacks this turn if able.
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Elfhame Palace
(rare)
Vulturous Duergin
(uncommon)
Restless Pyroshaman
(uncommon)
Inscribe Scroll
(uncommon)
Gilt-Leaf Archer
(common)
Restless Barbarian
(common)
Rioting Tribesmen
(common)
Wildpeak Guide
(common)
Dwarven Engineer
(common)
Brute Strength
(common)
Flaming Spear Trap
(common)
Swiftlet Familiar
(common)
Highland Raider
(common)
Taunt
(common)
Plains
(basic)
: Gain
or
.



: Target creature gains haste