[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reach (This creature can block creatures with flying.)
Elfcycling ( , Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)2/3
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Enchant player
Whenever a creature dies, if enchanted player controls more creatures than that creature's controller, enchanted player sacrifices a creature. |
Partner with Vulturous Duergin or Paradise Hunter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever Rukh Nestraider attacks, each player discards a card, then each player that discarded a card this way draws a card. A task that takes extreme courage or an equal amount of recklessness.
2/2
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Venomshower Trap costs less if a creature is attacking it.
Destroy target creature. It's controller loses 3 life. |
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Study Forbidden Lore costs less to cast for each charge counter on it.
Draw three card. You lose 1 life for each charge counter on Study Forbidden Lore. |
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Target creature gets +1/+1 and gains intimidate until end of turn.
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Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
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Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
Punch in the Face deals 3 damage to target player.
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![]() : Target creature gains haste
until end of turn. 1/1
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Deepwood Archer
(common, foil)
Curse of Bloody Balance
(rare)
Rukh Nestraider
(uncommon)
Venomshower Trap
(uncommon)
Study Forbidden Lore
(uncommon)
Primal Roar
(common)
Barbarian Horde
(common)
Feline Familiar
(common)
Storm-Axe Howler
(common)
Enlightened Visionary
(common)
Dwarven Trapper
(common)
Flaming Spear Trap
(common)
Punch in the Face
(common)
Wildpeak Guide
(common)
Forest
(basic)

, Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)


: Target creature gains haste