[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Surmount — Target player discards a card for each player that has cast a spell this turn. You may return a creature card from that player's graveyard to the battlefield.
The sight of disturbed graves and of tombs broken from inside drove them to despair even before they encountered the things that had returned this way.
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Partner with Vulturous Duergin or Paradise Hunter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever Rukh Nestraider attacks, each player discards a card, then each player that discarded a card this way draws a card. A task that takes extreme courage or an equal amount of recklessness.
2/2
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Venomshower Trap costs less if a creature is attacking it.
Destroy target creature. It's controller loses 3 life. |
Cast Poison-Tipped Volley only if you control two or more Archers.
Poison-Tipped Volley deals 4 damage, divided as you choose amongst up to four target attacking or blocking creatures. |
Haste
When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest. 2/1
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, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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If an opponent played a nonbasic land this turn, you may pay
rather than pay Crumbling Ground Trap's mana cost.
Destroy target land. |
Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
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Punch in the Face deals 3 damage to target player.
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Flash
Flying Addendum – When Swiftlet Familiar enters the battlefield, if you cast it during your main phase, draw a card, then discard a card. 1/1
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap. |
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with " , Sacrifice this artifact: Gain one mana of any color."2/2
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Haste (This creature can attack and
as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 3/1
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Cryptic Haunt
(rare)
Rukh Nestraider
(uncommon)
Venomshower Trap
(uncommon)
Poison-Tipped Volley
(uncommon)
Dwarven Delver
(common)
Dwarven Engineer
(common)
Crumbling Ground Trap
(common)
Ironwilled Defender
(common)
Punch in the Face
(common)
Swiftlet Familiar
(common)
Storm-Axe Howler
(common)
Timebomb Trap
(common)
Hoarding Hatchling
(common)
Brash Brute
(common)
Mountain
(basic)






, Discard a card: Draw a card.
