[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance
Whenever Ribbonbow Master blocks, each blocking creature gets +1/+1 until end of turn. Whenever Ribbonbow Master becomes blocked, each blocking creature gets -1/-1 until end of turn. 3/4
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Discard your hand, then draw a card for each charge counter on Fetishes of Fortune. |
As long as a creature has been dealt damage this turn, creatures you control get +2/+0.
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If an opponent cast a spell this turn, you may pay
rather than pay Cascading Sand Trap's mana cost.
Cascading Sand Trap deals 4 damage to each opponent. |
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap. |
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Flash
When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. Addendum – If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. 1/1
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Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
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![]() : Target creature gains haste
until end of turn. 1/1
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
If an opponent drew two or more cards this turn or scried this turn, you may pay
![]() rather than pay Maddening Miasma Trap's mana cost.
Target player exiles two cards from their hand and the top two cards of their library. |
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Haste
When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest. 2/1
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Target creature gets +1/+1 and gains intimidate until end of turn.
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When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
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If an opponent played a nonbasic land this turn, you may pay
rather than pay Crumbling Ground Trap's mana cost.
Destroy target land. |
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Ribbonbow Master
(rare)
Fetishes of Fortune
(uncommon)
Blood in the Water
(uncommon)
Cascading Sand Trap
(uncommon)
Timebomb Trap
(common)
Feline Familiar
(common)
Rioting Tribesmen
(common)
Wildpeak Guide
(common)
Flaming Spear Trap
(common)
Maddening Miasma Trap
(common)
Dwarven Delver
(common)
Primal Roar
(common)
Enlightened Visionary
(common)
Crumbling Ground Trap
(common)
Swamp
(basic)






as soon as it comes under your control.)
: Target creature gains haste