[H&V] Heroes & Villains: Virtual Booster
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| Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Undaunted (This spell costs
less to cast for each opponent.)
Create a 4/4 green Beast creature token. For each creature you control, you may have it fight a creature you don't control. |
Enchant creature
Enchanted creature gets +3/+3 Whenever enchanted creature is dealt damage, it deals that much damage to its controller. |
Partner with Vulturous Duergin or Paradise Hunter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever Rukh Nestraider attacks, each player discards a card, then each player that discarded a card this way draws a card. A task that takes extreme courage or an equal amount of recklessness.
2/2
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A warmongers best friend.
4/2
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Target creature gets +1/+1 and gains intimidate until end of turn.
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Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
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![]() : Target creature gains haste
until end of turn. 1/1
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When Kavu-Coat Berserker enters the battlefield, choose up to two —
• Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. • Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. 4/2
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Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 1/1
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, , Discard a card: Draw a card.
, Discard a Trap card: Draw a card.1/1
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Haste (This creature can attack and
as soon as it comes under your control.)
Rioting Tribesmen attacks each turn if able. 5/2
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When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
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Flash
Flying Addendum – When Swiftlet Familiar enters the battlefield, if you cast it during your main phase, draw a card, then discard a card. 1/1
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap. |
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Beastmaster's Challenge
(rare)
Blood Bond
(uncommon)
Rukh Nestraider
(uncommon)
War Wolf
(uncommon)
Primal Roar
(common)
Barbarian Horde
(common)
Wildpeak Guide
(common)
Kavu-Coat Berserker
(common)
Highland Raider
(common)
Dwarven Engineer
(common)
Rioting Tribesmen
(common)
Familiar Trainer
(common)
Swiftlet Familiar
(common)
Timebomb Trap
(common)
Plains
(basic)


less to cast for each opponent.)

: Target creature gains haste

, Discard a card: Draw a card.
