[H&V] Heroes & Villains: Virtual Booster

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Mechanics | Heroic Decks | Archenemy Deck | Design Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Archer
Vigilance
Whenever Ribbonbow Master blocks, each blocking creature gets +1/+1 until end of turn.
Whenever Ribbonbow Master becomes blocked, each blocking creature gets -1/-1 until end of turn.
3/4
 U 
Creature – Human Wizard
Partner with Ambush Master or Clan Champion (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
When Echo Conductor enters the battlefield, exile up to one target creature that didn't enter the battlefield this turn, then return that card to the battlefield under its owner's control.
1/2
 U 
Instant – Trap
If two or more creatures entered the battlefield under an opponent's control this turn, you may pay {1}{b} rather than pay Crushing Wall Trap's mana cost.
Creatures target player controls get -2/-2 until end of turn.
 U 
Sorcery
Discard a card. If you do, draw a card and you may discard two cards. If you do, draw two cards and you may discard three cards. If you do, draw three cards.
Draw a card.
Dwarves have long been known for delving too deep.
 C 
Instant – Trap
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller.
 C 
Instant
Punch in the Face deals 3 damage to target player.
 C 
Instant – Trap
If an opponent played a nonbasic land this turn, you may pay {r} rather than pay Crumbling Ground Trap's mana cost.
Destroy target land.
 C 
Creature – Human Wizard Scout
When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1.
1/1
 C 
Creature – Bird Familiar
Flash
Flying
Addendum – When Swiftlet Familiar enters the battlefield, if you cast it during your main phase, draw a card, then discard a card.
1/1
 C 
Creature – Human Barbarian Soldier
Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
 C 
Creature – Dwarve Rogue
Haste
When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest.
2/1
 C 
Creature – Human Barbarian
Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
 C 
Snow Creature – Human Barbarian
{1}{s}: Target creature gains haste
until end of turn.
1/1
 C 
Creature – Human Barbarian
Menace (This creature can't be blocked except by two or more creatures.)
2/2
Plains
 
 B 
Basic Land – Plains

Ribbonbow Master (rare)
Echo Conductor (uncommon)
Crushing Wall Trap (uncommon)
Dungeon Invasion (uncommon)
Flaming Spear Trap (common)
Punch in the Face (common)
Crumbling Ground Trap (common)
Enlightened Visionary (common)
Swiftlet Familiar (common)
Barbarian Horde (common)
Dwarven Delver (common)
Ironwilled Defender (common)
Wildpeak Guide (common)
Storm-Axe Howler (common)
Plains (basic)