Dawnmount

Printable
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Mechanics | Skeleton

Showing 15 of 15 White cards

Go to section: Colourless (1) White (15) Blue (17) Black (21) Red (20) Green (20) Multicolour (43) Artifact (7)

Show rarities: C U

 C 
Instant
Exile target enchantment. Encastle 1 (Put one fortify counter[s] on target Castle)
 C 
Creature – Dragon
Flying
{1}{w}: Dawnherald Dragon gets +1/+1 until end of turn. Use this ability only any time you could play a sorcery.
3/5
 C 
Creature – Human Artificer
Vigilance
When Diligent Blacksmith enters the battlefield, Encastle 2 (Put two fortify counter[s] on target Castle)
1/1
 U 
Sorcery
Kicker {1}{w}{w}
Create a 2/2 white Octopus Bird creature token with flying. If this spell was kicked, create three instead.
Encastle 2 (Put two fortify counter[s] on target Castle)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has vigilance and +X/+0, where X is the number of fortify counters on Castles you control.
 C 
Creature – Dog
Whenever a creature mutates, draw a card
The unexpected animals that one finds around Dawnmount just make for more interesting hunting
2/2
 C 
Creature – Bird
Flying
Whenever Messenger Dove attacks, Scry 1
1/1
 C 
Creature – Horse
When Noble Stallion attacks, if it attacked with a Human creature, it gains Lifelink until end of turn
1/2
 C 
Sorcery
Encastle 3 (Put three fortify counter[s] on target Castle)
 C 
Creature – Octopus Chicken
Vigilance, protection from black
3/3
 U 
Artifact – Equipment
Equip {w}
If equipped creature is white, it gets +1/+0
Equipped creature gains Lifelink and "Whenever you gain life, draw a card"
 C 
Creature – Human Knight
First Strike, Lifelink
Whenever Sunrise Knight deals combat damage to a player, you may pay {w} to Encastle 1 (Put one fortify counter[s] on target Castle)
1/1
 U 
Enchantment – Castle
Castle (Use Encastle to put fortify counters on this Castle. The number of fortify counters determines the effect)
3 – White creatures you control get +1/+1
7 – {t}: Add {w}{w}
9 – {1}{w}, {t}: Target white creature you control gains indestructible until end of turn
 C 
Enchantment – Castle
[1] – {w}, {t}: Target creature you control gains Lifelink until end of turn
[2]- Creatures you control get +1/+1 until end of turn (This ability triggers once Sunset Garrison reaches 2 fortify counters)
[4] – {w}{w}, {t}: Create a 1/1 white Human Soldier Creature Token
 C 
Creature – Human Warrior
Flash
Kicker {1}{w}
As Timely Rescuer enters the battlefield, if it was kicked, regenerate target creature.
1/1

Go to section: Colourless (1) White (15) Blue (17) Black (21) Red (20) Green (20) Multicolour (43) Artifact (7)

Show rarities: C U


Dawnmount: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton