Dawnmount
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Showing 15 of 15 White cards
Go to section: Colourless (1) White (15) Blue (17) Black (21) Red (20) Green (20) Multicolour (43) Artifact (7)
Show rarities: C U
Exile target enchantment. Encastle 1 (Put one fortify counter[s] on target Castle)
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Flying

: Dawnherald Dragon gets +1/+1 until end of turn. Use this ability only any time you could play a sorcery.

: Dawnherald Dragon gets +1/+1 until end of turn. Use this ability only any time you could play a sorcery.3/5
Vigilance
When Diligent Blacksmith enters the battlefield, Encastle 2 (Put two fortify counter[s] on target Castle)
When Diligent Blacksmith enters the battlefield, Encastle 2 (Put two fortify counter[s] on target Castle)
1/1
Kicker 

Create a 2/2 white Octopus Bird creature token with flying. If this spell was kicked, create three instead.
Encastle 2 (Put two fortify counter[s] on target Castle)


Create a 2/2 white Octopus Bird creature token with flying. If this spell was kicked, create three instead.
Encastle 2 (Put two fortify counter[s] on target Castle)
Enchant creature
Enchanted creature has vigilance and +X/+0, where X is the number of fortify counters on Castles you control.
Enchanted creature has vigilance and +X/+0, where X is the number of fortify counters on Castles you control.
Whenever a creature mutates, draw a card
The unexpected animals that one finds around Dawnmount just make for more interesting hunting
2/2
Flying
Whenever Messenger Dove attacks, Scry 1
Whenever Messenger Dove attacks, Scry 1
1/1
When Noble Stallion attacks, if it attacked with a Human creature, it gains Lifelink until end of turn
1/2
Encastle 3 (Put three fortify counter[s] on target Castle)
Vigilance, protection from black
3/3
Equip
If equipped creature is white, it gets +1/+0
Equipped creature gains Lifelink and "Whenever you gain life, draw a card"
If equipped creature is white, it gets +1/+0
Equipped creature gains Lifelink and "Whenever you gain life, draw a card"
First Strike, Lifelink
Whenever Sunrise Knight deals combat damage to a player, you may pay
to Encastle 1 (Put one fortify counter[s] on target Castle)
Whenever Sunrise Knight deals combat damage to a player, you may pay
to Encastle 1 (Put one fortify counter[s] on target Castle)1/1
Castle (Use Encastle to put fortify counters on this Castle. The number of fortify counters determines the effect)
3 – White creatures you control get +1/+1
7 –
: Add 
9 –
,
: Target white creature you control gains indestructible until end of turn
3 – White creatures you control get +1/+1
7 –
: Add 
9 –

,
: Target white creature you control gains indestructible until end of turn[1] –
,
: Target creature you control gains Lifelink until end of turn
[2]- Creatures you control get +1/+1 until end of turn (This ability triggers once Sunset Garrison reaches 2 fortify counters)
[4] –
,
: Create a 1/1 white Human Soldier Creature Token
,
: Target creature you control gains Lifelink until end of turn
[2]- Creatures you control get +1/+1 until end of turn (This ability triggers once Sunset Garrison reaches 2 fortify counters)
[4] –

,
: Create a 1/1 white Human Soldier Creature TokenFlash
Kicker
As Timely Rescuer enters the battlefield, if it was kicked, regenerate target creature.
Kicker

As Timely Rescuer enters the battlefield, if it was kicked, regenerate target creature.
1/1
Go to section: Colourless (1) White (15) Blue (17) Black (21) Red (20) Green (20) Multicolour (43) Artifact (7)
Show rarities: C U
| Dawnmount: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |

