Dawnmount

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Mechanics | Skeleton

Showing 17 of 17 Blue cards

Go to section: Colourless (1) White (15) Blue (17) Black (21) Red (20) Green (20) Multicolour (43) Artifact (7)

Show rarities: C U

 U 
Sorcery
Reveal cards from the bottom of your library until you reveal a Castle. Put it into your hand and return the rest of the cards to the bottom of your library in a random order.
 U 
Creature – Human Wizard Soldier
When Battlemage Defender enters the battlefield, target creature gets -1/-0 until end of turn
Castles you control have hexproof
3/3
 C 
Instant
Tap or untap target permanent. Scry 1
An experienced frost mage can control their ice with remarkable precision
 C 
Creature – Human Wizard
{u}, {t}: Tap target creature an opponent controls
1/1
 U 
Creature – Human Wizard
Whenever you cast an instant or sorcery spell, Encastle 1 (Put one fortify counter[s] on target Castle)
1/2
 C 
Creature – Serpent
Islandwalk
5/5
 C 
Sorcery
Encastle 3 (Put three fortify counter[s] on target Castle)
 C 
Enchantment – Aura
Enchant Permanent
When Mage’s Timetrap enters the battlefield, Encastle 1 (Put one fortify counter[s] on target Castle)
Enchanted permanent is tapped and cannot use activated abilities
 C 
Instant
Counter target spell unless its controller removes three counters from any number of permanents. You may pick one of the permanents.
 C 
Sorcery
Return up to 5 creatures without Mutate to their owners' hands.
 C 
Creature – Octopus Chicken
Mutate {1}{u}
Islandwalk
Whenever a creature you control mutates, scry 1
"There is much to be learnt from nature"
1/2
 C 
Sorcery
Draw a card. Encastle 1 (Put one fortify counter[s] on target Castle)
”Vidmir’s archives are massive. Parts of them I’ve never been to, others are so delicate that they need refurbishment”
 C 
Creature
Mutate {1}{u} (If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it. )
Hexproof
2/2
 U 
Enchantment – Castle
Castle (Use Encastle to put fortify counters on this Castle. The number of fortify counters determines the effect)
3 – Blue creatures you control get +1/+1
7 – {t}: Add {u}{u}
9 – {1}{u}, {t}: Scry 2, then draw a card
 C 
Enchantment – Castle
[1] – {t}: Draw a card
[2] – Scry 1 (This ability triggers once Spellstone Archive reaches 2 fortify counters)
[4] – {u}, {t}: Scry 2
 C 
Instant
Counter target spell. Encastle 2 (Put two fortify counter[s] on target Castle)
 U 
Artifact – Equipment
Equip {u}
If equipped creature is blue, it gets +0/+1
Equipped creature gains Hexproof and "{u}, {t}: Tap target creature an opponent controls until the beginning of that player's upkeep"

Go to section: Colourless (1) White (15) Blue (17) Black (21) Red (20) Green (20) Multicolour (43) Artifact (7)

Show rarities: C U


Dawnmount: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton