Dawnmount: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Menace, Ward
When Count Angvar enters the battlefield, search your library for a Castle and put it into play. Then shuffle your library. Whenever you would lose life, Encastle X, where X is the number of life you lost. Whenever you Encastle, create a 1/1 black Human Soldier Creature Token. 3/2
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Flying
When Springtide Sylph enters the battlefield, populate "Sylphs. They breed like rabbits."
-Aaron, Slyphglade herder 1/1
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Whenever a Wizard enters the battlefield under your control, choose one:
– Scry 1 (Look at the top card of your library. You may put that card on the bottom of your library) – Target opponent discards a card 2/2
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Multicolour creatures you control have +1/+1 for each of their colours and Trample
![]() ![]() : Great Alliance becomes an X/X Enchantment Creature – Elemental Spirit that is all colours until end of turn, where X is the number of multicolour creatures you control. |
Exile target enchantment. Encastle 1 (Put one fortify counter[s] on target Castle)
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Search your library for one basic land and one non-basic land. Put the basic land onto the battlefield tapped, and the non-basic land into your hand, then shuffle.
"Onward!" cried Sir Alice, "To adventure and to lands unmapped!"
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Lifelink
Whenever you gain life, Scry 1 1/1
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Equip
Whenever you play an instant or sorcery spell, equipped creature gains +1/+0 until end of turn |
Mutate
![]() ![]()
Flying Whenever a creature mutates, deal two damage to it, then deal two damage to target creature an opponent controls They don't distinguish between friend and foe
4/3
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Choose 1:
- Return target creature that died this turn from your graveyard to the battlefield - Return target black creature from the graveyard to the battlefield |
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[1] –
, : Remove one mana from target player’s mana pool. Add one of the same mana to your mana pool.
[2] – Destroy target creature an opponent controls (This ability triggers once Raider’s Fortress reaches 2 fortify counters) [4] – ![]() , : Creatures you control gain Menace until end of turn |
Tap or untap target permanent. Scry 1
An experienced frost mage can control their ice with remarkable precision
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Draw a card. Encastle 1 (Put one fortify counter[s] on target Castle)
”Vidmir’s archives are massive. Parts of them I’ve never been to, others are so delicate that they need refurbishment”
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Flying, First Strike
2/1
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Count Angvar
(mythic)
Springtide Sylph
(uncommon)
Zephor, Lord of Ee
(uncommon)
Great Alliance
(uncommon)
Alara's Sanction
(common)
Onward
(common)
Clandestine Courier
(common)
Magesteel Sword
(common)
Northwilds Dragon
(common)
Death’s Door Summoning
(common)
Raider’s Fortress
(common)
Freeze-thaw
(common)
Search the Archives
(common)
Swiftwing Hunting-Hawk
(common)
Island
(basic)





: Remove one mana from target player’s mana pool. Add one of the same mana to your mana pool.