Dawnmount: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Human Noble
Menace, Ward {2}
When Count Angvar enters the battlefield, search your library for a Castle and put it into play. Then shuffle your library.
Whenever you would lose life, Encastle X, where X is the number of life you lost.
Whenever you Encastle, create a 1/1 black Human Soldier Creature Token.
3/2
 U 
Creature – Fairy
Flying
When Springtide Sylph enters the battlefield, populate
"Sylphs. They breed like rabbits."
-Aaron, Slyphglade herder
1/1
 U 
Legendary Creature – Human Wizard
Whenever a Wizard enters the battlefield under your control, choose one:
– Scry 1 (Look at the top card of your library. You may put that card on the bottom of your library)
– Target opponent discards a card
2/2
 U 
Enchantment
Multicolour creatures you control have +1/+1 for each of their colours and Trample
{u}{g}{g}: Great Alliance becomes an X/X Enchantment Creature – Elemental Spirit that is all colours until end of turn, where X is the number of multicolour creatures you control.
 C 
Instant
Exile target enchantment. Encastle 1 (Put one fortify counter[s] on target Castle)
{1}{g}{g}
 
 C 
Sorcery
Search your library for one basic land and one non-basic land. Put the basic land onto the battlefield tapped, and the non-basic land into your hand, then shuffle.
"Onward!" cried Sir Alice, "To adventure and to lands unmapped!"
 C 
Creature – Human Rogue
Lifelink
Whenever you gain life, Scry 1
1/1
 C 
Artifact – Equipment
Equip {1}
Whenever you play an instant or sorcery spell, equipped creature gains +1/+0 until end of turn
 C 
Creature – Dragon
Mutate {r}{r}{r}
Flying
Whenever a creature mutates, deal two damage to it, then deal two damage to target creature an opponent controls
They don't distinguish between friend and foe
4/3
 C 
Instant
Choose 1:
- Return target creature that died this turn from your graveyard to the battlefield
- Return target black creature from the graveyard to the battlefield
 C 
Enchantment – Castle
[1] – {b}, {t}: Remove one mana from target player’s mana pool. Add one of the same mana to your mana pool.
[2] – Destroy target creature an opponent controls (This ability triggers once Raider’s Fortress reaches 2 fortify counters)
[4] – {b}{b},{t}: Creatures you control gain Menace until end of turn
 C 
Instant
Tap or untap target permanent. Scry 1
An experienced frost mage can control their ice with remarkable precision
 C 
Sorcery
Draw a card. Encastle 1 (Put one fortify counter[s] on target Castle)
”Vidmir’s archives are massive. Parts of them I’ve never been to, others are so delicate that they need refurbishment”
 C 
Creature – Bird
Flying, First Strike
2/1
Island
 
 B 
Basic Land – Island

Count Angvar (mythic)
Springtide Sylph (uncommon)
Zephor, Lord of Ee (uncommon)
Great Alliance (uncommon)
Alara's Sanction (common)
Onward (common)
Clandestine Courier (common)
Magesteel Sword (common)
Northwilds Dragon (common)
Death’s Door Summoning (common)
Raider’s Fortress (common)
Freeze-thaw (common)
Search the Archives (common)
Swiftwing Hunting-Hawk (common)
Island (basic)