Dawnmount
| Dawnmount: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
Showing 21 of 21 Black cards
Go to section: Colourless (1) White (15) Blue (17) Black (21) Red (20) Green (20) Multicolour (43) Artifact (7)
Show rarities: C U M
Menace, Ward
When Count Angvar enters the battlefield, search your library for a Castle and put it into play. Then shuffle your library.
Whenever you would lose life, Encastle X, where X is the number of life you lost.
Whenever you Encastle, create a 1/1 black Human Soldier Creature Token.
When Count Angvar enters the battlefield, search your library for a Castle and put it into play. Then shuffle your library.
Whenever you would lose life, Encastle X, where X is the number of life you lost.
Whenever you Encastle, create a 1/1 black Human Soldier Creature Token.
3/2
Choose 1:
- Return target creature that died this turn from your graveyard to the battlefield
- Return target black creature from the graveyard to the battlefield
- Return target creature that died this turn from your graveyard to the battlefield
- Return target black creature from the graveyard to the battlefield
Encastle 3 (Put three fortify counter[s] on target Castle)
Mutate 


Flying, Deathtouch
Whenever this creature mutates, deal 1 damage to target player



Flying, Deathtouch
Whenever this creature mutates, deal 1 damage to target player
3/5
Kicker
Skulk
When Duskling Spy enters the battlefield, if it was kicked, you may draw a card.
Skulk
When Duskling Spy enters the battlefield, if it was kicked, you may draw a card.
1/1
Kicker – pay 2 life
Discard a card. Return target creature card from your graveyard to your hand.
If this spell was kicked, Encastle 1 (Put one fortify counter[s] on target Castle)
Discard a card. Return target creature card from your graveyard to your hand.
If this spell was kicked, Encastle 1 (Put one fortify counter[s] on target Castle)
When Duskmire Courier enters the battlefield, you lose 1 life.
2/2
Mutate 
(If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it. )
Menace

(If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it. )
Menace
3/2
Whenever you lose life, choose one (damage causes loss of life):
- Put a -1/-1 counter on target creature
- Encastle 1

,
, pay 1 life: Discard a card, then draw a card
- Put a -1/-1 counter on target creature
- Encastle 1

,
, pay 1 life: Discard a card, then draw a card2/3
Menace
When Nightfall Courser enters the battlefield, deal X damage to any source, where X is the amount of life you lost this turn.
When Nightfall Courser enters the battlefield, deal X damage to any source, where X is the amount of life you lost this turn.
4/3
Castle (Use Encastle to put fortify counters on this Castle. The number of fortify counters determines the effect)
3 – Black creatures you control get +1/+1
7 –
: Add 
9 –
,
: Nightfall Outpost deals 3 damage to target nonblack source
3 – Black creatures you control get +1/+1
7 –
: Add 
9 –

,
: Nightfall Outpost deals 3 damage to target nonblack sourceTarget player discards 2 cards. Choose one of those cards. You gain life equal to its converted mana cost.
Swampwalk

,
: Encastle 1 (Put one fortify counter[s] on target Castle)
: Remove 1 mana of any colour from target opponent's mana pool

,
: Encastle 1 (Put one fortify counter[s] on target Castle)
: Remove 1 mana of any colour from target opponent's mana pool1/1
[1] –
,
: Remove one mana from target player’s mana pool. Add one of the same mana to your mana pool.
[2] – Destroy target creature an opponent controls (This ability triggers once Raider’s Fortress reaches 2 fortify counters)
[4] –
,
: Creatures you control gain Menace until end of turn
,
: Remove one mana from target player’s mana pool. Add one of the same mana to your mana pool.
[2] – Destroy target creature an opponent controls (This ability triggers once Raider’s Fortress reaches 2 fortify counters)
[4] –

,
: Creatures you control gain Menace until end of turnHaste, Swampwalk
2/4
Whenever you lose life, Riftshadow Leecher gets +1/+1 until end of turn (damage causes loss of life)
4/3
Destroy target nonblack creature. Scry 2.
Equip
If equipped creature is black, it gets +1/+0
Equipped creature gains Menace, Deathtouch and "Whenever you lose life, target opponent discards a card"
If equipped creature is black, it gets +1/+0
Equipped creature gains Menace, Deathtouch and "Whenever you lose life, target opponent discards a card"
Menace
”Hah! You, beat me? No. I have trained alongside the best knights in Duskmire.”
2/1
Kicker – pay 2 life
Destroy target creature. If this spell was kicked, draw a card.
Destroy target creature. If this spell was kicked, draw a card.
Go to section: Colourless (1) White (15) Blue (17) Black (21) Red (20) Green (20) Multicolour (43) Artifact (7)
Show rarities: C U M
| Dawnmount: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |

Enchanted creature has +1/+0 for each creature card in your graveyard and deathtouch