Dawnmount
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Showing 43 of 43 Multicolour cards
Go to section: Colourless (1) White (15) Blue (17) Black (21) Red (20) Green (20) Multicolour (43) Artifact (7)
Show rarities: C U M
Counter target spell unless its controller mills X cards. Encastle 1 (Put one fortify counter[s] on target Castle)
Create a 1/1 white Human Wizard Creature Token. If you control a creature with power 2 or greater, it enters the battlefield with a +1/+1 counter. Then scry 1.
Flying, Flash
When Sky Panda Architect enters the battlefield, Encastle 1 (Put one fortify counter[s] on target Castle)
When Sky Panda Architect enters the battlefield, Encastle 1 (Put one fortify counter[s] on target Castle)
1/2
When Spellstone Architect enters the battlefield, Encastle 3 (Put three fortify counter[s] on target Castle)


,
: Encastle 1
Whenever a source other than Spellstone Architect would casue you to Encastle, Encastle 1 (Put one fortify counter[s] on target Castle)


,
: Encastle 1
Whenever a source other than Spellstone Architect would casue you to Encastle, Encastle 1 (Put one fortify counter[s] on target Castle)
1/1
Creatures you control are blue in addition to their other colours
When Deadly Snowstorm enters the battlefield, tap target creature. It remains tapped as long as you control Deadly Snowstorm
When Deadly Snowstorm enters the battlefield, tap target creature. It remains tapped as long as you control Deadly Snowstorm
Take X fortify counters from target Castle and move them to another target Castle
Draw a card. You may reveal it. Discard a card. If the card you discarded had a higher mana value that the card you drew, Encastle 1 (Put one fortify counter[s] on target Castle)
: put a charge counter on Sappermage
Remove a charge counter from Sappermage: Add one mana of any colour to your mana pool
Other multicolour creatures you control have +1/+1 and multicolour landwalk
1/2
Deathtouch
Sappermage's Ultimatum's power and toughness are each equal to the number of multicolour creatures you control.
Sappermage's Ultimatum's power and toughness are each equal to the number of multicolour creatures you control.
*/*
Destroy target creature. If it was blue, draw a card.

: Deal 1 damage to target creature. If that creature dies as a result, deal 1 damage to its controller.1/2
Whenever a creature is put into a graveyard, exile the top card of your library. You may cast it until end of turn.
2/1
Haste, Menace
When Ridgefur Pack dies, create two red 1/1 Wolf 1/1 Creature Tokens
When Ridgefur Pack dies, create two red 1/1 Wolf 1/1 Creature Tokens
2/3
Trample
If you control a Legendary Human Creature, Glorfy-Worfy, Noble Steed has double strike.
Other cats you control have +1/+1.
If you control a Legendary Human Creature, Glorfy-Worfy, Noble Steed has double strike.
Other cats you control have +1/+1.
4/4
Trample
Whenever a creature with power 5 or greater enters the battlefield under your control, you gain 1 life.
Whenever a creature with Trample enters the battlefield under your control, target opponent loses 1 life.
Whenever a creature with power 5 or greater enters the battlefield under your control, you gain 1 life.
Whenever a creature with Trample enters the battlefield under your control, target opponent loses 1 life.
6/4
Trample
5/3
Green creatures you control have Trample and +0/+1
Red creatures you control have haste and +1/+0
Red creatures you control have haste and +1/+0
Mutate 
Whenever this creature mutates, choose one:
- Deal 1 damage to target creature
- This creature gets +1/+1 until end of turn

Whenever this creature mutates, choose one:
- Deal 1 damage to target creature
- This creature gets +1/+1 until end of turn
3/3
Mutate 

(If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it. )
Whenever this creature mutates, create a 2/2 green Octopus Chicken Child Creature Token


(If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it. )
Whenever this creature mutates, create a 2/2 green Octopus Chicken Child Creature Token
3/5
Castle
[1] –
: Add
or
[4] –
: Token creatures you control have +1/+1 until end of turn
[5] – Populate twice (This ability triggers once Gracefields Granary reaches 5 fortify counters)
[1] –
: Add
or
[4] –

: Token creatures you control have +1/+1 until end of turn
[5] – Populate twice (This ability triggers once Gracefields Granary reaches 5 fortify counters)
: Untap target land you control1/2
Skulk
When Lady Alice, Friend of Octochickens enters the battlefield, Encastle 3
Whenever Lady Alice attacks with one or more non-human creatures, create a 3/2 green Octopus Bird Creature Token with Trample for each attacking creature
When Lady Alice, Friend of Octochickens enters the battlefield, Encastle 3
Whenever Lady Alice attacks with one or more non-human creatures, create a 3/2 green Octopus Bird Creature Token with Trample for each attacking creature
1/2
Create a 2/2 green Horse Token Creature and a 1/1 white Human Soldier Token Creature, then populate
"Muster your troops, General. The raiders are out again."
- Countess Olivia
- Countess Olivia
Lifelink
: Transform Carabel, Lady in Waiting
: Transform Carabel, Lady in Waiting2/1
When this card transforms into Carabel, Sly Werecat, you gain 1 life.
Carabel is unblockable as long it is attacking alone.
: Transform Carabel
Carabel is unblockable as long it is attacking alone.
: Transform Carabel2/2
Lifelink
Whenever you gain life, Scry 1
Whenever you gain life, Scry 1
1/1
Whenever you gain life, target opponent loses that much life. Whenever an opponent loses life, you may pay
to put a +1/+1 counter on target creature

: You gain 1 life.
to put a +1/+1 counter on target creature

: You gain 1 life.Choose one:
- Create an X/X white Human Soldier Creature Token, where X is the amount of life you gained this turn
- Create an X/X black Dragon Creature Token, where X is the amount of life target opponent lost this turn
- Create an X/X white Human Soldier Creature Token, where X is the amount of life you gained this turn
- Create an X/X black Dragon Creature Token, where X is the amount of life target opponent lost this turn
Lifelink
Whenever you gain life, Isabella, Octochicken Foundling gets +1/+1 until end of turn
Whenever you gain life, Isabella, Octochicken Foundling gets +1/+1 until end of turn
1/1
Mutate 

Flying
Angvar's Steed's power and toughness are each equal to the number of creature cards in your graveyard.
When Angvar's Steed enters the battlefield, gain X life, where X is the number of instants and sorceries in your graveyard.


Flying
Angvar's Steed's power and toughness are each equal to the number of creature cards in your graveyard.
When Angvar's Steed enters the battlefield, gain X life, where X is the number of instants and sorceries in your graveyard.
*/*
Reveal cards from the top of your library until you reveal a Castle. Put the Castle into your hand and the rest of the cards into your graveyard.
When Darkling Behemoth enters the battlefield, deal 1 damage to each of up to 3 target creatures. You may return a creature card from your graveyard to play.
8/8
Return X creatures from your graveyard to play
"Now, the armies of the dead shall be mine!"
-Count Angvar
-Count Angvar
When Scavenging Ridgefur enters the battlefield, you may exile target card from your graveyard. If you do, put a +1/+1 counter on Scavenging Ridgefur.
2/1
Multicolour creatures you control have +1/+1 for each of their colours and Trample


: Great Alliance becomes an X/X Enchantment Creature – Elemental Spirit that is all colours until end of turn, where X is the number of multicolour creatures you control.


: Great Alliance becomes an X/X Enchantment Creature – Elemental Spirit that is all colours until end of turn, where X is the number of multicolour creatures you control.Creature spells you cast cost
less to mutate (this does not reduce generic mana costs)
Whenever a creature you control mutates, scry 1
less to mutate (this does not reduce generic mana costs)
Whenever a creature you control mutates, scry 1
1/1
Target creature gets +3/+0 until end of turn. Encastle 2 (Put two fortify counter[s] on target Castle)
Flying
Whenever you cast an instant or sorcery, choose one:
- Draw a card
- Deal 2 damage to any target
Whenever you cast an instant or sorcery, choose one:
- Draw a card
- Deal 2 damage to any target
1/3
When Vidmiran Training Dome enters the battlefield, you may cast an instant or sorcery from your hand for free

: Copy target instant or sorcery
Whenever you cast an instant or sorcery, you may add or remove a +1/+1 counter to/from target creature

: Copy target instant or sorcery
Whenever you cast an instant or sorcery, you may add or remove a +1/+1 counter to/from target creature
Vigilance, Lifelink
,
: Deal 1 damage to each of up to two target creatures.
,
: Deal 1 damage to each of up to two target creatures.1/2
When Magesteel Armourer enters the battlefield, you may cast an equipment from your hand for free and attach it to Magesteel Armourer
Equipment you control costs
less to equip
: Attach target equipment to target creature you control
Equipment you control costs
less to equip
: Attach target equipment to target creature you control2/2
First Strike, Vigilance, Protection from black
When Sir Alice Onward, Knight Errant enters the battlefield, Encastle 2.
Whenever Sir Alice Onward deals combat damage to a player, create a 1/1 white Human Soldier Creature token with First Strike
When Sir Alice Onward, Knight Errant enters the battlefield, Encastle 2.
Whenever Sir Alice Onward deals combat damage to a player, create a 1/1 white Human Soldier Creature token with First Strike
3/2
First Strike
2/2
Go to section: Colourless (1) White (15) Blue (17) Black (21) Red (20) Green (20) Multicolour (43) Artifact (7)
Show rarities: C U M
| Dawnmount: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |


Legendary Creature – Cat Shapeshifter

2026-07-12 14:35:01 by Emma-Joveson