Dawnmount: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Evolving Egg Colourless Uncommon 2{2} Creature – Egg 0 3 At the beginning of your upkeep, if this creature has mutated, put a +1/+1 counter on it. 0
2 Alara's Sanction White Common 3{w}{w}{w} Instant Exile target enchantment. Encastle 1 (Put one fortify counter[s] on target Castle) 0
3 Dawnherald Dragon White Common 5{3}{w}{w} Creature – Dragon 3 5 Flying
{1}{w}: Dawnherald Dragon gets +1/+1 until end of turn. Use this ability only any time you could play a sorcery.
0
4 Diligent Blacksmith White Common 2{1}{w} Creature – Human Artificer 1 1 Vigilance
When Diligent Blacksmith enters the battlefield, Encastle 2 (Put two fortify counter[s] on target Castle)
0
5 Fulfilment of the Alliance White Uncommon 4{3}{w} Sorcery Kicker {1}{w}{w}
Create a 2/2 white Octopus Bird creature token with flying. If this spell was kicked, create three instead.
Encastle 2 (Put two fortify counter[s] on target Castle)
0
6 Knighthood of Dawnmount White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature has vigilance and +X/+0, where X is the number of fortify counters on Castles you control.
0
7 Lady's Fleethound White Common 2{1}{w} Creature – Dog 2 2 Whenever a creature mutates, draw a card 0
8 Messenger Dove White Common 1{w} Creature – Bird 1 1 Flying
Whenever Messenger Dove attacks, Scry 1
0
9 Noble Stallion White Common 2{w}{w} Creature – Horse 1 2 When Noble Stallion attacks, if it attacked with a Human creature, it gains Lifelink until end of turn 0
10 Raise the Foundations White Common 2{1}{w} Sorcery Encastle 3 (Put three fortify counter[s] on target Castle) 0
11 Righteous Octochicken White Common 3{2}{w} Creature – Octopus Chicken 3 3 Vigilance, protection from black 0
12 Staff of the Healing Mage White Uncommon 2{1}{w} Artifact – Equipment Equip {w}
If equipped creature is white, it gets +1/+0
Equipped creature gains Lifelink and "Whenever you gain life, draw a card"
0
13 Sunrise Knight White Common 2{1}{w} Creature – Human Knight 1 1 First Strike, Lifelink
Whenever Sunrise Knight deals combat damage to a player, you may pay {w} to Encastle 1 (Put one fortify counter[s] on target Castle)
0
14 Sunrise Outpost White Uncommon 4{2}{w}{w} Enchantment – Castle Castle (Use Encastle to put fortify counters on this Castle. The number of fortify counters determines the effect)
3 – White creatures you control get +1/+1
7 – {t}: Add {w}{w}
9 – {1}{w}, {t}: Target white creature you control gains indestructible until end of turn
0
15 Sunset Garrison White Common 2{1}{w} Enchantment – Castle [1] – {w}, {t}: Target creature you control gains Lifelink until end of turn
[2]- Creatures you control get +1/+1 until end of turn (This ability triggers once Sunset Garrison reaches 2 fortify counters)
[4] – {w}{w}, {t}: Create a 1/1 white Human Soldier Creature Token
0
16 Timely Rescuer White Common 2{1}{w} Creature – Human Warrior 1 1 Flash
Kicker {1}{w}
As Timely Rescuer enters the battlefield, if it was kicked, regenerate target creature.
0
17 Architect's Mapping Blue Uncommon 2{1}{u} Sorcery Reveal cards from the bottom of your library until you reveal a Castle. Put it into your hand and return the rest of the cards to the bottom of your library in a random order. 0
18 Battlemage Defender Blue Uncommon 3{2}{u} Creature – Human Wizard Soldier 3 3 When Battlemage Defender enters the battlefield, target creature gets -1/-0 until end of turn
Castles you control have hexproof
0
19 Freeze-thaw Blue Common 3{2}{u} Instant Tap or untap target permanent. Scry 1 0
20 Frost Mage Apprentice Blue Common 1{u} Creature – Human Wizard 1 1 {u}, {t}: Tap target creature an opponent controls 0
21 Frostmage Reinforcer Blue Uncommon 2{1}{u} Creature – Human Wizard 1 2 Whenever you cast an instant or sorcery spell, Encastle 1 (Put one fortify counter[s] on target Castle) 0
22 Hullhide Serpent Blue Common 6{5}{u} Creature – Serpent 5 5 Islandwalk 0
23 Install the Laboratory Blue Common 2{1}{u} Sorcery Encastle 3 (Put three fortify counter[s] on target Castle) 0
24 Mage’s Timetrap Blue Common 3{2}{u} Enchantment – Aura Enchant Permanent
When Mage’s Timetrap enters the battlefield, Encastle 1 (Put one fortify counter[s] on target Castle)
Enchanted permanent is tapped and cannot use activated abilities
0
25 Repentance, or Punishment Blue Common 3{2}{u} Instant Counter target spell unless its controller removes three counters from any number of permanents. You may pick one of the permanents. 0
26 Reset the Stakes Blue Common 4{2}{u}{u} Sorcery Return up to 5 creatures without Mutate to their owners' hands. 0
27 Scholarly Octochicken Blue Common 2{1}{u} Creature – Octopus Chicken 1 2 Mutate {1}{u}
Islandwalk
Whenever a creature you control mutates, scry 1
0
28 Search the Archives Blue Common 1{u} Sorcery Draw a card. Encastle 1 (Put one fortify counter[s] on target Castle) 0
29 Slippery Octochicken Blue Common 2{u}{u} Creature 2 2 Mutate {1}{u} (If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it. )
Hexproof
0
30 Spellcraft Outpost Blue Uncommon 4{2}{u}{u} Enchantment – Castle Castle (Use Encastle to put fortify counters on this Castle. The number of fortify counters determines the effect)
3 – Blue creatures you control get +1/+1
7 – {t}: Add {u}{u}
9 – {1}{u}, {t}: Scry 2, then draw a card
0
31 Spellstone Archive Blue Common 2{1}{u} Enchantment – Castle [1] – {t}: Draw a card
[2] – Scry 1 (This ability triggers once Spellstone Archive reaches 2 fortify counters)
[4] – {u}, {t}: Scry 2
0
32 Spellstone's Forbiddance Blue Common 4{2}{u}{u} Instant Counter target spell. Encastle 2 (Put two fortify counter[s] on target Castle) 0
33 Staff of the Frost Mage Blue Uncommon 2{1}{u} Artifact – Equipment Equip {u}
If equipped creature is blue, it gets +0/+1
Equipped creature gains Hexproof and "{u}, {t}: Tap target creature an opponent controls until the beginning of that player's upkeep"
0
34 Banemage Initiation Black Common 3{1}{b}{b} Enchantment – Aura Enchant Creature
Enchanted creature has +1/+0 for each creature card in your graveyard and deathtouch
0
35 Count Angvar Black Mythic 3{b}{b}{b} Legendary Creature – Human Noble 3 2 Menace, Ward {2}
When Count Angvar enters the battlefield, search your library for a Castle and put it into play. Then shuffle your library.
Whenever you would lose life, Encastle X, where X is the number of life you lost.
Whenever you Encastle, create a 1/1 black Human Soldier Creature Token.
0
36 Death’s Door Summoning Black Common 3{1}{b}{b} Instant Choose 1:
- Return target creature that died this turn from your graveyard to the battlefield
- Return target black creature from the graveyard to the battlefield
0
37 Dig the Dungeons Black Common 2{1}{b} Sorcery Encastle 3 (Put three fortify counter[s] on target Castle) 0
38 Duskling Dragon Black Common 5{3}{b}{b} Creature – Dragon 3 5 Mutate {2}{b}{b}{b}
Flying, Deathtouch
Whenever this creature mutates, deal 1 damage to target player
0
39 Duskling Spy Black Common 1{b} Creature – Human Rogue 1 1 Kicker {b}
Skulk
When Duskling Spy enters the battlefield, if it was kicked, you may draw a card.
0
40 Duskmiran Rescue Black Uncommon 1{b} Sorcery Kicker – pay 2 life
Discard a card. Return target creature card from your graveyard to your hand.
If this spell was kicked, Encastle 1 (Put one fortify counter[s] on target Castle)
0
41 Duskmire Courier Black Uncommon 1{b} Creature – Bat 2 2 When Duskmire Courier enters the battlefield, you lose 1 life. 0
42 Fearsome Grimbeast Black Common 3{1}{b}{b} Creature – Beast 3 2 Mutate {1}{b} (If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it. )
Menace
0
43 Lord Baneblight Black Uncommon 3{1}{b}{b} Legendary Creature – Human Wizard 2 3 Whenever you lose life, choose one (damage causes loss of life):
- Put a -1/-1 counter on target creature
- Encastle 1
{b}{b}, {t}, pay 1 life: Discard a card, then draw a card
0
44 Nightfall Courser Black Uncommon 3{b}{b}{b} Creature – Human Knight 4 3 Menace
When Nightfall Courser enters the battlefield, deal X damage to any source, where X is the amount of life you lost this turn.
0
45 Nightfall Outpost Black Uncommon 4{2}{b}{b} Enchantment – Castle Castle (Use Encastle to put fortify counters on this Castle. The number of fortify counters determines the effect)
3 – Black creatures you control get +1/+1
7 – {t}: Add {b}{b}
9 – {2}{b}, {t}: Nightfall Outpost deals 3 damage to target nonblack source
0
46 Plundering Raid Black Common 3{2}{b} Sorcery Target player discards 2 cards. Choose one of those cards. You gain life equal to its converted mana cost. 0
47 Raider Black Common 2{b}{b} Creature 1 1 Swampwalk
{b}{b}, {t}: Encastle 1 (Put one fortify counter[s] on target Castle)
{t}: Remove 1 mana of any colour from target opponent's mana pool
0
48 Raider’s Fortress Black Common 2{1}{b} Enchantment – Castle [1] – {b}, {t}: Remove one mana from target player’s mana pool. Add one of the same mana to your mana pool.
[2] – Destroy target creature an opponent controls (This ability triggers once Raider’s Fortress reaches 2 fortify counters)
[4] – {b}{b},{t}: Creatures you control gain Menace until end of turn
0
49 Raider’s Steed Black Common 3{2}{b} Creature – Horse 2 4 Haste, Swampwalk 0
50 Riftshadow Leecher Black Uncommon 4{3}{b} Creature – Elemental 4 3 Whenever you lose life, Riftshadow Leecher gets +1/+1 until end of turn (damage causes loss of life) 0
51 Shademage Assassination Black Common 2{b}{b} Instant Destroy target nonblack creature. Scry 2. 0
52 Staff of the Banemage Black Uncommon 2{1}{b} Artifact – Equipment Equip {b}
If equipped creature is black, it gets +1/+0
Equipped creature gains Menace, Deathtouch and "Whenever you lose life, target opponent discards a card"
0
53 Swaggering Squire Black Common 2{1}{b} Creature – Human Soldier 2 1 Menace 0
54 Swift Raid Black Uncommon 2{1}{b} Instant Kicker – pay 2 life
Destroy target creature. If this spell was kicked, draw a card.
0
55 Acid Splash Red Common 2{r}{r} Instant Acid Splash deals 2 damage to target creature. If you control an Octopus, deal 1 additional damage to that creature. Then, if that creature was an artifact, destroy it. 0
56 Alara's Lightning Red Uncommon 2{1}{r} Instant Deal 2 damage to any target. If you control a Legendary creature, deal 1 damage to any target. 0
57 Bokka Warrior Red Common 3{r}{r}{r} Creature – Octopus Bird 3 4 Mutate {r}{r}{r} (If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it. )
Haste, Trample
Whenever this creature mutates, it gets +1/+0 until end of turn
0
58 Build the Battlements Red Common 2{1}{r} Sorcery Encastle 3 (Put three fortify counter[s] on target Castle) 0
59 Crixen, Unifier Red Uncommon 4{3}{r} Creature – Dragon 3 4 Flying, Skulk
Whenever a source you control would deal damage to any target, it deals that much damage plus 1 to that target instead.
0
60 Curious Octochick Red Common 1{r} Creature – Octopus Bird Child 1 1 Mutate {r}
Haste
Whenever this creature mutates, you may pay {u/r}. If you do, scry 1.
0
61 Fearsome Northling Red Common 3{2}{r} Creature – Human Warrior 3 2 Menace 0
62 Maelstrom Outpost Red Uncommon 4{2}{r}{r} Enchantment – Castle Castle (Use Encastle to put fortify counters on this Castle. The number of fortify counters determines the effect)
3 – Red creatures you control get +1/+1
7 – {t}: Add {r}{r}
9 – {2}{r}, {t}: Red creatures you control get Haste and Trample until end of turn
0
63 Maelstrom Skyknight Red Uncommon 1{r} Creature – Human Knight 2 1 If you control a dragon, Maelstrom Skyknight has Flying 0
64 Magesteel Armoury Red Common 2{1}{r} Enchantment – Castle [1] – {r}, {t}: Target creature you control gains First Strike until end of turn
[2] – Deal 2 damage to any target (This ability triggers once Magesteel Armoury reaches 2 fortify counters)
[4] – {r}{r}, {t}: Target creature you control gains Double Strike until end of turn
0
65 Northling Battalion Red Common 3{2}{r} Sorcery Create 3 1/1 red Human Warrior creature tokens 0
66 Northwilds Dragon Red Common 4{2}{r}{r} Creature – Dragon 4 3 Mutate {r}{r}{r}
Flying
Whenever a creature mutates, deal two damage to it, then deal two damage to target creature an opponent controls
0
67 Northwilds Drakeling Red Common 2{1}{r} Creature – Dragon Child 1 1 Reach
{t}: Deal 1 damage to any source.
0
68 Raging Northling Red Uncommon 2{1}{r} Creature – Human Warrior 2 2 You may exert Raging Northling as it attacks. If you do, it gets +3/+1 until end of turn. (An exerted creature won't untap during your next untap step) 0
69 Reckless Pride Red Common 2{1}{r} Enchantment – Aura Enchant Creature
Enchanted creature has +X/+0, where X is the number of fortify counters on Castles you control
0
70 Skyknight Bonding Red Uncommon 3{1}{r}{r} Sorcery Cast this spell only if you control a creature.
Create a 4/4 red Dragon Creature Token with Flying
0
71 Staff of the Flame Mage Red Uncommon 2{1}{r} Artifact – Equipment Equip {r}
If equipped creature is red, it gets +1/+0
Equipped creature has Trample and "Whenever this creature deals combat damage to a player, draw a card"
0
72 Swiftwing Hunting-Hawk Red Common 2{1}{r} Creature – Bird 2 1 Flying, First Strike 0
73 Tide of Octochickens Red Common 3{r}{r}{r} Instant Tide of Octochickens deals 3 damage to each creature. Create a 1/1 red Octopus Bird creature Token. 0
74 Trebuchet Volley Red Common 3{2}{r} Instant Choose one:
- Trebuchet Volley deals 2 damage to each creature
- Remove 2 fortify counters from target Castle
0
75 Arbourmage Green Common 2{1}{g} Creature – Human Wizard 0 1 {t}: Add {g}
{t}, Sacrifice Arbourmage: Target creature gets hexproof until end of turn
0
76 Cat-erpillar Green Common 5{4}{g} Creature – Cat Beast 4 4 Mutate {2}{g}{g}
Forestwalk
Whenever a Cat you control mutates, you gain 1 life
0
77 Cat-erpillar Breeding Season Green Uncommon 4{3}{g} Sorcery Put a 4/4 green Cat Beast Token Creature onto the battlefield. You may then tap two creatures to put a 1/1 green Cat Beast Token Creature onto the battlefield. 0
78 Gentle Forest-Dragon Green Common 5{3}{g}{g} Creature – Dragon 5 7 Gentle Forest-Dragon enters the battlefield tapped and does not untap during your untap step.
Whenever a creature you control mutates, untap Gentle Forest-Dragon. Then put a +1/+1 counter on that creature.
0
79 Hunted Deer Green Uncommon 1{g} Creature – Elk 1 1 Mutate {g} (If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it. )
Trample
{2}, {t}, Sacrifice this creature: You gain 3 life.
0
80 Hunting Cat Green Common 2{1}{g} Creature – Cat 2 1 Vigilance
Whenever a creature you control mutates, you gain 2 life
0
81 Leafshadow Stables Green Common 2{1}{g} Enchantment – Castle [1] – {g}, {t}: Target creature gains Trample until end of turn
[2] – Create a 1/1 green Cat Beast creature token (This ability triggers once Leafshadow Stables reaches 2 fortify counters)
[4] – {g}{g}, {t}: Put a +1/+1 counter on target Cat you control
0
82 Mage's Forbiddance Green Common 2{1}{g} Instant Kicker {w/g}
Destroy target artifact or enchantment. Then, if this spell was kicked, populate.
0
83 Mighty Elk Green Common 4{2}{g}{g} Creature – Elk 3 4 Whenever a creature you control mutates, Mighty Elk gains Trample until end of turn 0
84 Onward Green Common 3{1}{g}{g} Sorcery Search your library for one basic land and one non-basic land. Put the basic land onto the battlefield tapped, and the non-basic land into your hand, then shuffle. 0
85 Plant the Gardens Green Common 2{1}{g} Sorcery Encastle 3 (Put three fortify counter[s] on target Castle) 0
86 Rejuvenating Vigour Green Common 1{g} Enchantment – Aura Enchant creature
Enchanted creature has +2/+2 and Haste
0
87 Springtide Sylph Green Uncommon 2{1}{g} Creature – Fairy 1 1 Flying
When Springtide Sylph enters the battlefield, populate
0
88 Spriteglen Outpost Green Uncommon 4{2}{g}{g} Enchantment – Castle Castle
3 – Green creatures you control get +1/+1
7 – {t}: {g}{g}
9 – {1}{g}, {t}: Green creatures you control have forestwalk and trample until end of turn
0
89 Staff of the Arbourmage Green Uncommon 2{1}{g} Artifact – Equipment Equip {g}
If equipped creature is green, it has +0/+1
Equipped creature gets Forestwalk and "{t}: Add {g}{g}"
0
90 Sylphglade Boar Green Common 4{2}{g}{g} Creature – Boar 3 4 Trample 0
91 Sylphspire Squire Green Common 2{g}{g} Creature 1 3 Forestwalk
Whenever a Forest enters the battlefield under your control, Encastle 1 (Put one fortify counter[s] on target Castle)
0
92 Sylphward Patriarch Green Uncommon 6{3}{g}{g}{g} Creature – Dragon Elder 5 6 Mutate {2}{g}{g}{g}
Flying
Creature spells you cast cost {g} less to mutate.
Whenever a creature you control mutates, put X +1/+1 counters on it, where X is the number of times it mutated this turn.
0
93 There's A Wall On My Table Green Uncommon 2{g}{g} Sorcery Prevent all damage that would be dealt to you this turn 0
94 Wildfloods Giant Green Uncommon 5{{4}]{g}{g} Creature – Octopus Bird 6 6 Mutate {2}{g}{g}{g} (If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it. )
Wildfloods Giant can block up to 7 additional creatures
If you control a Plains, Wildfloods Giant has +1/+1
0
95 Builder's Carthorse Multicolour Uncommon 2{w}{u} Creature – Horse 2 2 Protection from red
{w/u}: Encastle 1 (Put one fortify counter[s] on target Castle)
1 1783866901 on 12 Jul 2026 by Emma-Joveson
96 Duskmire's Levy Multicolour Uncommon 2{x}{w}{u} Instant Counter target spell unless its controller mills X cards. Encastle 1 (Put one fortify counter[s] on target Castle) 1 1784445224 2 days ago by Emma-Joveson
97 Mage’s Apprenticeship Multicolour Uncommon 2{w}{u} Sorcery Create a 1/1 white Human Wizard Creature Token. If you control a creature with power 2 or greater, it enters the battlefield with a +1/+1 counter. Then scry 1. 1 1783784382 on 11 Jul 2026 by Emma-Joveson
98 Sky Panda Architect Multicolour Common 2{w}{u} Creature – Raccoon Artificer 1 2 Flying, Flash
When Sky Panda Architect enters the battlefield, Encastle 1 (Put one fortify counter[s] on target Castle)
1 1782495717 on 26 Jun 2026 by Emma-Joveson
99 Spellstone Architect Multicolour Uncommon 2{w}{u} Creature – Human Wizard 1 1 When Spellstone Architect enters the battlefield, Encastle 3 (Put three fortify counter[s] on target Castle)
{2}{u}{u}, {t}: Encastle 1
Whenever a source other than Spellstone Architect would casue you to Encastle, Encastle 1 (Put one fortify counter[s] on target Castle)
1 1782829704 on 30 Jun 2026 by Emma-Joveson
100 Deadly Snowstorm Multicolour Uncommon 2{u}{b} Enchantment Creatures you control are blue in addition to their other colours
When Deadly Snowstorm enters the battlefield, tap target creature. It remains tapped as long as you control Deadly Snowstorm
1 1784290391 4 days ago by Emma-Joveson
101 Raider's Architecture Multicolour Uncommon 4{x}{2}{u}{b} Sorcery Take X fortify counters from target Castle and move them to another target Castle 1 1783866600 on 12 Jul 2026 by Emma-Joveson
102 Ruthless Interrogation Multicolour Common 2{u}{b} Sorcery Draw a card. You may reveal it. Discard a card. If the card you discarded had a higher mana value that the card you drew, Encastle 1 (Put one fortify counter[s] on target Castle) 1 1782495015 on 26 Jun 2026 by Emma-Joveson
103 Sappermage Multicolour Uncommon 2{u}{b} Creature – Human Wizard 1 2 {1}: put a charge counter on Sappermage
Remove a charge counter from Sappermage: Add one mana of any colour to your mana pool
Other multicolour creatures you control have +1/+1 and multicolour landwalk
1 1782917111 on 01 Jul 2026 by Emma-Joveson
104 Sappermage's Ultimatum Multicolour Uncommon 3{1}{u}{b} Creature – Elemental * * Deathtouch
Sappermage's Ultimatum's power and toughness are each equal to the number of multicolour creatures you control.
1 1784445476 2 days ago by Emma-Joveson
105 Banemage's Wages Multicolour Uncommon 2{b}{r} Sorcery Destroy target creature. If it was blue, draw a card. 1 1784481165 1 day ago by Emma-Joveson
106 Baren, Craxen's Banemage Multicolour Uncommon 2{b}{r} Legendary Creature – Human Wizard 1 2 {b}{r}: Deal 1 damage to target creature. If that creature dies as a result, deal 1 damage to its controller. 1 1784480927 1 day ago by Emma-Joveson
107 Gravemage Multicolour Uncommon 2{b}{r} Creature – Human Wizard 2 1 Whenever a creature is put into a graveyard, exile the top card of your library. You may cast it until end of turn. 1 1784480679 1 day ago by Emma-Joveson
108 Ridgefur Pack Multicolour Common 3{1}{b}{r} Creature – Wolf 2 3 Haste, Menace
When Ridgefur Pack dies, create two red 1/1 Wolf 1/1 Creature Tokens
1 1782568288 on 27 Jun 2026 by Emma-Joveson
109 Glorfy-Worfy, Noble Steed Multicolour Uncommon 5{3}{r}{g} Legendary Creature – Cat Beast 4 4 Trample
If you control a Legendary Human Creature, Glorfy-Worfy, Noble Steed has double strike.
Other cats you control have +1/+1.
1 1783181323 on 04 Jul 2026 by Emma-Joveson
110 Northling Battalion Multicolour Uncommon 6{4}{r}{g} Creature – Human Warrior 6 4 Trample
Whenever a creature with power 5 or greater enters the battlefield under your control, you gain 1 life.
Whenever a creature with Trample enters the battlefield under your control, target opponent loses 1 life.
1 1783014808 on 02 Jul 2026 by Emma-Joveson
111 Savage Tusker Multicolour Common 4{2}{r}{g} Creature – Boar 5 3 Trample 5 1782554058 on 27 Jun 2026 by Emma-Joveson
112 Sylphwood Alliance Multicolour Uncommon 4{2}{r}{g} Enchantment Green creatures you control have Trample and +0/+1
Red creatures you control have haste and +1/+0
1 1784290185 4 days ago by Emma-Joveson
113 Woolly Warbeast Multicolour Uncommon 2{r}{g} Creature – Beast 3 3 Mutate {r}{g}
Whenever this creature mutates, choose one:
- Deal 1 damage to target creature
- This creature gets +1/+1 until end of turn
1 1784149554 5 days ago by SecretInfiltrator
114 Brightdunes Matriarch Multicolour Uncommon 4{2}{g}{w} Creature – Octopus Chicken 3 5 Mutate {3}{g}{w} (If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it. )
Whenever this creature mutates, create a 2/2 green Octopus Chicken Child Creature Token
1 1783783547 on 11 Jul 2026 by Emma-Joveson
115 Gracefields Granary Multicolour Uncommon 3{1}{w}{g} Enchantment – Castle Castle
[1] – {t}: Add {w} or {g}
[4] – {w/g}{w/g}: Token creatures you control have +1/+1 until end of turn
[5] – Populate twice (This ability triggers once Gracefields Granary reaches 5 fortify counters)
1 1782834643 on 30 Jun 2026 by Emma-Joveson
116 Gracefields Sower Multicolour Common 2{w}{g} Creature – Human 1 2 {t}: Untap target land you control 1 1782490877 on 26 Jun 2026 by Emma-Joveson
117 Lady Alice, Friend of Octochickens Multicolour Mythic 2{w}{g} Legendary Creature – Human Noble 1 2 Skulk
When Lady Alice, Friend of Octochickens enters the battlefield, Encastle 3
Whenever Lady Alice attacks with one or more non-human creatures, create a 3/2 green Octopus Bird Creature Token with Trample for each attacking creature
1 1781200225 on 11 Jun 2026 by Emma-Joveson
118 Raiders' Reckoning Multicolour Uncommon 4{2}{w}{g} Sorcery Create a 2/2 green Horse Token Creature and a 1/1 white Human Soldier Token Creature, then populate 1 1782834894 on 30 Jun 2026 by Emma-Joveson
119 Carabel, Lady in Waiting (Carabel, Sly Werecat) Multicolour Uncommon 2 {w}{b} Legendary Creature – Human Shapeshifter
‑‑‑‑
Legendary Creature – Cat Shapeshifter
2
‑‑‑‑
2
1
‑‑‑‑
2
Lifelink
{b}: Transform Carabel, Lady in Waiting
‑‑‑‑
When this card transforms into Carabel, Sly Werecat, you gain 1 life.
Carabel is unblockable as long it is attacking alone.
{w}: Transform Carabel
1 1783536895 on 08 Jul 2026 by Emma-Joveson
120 Clandestine Courier Multicolour Common 2{w}{b} Creature – Human Rogue 1 1 Lifelink
Whenever you gain life, Scry 1
1 1782568555 on 27 Jun 2026 by Emma-Joveson
121 Efficient Deployment Multicolour Uncommon 4{2}{w}{b} Enchantment Whenever you gain life, target opponent loses that much life. Whenever an opponent loses life, you may pay {w} to put a +1/+1 counter on target creature
{w}{b}: You gain 1 life.
1 1783171696 on 04 Jul 2026 by Emma-Joveson
122 Great Summoning Multicolour Uncommon 3{1}{w}{b} Sorcery Choose one:
- Create an X/X white Human Soldier Creature Token, where X is the amount of life you gained this turn
- Create an X/X black Dragon Creature Token, where X is the amount of life target opponent lost this turn
1 1783450334 on 07 Jul 2026 by Emma-Joveson
123 Isabella, Octochicken Foundling Multicolour Uncommon 2{w}{b} Creature – Human Child 1 1 Lifelink
Whenever you gain life, Isabella, Octochicken Foundling gets +1/+1 until end of turn
1 1784379408 3 days ago by Emma-Joveson
124 Angvar's Steed Multicolour Uncommon 5{3}{b}{g} Legendary Creature – Dragon * * Mutate {2}{b}{g}
Flying
Angvar's Steed's power and toughness are each equal to the number of creature cards in your graveyard.
When Angvar's Steed enters the battlefield, gain X life, where X is the number of instants and sorceries in your graveyard.
1 1782842639 on 30 Jun 2026 by Emma-Joveson
125 At Any Cost Multicolour Uncommon 4{2}{b}{g} Sorcery Reveal cards from the top of your library until you reveal a Castle. Put the Castle into your hand and the rest of the cards into your graveyard. 1 1782842476 on 30 Jun 2026 by Emma-Joveson
126 Darkling Behemoth Multicolour Uncommon 8{6}{b}{g} Creature – Octopus Chicken 8 8 When Darkling Behemoth enters the battlefield, deal 1 damage to each of up to 3 target creatures. You may return a creature card from your graveyard to play. 1 1783783783 on 11 Jul 2026 by Emma-Joveson
127 Grisly Reanimation Multicolour Mythic 2{x}{b}{g} Instant Return X creatures from your graveyard to play 1 1782842218 on 30 Jun 2026 by Emma-Joveson
128 Scavenging Ridgefur Multicolour Common 2{b}{g} Creature – Wolf 2 1 When Scavenging Ridgefur enters the battlefield, you may exile target card from your graveyard. If you do, put a +1/+1 counter on Scavenging Ridgefur. 1 1782568666 on 27 Jun 2026 by Emma-Joveson
129 Great Alliance Multicolour Uncommon 4{2}{u}{g} Enchantment Multicolour creatures you control have +1/+1 for each of their colours and Trample
{u}{g}{g}: Great Alliance becomes an X/X Enchantment Creature – Elemental Spirit that is all colours until end of turn, where X is the number of multicolour creatures you control.
1 1782829107 on 30 Jun 2026 by Emma-Joveson
130 Scholar of the Wilds Multicolour Common 2{u}{g} Creature – Human Wizard 1 1 Creature spells you cast cost {g} less to mutate (this does not reduce generic mana costs)
Whenever a creature you control mutates, scry 1
1 1781627307 on 16 Jun 2026 by Emma-Joveson
131 Inventive Reinforcements Multicolour Common 4{2}{u}{r} Instant Target creature gets +3/+0 until end of turn. Encastle 2 (Put two fortify counter[s] on target Castle) 1 1782490717 on 26 Jun 2026 by Emma-Joveson
132 The Octobokklechicken Multicolour Uncommon 3{1}{u}{r} Creature – Octopus Bird 1 3 Flying
Whenever you cast an instant or sorcery, choose one:
- Draw a card
- Deal 2 damage to any target
1 1783534889 on 08 Jul 2026 by Emma-Joveson
133 Vidmiran Training Dome Multicolour Uncommon 3{1}{u}{r} Artifact When Vidmiran Training Dome enters the battlefield, you may cast an instant or sorcery from your hand for free
{u}{r}: Copy target instant or sorcery
Whenever you cast an instant or sorcery, you may add or remove a +1/+1 counter to/from target creature
1 1782830017 on 30 Jun 2026 by Emma-Joveson
134 Mage Alara, Lightning Weilder Multicolour Uncommon 2{w}{r} Legendary Creature – Human Wizard 1 2 Vigilance, Lifelink
{r}, {t}: Deal 1 damage to each of up to two target creatures.
1 1783784090 on 11 Jul 2026 by Emma-Joveson
135 Magesteel Armourer Multicolour Uncommon 4{1}{w}{r}{r} Creature – Human Artificer Wizard 2 2 When Magesteel Armourer enters the battlefield, you may cast an equipment from your hand for free and attach it to Magesteel Armourer
Equipment you control costs {1} less to equip
{t}: Attach target equipment to target creature you control
1 1782742378 on 29 Jun 2026 by Emma-Joveson
136 Sir Alice Onward, Knight Errant Multicolour Mythic 5{3}{r}{w} Legendary Creature – Human Knight 3 2 First Strike, Vigilance, Protection from black
When Sir Alice Onward, Knight Errant enters the battlefield, Encastle 2.
Whenever Sir Alice Onward deals combat damage to a player, create a 1/1 white Human Soldier Creature token with First Strike
1 1781022091 on 09 Jun 2026 by Emma-Joveson
137 Sunset Soldier Multicolour Common 2{r}{w} Creature – Human 2 2 First Strike 1 1782491497 on 26 Jun 2026 by Emma-Joveson
138 Catapult Artifact Uncommon 3{3} Artifact {x}, {t}: Remove X counters of any one kind from target nonland permanent 0
139 Dragon Feather Artifact Common 1{1} Artifact Dragon Feather enters the battlefield tapped
{t}: Add {c}
{1}, {t}: Add two mana of any colour among Dragons you control. Spend this mana only to cast Dragon spells.
0
140 Light Orb Artifact Common 1{1} Artifact {t}, sacrifice Light Orb: Creatures you control get +1/+1 until end of turn 0
141 Magesteel Sword Artifact Common 1{1} Artifact – Equipment Equip {1}
Whenever you play an instant or sorcery spell, equipped creature gains +1/+0 until end of turn
0
142 Spellstone Guardian Artifact Common 4{4} Artifact Creature – Construct 0 1 Defender
Spellstone Guardian enters the battlefield with three +1/+1 counters on it
Remove a +1/+1 counter from Spellstone Guardian: Encastle 1 (Put one fortify counter[s] on target Castle)
0
143 Twin Blades Artifact Uncommon 2{2} Artifact – Equipment Equipped creature has +1/+1 and double strike.
Equip {2}
0
144 Unbound Mage Staff Artifact Common 1{1} Artifact – Equipment Equip {2}
Equipped creature has +1/+0 and "{t}: Add one mana of any of this creature's colours"
0
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