Dawnmount
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| Mechanics | Skeleton |
Showing 20 of 20 Red cards
Go to section: Colourless (1) White (15) Blue (17) Black (21) Red (20) Green (20) Multicolour (43) Artifact (7)
Show rarities: C U
Deal 2 damage to any target. If you control a Legendary creature, deal 1 damage to any target.
Mutate 

(If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it. )
Haste, Trample
Whenever this creature mutates, it gets +1/+0 until end of turn


(If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it. )
Haste, Trample
Whenever this creature mutates, it gets +1/+0 until end of turn
3/4
Encastle 3 (Put three fortify counter[s] on target Castle)
Flying, Skulk
Whenever a source you control would deal damage to any target, it deals that much damage plus 1 to that target instead.
Whenever a source you control would deal damage to any target, it deals that much damage plus 1 to that target instead.
3/4
Mutate
Haste
Whenever this creature mutates, you may pay
. If you do, scry 1.
Haste
Whenever this creature mutates, you may pay
. If you do, scry 1.1/1
Menace
3/2
Castle (Use Encastle to put fortify counters on this Castle. The number of fortify counters determines the effect)
3 – Red creatures you control get +1/+1
7 –
: Add 
9 –
,
: Red creatures you control get Haste and Trample until end of turn
3 – Red creatures you control get +1/+1
7 –
: Add 
9 –

,
: Red creatures you control get Haste and Trample until end of turnIf you control a dragon, Maelstrom Skyknight has Flying
2/1
[1] –
,
: Target creature you control gains First Strike until end of turn
[2] – Deal 2 damage to any target (This ability triggers once Magesteel Armoury reaches 2 fortify counters)
[4] –
,
: Target creature you control gains Double Strike until end of turn
,
: Target creature you control gains First Strike until end of turn
[2] – Deal 2 damage to any target (This ability triggers once Magesteel Armoury reaches 2 fortify counters)
[4] –

,
: Target creature you control gains Double Strike until end of turnCreate 3 1/1 red Human Warrior creature tokens
Mutate 

Flying
Whenever a creature mutates, deal two damage to it, then deal two damage to target creature an opponent controls


Flying
Whenever a creature mutates, deal two damage to it, then deal two damage to target creature an opponent controls
They don't distinguish between friend and foe
4/3
Reach
: Deal 1 damage to any source.
: Deal 1 damage to any source.1/1
You may exert Raging Northling as it attacks. If you do, it gets +3/+1 until end of turn. (An exerted creature won't untap during your next untap step)
2/2
Enchant Creature
Enchanted creature has +X/+0, where X is the number of fortify counters on Castles you control
Enchanted creature has +X/+0, where X is the number of fortify counters on Castles you control
Cast this spell only if you control a creature.
Create a 4/4 red Dragon Creature Token with Flying
Create a 4/4 red Dragon Creature Token with Flying
Equip
If equipped creature is red, it gets +1/+0
Equipped creature has Trample and "Whenever this creature deals combat damage to a player, draw a card"
If equipped creature is red, it gets +1/+0
Equipped creature has Trample and "Whenever this creature deals combat damage to a player, draw a card"
Flying, First Strike
2/1
Tide of Octochickens deals 3 damage to each creature. Create a 1/1 red Octopus Bird creature Token.
Choose one:
- Trebuchet Volley deals 2 damage to each creature
- Remove 2 fortify counters from target Castle
- Trebuchet Volley deals 2 damage to each creature
- Remove 2 fortify counters from target Castle
Go to section: Colourless (1) White (15) Blue (17) Black (21) Red (20) Green (20) Multicolour (43) Artifact (7)
Show rarities: C U
| Dawnmount: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |


– From Studies in Fauna, Vidmir Library