Dawnmount
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Showing 20 of 20 Green cards
Go to section: Colourless (1) White (15) Blue (17) Black (21) Red (20) Green (20) Multicolour (43) Artifact (7)
Show rarities: C U
: Add
, Sacrifice Arbourmage: Target creature gets hexproof until end of turn0/1
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Mutate 

Forestwalk
Whenever a Cat you control mutates, you gain 1 life


Forestwalk
Whenever a Cat you control mutates, you gain 1 life
4/4
Put a 4/4 green Cat Beast Token Creature onto the battlefield. You may then tap two creatures to put a 1/1 green Cat Beast Token Creature onto the battlefield.
Gentle Forest-Dragon enters the battlefield tapped and does not untap during your untap step.
Whenever a creature you control mutates, untap Gentle Forest-Dragon. Then put a +1/+1 counter on that creature.
Whenever a creature you control mutates, untap Gentle Forest-Dragon. Then put a +1/+1 counter on that creature.
5/7
Mutate
(If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it. )
Trample
,
, Sacrifice this creature: You gain 3 life.
(If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it. )
Trample
,
, Sacrifice this creature: You gain 3 life.Sometimes, you have to adapt to survive
1/1
Vigilance
Whenever a creature you control mutates, you gain 2 life
Whenever a creature you control mutates, you gain 2 life
2/1
[1] –
,
: Target creature gains Trample until end of turn
[2] – Create a 1/1 green Cat Beast creature token (This ability triggers once Leafshadow Stables reaches 2 fortify counters)
[4] –
,
: Put a +1/+1 counter on target Cat you control
,
: Target creature gains Trample until end of turn
[2] – Create a 1/1 green Cat Beast creature token (This ability triggers once Leafshadow Stables reaches 2 fortify counters)
[4] –

,
: Put a +1/+1 counter on target Cat you controlKicker
Destroy target artifact or enchantment. Then, if this spell was kicked, populate.
Destroy target artifact or enchantment. Then, if this spell was kicked, populate.
Come not between the arbourmage and the logger
- Sylphspire saying
- Sylphspire saying
Whenever a creature you control mutates, Mighty Elk gains Trample until end of turn
3/4
Search your library for one basic land and one non-basic land. Put the basic land onto the battlefield tapped, and the non-basic land into your hand, then shuffle.
"Onward!" cried Sir Alice, "To adventure and to lands unmapped!"
Encastle 3 (Put three fortify counter[s] on target Castle)
Enchant creature
Enchanted creature has +2/+2 and Haste
Enchanted creature has +2/+2 and Haste
Flying
When Springtide Sylph enters the battlefield, populate
When Springtide Sylph enters the battlefield, populate
"Sylphs. They breed like rabbits."
-Aaron, Slyphglade herder
-Aaron, Slyphglade herder
1/1
Castle
3 – Green creatures you control get +1/+1
7 –
: 
9 –
,
: Green creatures you control have forestwalk and trample until end of turn
3 – Green creatures you control get +1/+1
7 –
: 
9 –

,
: Green creatures you control have forestwalk and trample until end of turnEquip
If equipped creature is green, it has +0/+1
Equipped creature gets Forestwalk and "
: Add 
"
If equipped creature is green, it has +0/+1
Equipped creature gets Forestwalk and "
: Add 
"Trample
3/4
Forestwalk
Whenever a Forest enters the battlefield under your control, Encastle 1 (Put one fortify counter[s] on target Castle)
Whenever a Forest enters the battlefield under your control, Encastle 1 (Put one fortify counter[s] on target Castle)
1/3
Mutate 


Flying
Creature spells you cast cost
less to mutate.
Whenever a creature you control mutates, put X +1/+1 counters on it, where X is the number of times it mutated this turn.



Flying
Creature spells you cast cost
less to mutate.
Whenever a creature you control mutates, put X +1/+1 counters on it, where X is the number of times it mutated this turn.
5/6
Prevent all damage that would be dealt to you this turn
Mutate 


(If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it. )
Wildfloods Giant can block up to 7 additional creatures
If you control a Plains, Wildfloods Giant has +1/+1



(If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it. )
Wildfloods Giant can block up to 7 additional creatures
If you control a Plains, Wildfloods Giant has +1/+1
6/6
Go to section: Colourless (1) White (15) Blue (17) Black (21) Red (20) Green (20) Multicolour (43) Artifact (7)
Show rarities: C U
| Dawnmount: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |

