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Recent updates to Multiverse Design Challenge: (Generated at 2025-12-07 20:28:52)
Uncommon two-cost blue midrange enchantment: Glinting Reflection
Uncommon two-cost blue midrange enchantment. See Challenge # 167.
OK, that's all fairly plausible, but blue enchantment isn't the most mid-range-y. I wanted something more enchantment-y but I always liked animated enchantments. I tried to make this flexible but limited to its role enough the cost made sense. I'm not sure I succeeded.
I was originally going to have it key off playing 3+ cmc cards somehow, embracing "midrange", but that didn't work with the half of the game plan where you need to stop the opponent rushing you early.
This in particular is similar to Ghostly Prison, except that you don't have to pay per creature and the effect is quite different in multiplayer. I felt that it was okay at
as a result, and that upping the tax by
might be justified as well.
Oh yeah, undeniable white control enchantment!
I'm never sure how much something like this should cost. On the one hand, against a deck that wants to attack, it can set them back multiple turns. On the other hand, it basically means you skip a turn not doing anything. So I don't really know!
Gosh. Yes, that's a tall order but that seems to be a good answer :)
See Challenge # 167: 6(2-4)-3-6-2-1
A blue-red mythic enchantment, CMC 2, that fits into an aggro deck? Oh boy.
See Challenge # 167. 1-3-2-2-2.
I created Font of Misery yesterday, but I have forgotten the dice rolls that resulted in it.
Today I made Fog of Apathy and Ancient Storm.
Nifty. Reduces the chance of drawing lands as the game goes on. It's a pity it's a search, though, as big shuffles are bad. Maybe something like "look at the top five, you may put a land from among them into the graveyard, then put the rest on the bottom in a random order"?
Anyway, it definitely ticks the boxes: this is a fascinating combo piece that really wants to go along with something :) It'd certainly be popular with The Gitrog Monster.
Rare green 5-cost ramp instant: Manifest Terrain
See Challenge # 167. Rare green 5-cost ramp instant.
Well, green rares are good with ramp. But it needs to be a fairly big ramp. I reckoned something that would save you a turn and ramp you would be nice.
Although I'm not quite sure this the final place. The wording is a bit clunky, and it's purely reactive, it doesn't ramp UNLESS you're attacked. But OTOH, do you need to ramp unless you're attacked?
Hm. 3-drop white rare planeswalker, supporting midrange. Well, a lot of three drop rare planeswalker is probably midange-y. Although white leans aggro or control more. Planeswalkers are hard, not sure how to choose something that stands out.
See Challenge # 167.
Uncommon green 2-cost combo creature: Dangerlands Ranger
See Challenge # 167. Making an uncommon green 2-cost combo creature.
OK, small green combo creature. Small green creatures aren't often the effective combo pieces, but they could be. What does combo like? Repeatable effects. Free resources. Useless effects that are broken in just the right circumstance.
OK, a straightforward land search? For a land that you want in the graveyard. It might be more combo-y if it was a one-off effect but I liked the idea that it might start early but take multiple turns to use.
The problem is repeated search is a waste of time if you don't need the effect right now. Maybe it should have a mana cost so you only use it if you need it?
Thank you! Oh yes, I completely missed Bloodtallow Candle, but that suggests this is about right. It doesn't feel like anyone is going to be especially excited to have it, but I think that might be inevitable for 6 cost colourless common removal :)
I think this is a bit better than you're giving it credit for. It effectively keeps two creatures out of combat if you pay

per turn, and that scales up to 3 if you pay 6 mana per turn etc. The first removal of 4+3 seems fine, but the 3 at instant speed to switch what's imprisoned seems a bit too good.
And I fear the use of this to flicker your own creatures might be a bit too cheap too. It goes instantly infinite with Priest of Gix/Priest of Urabrask/Ardent Electromancer with party of 3+, and gives you infinite ETB reuses with Burning-Tree Emissary. Never mind that in a typical ETB/flicker deck I'm very happy to play Cloudshift or Momentary Blink; this is more at the power level of Deadeye Navigator, which... I think was banned in EDH? Many people consider it way too good, anyway. A card that's the same rate to flicker one creature, twice as cheap to flicker two creatures, and can be used on opponents' stuff too? Yeeaah, I fear that's a bit cheap.
Nice. Seems very printable, comparable to Bloodtallow Candle, but in a set that likes expensive artifacts rather than cheap ones.
See Challenge # 167 and comment http://www.magicmultiverse.net/cards/122775#comment_114532
It has to be a 6 cost common artifact for a control deck. Presumably limited. What could an artifact bring to the table for that cost? My best guess was some fallback creature removal for non-black decks. Obviously this could be a lot cheaper in black :) But it feels sufficiently coherent to be a card, even if it will always be a second-best.
Banishing Shackles
See Challenge # 167. Rolled Blue Uncommon Artifact; tempo.
Well. Blue certainly has lots of tempo-controlling cards. Where other colours are happy to get rid of threats, blue is happiest just... postponing them a while.
Hmm. How about that for an idea. An artifact that lets you lock away a threat for a little while. Maybe a single slot prison, and you have to let the old inmate out to put a new one in.
Powerful - because that's an o-ring on their best creature at all times. But they get a benefit when you move it. And I think I can set this up like the old "We have two ways of equipping this" to do it sneakily and give blue the benefit; while letting you use it as an entire alternative way of slowly flickering your own stuff.
So here we go; with slight mangling. A nasty threat to leave open for blue; but perhaps usable by others too.
Costs... Well, this is kinda sorta Tawnos's Coffin? So sure, 4/3 is probably right for the offensive use. We can keep the 'your creature' use cheap, I think.
Annnd... eww. This ended up WAY wordier than I wanted. Ok, removing equip reminder text (that's evergreen enough now, right? though I'll miss the 'as a sorcery' part...) Lose the final "to a new creature" and turn 'a' to 'next'... Ok, that'll do.
Did I hit the brief? Well, it's an artifact; and it uses blue. Check there.
Not too wordy for an uncommon; though certainly not common. Did I overpower it to rare though? Maybe? It's 7-mana removal. That's not particularly powerful for most. And the idea of serially flickering all your creatures on your own turn is certainly a build-around kind of hint for something. So ok, rarity is OK I think.
Is a tempo deck really going to be wiling to miss its 4-drop (or, more likely, its chance to mess up the opponents 4-drop) in exchange for having this around? Probably; actually, since it can snag their 4-drop on their turn 5 if they don't drop a more immediate threat.
So yup, I think this'll do. Neat. (oops. Forgot to roll the cmc. Hope I rolled a 4!)
My first entry is in the comments on GA.
My second has to be a 6-cost common black-ish control-ish artifact which is also quite uphill! :) Hm. We pretty much must be talked about limited, a constructed control deck is bound to play cheap spells and one expensive finisher which is some complicated rare thing.
All six-cost common artifacts to date have been creatures so a large serpent-y creature maybe with hexproof or something else that makes it a good finisher would make sense. I was surprised to see large creatures with hexproof at common, even at 7 mana, but apparently they printed that. I guess it's in a format where you don't usually get to seven mana.
Alternatively, Spine of Ish Sah is rare, but Universal Solvent and Scour from Existence are common, so it could be colorless removal, tweaked to cost 6. Which of those would be more useful to a limited control-ish deck? The non-creature would be more in the spirit of "artifact.
So I created Crushing Chamber.
Goblin Artisans had another challenge I thought would work well as a multiverse design challenge: http://goblinartisans.blogspot.com/2020/09/weekend-design-challenge-092520.html
Roll five 6-sided dice (eg https://www.random.org/dice/?num=5) and look up the results in the following list:
First die: 1=white, 2=blue, 3=black, 4=red, 5=green, 6=multicolor
Second die: 1=artifact (doesn't need to use the color), 2=creature, 3=enchantment, 4=instant, 5=sorcery, 6=planeswalker
Third die: 1=common, 2-3=uncommon, 4-5=rare, 6=mythic
Fourth die: converted mana cost is what you rolled
Fifth die: 1=aggression, 2=control, 3=midrange, 4=ramp, 5=combo, 6=tempo. This is a bonus challenge, feel free to interpret it loosely.