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Recent updates to Multiverse Design Challenge: (Generated at 2024-05-18 13:48:46)
I think this is a bit better than you're giving it credit for. It effectively keeps two creatures out of combat if you pay per turn, and that scales up to 3 if you pay 6 mana per turn etc. The first removal of 4+3 seems fine, but the 3 at instant speed to switch what's imprisoned seems a bit too good.
And I fear the use of this to flicker your own creatures might be a bit too cheap too. It goes instantly infinite with Priest of Gix/Priest of Urabrask/Ardent Electromancer with party of 3+, and gives you infinite ETB reuses with Burning-Tree Emissary. Never mind that in a typical ETB/flicker deck I'm very happy to play Cloudshift or Momentary Blink; this is more at the power level of Deadeye Navigator, which... I think was banned in EDH? Many people consider it way too good, anyway. A card that's the same rate to flicker one creature, twice as cheap to flicker two creatures, and can be used on opponents' stuff too? Yeeaah, I fear that's a bit cheap.
Nice. Seems very printable, comparable to Bloodtallow Candle, but in a set that likes expensive artifacts rather than cheap ones.
See Challenge # 167 and comment http://www.magicmultiverse.net/cards/122775#comment_114532
It has to be a 6 cost common artifact for a control deck. Presumably limited. What could an artifact bring to the table for that cost? My best guess was some fallback creature removal for non-black decks. Obviously this could be a lot cheaper in black :) But it feels sufficiently coherent to be a card, even if it will always be a second-best.
Banishing Shackles
See Challenge # 167. Rolled Blue Uncommon Artifact; tempo.
Well. Blue certainly has lots of tempo-controlling cards. Where other colours are happy to get rid of threats, blue is happiest just... postponing them a while.
Hmm. How about that for an idea. An artifact that lets you lock away a threat for a little while. Maybe a single slot prison, and you have to let the old inmate out to put a new one in.
Powerful - because that's an o-ring on their best creature at all times. But they get a benefit when you move it. And I think I can set this up like the old "We have two ways of equipping this" to do it sneakily and give blue the benefit; while letting you use it as an entire alternative way of slowly flickering your own stuff.
So here we go; with slight mangling. A nasty threat to leave open for blue; but perhaps usable by others too.
Costs... Well, this is kinda sorta Tawnos's Coffin? So sure, 4/3 is probably right for the offensive use. We can keep the 'your creature' use cheap, I think.
Annnd... eww. This ended up WAY wordier than I wanted. Ok, removing equip reminder text (that's evergreen enough now, right? though I'll miss the 'as a sorcery' part...) Lose the final "to a new creature" and turn 'a' to 'next'... Ok, that'll do.
Did I hit the brief? Well, it's an artifact; and it uses blue. Check there.
Not too wordy for an uncommon; though certainly not common. Did I overpower it to rare though? Maybe? It's 7-mana removal. That's not particularly powerful for most. And the idea of serially flickering all your creatures on your own turn is certainly a build-around kind of hint for something. So ok, rarity is OK I think.
Is a tempo deck really going to be wiling to miss its 4-drop (or, more likely, its chance to mess up the opponents 4-drop) in exchange for having this around? Probably; actually, since it can snag their 4-drop on their turn 5 if they don't drop a more immediate threat.
So yup, I think this'll do. Neat. (oops. Forgot to roll the cmc. Hope I rolled a 4!)
My first entry is in the comments on GA.
My second has to be a 6-cost common black-ish control-ish artifact which is also quite uphill! :) Hm. We pretty much must be talked about limited, a constructed control deck is bound to play cheap spells and one expensive finisher which is some complicated rare thing.
All six-cost common artifacts to date have been creatures so a large serpent-y creature maybe with hexproof or something else that makes it a good finisher would make sense. I was surprised to see large creatures with hexproof at common, even at 7 mana, but apparently they printed that. I guess it's in a format where you don't usually get to seven mana.
Alternatively, Spine of Ish Sah is rare, but Universal Solvent and Scour from Existence are common, so it could be colorless removal, tweaked to cost 6. Which of those would be more useful to a limited control-ish deck? The non-creature would be more in the spirit of "artifact.
So I created Crushing Chamber.
Goblin Artisans had another challenge I thought would work well as a multiverse design challenge: http://goblinartisans.blogspot.com/2020/09/weekend-design-challenge-092520.html
Roll five 6-sided dice (eg https://www.random.org/dice/?num=5) and look up the results in the following list:
First die: 1=white, 2=blue, 3=black, 4=red, 5=green, 6=multicolor
Second die: 1=artifact (doesn't need to use the color), 2=creature, 3=enchantment, 4=instant, 5=sorcery, 6=planeswalker
Third die: 1=common, 2-3=uncommon, 4-5=rare, 6=mythic
Fourth die: converted mana cost is what you rolled
Fifth die: 1=aggression, 2=control, 3=midrange, 4=ramp, 5=combo, 6=tempo. This is a bonus challenge, feel free to interpret it loosely.
Technically not Challenge # 166.
See Challenge # 166. I’ll do ya one better!
An everchanging copier. Intersting. My first thoughts are copying your own enchantments or rotating around to opponents' nnasty things to give them a taste of their own medicine.