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Recent updates to Multiverse Design Challenge: (Generated at 2024-05-18 13:33:16)
Created Inscription of Perfidy because I don't know how to follow instructions. ;p
For Challenge # 168. Okay, I admit, this is more of a joke answer than a serious attempt. It just popped in my head and needed to be made. But I would play it. And while it doesn't use the same pattern as the other Inscriptions, I could see Wizards giving the thumbs up to let the Red card 'break the rules'.
See Challenge # 168.
OK, they wouldn't actually print this, but it's the first thing I thought of for read. Red isn't really an "options" colour as much as it is a "the solution is 'more fire'" colour :)
I considered doing the same thing with slight tweaks, e.g. "tap, 1 damage", "2 damage, exile if die" so there'd be a reason to choose a different mode, but there wasn't anything that felt like real alternatives.
I created Inscription of Aggression.
Created for Challenge # 168.
First mode is generally worse than Assault Strobe. Second mode I don't think has been done as a standalone spell? But it's similar to Alena, Kessig Trapper's ability. Third mode is slightly better than Goblin Offensive but I think printable at rare.
I like that the three modes are all red but fit different red strategies: go-tall, ritual, go-wide. I like the story and connection that the three modes tell.
I will admit the reflexive trigger to pay extra mana in one of the modes is a bit clunky, though.
:) I really enjoyed these challenges, you had an interesting world! It is often the case that one person's ideas for a world sparks another's ideas for what might be there. Although it's also unavoidable that people always take the idea in lots of directions including some that didn't fit what the original inventor wanted, that's just always going to happen, and isn't a problem unless people needed to come to a single consensus but weren't ready for actually doing that :)
In this challenge, unlike Challenge # 112, I intentionally seeded colors for the civilizations quite strongly. I like how this meta-references the fact that the Green faction split off from the Black one, and how it still has some seeds of that in its flavor.
Haha, nice! I really neglected the Goblins in my description. They probably did deserve an Incarnation of their own.
Past Link: Jack's idea is completely acceptable. I feel like, re-reading what I wrote, it's very feasible and possibly even suggested that Elves and Dwarves are "around" and just hiding from humanity.
Looking back, Sorrow, I quite like your flavor concept. It's really neat.
You know, somehow I think this flavor wouldn't fly in real Magic, prior me.
I noticed this challennge now. Chulunlla of the End and Curtain Call.
Zendikar Resurgent contains one notoriously incomplete cycle. (Well, two, but the rest of the Pathways are apparently coming in Kaldheim.) Inscription of Abundance, Inscription of Insight and Inscription of Ruin apparently did have red and white siblings, but R&D couldn't find designs they're happy with. Your challenge is: Design a red or white card to complete the cycle.
A good entry will:
This is probably quite hard, given that Maro said WotC R&D couldn't come up with anything satisfying. But there's more of us than of them, so maybe we can find something they missed :)
Hee! I made Essence Backlash. I guess it is pretty obvious.
Hence the suggestion that you could only prepare one card a turn, or some other restriction other than mana payment. I had other ideas but I was just brainstorming them, I didn't have any very certainly.
Ohh, the to set it up. Gosh. Interesting idea.
I don't think we quite want people to be going "Turn 1, prepare 4 cards, play a 1-drop, go", though, do we?
I didn't remember all of it, but my point was, if you get rid of the to exile it, you could get more flexibility in the cost to cast it, and hopefully those other limits mean it still matters of you can predict which ones you need next turn.
The version in my Code Geass set did have "you can't play this till next turn": the reminder text says something like "On future turns". IIRC it also had a cost to cast it from prepare, so you get colour restrictions apart from the free cycle... yes, Prepare for Ambush and friends are free so it has the fiddly land wording, but Gefjun Disturber and Return on the Other Side and Zero Requiem need the right colours. Modulo a Supply Drop, of course :)
I'm still thinking more about prepare. It always felt like a big limitation was needing to invest mana in preparing it, making it hard to have any cheap effects, or to impose colour restrictions.
I wonder if it would work to capture the "plan ahead" flavour to prepare a card for free, but with some other restriction like only one a turn, or not being able to play until next turn, or playing multiple cards in LIFO order or FIFO order.
I can't believe I overlooked that. Lol.
I'm still fairly new to this. Thank you. 🙂
The first ability of the artifact could be shortened to "Creatures you control get +5/+5."
Likewise the second ability could just reduce the costs by .
You know... since you'll always control this five-colored card right here.
I tried to make the adventure part a little less sloppy.