Multiverse Design Challenge: Recent Activity
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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-20 12:27:08)
Wizards needs to find a way to solve this problem and fast. Development has asked you to design a card, or a couple of cards that can slice through this deck without making the entire environment unfun. Unfortunately, the next set is a Core set: Magic 2017. You need to find a way to do this using cards that, at their core are either easy to understand, or are easy to grasp due to their top down nature. Good luck!
Boney Control
36 Spells:
4X Knight of the Foam
3x Epitaph Scriber
1x Cowardice
4x Anemic Rod
3x Counter Ball
3x Creaky Bones
3x Savage Bones
4x Webbed Woozle
4x Echoing Truth
4x Echoing Decay
3x All the World
24 Lands:
4x Cackling Crypt
3x Fen of Lies
3x Infested Crypt
14x Assorted Dual Lands
Note: I'm aware that this deck isn't fair. That's kind of the point. It is reflective of the occasional time a deck breaks through and you want to slap Wizards for letting, let's say, Fairies get too synergistic.
Note 2: Since this challenge is more puzzle than design challenge, try to keep conversation about 'solving the puzzle' to a minimum on this thread. Design a card and talk about it there, or, if you really need to talk about it, but can't get the card right, make a card with nothing on it but a name, link to it, and talk about it there. No floating ideas here, and no spoilers.
Knowing recursive black commons from the mistake I made in Magic 20XX, I can tell you this is probably too good. A single +1/+1 counter, as unexciting as that sounds, would probably make this a strong card. You know, like the uncommon, Reassembling Skeleton... except this one can block on the turn you pay for it.
"Other creature spells?" Oh, hold it... that ability wouldn't work if he was in the graveyard. Funny thing is, I assumed he had to be in the graveyard for the ability to work. Hmm. Odd.
The "1" in the bottom right is not intuitive to me. Is this guy supposed to be a 1/0?
I'm not really sure what I was doing, but here's my hand with mummies
Thutmose III, Canopic Jar, Sobek Oracle, Pharaoh's Cheetah
It could be a land I just haven't developed it that far yet, just a seed of an idea that I threw out for our little community to play with.
But why is it not a land? In what way in gameplay does it play differently to land, except that things that say "land" don't see it?
That's the thing It's not a land, it just uses the land fame. I suppose it could e a Land subtype
Well, they need something. Right now they're just lands with "Cannot be targeted except by things that destroy permanents"; and it's pretty odd that land destruction can't destroy terrain, so why not make them just land?
I suspect that a lot of terrains would end up with "When this terrain comes into play..." to help balance them. Sounds good to me.
Added Terrain as a new card type. See Dense Undergrowth.
Decided to go back to Challenge # 031 and add a new type of card - Terrain.
Terrain cards use the land frame and replace your land drop for the turn (if cards allow you to play more than 1 land you can still only play 1 terrain).
cards like Maze of Ith, etc etc could be reworked as terrains.
As they replace your land drop, terrains need to have abilities that make them worthwhile.
An alternate idea is to have them not replace your land drop but you can only have 1 terrain in play at a time and either if you play a new terrain the old one is sacrificed or you have to abandon the old one before you can play a new one (a-la Archenemy Schemes).
I hereby claim challenge # 037!