Multiverse Design Challenge: Recent Activity
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
Recent updates to Multiverse Design Challenge: (Generated at 2025-05-20 16:31:16)
Created for Challenge # 037. In a format where being bounced is a hefty risk for aggressive creatures, clearly the thing to do is to make creatures that don't mind being bounced. Keldon Marauders would do just fine here, but Vanishing isn't especially Core Set-appropriate. This card loves for you to bounce it, and it shrugs at being targeted by Echoing Decay: sac, countered on resolution, another 1 to the dome. It could alternately be a leaves-play trigger like Keldon Marauders.
Alex: Good point, "protection from blue and black" (and "can't be countered") is perfect.
Shouldn't you change the name it grants to everything too? Otherwise as soon as it comes down, you're right back where you started.
Ah, that makes sense. Yeah, there were definitely very strong non-bounce cards, but I wasn't sure exactly which would be the biggest problem.
They'd probably do a great amount of damage. And both would be printable for a core set.
I came across one reprint that was so appropos, you'd swear I designed this deck around it (and is perfectly suitable for a core set). I'll point to it later. I'll give super props for anyone who thinks of it.
Jack, there's a damn article series hidden in that last sentence of yours. A goddamn article series.
I'll wait to respond to that due to other people's potential entries. But, so people don't pull their hair out, I didn't mean to say "This deck has two tactics, each of which is just as powerful" so much as "This takes care of the big problem, though Boney is more than capable of winning games where it can't bounce anything." I designed the fake deck to be resilient.
Ah! Sorry, I wasn't sure, I'm really glad I brought it up now. Yeah, I did like the original name (and I've never actually heard "wetback" used as a slur, I just know it from "lists of slurs common in USA").
Problem solved. Though, now I assume that someone will tell me that the Webbed Woozle is an obscure sexual deviation? Yes?
Hm. A 0/1 flier is probably more appropriate to white. And honestly, pseudo-regeneration, pseudo-hexproof, pseudo-vigilance and pseudo-stitcher's-apprentice is almost certainly too good, I hadn't realised how good repeatable flickering is.
And yet, as an answer to this deck, it would probably be more useful to have aggressive stats, even if it can't block. I'm not sure where the right balance between "a card true to itself" and "fulfilling the necessary role" is.
Holy crap. I had no idea this was a racial slur. It just sounded like a funny set of words, which I wasn't even sure if I created it or not. Changing name before I offend someone.
It is indeed a very interesting challenge.
I'm still thinking about my response, but I came to wondering about already-printed cards. I wonder how far Great Sable Stag plus Sigarda, Host of Herons would get?
Yeah, I expected everyone to think the answer was obvious, but to suggest a different answer was obvious :)
Good point that this doesn't really help with Knight, although it dodges the effect of Anemic Rod or whatever original targetted spell as well. I hope you can just live through that, although I'm not sure.
0/1 flyer for
? This makes an interesting alternative to Will-o'-the-Wisp... and knowing white, it shouldn't be hard for this thing to get aggressive.
Thanks. This definitely seemed an elegant let clublike response :)
However, it's likely I skimmed Boney Control too quickly -- what did you think of as the two halves?
The ability is a very clever preemptive hoser.
LOL. True, I commented before I really read the ability, it is pretty funny. Though it should be a turtle :) But is there a sexual or other meaning I'm unaware of (which is fine)? I'm primarily aware of the racial slur, which probably shouldn't go on magic cards even in jest :)
Huh; my reasoning didn't go in this direction at all! Like it. Doesn't help much against knight of the foam (hey! I can.. pay
to avoid paying
! Handy!), though it does against the rest of the bounce. Seems likely to disrupt the deck, whilst not being horribly disruptive to anyone who can just attack a bit. (Worried the opposition deck could just run a couple of critters to add to the punch though)
That's a solid response. It doesn't address the other half the deck, but it probably doesn't have to at that rate.
I knew, when creating this imagniary deck for the challenge, that something would have to be done about the simple answer of just playing hexproof. Still I didn't want to make it so overbearing that that wasn't an answer. Alternative Hexproof seems like a strong response.
:D
I tried to go for "Most silly/possibly disturbing name for every creature to get."
For Challenge # 037
As on Amblyn Protector, a version of hexproof that's not called "hexproof". Also, it's able to repeatedly attack or block and flicker itself out of combat.
In fact, it's almost certainly too good, especially as a blocker, but I'm not sure how to tweak it so it can still play the "anti-boney aggro" role.
For Challenge # 037
Most of the boney control relies on bouncing stuff, but one card nerfs hexproof and shroud. Since that's just one card, possibly the right answer is just to print some efficient hexproof creatures, and rely on them to overwhelm the rest of the deck, while using removal to bypass the "nerf hexproof" guy.
But as an alternative, here's a "hexproof but not called that" card, which dodges the hexproof removal.
It's still vulnerable to one of the "change the name of all creatures, then bounce one of my creatures and all other creatures with the same name, including all yours" combo, but hopefully that's not reliably enough for Boney Control to rely on?
For Challenge # 037
Taking inspiration from Grafdigger's Cage, sometimes the right answer to a strategy comes in a giant hammer form.
Every strategy is hosed eventually, why not bounce? No need for subtlety, just say that on the card.
I don't know if this may be too effective, but judgeing by Grafdigger's Cage, I don't think so: the concept is simple, but most decks wouldn't want to waste several slots on it against a usual deck, even one with a fair amount of bounce.
And most of the synergies in Boney Control revolve around bounce, it doesn't have especially many creatures, and (as yet) no artifact removal. One of these should practically make the game an auto-loss for it, and serve it right for being too niche :)