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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-25 03:26:25)
I'll take 59
Phyrexian Arena, arguably the most abused card ever printed, plus no hand size limit. For no increase in cost?
What was Challenge # 056? Sneaky synergy across a colour cycle. Humm.
: Flickering Hope
: Intuitive Apprentice
: Lich's Ingenuity
: Berserkfire Blaze
: Battle Moldarch
And back to Flickering Hope
Also for Challenge # 056.
Also for Challenge # 056.
Also for Challenge # 056.
Also for Challenge # 056.
For Challenge # 056.
I don't like my initial submission, so here's a new one: Inevitable March of Progress.
For Challenge # 057 // Challenge # 057'. Analyze=search and upgrade="be attached to". This lets you find grafts (auras), equipment, and fortifications (which really were from Space anyway).
Yeah, I kind of assumed a shared tech zone with cards that felt very "Enchant-World". I didn't feel it belonged in exile, because, in theory, I could imagine cards altering how technology worked, or perhaps removing a technology from the match.
I really do like the tech tree idea, though I think requesting some subtype of technology might be more appropriate than "any two", since I assume there will be some very easy tech to achieve, and a tech like this wants you to work to get there. I figure you get that, though. It's kind of silly to talk about the power level of abilities when you've got nothing to compare it to. ;)
Second attempt at Challenge # 057'; following the lead of Agricultural Evolution
Let's make the tech zone mimic a 4x. It's a tech tree - there mitght be requirements other than '2' there; and hey, I figure they should affect the whole damn tournament - but didn't want to clutter up the card thinking about that.
So now the metagame has to incorporate "Do I make my deck so it's good in game 1, or good in game 3..." And I'm thinking there's only one tech zone.
Not really sure this is "Would not exist in MtG / fantasy"
After all, there's Ashnod's Altar
Still; the imagery of going round implanting chips into dudes so that you can melt their brains at later need... pretty sci-fi ish.
command, not control.
Added Celestial Dawn and Dissolution Chip And now Xenosocial Engineering too.
Eh; if it copes with Karn I'm sure it could be made to cope with this.
Very interesting. I love the idea of permanent advancement. This isn't relevant to the challenge, but you can't track what's been played from game to game in MTGO, so this couldn't be printed.
Added Agricultural Evolution, having read Alex's comments on the challenge being impossible. I think he's both right and wrong. That's how I roll.
For Challenge # 057. Alex is right... just about any concept you can express with technology, you could have expressed with Magic.
That said, there are some things that happen more often in scifi than fantasy, so I wracked my head and came up with the idea that all science fiction is built on a certain level of technilogical advancement. As the story progresses, technology advances... but when it does, you can't really put the genie back in the bottle. If it took centuries for people to travel from planet to planet, and someone discovers how to make cheap wormholes... well, you can go back to the old science, but many readers will call you on BS. Fantasy really doesn't have that problem. Sometimes a very powerful spell can only be cast once.
So 'Augment - Technology' is meant to represent a shift in science. If scientists discover Agricultural Evolution, we can't go back... players need to learn to respond to the new technology.