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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-16 22:51:33)
Trying Challenge # 085 yet again, I rolled Rouse. What an odd common. Is it possible to make a mythic combat trick?
Mythic instants are hard. Most mythics are creatures or planeswalkers, or failing that at least permanents. Mythic nonpermanents are usually about the big splashy "gorilla" effects, which lends them to being sorceries: Not counting reprint sets there are eighteen mythic sorceries and only four mythic instants - Aurelia's Fury, Comet Storm, Sphinx's Revelation and Mindbreak Trap. None of them is a combat trick, although Comet Storm mirrors Strength of the Tajuru which is on the mythic side of rare. (And Mindbreak Trap got some stick for not being very mythic.)
A creature with "Pay 2 life: ~ gets +2/+0 UEOT" is a possibility. It'd just be one of those finishers that you can't let through. If this was a mashup between Rouse and something else, that'd feel okay, but it doesn't feel right as a way of turning Rouse into a mythic though.
I think the key is the ability to cast, for free, something which swings the direction of combat. There are a few different free spell mechanics we could use, but I think another Pact is a fair candidate for mythic. (For those who've not seen it: this card's mechanic is following in the cycle of Slaughter Pact and friends, who predate mythic rarity.)
As for the effect: I don't think I can make a black +N/+N feel mythic without granting some ability as well. And black doesn't have many creature keywords that aren't evasion abilities. But deathtouch works well.
Ah, Call of the Herd. Tournament-worthy back in its day. Would get laughed at these days, when 5/5s for 4 mana with upside get utterly ignored in tournaments.
Solid. Looks broken, but probably not. then again, it sure seems like a stronger card that Call of the Herd (though, I also acknowledge that that card could be a bit more powerful.)
It's funny when you begin to recognize the random visitors on this site. Hidee Ho, Vitenka.
The good news is that the game will probably end quickly if that game state hits. 5 power flyers have a tendency to do that. It does bother me that cards like this make the rather innocuous occasional Outrider en-Kor a busted card. Such minor interactions wreaking such insane havoc.
That said, it's nice to know that you need a lot of creatures in play to create that locked state. Or, at least, a token producer, and an already drained opponent.
And another one: rolled Bear Cub and created Denmother.
For my second try at Challenge # 085, I rolled Bear Cub. Um. The Portal version of the game's most iconic vanilla (well, OK, Mons and the Pearl Trident guys might fight for that slot). How do you make a mythic of that? (OK, Voice of Resurgence. Fine.)
Simplest design:
, 2/2, make a 2/2 every turn. Is that remotely fair? How cheap can a token maker every turn go? Things have come a long time since Breeding Pit and Spirit Mirror. Awakening Zone was also mana acceleration. Bitterblossom made you lose life, but it was pre-mythic rarity. But Dreampod Druid is quite popular and only makes 1/1s, and that only conditionally; and Howlpack Alpha made you jump through hoops. I don't think I could sanely have this 
for 2/2 and just make tokens like I'd want to.
For 4 mana, though, it doesn't compare very well with Master of the Wild Hunt or Creakwood Liege (or Splinter Twin), which is a pity. Plus it feels less connected to Bear Cub.
In the end, I went for this version. It's a little bit like Wolf-Skull Shaman, a little bit like Breeding Pit, and a little bit like a "Sorcery,
, Make a 2/2 token, Buyback
".
The final change was tweaking "beginning of your upkeep" to "end of your turn". Because when this made tokens in your upkeep and bounced itself, that meant that the turn after you cast this, you still couldn't attack with anything. Now you can attack with the 2/2 token the turn after you first cast this. It also makes this resilient to removal, which is useful in mythic two-drops.
Instant speed discard is really really REALLY risky. So.. yeah, I can see it needing such a semi-symmetrical downside.
But this really is going to be "Once this is on the table with any of umpteen other possible combination pieces, the game is over, you will never get to cast another spell."
Created for Challenge # 085. My random card spinner hit, of all things, Cursed Monstrosity. What a bad card. Poor blubbery walrus.
But a mythic adaptation of it came quite naturally. The main problem is that most mythics just don't have drawbacks. But there are occasional exceptions like Hellcarver Demon. I'm hoping this would work like one of those. The ability is much less of a drawback than the original Monstrosity's was, but it's still two-sided which is nastier than you get on most mythics. I'm hoping the upside potential (I get to make you sac all your creatures or discard your hand!) is exciting enough to make this mythic.
Bah, and Wizards.com goes down for maintenance just as a random card challenge goes up... In the meantime, Magiccards.info also has a random card function, which gave me Cursed Monstrosity from which I created Monstrous Curse-bearer.
Plateau Falcon
Added (((Soul of the Martyr)))
Ha! I assume you mean for tournament players to have it as one of their 15 card sideboard cards. It's kind of inapropriate for the the really casual crowd, though, since we gave the ability to a player for the rest of their Magic career.
May I suggest the card also grants its ability if it's on the battlefield as well? Otherwise, it's just a Sea Eagle...
See Challenge # 085.
Source Mesa Falcon
Over at Mashup: the Gathering, I did this because I needed a Green Mythic Rare and nothing popped up yet (the process gave me both Twinkling Starcharm and Toiling Tiller.) Somewhere in the middle of designing these cards, I realized this was a pretty fun challenge.
Mythic is tougher than it sounds. There's a temptation to just add a bunch of stuff... but over-complexity makes a card more and more rare, not mythic rare. Likewise, you could just shave off some colorless mana and call it a day. Sometimes that might be fine. If you got Nessian Courser and made it a Mythic Legendary 3/3 centaur, costing
, I don't think I could fault you for it. You better sell me on that flavor text, though.
But, really, what your looking for is the sort of stuff that busts the fourth wall of Magic. Things that say "Oh. Well, that's crazy." The card doesn't need to be broken to pull that trick... it just needs to be splasy.
If only Multiverse had a voting system... :D
See Challenge # 084.