Multiverse Design Challenge: Recent Activity
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
Recent updates to Multiverse Design Challenge: (Generated at 2025-05-13 22:47:26)
This is way way too powerful. It's one thing that a low-drop can kill your big guy with Pharika's Chosen, but it's another that it punishes your entire board. And that would be without the surprise factor.
It's not that this card is bad, but it doesn't have to be that tight of a cycle, I guess, in the mana cost and morph cost.
It's correct as written. The ability will trigger while the creatures are alive, but only get put on the stack (which is when targets are chosen) once SBAs have happened.
I'm hazy, but is the reminder text strictly correct? I can't recall whether SBA will happen between the damage being dealt and triggers going on the stack, or only after the triggers are on the stack.
Certainly, dead creatures will be unreturnable, but I can't remember if they'll be targetable.
"Attack each turn" is much less of a drawback than "can't do it alone", especially on a 4-toughness critter. Besides, you can have a 3/2 for

with upsides already (e.g. Crossway Vampire, Archetype of Aggression).
Ember Beast suggests you don't need much drawback to get a 3/4 for 3 mana in red. The extra coloured mana in the cost probably makes up for the tribal protection, so I'd say this would be fine at 3/4.
Grave Bramble -> Mouse Valiant, Dark Rider, Watcher in the Water, Tivadar's Phalanxmate
Grave Bramble seemed apt for a cycle. It's not that tight, but is hopefully tight enough. Each is the same stats, with a colour-appropriate combat drawback and protection from the characteristic race of one of the enemy colours.
Since Grave Bramble is reference to the plants in Plants vs Zombies, I made the others references as well, to Reepicheep from Narnia, Black Riders and Watcher in the Water from Tolkien, and Tivadar of Thorn respectively.
Unfortunately, I think "can't block" is less of a drawback than "can't attack", so I wasn't sure I could make these all 3/4, so some are 3/2, although I'm not sure I picked the right ones or not.
Mm, yeah, it should definitely be "nonland".
It can't save itself unless it's had a toughness boost and is being dealt less than its toughness in damage. I'll add reminder text like Leyline Phantom though.
I wasn't sure about "up to", but might as well as well.
Good point, it would have to say "up to", but that's probably a good idea anyway.
I think it's too late to save itself: damage happens, effect goes on stack, state-based effects kill it, effect resolves. But it would be good to avoid the potential confusion if possible.
One interesting subtle side effect of non-land would be that it probably forces you to return your own stuff...
And, hmm, can't this always save itself? That'd get very old very fast.
It's a shame, but does it need to be non-land? I'm not sure, you're right, it'll normally trigger once, but if you can just once chump a 6/6 with this, you're likely to wipe someone's board out entirely, which is possibly stronger than even the other effects in the cycle? Or am I just overcautious and that's normal for uncommon?
Ooh, very nice! You're right, this is interesting.
I like this challenge. Giving it another go.
The cycle of damagers is particularly tempting because Wanderlust would fit right into the cycle as well, where green's not allowed to destroy creatures (directly). Curse Artifact suggests black do this with artifacts, but what would white do? White can hit almost any permanent it likes... I guess lands are the exception. But is it white to punish you for playing with lands? Not really.
In the end I gave up on Feedback as well because it's too far out of the modern colour pie: it makes it really hard to generate equivalents in other colours within the modern colour pie. Instead I rolled:
That seems pretty reasonable. A cycle of creatures with "when this is dealt damage" triggers, and morph so that you get one surprise hit on them. The only other such existing is Thrashing Mudspawn, which is not really very similar! Other precedents without morph include:
Can they all be 1C 1/1 with morph 2C? We'll have to see based on the abilities, but I hope so.
Created Balmhatch Aven, Voidhatch Cephalid, Bilehatch Zombie, and Flamehatch Goblin. There were plenty more options: ping that many target creatures? (Somewhat fiddly to template.) Add that much
to your mana pool?
I like it; certainly fits the challenge. And yes, the "Um, ok, I guess not that one" is useful but not completely dominant I think.
Well, things in graveyards can sometimes get targeted. So there's that.
And making all lands also be enchantments is kinda interesting sometimes.
Hmm? But hexproof doesn't work in other zones. You can return a Sacred Wolf with Disentomb and then have it countered by Cancel. What were you wanting it to do in the library? You can't find them with Mwonvuli Beast Tracker...
Flexible Tactitian
I noted that the challenge doesn't specifically ask for me to make a red card, so I added Elysian Copses.
For Challenge # 104. A number of chaotic red cards (and clash, in general) care about the casting cost of the top card of your deck. So I made a card that gives those lands a beefy casting cost, under the pretense that this card was supposed to accelerate your mana base. I also got another sneaky trick in there to hide the actual intent of the card: By lumping Hexproof into the abilities, I get around people questioning why the card needs to have these abilities in all zones. It does something in your hand, and it does something on the battlefield. It just happens to do something sneaky with your library, too.