Multiverse Design Challenge: Recent Activity
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
Recent updates to Multiverse Design Challenge: (Generated at 2025-08-24 23:13:07)
See Challenge # 161.
See Challenge # 161.
Seems like the simplest execution would be to have two enemy colors do a simultaneous common/uncommon/rare cycle that mirrors each other. (White squire/Black Squire, White Knight/Black Knight, White Lord/Black Lady for example.)
Another version of this could be a 'one color missing' execution, similar to how Link was exploring a world without blue (or maybe all five colors are teaming up against a single color that has gone out of control.) If we did a CD cycle in a world like that, we'd get WB, WR, WG, BR, BG, RG. Six cards total. In theory, you could expand on that as well, either tossing in some three color cards, or making a super-powerful mono-colored card to represent the enemy's answer.
Will think on this.
Oh, that's fascinating. I hadn't realised at all about the zodiac cards.
I made Armor of Gears, Armor of Mists, and Armor of Light. Iterations for black, red, and green would use deathtouch, double strike, and vigilance, respectively.
See Armor of Light and Challenge # 161.
See Armor of Light and Challenge # 161.
See Challenge # 161.
There's the twelve card zodiac animal cycle as well - Zodiac Rat & friends. While technically not part of the same cycle, Amonkhet Egyptian Gods number 8 - representing the Ogdoad in Egyptian myth.
I feel like this challenge would be more suited for sets rather than making one out of the blue. All of the greater than five-card cycles so far are either connected via meta flavor (i.e. Power 9) or via in-block mechanics/flavor (Harbinger cycle, Zodiac cycle). I feel like most entries will be based off of mythological or real-life groups of 6+ things.
In Challenge # 109 I asked for a cycle of four cards or fewer (as now shown on the Ixalan faction cycles).
But it seems that I didn't ask the obvious counterpoint, for a cycle with more than five cards. I was originally going to ask for a cycle with a number wizards haven't done, but that's nearly the same thing.
I will say, not "five colours plus an artifact" or "ten guilds", as those have been done a lot. But anything else if fair game.
You can either design a single card, or a whole cycle.
Cycles should "feel" balanced, but that doesn't automatically mean equal numbers of each colour.
Feel free to discuss existing examples: I can think of at least one nine card cycle, but almost no other examples other than the ones mentioned above.