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Recent updates to Multiverse Design Challenge: (Generated at 2025-08-24 15:45:11)
Or if you had a graveyard combo :)
Added Knave Noir as part of my penance. ;)
For Challenge # 163.
In case it's not immediately apparent, you're playing 'Blackjack' with Knave Noir. As long as you don't draw cards equaling more than 21, you're fine. Go over, and you lose everything.
Because getting to 21 can take time, I made this a loot effect instead of a straight draw, thus allowing me to double the amount of cards tracked. Two cards counted up at a time kind of feels more like blackjack, so that's a bonus. It's also nice that there's more control involved instead of blind luck... but lucks is still a clear factor here.
Just be careful discarding your expensive spells early to the knave. Ditch a couple sixes and twenty-one might come faster than you expect.
For those not following: amuseum is allowing the caster to separate cards into two piles of six, three piles of four, four piles of three, six piles of two, or twelve piles of one. After separating the piles, players go back and forth choosing piles.
Admittedly, there seems to be some good ideas for piles, and some bad ideas. Twelve piles of one seems ideal for most situations. You just end up with the 2nd, 4th, 6th, 8th, 10th, and 12th best card. But you also get to read what your opponent is thinking. Two piles of six are also good if you don't want to give your opponent any additional information.
Three piles of four, however, seems like it would always be a horrible choice since you lose eight cards. The only reason I could see someone do that is if you had a four card combo, and you were doing everything in your power to force it.
Ah! Yes, you're right. Lowering colored mana requirement so it makes sense compared to Beacon.
there's a reason 12 is used.
Ah, cool, yes, that would make sense. Although I'm worried that it might always be better to seek cards that would make use of your high life total more directly.
Huh. Yeah, interesting. A much bigger fact-or-fiction.
Is it supposed to be two piles? Is there a reason they have to be equal?
Pretty nice to hit with Twincast. But then so was Beacon of Immortality, and that's some fairly specific coloured mana requirements.
Mostly, I designed this as a 'win more'. If your deck has an early focus on gaining life, you can spike it, shooting up to 60 life before your opponent's control game kicks into gear. Possibly even 120 or 240 if you chain them one after the other.
D'oh! That's more of a mis-read on my part. Guess I owe a couple new cards, eh?
Huh. Draw 6 cards of the top 12, but not the 6 best ones. Lots of decisions to make.
See Challenge # 163.
Hah! Worst Fears but more so. More expensive, but you maximise the chance of getting a foot-gun into their hand :) I don't know if Magic needs that or not... :)
Oh cool! Yes, nice use of 30+ :)
Vitenka's right though, maybe it should be the other way round. If it starts at 15 CMC (for most formats) and gets more expensive from there it's really hard to cast at all, let alone by the time it matters.
And interesting question about commander -- gain 30 life is obviously very strong, but lots of commander games aren't really decided by life total attrition anyway, so I don't know how strong it is.
FWIW, I meant, "number in the text box" not mana cost, sorry I should have been a bit more specific. I left it open whether to accept mana costs, but I was really thinking of spelled out numbers like Conqueror's Pledge
Kinda weird that the better this is, the easier it is to cast.

is supposed to mean {30}. I could have pulled an Aladdin's Lamp here and used 
, but I figured that was worse.
Obviously, the card is bonkers in Commander. Maybe they'd ban it. It is part of the reason that I put so much white mana in the cost, however. If you're going to play this in Commander, at least you have to commit.
I couldn't help it. I had to treat myself with Treat Yourself.
For Challenge # 163.
Figured I'd kick this party off with Own Worst Enemy.
For Challenge # 163.
Eleven is Darksteel Colossus. But it does give a good example of what appears to be balanced at that number. Also, Sixteen is Draco.
That leaves
as the smallest unique possibility, eh? That's a rough number to fill without outright breaking the game. Just remember that you can take a hint from Draco and use cost reduction to keep things in check.
Design a card with a number in the text box that's nine or greater.
Bonus points for a number that's not appeared on a black-bordered magic card before (I think eleven, fourteen, sixteen, seventeen, eighteen, nineteen, twenty-one, twenty-two...)