Faith vs Science DD challenge: Virtual Booster

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Mechanics | Skeleton
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
{1}{u}
 
 C 
Instant
Choose one —
• Counter target instant or sorcery spell.
• Counter target activated ability. (Mana abilities cannot be targeted.)
 U 
Creature – Elf Shaman
Pray 5GG (5GG :You gain 1 life for each creature you control.)
Whenever you pray, return a card from your graveyard to your hand.
2/1
 C 
Creature – Goblin
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Junker Goblin tinkers, you may discard a card. If you do, draw two cards.
"Diamonds, rubies, gold...Ah, here it is! Iron rod!"
2/1
 C 
Artifact
{t}: Add {1} to your mana pool.
{2}, {t}, Sacrifice Exotic Terrarium: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
"Infusing the ground samples with a small dose of mana we attempt to recreate the conditions of the field study."
- Jazra, research notes
 C 
Artifact
When Sparkstone enters the battlefield or is put into a graveyard from the battlefield, Sparkstone deals 3 damage to target creature you don't control.
 R 
Land
{t}: Add {1} to your mana pool.
{t}: Add {g} or {w} to your mana pool. Spend this mana only to cast creature spells or activate abilities of creatures you control.
 C 
Land
Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Angel's Rest enters the battlefield tapped unless you have faith.
{t}: Add {g} or {w} to your mana pool.
 C 
Creature – Elemental
When Sunburst Elemental dies,
Pray (You gain 1 life for each creature you control.).
2/2
 C 
Enchantment – Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
When Inner Strength enters the battlefield, you gain 3 life.
Enchanted creature gets +3/+3.
"Look into yourself and you will find divinity."
-Meditations of Molimo
 C 
Creature – Angel
Flying
Pray 5WW (5WW :You gain 1 life for each creature you control.)
Whenever you pray, other creatures you control gain flying until end of turn.
2/4
 C 
Artifact
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Scrying Orb tinkers, draw two cards
{t}: Scry 1
 R 
Sorcery
Exile target artifact or creature you control. Reveal cards from cards from the top of your library until you reveals an artifact card. Put that card onto the battlefield, then shuffles all other cards revealed this way into your library.
 R 
Artifact Creature – Sphinx
Flying
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Machine Arbiter tinkers, you may gain control of target creature.
4/4
 C 
Creature – Bear Warrior
Pray {5}{g}{g} ({5}{g}{g} :You gain 1 life for each creature you control.)
Whenever you pray, Lonak Devotee gets +3/+3 until end of turn.
4/4
 C 
Creature – Elf Druid
Pray {5}{g}{g} ({5}{g}{g} :You gain 1 life for each creature you control.)
Whenever you pray, search your library for a basic land and put it onto the battlefield tapped then shuffle your library.
{t}: Add {g} to your mana pool.
1/2

Refute (common)
Witness of the Faith (uncommon)
Junker Goblin (common)
Exotic Terrarium (common)
Sparkstone (common)
Woodland Monastery (rare)
Angel's Rest (common)
Sunburst Elemental (common)
Inner Strength (common)
Harbinger of Avacyn (common)
Scrying Orb (common)
Polyform (rare)
Machine Arbiter (rare)
Lonak Devotee (common)
Sylvan Spiritualist (common)