Ma'at Breached 2.0
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Mechanics | Skeleton |
Showing 12 of 112 Multicolour cards
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Show rarities: C U R
You may pay
and put the top two cards of your library into your graveyard rather than pay Heka’s Wake’s mana cast.
Reveal the top card of your library until you reveal a nonland card with converted mana cost X or less, where X is the number of colors of mana spent to cast this spell. Puts that card into your hand and shuffle the rest into your library.

Reveal the top card of your library until you reveal a nonland card with converted mana cost X or less, where X is the number of colors of mana spent to cast this spell. Puts that card into your hand and shuffle the rest into your library.
"We remember Heka of times past, who was the bringer of Tradition."
Choose one:
-Permanents you control gains hexproof and indestructible until the end of turn.
-Exile all black cards from all graveyards.
-Permanents you control gains hexproof and indestructible until the end of turn.
-Exile all black cards from all graveyards.
At the beginning of your upkeep, each player names a non-land card. Until your next upkeep, counter all spells that share a name with those cards.
"Hers is a sin that can never be atoned. In pursuit of her own petty dreams, she doomed as all." -Tetheka, to the Grand Countil.
Lifelink
Prevent all damage dealt to Destroyer's Peace by red creatures.
Whenever red source would deal damage, prevent 1 of that damage.
Prevent all damage dealt to Destroyer's Peace by red creatures.
Whenever red source would deal damage, prevent 1 of that damage.
4/4
Choose one:
-Destroy all creatures that dealt damage to you this turn.
-Whenever a red permanent or spell would deal damage this turn, instead it deals damage to its controller.
-Destroy all creatures that dealt damage to you this turn.
-Whenever a red permanent or spell would deal damage this turn, instead it deals damage to its controller.
The more the chaos spiraled out of the Sovereign's control, the more he sought to control it.
Players can't lose the game, permanents gain shroud and non-permanent spells can't be countered.
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
"You all know what must be done. We must protect our Reality, our collective Legacy in our own ways." -Herankhet, to the Grand Council
Flash, Protection from Red
When Isfet Changed enters the battlefield for the first time this turn, counter target spell, activated or triggered ability.
When Isfet Changed enters the battlefield, prevent all combat damage that would be dealt this turn.




: Return Isfet Changed from your graveyard to the battlefield.
When Isfet Changed enters the battlefield for the first time this turn, counter target spell, activated or triggered ability.
When Isfet Changed enters the battlefield, prevent all combat damage that would be dealt this turn.





3/3
You may pay
and return two permanents you control to your hand rather than paying Isfet’s Wake’s mana cost.
Return X target permanents to their owners' hands, where X is the number of colors of mana spent to cast this spell.

Return X target permanents to their owners' hands, where X is the number of colors of mana spent to cast this spell.
"We remember Isfet of times past, who was the bringer of Change."
As Herald of Nu'un enters the battlefield, name each color that was spent to cast this card.
Whenever mana of a color would be added to a player's mana pool, if it is one of the named colors, that player adds
to his or her mana pool instead.
Whenever mana of a color would be added to a player's mana pool, if it is one of the named colors, that player adds

First it came to the Seers in dreams, then it manifested in steles of ages past. Now, a herald trumpets His return.
0/1
At the beginning of each player's turn, that player chooses one at random:
- Skip your next untap and upkeep steps.
- Until your next turn, you can't cast spells or activate non-mana abilities.
- Destroy target permanent.
- Until your next turn, creatures you control gain shroud and can't attack or block.
- Take an extra turn after this one.
- Skip your next untap and upkeep steps.
- Until your next turn, you can't cast spells or activate non-mana abilities.
- Destroy target permanent.
- Until your next turn, creatures you control gain shroud and can't attack or block.
- Take an extra turn after this one.
Each Shabti creature gets +1/+1 for each other Shabti creature in play.
: Target creature is a Shabti artifact creature in addition to its other types.




: Gain control of target Shabti permanent.






0/1
Go to section: Colourless (1) White (7) Blue (7) Black (7) Red (7) Green (7) Multicolour (112) Hybrid (41) Artifact (11) Land (18)
Show rarities: C U R
Ma'at Breached 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Whenever a card is put into an opponent's hand, that player reveals it and you put X +1/+1 counters on Heka Twisted, where X is the card's converted mana cost.
last 2015-08-23 14:01:15 by dude1818