Lazarus Wake: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|
1 | Awakening Sun | White | Rare | Sorcery |
Spend only colorless mana on .
Return X target creature cards with converted mana cost 3 or less from your graveyard to the battlefield. |
0 | ||||
2 | Dynamo Lance | White | Common | Instant | Target creature gets +1/+1, flying, and first strike until end of turn. | 0 | ||||
3 | Pale Cat | White | Common | Creature – Cat | 1 | 2 | 0 | |||
4 | Pale Cleric | White | Common | Creature – Human Cleric | 2 | 2 | , Sacrifice Pale Cleric: Prevent all damage a source of your choice would deal to you this turn. | 0 | ||
5 | Sand Waker | White | Common | Creature – Elemental | 1 | 3 |
Defender
Whenever Sand Waker blocks one or more creatures, put a thauma counter on it. (Remove two thauma counters from permanents you control to add to your mana pool.) |
0 | ||
6 | Sandskin | White | Common | Instant | Target creature gets +0/+5 until end of turn. You may put a thauma counter on it. (Remove two thauma counters from permanents you control to add to your mana pool.) | 0 | ||||
7 | Silica Roc | White | Uncommon | Creature – Roc | * | * |
Flying
Rainbow — Silica Roc's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.) |
0 | ||
8 | Silica Summoner | White | Uncommon | Creature – Human Wizard | 1 | 1 | Rainbow — When Silica Summoner enters the battlefield, put a 1/1 colorless Elemental creature token onto the battlefield for each color among permanents you control and cards in your graveyard. (Lands are colorless.) | 0 | ||
9 | Silicon Cure | White | Common | Sorcery | Rainbow — You gain 3 life for each color among permanents you control and cards in your graveyard. (Lands are colorless.) | 0 | ||||
10 | Sun Lancer | White | Common | Creature – Elemental | 0 | 3 | , : Tap target creature. | 0 | ||
11 | Awakening Rain | Blue | Rare | Sorcery |
Spend only colorless mana on .
Return X target creatures to their owners' hands. |
0 | ||||
12 | Cay Waker | Blue | Common | Creature – Elemental | 2 | 2 |
Prowess
Whenever you cast a noncreature spell, put a thauma counter on Cay Waker. (Remove two thauma counters from permanents you control to add to your mana pool.) |
0 | ||
13 | Caywater Counsel | Blue | Common | Sorcery | Draw two cards. You may put a thauma counter on a permanent you control. (Remove two thauma counters from permanents you control to add to your mana pool.) | 0 | ||||
14 | Crystal Courser | Blue | Common | Creature – Shapeshifter | 3 | 3 | : Crystal Courser gets +1/-1 until end of turn. | 0 | ||
15 | Crystal Drake | Blue | Common | Creature – Drake | 2 | 2 | Flying | 0 | ||
16 | Mind Thrash | Blue | Common | Sorcery | Draw three cards, then discard three cards. | 0 | ||||
17 | Prisma Mage | Blue | Uncommon | Creature – Human Wizard | 1 | 1 | Rainbow — When Prisma Mage enters the battlefield, draw a card for each color among permanents you control and cards in your graveyard. (Lands are colorless.) | 2 | on 25 Jun 2015 by Alex | |
18 | Prisma Serpent | Blue | Uncommon | Creature – Serpent | * | * |
Prowess
Rainbow — Prisma Serpent's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.) |
0 | ||
19 | Prismatic Counter | Blue | Common | Instant | Rainbow — Counter target spell unless its controller pays for each color among permanents you control and cards in your graveyard. (Lands are colorless.) | 0 | ||||
20 | Rain Thrasher | Blue | Common | Creature – Elemental | 1 | 2 |
Flying
: Return Rain Thrasher to its owner's hand. |
0 | ||
21 | Awakening Skull | Black | Rare | Sorcery |
Spend only colorless mana on .
Target player draws X cards and loses X life. |
0 | ||||
22 | Grey Minotaur | Black | Common | Creature – Minotaur | 2 | 3 | 0 | |||
23 | Grey Shade | Black | Common | Creature – Shade | 1 | 1 | : Grey Shade gets +2/+2 until end of turn. | 0 | ||
24 | Marsh Waker | Black | Common | Creature – Elemental | 1 | 1 | Whenever another creature dies, put a thauma counter on Marsh Waker. (Remove two thauma counters from permanents you control to add to your mana pool.) | 0 | ||
25 | Mind Marsh | Black | Common | Sorcery | Target player discards two cards. You may put a thauma counter on a permanent you control. (Remove two thauma counters from permanents you control to add to your mana pool.) | 0 | ||||
26 | Oil Scorpion | Black | Uncommon | Creature – Scorpion | * | * |
Deathtouch
Rainbow — Oil Scorpion's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.) |
0 | ||
27 | Oil Shaman | Black | Uncommon | Creature – Human Shaman | 1 | 1 | Rainbow — When Oil Shaman enters the battlefield, target player discards a card for each color among permanents you control and cards in your graveyard. (Lands are colorless.) | 0 | ||
28 | Oily Grasp | Black | Common | Instant | Rainbow — Target creature gets -1/-1 until end of turn for each color among permanents you control and cards in your graveyard. (Lands are colorless.) | 0 | ||||
29 | Skull Crester | Black | Common | Creature – Elemental | 1 | 1 |
Haste
: Regenerate Skull Crester. |
0 | ||
30 | Void Crest | Black | Common | Instant | Destroy target creature. | 0 | ||||
31 | Awakening Flame | Red | Rare | Instant |
Spend only colorless mana on .
Awakening Flame deals X damage to each creature without flying and each opponent. |
0 | ||||
32 | Flame Surger | Red | Common | Creature – Elemental | 2 | 1 | : Flame Surger gets +1/+0 until end of turn. | 0 | ||
33 | Iride Barbarian | Red | Uncommon | Creature – Human Barbarian | 2 | 2 |
Haste
Rainbow — When Iride Barbarian enters the battlefield, target creature gets +1/+0 until end of turn for each color among permanents you control and cards in your graveyard. (Lands are colorless.) |
0 | ||
34 | Iride Ogre | Red | Uncommon | Creature – Ogre | * | * |
First strike
Rainbow — Iride Ogre's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.) |
0 | ||
35 | Iridescent Bolt | Red | Common | Instant | Rainbow — Iridescent Bolt deals damage to target creature or player equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.) | 0 | ||||
36 | Lava Surge | Red | Common | Sorcery | Lava Surge deals 4 damage to target player. | 0 | ||||
37 | Peak Waker | Red | Common | Creature – Elemental | 3 | 3 | Whenever Peak Waker attacks, put a thauma counter on it. (Remove two thauma counters from permanents you control to add to your mana pool.) | 0 | ||
38 | Peak of Treason | Red | Common | Sorcery | Gain control of target creature until end of turn. Untap it and put a thauma counter on it. It gains haste until end of turn. (Remove two thauma counters from permanents you control to add to your mana pool.) | 0 | ||||
39 | Silver Ritual | Red | Common | Instant | Add to your mana pool. | 2 | on 25 Jun 2015 by Alex | |||
40 | Silver Swine | Red | Common | Creature – Boar | 4 | 1 | 0 | |||
41 | Awakening Tree | Green | Rare | Sorcery |
Spend only colorless mana on .
Creatures you control get +X/+X until end of turn. |
0 | ||||
42 | Birch Mystic | Green | Common | Creature – Elf Shaman | 1 | 1 | : Add to your mana pool. | 0 | ||
43 | Birch Ursus | Green | Common | Creature – Bear Ogre | 2 | 2 | 0 | |||
44 | Flourishing Song | Green | Common | Sorcery | Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. | 0 | ||||
45 | Radia Healer | Green | Uncommon | Creature – Elf Cleric | 1 | 2 | Rainbow — When Radia Healer enters the battlefield, you gain 1 life for each color among permanents you control and cards in your graveyard. (Lands are colorless.) | 0 | ||
46 | Radia Spider | Green | Uncommon | Creature – Spider | * | * |
Reach
Rainbow — Radia Spider's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.) |
0 | ||
47 | Radiant Growth | Green | Common | Instant | Rainbow — Target creature gets +2/+2 until end of turn for each color among permanents you control and cards in your graveyard. (Lands are colorless.) | 0 | ||||
48 | Tree Singer | Green | Common | Creature – Elemental | 2 | 2 | : Tree Singer gets +2/+2 until end of turn. Activate this ability only once each turn. | 0 | ||
49 | Wood Waker | Green | Common | Creature – Elemental | 2 | 2 | Whenever another creature enters the battlefield under your control, put a thauma counter on Wood Waker. (Remove two thauma counters from permanents you control to add to your mana pool.) | 0 | ||
50 | Woodbreak | Green | Common | Instant | Destroy target artifact or enchantment. You may put a thauma counter on a permanent you control. (Remove two thauma counters from permanents you control to add to your mana pool.) | 0 | ||||
51 | Omniwaker | Multicolour | Mythic | Legendary Creature – Elemental | 5 | 5 |
If only colorless mana was spent to cast Omniwaker, put five 1/1 colorless Elemental creature tokens onto the battlefield.
Omniwaker gets +1/+1 for each other Elemental you control. Other Elemental creatures you control get +1/+1. |
0 | ||
52 | Thaumaton Quartz | Artifact | Common | Artifact | : Put a thauma counter on Thaumaton Quartz. (Remove two thauma counters from permanents you control to add to your mana pool.) | 0 | ||||
53 | Birchtree Citadel | Land | Rare | Land |
Birchtree Citadel enters the battlefield tapped.
: Add to your mana pool. Spend this mana only to cast green or white spells or activate abilities of green or white permanents. |
0 | ||||
54 | Cresting Marsh | Land | Uncommon | Land |
Cresting Marsh enters the battlefield tapped.
: Add to your mana pool. : Add to your mana pool and put a thauma counter on Cresting Marsh. (Remove two thauma counters from permanents you control to add to your mana pool.) |
0 | ||||
55 | Crystalrain Castle | Land | Rare | Land |
Crystalrain Castle enters the battlefield tapped.
: Add to your mana pool. Spend this mana only to cast blue or black spells or activate abilities of blue or black permanents. |
0 | ||||
56 | Greyskull Fortress | Land | Rare | Land |
Greyskull Fortress enters the battlefield tapped.
: Add to your mana pool. Spend this mana only to cast black or red spells or activate abilities of black or red permanents. |
0 | ||||
57 | Lancing Sands | Land | Uncommon | Land |
Lancing Sands enters the battlefield tapped.
: Add to your mana pool. : Add to your mana pool and put a thauma counter on Lancing Sands. (Remove two thauma counters from permanents you control to add to your mana pool.) |
8 | on 25 Jun 2015 by phoenixrising211 | |||
58 | Palesun Observatory | Land | Rare | Land |
Palesun Observatory enters the battlefield tapped.
: Add to your mana pool. Spend this mana only to cast white or blue spells or activate abilities of white or blue permanents. |
2 | on 25 Jun 2015 by Alex | |||
59 | Silverflame Garden | Land | Rare | Land |
Silverflame Garden enters the battlefield tapped.
: Add to your mana pool. Spend this mana only to cast red or green spells or activate abilities of red or green permanents. |
0 | ||||
60 | Singing Woods | Land | Uncommon | Land |
Singing Woods enters the battlefield tapped.
: Add to your mana pool. : Add to your mana pool and put a thauma counter on Singing Woods. (Remove two thauma counters from permanents you control to add to your mana pool.) |
0 | ||||
61 | Surging Peak | Land | Uncommon | Land |
Surging Peak enters the battlefield tapped.
: Add to your mana pool. : Add to your mana pool and put a thauma counter on Surging Peak. (Remove two thauma counters from permanents you control to add to your mana pool.) |
0 | ||||
62 | Thrashing Cay | Land | Uncommon | Land |
Thrashing Cay enters the battlefield tapped.
: Add to your mana pool. : Add to your mana pool and put a thauma counter on Thrashing Cay. (Remove two thauma counters from permanents you control to add to your mana pool.) |
0 |
Lazarus Wake: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |