Lazarus Wake: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Awakening Sun White Rare 1{x}{w} Sorcery Spend only colorless mana on {x}.
Return X target creature cards with converted mana cost 3 or less from your graveyard to the battlefield.
0
2 Dynamo Lance White Common 4{2/w}{2/w} Instant Target creature gets +1/+1, flying, and first strike until end of turn. 0
3 Pale Cat White Common 2{2/w} Creature – Cat 1 2 0
4 Pale Cleric White Common 4{2}{2/w} Creature – Human Cleric 2 2 {1}, Sacrifice Pale Cleric: Prevent all damage a source of your choice would deal to you this turn. 0
5 Sand Waker White Common 1{w} Creature – Elemental 1 3 Defender
Whenever Sand Waker blocks one or more creatures, put a thauma counter on it. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
0
6 Sandskin White Common 1{w} Instant Target creature gets +0/+5 until end of turn. You may put a thauma counter on it. (Remove two thauma counters from permanents you control to add {1} to your mana pool.) 0
7 Silica Roc White Uncommon 2{w}{w} Creature – Roc * * Flying
Rainbow — Silica Roc's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
0
8 Silica Summoner White Uncommon 3{2}{w} Creature – Human Wizard 1 1 Rainbow — When Silica Summoner enters the battlefield, put a 1/1 colorless Elemental creature token onto the battlefield for each color among permanents you control and cards in your graveyard. (Lands are colorless.) 0
9 Silicon Cure White Common 4{3}{w} Sorcery Rainbow — You gain 3 life for each color among permanents you control and cards in your graveyard. (Lands are colorless.) 0
10 Sun Lancer White Common 4{2/w}{2/w} Creature – Elemental 0 3 {2/w}, {t}: Tap target creature. 0
11 Awakening Rain Blue Rare 1{x}{u} Sorcery Spend only colorless mana on {x}.
Return X target creatures to their owners' hands.
0
12 Cay Waker Blue Common 3{2}{u} Creature – Elemental 2 2 Prowess
Whenever you cast a noncreature spell, put a thauma counter on Cay Waker. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
0
13 Caywater Counsel Blue Common 3{1}{u}{u} Sorcery Draw two cards. You may put a thauma counter on a permanent you control. (Remove two thauma counters from permanents you control to add {1} to your mana pool.) 0
14 Crystal Courser Blue Common 5{3}{2/u} Creature – Shapeshifter 3 3 {1}: Crystal Courser gets +1/-1 until end of turn. 0
15 Crystal Drake Blue Common 4{2}{2/u} Creature – Drake 2 2 Flying 0
16 Mind Thrash Blue Common 4{2/u}{2/u} Sorcery Draw three cards, then discard three cards. 0
17 Prisma Mage Blue Uncommon 3{1}{u}{u} Creature – Human Wizard 1 1 Rainbow — When Prisma Mage enters the battlefield, draw a card for each color among permanents you control and cards in your graveyard. (Lands are colorless.) 2 1435227151 on 25 Jun 2015 by Alex
18 Prisma Serpent Blue Uncommon 3{2}{u} Creature – Serpent * * Prowess
Rainbow — Prisma Serpent's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
0
19 Prismatic Counter Blue Common 2{1}{u} Instant Rainbow — Counter target spell unless its controller pays {1} for each color among permanents you control and cards in your graveyard. (Lands are colorless.) 0
20 Rain Thrasher Blue Common 5{1}{2/u}{2/u} Creature – Elemental 1 2 Flying
{2/u}: Return Rain Thrasher to its owner's hand.
0
21 Awakening Skull Black Rare 1{x}{b} Sorcery Spend only colorless mana on {x}.
Target player draws X cards and loses X life.
0
22 Grey Minotaur Black Common 4{2}{2/b} Creature – Minotaur 2 3 0
23 Grey Shade Black Common 4{2}{2/b} Creature – Shade 1 1 {3}: Grey Shade gets +2/+2 until end of turn. 0
24 Marsh Waker Black Common 1{b} Creature – Elemental 1 1 Whenever another creature dies, put a thauma counter on Marsh Waker. (Remove two thauma counters from permanents you control to add {1} to your mana pool.) 0
25 Mind Marsh Black Common 3{1}{b}{b} Sorcery Target player discards two cards. You may put a thauma counter on a permanent you control. (Remove two thauma counters from permanents you control to add {1} to your mana pool.) 0
26 Oil Scorpion Black Uncommon 3{2}{b} Creature – Scorpion * * Deathtouch
Rainbow — Oil Scorpion's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
0
27 Oil Shaman Black Uncommon 3{1}{b}{b} Creature – Human Shaman 1 1 Rainbow — When Oil Shaman enters the battlefield, target player discards a card for each color among permanents you control and cards in your graveyard. (Lands are colorless.) 0
28 Oily Grasp Black Common 1{b} Instant Rainbow — Target creature gets -1/-1 until end of turn for each color among permanents you control and cards in your graveyard. (Lands are colorless.) 0
29 Skull Crester Black Common 4{2/b}{2/b} Creature – Elemental 1 1 Haste
{2/b}{2/b}: Regenerate Skull Crester.
0
30 Void Crest Black Common 6{2}{2/b}{2/b} Instant Destroy target creature. 0
31 Awakening Flame Red Rare 1{x}{r} Instant Spend only colorless mana on {x}.
Awakening Flame deals X damage to each creature without flying and each opponent.
0
32 Flame Surger Red Common 5{1}{2/r}{2/r} Creature – Elemental 2 1 {2/r}: Flame Surger gets +1/+0 until end of turn. 0
33 Iride Barbarian Red Uncommon 3{2}{r} Creature – Human Barbarian 2 2 Haste
Rainbow — When Iride Barbarian enters the battlefield, target creature gets +1/+0 until end of turn for each color among permanents you control and cards in your graveyard. (Lands are colorless.)
0
34 Iride Ogre Red Uncommon 3{2}{r} Creature – Ogre * * First strike
Rainbow — Iride Ogre's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
0
35 Iridescent Bolt Red Common 1{r} Instant Rainbow — Iridescent Bolt deals damage to target creature or player equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.) 0
36 Lava Surge Red Common 5{1}{2/r}{2/r} Sorcery Lava Surge deals 4 damage to target player. 0
37 Peak Waker Red Common 4{3}{r} Creature – Elemental 3 3 Whenever Peak Waker attacks, put a thauma counter on it. (Remove two thauma counters from permanents you control to add {1} to your mana pool.) 0
38 Peak of Treason Red Common 4{3}{r} Sorcery Gain control of target creature until end of turn. Untap it and put a thauma counter on it. It gains haste until end of turn. (Remove two thauma counters from permanents you control to add {1} to your mana pool.) 0
39 Silver Ritual Red Common 3{1}{2/r} Instant Add {4} to your mana pool. 2 1435227014 on 25 Jun 2015 by Alex
40 Silver Swine Red Common 4{2}{2/r} Creature – Boar 4 1 0
41 Awakening Tree Green Rare 1{x}{g} Sorcery Spend only colorless mana on {x}.
Creatures you control get +X/+X until end of turn.
0
42 Birch Mystic Green Common 2{2/g} Creature – Elf Shaman 1 1 {t}: Add {1} to your mana pool. 0
43 Birch Ursus Green Common 3{1}{2/g} Creature – Bear Ogre 2 2 0
44 Flourishing Song Green Common 4{2/g}{2/g} Sorcery Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. 0
45 Radia Healer Green Uncommon 1{g} Creature – Elf Cleric 1 2 Rainbow — When Radia Healer enters the battlefield, you gain 1 life for each color among permanents you control and cards in your graveyard. (Lands are colorless.) 0
46 Radia Spider Green Uncommon 2{1}{g} Creature – Spider * * Reach
Rainbow — Radia Spider's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
0
47 Radiant Growth Green Common 2{1}{g} Instant Rainbow — Target creature gets +2/+2 until end of turn for each color among permanents you control and cards in your graveyard. (Lands are colorless.) 0
48 Tree Singer Green Common 5{1}{2/g}{2/g} Creature – Elemental 2 2 {2/g}{2/g}: Tree Singer gets +2/+2 until end of turn. Activate this ability only once each turn. 0
49 Wood Waker Green Common 2{1}{g} Creature – Elemental 2 2 Whenever another creature enters the battlefield under your control, put a thauma counter on Wood Waker. (Remove two thauma counters from permanents you control to add {1} to your mana pool.) 0
50 Woodbreak Green Common 2{g}{g} Instant Destroy target artifact or enchantment. You may put a thauma counter on a permanent you control. (Remove two thauma counters from permanents you control to add {1} to your mana pool.) 0
51 Omniwaker Multicolour Mythic 10{2/w}{2/u}{2/b}{2/r}{2/g} Legendary Creature – Elemental 5 5 If only colorless mana was spent to cast Omniwaker, put five 1/1 colorless Elemental creature tokens onto the battlefield.
Omniwaker gets +1/+1 for each other Elemental you control.
Other Elemental creatures you control get +1/+1.
0
52 Thaumaton Quartz Artifact Common 1{1} Artifact {t}: Put a thauma counter on Thaumaton Quartz. (Remove two thauma counters from permanents you control to add {1} to your mana pool.) 0
53 Birchtree Citadel Land Rare 0 Land Birchtree Citadel enters the battlefield tapped.
{t}: Add {2} to your mana pool. Spend this mana only to cast green or white spells or activate abilities of green or white permanents.
0
54 Cresting Marsh Land Uncommon 0 Land Cresting Marsh enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{t}: Add {1} to your mana pool and put a thauma counter on Cresting Marsh. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
0
55 Crystalrain Castle Land Rare 0 Land Crystalrain Castle enters the battlefield tapped.
{t}: Add {2} to your mana pool. Spend this mana only to cast blue or black spells or activate abilities of blue or black permanents.
0
56 Greyskull Fortress Land Rare 0 Land Greyskull Fortress enters the battlefield tapped.
{t}: Add {2} to your mana pool. Spend this mana only to cast black or red spells or activate abilities of black or red permanents.
0
57 Lancing Sands Land Uncommon 0 Land Lancing Sands enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}: Add {1} to your mana pool and put a thauma counter on Lancing Sands. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
8 1435258485 on 25 Jun 2015 by phoenixrising211
58 Palesun Observatory Land Rare 0 Land Palesun Observatory enters the battlefield tapped.
{t}: Add {2} to your mana pool. Spend this mana only to cast white or blue spells or activate abilities of white or blue permanents.
2 1435226971 on 25 Jun 2015 by Alex
59 Silverflame Garden Land Rare 0 Land Silverflame Garden enters the battlefield tapped.
{t}: Add {2} to your mana pool. Spend this mana only to cast red or green spells or activate abilities of red or green permanents.
0
60 Singing Woods Land Uncommon 0 Land Singing Woods enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: Add {1} to your mana pool and put a thauma counter on Singing Woods. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
0
61 Surging Peak Land Uncommon 0 Land Surging Peak enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{t}: Add {1} to your mana pool and put a thauma counter on Surging Peak. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
0
62 Thrashing Cay Land Uncommon 0 Land Thrashing Cay enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{t}: Add {1} to your mana pool and put a thauma counter on Thrashing Cay. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
0
Lazarus Wake: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton