Lazarus Wake: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Spend only colorless mana on {x}.
Creatures you control get +X/+X until end of turn.
 U 
Creature – Roc
Flying
Rainbow — Silica Roc's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
*/*
 U 
Creature – Serpent
Prowess
Rainbow — Prisma Serpent's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
*/*
 U 
Land
Cresting Marsh enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{t}: Add {1} to your mana pool and put a thauma counter on Cresting Marsh. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
 C 
Sorcery
Draw three cards, then discard three cards.
 C 
Creature – Elemental
Prowess
Whenever you cast a noncreature spell, put a thauma counter on Cay Waker. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
2/2
 C 
Sorcery
Gain control of target creature until end of turn. Untap it and put a thauma counter on it. It gains haste until end of turn. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
 C 
Creature – Shade
{3}: Grey Shade gets +2/+2 until end of turn.
1/1
 C 
Sorcery
Rainbow — You gain 3 life for each color among permanents you control and cards in your graveyard. (Lands are colorless.)
 C 
Creature – Elemental
Whenever another creature enters the battlefield under your control, put a thauma counter on Wood Waker. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
2/2
 C 
Creature – Elemental
{2/r}: Flame Surger gets +1/+0 until end of turn.
2/1
 C 
Instant
Rainbow — Target creature gets +2/+2 until end of turn for each color among permanents you control and cards in your graveyard. (Lands are colorless.)
 C 
Sorcery
Lava Surge deals 4 damage to target player.
 C 
Creature – Human Cleric
{1}, Sacrifice Pale Cleric: Prevent all damage a source of your choice would deal to you this turn.
2/2
Swamp
 
 B 
Basic Land – Swamp

Awakening Tree (rare)
Silica Roc (uncommon)
Prisma Serpent (uncommon)
Cresting Marsh (uncommon)
Mind Thrash (common)
Cay Waker (common)
Peak of Treason (common)
Grey Shade (common)
Silicon Cure (common)
Wood Waker (common)
Flame Surger (common)
Radiant Growth (common)
Lava Surge (common)
Pale Cleric (common)
Swamp (basic)