Lazarus Wake: Virtual Booster
| Lazarus Wake: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Spend only colorless mana on
.
Creatures you control get +X/+X until end of turn. |
Reach
Rainbow — Radia Spider's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.) */*
|
Prowess
Rainbow — Prisma Serpent's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.) */*
|
Cresting Marsh enters the battlefield tapped.
: Add to your mana pool.
: Add to your mana pool and put a thauma counter on Cresting Marsh. (Remove two thauma counters from permanents you control to add to your mana pool.) |
Rainbow — Iridescent Bolt deals damage to target creature or player equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
|
, Sacrifice Pale Cleric: Prevent all damage a source of your choice would deal to you this turn.2/2
|
Rainbow — Target creature gets +2/+2 until end of turn for each color among permanents you control and cards in your graveyard. (Lands are colorless.)
|
: Grey Shade gets +2/+2 until end of turn.1/1
|
: Crystal Courser gets +1/-1 until end of turn.3/3
|
Whenever another creature enters the battlefield under your control, put a thauma counter on Wood Waker. (Remove two thauma counters from permanents you control to add
to your mana pool.)2/2
|
|
Rainbow — You gain 3 life for each color among permanents you control and cards in your graveyard. (Lands are colorless.)
|
: Flame Surger gets +1/+0 until end of turn.2/1
|
Flying
: Return Rain Thrasher to its owner's hand.1/2
|
: Add to your mana pool.1/1
|
|
Awakening Tree
(rare)
Radia Spider
(uncommon)
Prisma Serpent
(uncommon)
Cresting Marsh
(uncommon)
Iridescent Bolt
(common)
Pale Cleric
(common)
Radiant Growth
(common)
Grey Shade
(common)
Crystal Courser
(common)
Wood Waker
(common)
Silicon Cure
(common)
Flame Surger
(common)
Rain Thrasher
(common)
Birch Mystic
(common)
Swamp
(basic)



: Add
to your mana pool.
: Grey Shade gets +2/+2 until end of turn.
