Lazarus Wake: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Spend only colorless mana on {x}.
Awakening Flame deals X damage to each creature without flying and each opponent.
 U 
Creature – Human Wizard
Rainbow — When Prisma Mage enters the battlefield, draw a card for each color among permanents you control and cards in your graveyard. (Lands are colorless.)
1/1
 U 
Creature – Serpent
Prowess
Rainbow — Prisma Serpent's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
*/*
 U 
Creature – Spider
Reach
Rainbow — Radia Spider's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
*/*
 C 
Instant
Target creature gets +0/+5 until end of turn. You may put a thauma counter on it. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
 C 
Creature – Elemental
Defender
Whenever Sand Waker blocks one or more creatures, put a thauma counter on it. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
1/3
 C 
Creature – Elemental
Whenever another creature dies, put a thauma counter on Marsh Waker. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
1/1
 C 
Instant
Rainbow — Iridescent Bolt deals damage to target creature or player equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
 C 
Creature – Elemental
Whenever another creature enters the battlefield under your control, put a thauma counter on Wood Waker. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
2/2
 C 
Creature – Elemental
Prowess
Whenever you cast a noncreature spell, put a thauma counter on Cay Waker. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
2/2
 C 
Sorcery
Gain control of target creature until end of turn. Untap it and put a thauma counter on it. It gains haste until end of turn. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
 C 
Sorcery
Draw three cards, then discard three cards.
 C 
Instant
Destroy target creature.
Swamp
 
 B 
Basic Land – Swamp

Awakening Flame (rare)
Prisma Mage (uncommon)
Prisma Serpent (uncommon)
Radia Spider (uncommon)
Sandskin (common)
Flourishing Song (common)
Sand Waker (common)
Marsh Waker (common)
Iridescent Bolt (common)
Wood Waker (common)
Cay Waker (common)
Peak of Treason (common)
Mind Thrash (common)
Void Crest (common)
Swamp (basic)