Lazarus Wake: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Add {4} to your mana pool.
 
 R 
Sorcery
Spend only colorless mana on {x}.
Return X target creature cards with converted mana cost 3 or less from your graveyard to the battlefield.
 U 
Land
Cresting Marsh enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{t}: Add {1} to your mana pool and put a thauma counter on Cresting Marsh. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
 U 
Creature – Ogre
First strike
Rainbow — Iride Ogre's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
*/*
 U 
Creature – Serpent
Prowess
Rainbow — Prisma Serpent's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
*/*
 C 
Instant
Add {4} to your mana pool.
 C 
Instant
Rainbow — Target creature gets -1/-1 until end of turn for each color among permanents you control and cards in your graveyard. (Lands are colorless.)
 C 
Instant
Rainbow — Iridescent Bolt deals damage to target creature or player equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
 C 
Instant
Rainbow — Target creature gets +2/+2 until end of turn for each color among permanents you control and cards in your graveyard. (Lands are colorless.)
 C 
Sorcery
Draw three cards, then discard three cards.
 C 
Instant
Target creature gets +1/+1, flying, and first strike until end of turn.
 C 
Instant
Destroy target artifact or enchantment. You may put a thauma counter on a permanent you control. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
 C 
Creature – Elemental
{2/w}, {t}: Tap target creature.
0/3
 C 
Creature – Shade
{3}: Grey Shade gets +2/+2 until end of turn.
1/1
Island
 
 B 
Basic Land – Island

Silver Ritual (common, foil)
Awakening Sun (rare)
Cresting Marsh (uncommon)
Iride Ogre (uncommon)
Prisma Serpent (uncommon)
Silver Ritual (common)
Oily Grasp (common)
Iridescent Bolt (common)
Radiant Growth (common)
Mind Thrash (common)
Dynamo Lance (common)
Woodbreak (common)
Sun Lancer (common)
Grey Shade (common)
Island (basic)