Lazarus Wake: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Spend only colorless mana on {x}.
Return X target creatures to their owners' hands.
 U 
Land
Cresting Marsh enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{t}: Add {1} to your mana pool and put a thauma counter on Cresting Marsh. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
 U 
Land
Lancing Sands enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}: Add {1} to your mana pool and put a thauma counter on Lancing Sands. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
 U 
Land
Singing Woods enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: Add {1} to your mana pool and put a thauma counter on Singing Woods. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
 C 
Sorcery
Gain control of target creature until end of turn. Untap it and put a thauma counter on it. It gains haste until end of turn. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
 C 
Creature – Shapeshifter
{1}: Crystal Courser gets +1/-1 until end of turn.
3/3
 C 
Instant
Rainbow — Iridescent Bolt deals damage to target creature or player equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
 C 
Creature – Shade
{3}: Grey Shade gets +2/+2 until end of turn.
1/1
 C 
Creature – Elemental
{2/r}: Flame Surger gets +1/+0 until end of turn.
2/1
 C 
Instant
Rainbow — Target creature gets +2/+2 until end of turn for each color among permanents you control and cards in your graveyard. (Lands are colorless.)
 C 
Creature – Elemental
{2/w}, {t}: Tap target creature.
0/3
 C 
Creature – Elemental
{2/g}{2/g}: Tree Singer gets +2/+2 until end of turn. Activate this ability only once each turn.
2/2
 C 
Sorcery
Draw three cards, then discard three cards.
 C 
Creature – Elemental
Defender
Whenever Sand Waker blocks one or more creatures, put a thauma counter on it. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
1/3
Island
 
 B 
Basic Land – Island

Awakening Rain (rare)
Cresting Marsh (uncommon)
Lancing Sands (uncommon)
Singing Woods (uncommon)
Peak of Treason (common)
Crystal Courser (common)
Iridescent Bolt (common)
Grey Shade (common)
Flame Surger (common)
Radiant Growth (common)
Sun Lancer (common)
Tree Singer (common)
Mind Thrash (common)
Sand Waker (common)
Island (basic)