Lazarus Wake: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Add
to your mana pool. |
Spend only colorless mana on
.
Return X target creature cards with converted mana cost 3 or less from your graveyard to the battlefield. |
Cresting Marsh enters the battlefield tapped.
: Add to your mana pool.
: Add to your mana pool and put a thauma counter on Cresting Marsh. (Remove two thauma counters from permanents you control to add to your mana pool.) |
First strike
Rainbow — Iride Ogre's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.) */*
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Prowess
Rainbow — Prisma Serpent's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.) */*
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Add
to your mana pool. |
Rainbow — Target creature gets -1/-1 until end of turn for each color among permanents you control and cards in your graveyard. (Lands are colorless.)
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Rainbow — Iridescent Bolt deals damage to target creature or player equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
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Rainbow — Target creature gets +2/+2 until end of turn for each color among permanents you control and cards in your graveyard. (Lands are colorless.)
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Draw three cards, then discard three cards.
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Target creature gets +1/+1, flying, and first strike until end of turn.
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Destroy target artifact or enchantment. You may put a thauma counter on a permanent you control. (Remove two thauma counters from permanents you control to add
to your mana pool.) |
, : Tap target creature.0/3
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: Grey Shade gets +2/+2 until end of turn.1/1
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Silver Ritual
(common, foil)
Awakening Sun
(rare)
Cresting Marsh
(uncommon)
Iride Ogre
(uncommon)
Prisma Serpent
(uncommon)
Silver Ritual
(common)
Oily Grasp
(common)
Iridescent Bolt
(common)
Radiant Growth
(common)
Mind Thrash
(common)
Dynamo Lance
(common)
Woodbreak
(common)
Sun Lancer
(common)
Grey Shade
(common)
Island
(basic)

to your mana pool.
: Add
to your mana pool.



: Grey Shade gets +2/+2 until end of turn.