Lazarus Wake

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Mechanics | Skeleton

Showing all 62 cards

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 R 
Sorcery
Spend only colorless mana on {x}.
Return X target creature cards with converted mana cost 3 or less from your graveyard to the battlefield.
 C 
Instant
Target creature gets +1/+1, flying, and first strike until end of turn.
 C 
Creature – Cat
"Flavor text."
-- Jaya Ballard
1/2
 C 
Creature – Human Cleric
{1}, Sacrifice Pale Cleric: Prevent all damage a source of your choice would deal to you this turn.
2/2
 C 
Creature – Elemental
Defender
Whenever Sand Waker blocks one or more creatures, put a thauma counter on it. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
1/3
 C 
Instant
Target creature gets +0/+5 until end of turn. You may put a thauma counter on it. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
 U 
Creature – Roc
Flying
Rainbow — Silica Roc's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
*/*
 U 
Creature – Human Wizard
Rainbow — When Silica Summoner enters the battlefield, put a 1/1 colorless Elemental creature token onto the battlefield for each color among permanents you control and cards in your graveyard. (Lands are colorless.)
1/1
 C 
Sorcery
Rainbow — You gain 3 life for each color among permanents you control and cards in your graveyard. (Lands are colorless.)
 C 
Creature – Elemental
{2/w}, {t}: Tap target creature.
0/3
 R 
Sorcery
Spend only colorless mana on {x}.
Return X target creatures to their owners' hands.
 C 
Creature – Elemental
Prowess
Whenever you cast a noncreature spell, put a thauma counter on Cay Waker. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
2/2
 C 
Sorcery
Draw two cards. You may put a thauma counter on a permanent you control. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
 C 
Creature – Shapeshifter
{1}: Crystal Courser gets +1/-1 until end of turn.
3/3
 C 
Creature – Drake
Flying
2/2
 C 
Sorcery
Draw three cards, then discard three cards.
 U 
Creature – Human Wizard
Rainbow — When Prisma Mage enters the battlefield, draw a card for each color among permanents you control and cards in your graveyard. (Lands are colorless.)
1/1
2 comments
last 2015-06-25 18:49:10 by phoenixrising211
 U 
Creature – Serpent
Prowess
Rainbow — Prisma Serpent's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
*/*
 C 
Instant
Rainbow — Counter target spell unless its controller pays {1} for each color among permanents you control and cards in your graveyard. (Lands are colorless.)
 C 
Creature – Elemental
Flying
{2/u}: Return Rain Thrasher to its owner's hand.
1/2
 R 
Sorcery
Spend only colorless mana on {x}.
Target player draws X cards and loses X life.
 C 
Creature – Minotaur
"Flavor text."
-- Jaya Ballard
2/3
 C 
Creature – Shade
{3}: Grey Shade gets +2/+2 until end of turn.
1/1
 C 
Creature – Elemental
Whenever another creature dies, put a thauma counter on Marsh Waker. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
1/1
 C 
Sorcery
Target player discards two cards. You may put a thauma counter on a permanent you control. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
 U 
Creature – Scorpion
Deathtouch
Rainbow — Oil Scorpion's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
*/*
 U 
Creature – Human Shaman
Rainbow — When Oil Shaman enters the battlefield, target player discards a card for each color among permanents you control and cards in your graveyard. (Lands are colorless.)
1/1
 C 
Instant
Rainbow — Target creature gets -1/-1 until end of turn for each color among permanents you control and cards in your graveyard. (Lands are colorless.)
 C 
Creature – Elemental
Haste
{2/b}{2/b}: Regenerate Skull Crester.
1/1
 C 
Instant
Destroy target creature.
 R 
Instant
Spend only colorless mana on {x}.
Awakening Flame deals X damage to each creature without flying and each opponent.
 C 
Creature – Elemental
{2/r}: Flame Surger gets +1/+0 until end of turn.
2/1
 U 
Creature – Human Barbarian
Haste
Rainbow — When Iride Barbarian enters the battlefield, target creature gets +1/+0 until end of turn for each color among permanents you control and cards in your graveyard. (Lands are colorless.)
2/2
 U 
Creature – Ogre
First strike
Rainbow — Iride Ogre's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
*/*
 C 
Instant
Rainbow — Iridescent Bolt deals damage to target creature or player equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
 C 
Sorcery
Lava Surge deals 4 damage to target player.
 C 
Creature – Elemental
Whenever Peak Waker attacks, put a thauma counter on it. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
3/3
 C 
Sorcery
Gain control of target creature until end of turn. Untap it and put a thauma counter on it. It gains haste until end of turn. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
 C 
Instant
Add {4} to your mana pool.
2 comments
last 2015-06-25 18:46:20 by phoenixrising211
 C 
Creature – Boar
"Flavor text."
-- Jaya Ballard
4/1
 R 
Sorcery
Spend only colorless mana on {x}.
Creatures you control get +X/+X until end of turn.
 C 
Creature – Elf Shaman
{t}: Add {1} to your mana pool.
1/1
 C 
Creature – Bear Ogre
"Flavor text"
-- Jaya Ballard
2/2
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
 U 
Creature – Elf Cleric
Rainbow — When Radia Healer enters the battlefield, you gain 1 life for each color among permanents you control and cards in your graveyard. (Lands are colorless.)
1/2
 U 
Creature – Spider
Reach
Rainbow — Radia Spider's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
*/*
 C 
Instant
Rainbow — Target creature gets +2/+2 until end of turn for each color among permanents you control and cards in your graveyard. (Lands are colorless.)
 C 
Creature – Elemental
{2/g}{2/g}: Tree Singer gets +2/+2 until end of turn. Activate this ability only once each turn.
2/2
 C 
Creature – Elemental
Whenever another creature enters the battlefield under your control, put a thauma counter on Wood Waker. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
2/2
 C 
Instant
Destroy target artifact or enchantment. You may put a thauma counter on a permanent you control. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
 M 
Legendary Creature – Elemental
If only colorless mana was spent to cast Omniwaker, put five 1/1 colorless Elemental creature tokens onto the battlefield.
Omniwaker gets +1/+1 for each other Elemental you control.
Other Elemental creatures you control get +1/+1.
5/5
 C 
Artifact
{t}: Put a thauma counter on Thaumaton Quartz. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
 R 
Land
Birchtree Citadel enters the battlefield tapped.
{t}: Add {2} to your mana pool. Spend this mana only to cast green or white spells or activate abilities of green or white permanents.
 U 
Land
Cresting Marsh enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{t}: Add {1} to your mana pool and put a thauma counter on Cresting Marsh. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
 R 
Land
Crystalrain Castle enters the battlefield tapped.
{t}: Add {2} to your mana pool. Spend this mana only to cast blue or black spells or activate abilities of blue or black permanents.
 R 
Land
Greyskull Fortress enters the battlefield tapped.
{t}: Add {2} to your mana pool. Spend this mana only to cast black or red spells or activate abilities of black or red permanents.
 U 
Land
Lancing Sands enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}: Add {1} to your mana pool and put a thauma counter on Lancing Sands. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
8 comments
last 2015-06-27 07:50:19 by jmgariepy
 R 
Land
Palesun Observatory enters the battlefield tapped.
{t}: Add {2} to your mana pool. Spend this mana only to cast white or blue spells or activate abilities of white or blue permanents.
2 comments
last 2015-06-25 18:44:19 by phoenixrising211
 R 
Land
Silverflame Garden enters the battlefield tapped.
{t}: Add {2} to your mana pool. Spend this mana only to cast red or green spells or activate abilities of red or green permanents.
 U 
Land
Singing Woods enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: Add {1} to your mana pool and put a thauma counter on Singing Woods. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
 U 
Land
Surging Peak enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{t}: Add {1} to your mana pool and put a thauma counter on Surging Peak. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)
 U 
Land
Thrashing Cay enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{t}: Add {1} to your mana pool and put a thauma counter on Thrashing Cay. (Remove two thauma counters from permanents you control to add {1} to your mana pool.)

Show frames: W U B R G M A L

Show rarities: C U R M

Or view by sections


Lazarus Wake: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton