Lazarus Wake
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Mechanics | Skeleton |
Showing all 62 cards
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Show rarities: C U R M
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Target creature gets +1/+1, flying, and first strike until end of turn.
"Flavor text."
-- Jaya Ballard
-- Jaya Ballard
1/2

2/2
Defender
Whenever Sand Waker blocks one or more creatures, put a thauma counter on it. (Remove two thauma counters from permanents you control to add
to your mana pool.)
Whenever Sand Waker blocks one or more creatures, put a thauma counter on it. (Remove two thauma counters from permanents you control to add

1/3
Target creature gets +0/+5 until end of turn. You may put a thauma counter on it. (Remove two thauma counters from permanents you control to add
to your mana pool.)

Flying
Rainbow — Silica Roc's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
Rainbow — Silica Roc's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
*/*
Rainbow — When Silica Summoner enters the battlefield, put a 1/1 colorless Elemental creature token onto the battlefield for each color among permanents you control and cards in your graveyard. (Lands are colorless.)
1/1
Rainbow — You gain 3 life for each color among permanents you control and cards in your graveyard. (Lands are colorless.)


0/3
Spend only colorless mana on
.
Return X target creatures to their owners' hands.

Return X target creatures to their owners' hands.
Prowess
Whenever you cast a noncreature spell, put a thauma counter on Cay Waker. (Remove two thauma counters from permanents you control to add
to your mana pool.)
Whenever you cast a noncreature spell, put a thauma counter on Cay Waker. (Remove two thauma counters from permanents you control to add

2/2
Draw two cards. You may put a thauma counter on a permanent you control. (Remove two thauma counters from permanents you control to add
to your mana pool.)


3/3
Flying
2/2
Draw three cards, then discard three cards.
Rainbow — When Prisma Mage enters the battlefield, draw a card for each color among permanents you control and cards in your graveyard. (Lands are colorless.)
1/1
Prowess
Rainbow — Prisma Serpent's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
Rainbow — Prisma Serpent's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
*/*
Rainbow — Counter target spell unless its controller pays
for each color among permanents you control and cards in your graveyard. (Lands are colorless.)

Flying
: Return Rain Thrasher to its owner's hand.

1/2
Spend only colorless mana on
.
Target player draws X cards and loses X life.

Target player draws X cards and loses X life.
"Flavor text."
-- Jaya Ballard
-- Jaya Ballard
2/3

1/1
Whenever another creature dies, put a thauma counter on Marsh Waker. (Remove two thauma counters from permanents you control to add
to your mana pool.)

1/1
Target player discards two cards. You may put a thauma counter on a permanent you control. (Remove two thauma counters from permanents you control to add
to your mana pool.)

Deathtouch
Rainbow — Oil Scorpion's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
Rainbow — Oil Scorpion's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
*/*
Rainbow — When Oil Shaman enters the battlefield, target player discards a card for each color among permanents you control and cards in your graveyard. (Lands are colorless.)
1/1
Rainbow — Target creature gets -1/-1 until end of turn for each color among permanents you control and cards in your graveyard. (Lands are colorless.)
Haste

: Regenerate Skull Crester.


1/1
Destroy target creature.
Spend only colorless mana on
.
Awakening Flame deals X damage to each creature without flying and each opponent.

Awakening Flame deals X damage to each creature without flying and each opponent.

2/1
Haste
Rainbow — When Iride Barbarian enters the battlefield, target creature gets +1/+0 until end of turn for each color among permanents you control and cards in your graveyard. (Lands are colorless.)
Rainbow — When Iride Barbarian enters the battlefield, target creature gets +1/+0 until end of turn for each color among permanents you control and cards in your graveyard. (Lands are colorless.)
2/2
First strike
Rainbow — Iride Ogre's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
Rainbow — Iride Ogre's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
*/*
Rainbow — Iridescent Bolt deals damage to target creature or player equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
Lava Surge deals 4 damage to target player.
Whenever Peak Waker attacks, put a thauma counter on it. (Remove two thauma counters from permanents you control to add
to your mana pool.)

3/3
Gain control of target creature until end of turn. Untap it and put a thauma counter on it. It gains haste until end of turn. (Remove two thauma counters from permanents you control to add
to your mana pool.)

Add
to your mana pool.

"Flavor text."
-- Jaya Ballard
-- Jaya Ballard
4/1
Spend only colorless mana on
.
Creatures you control get +X/+X until end of turn.

Creatures you control get +X/+X until end of turn.


1/1
"Flavor text"
-- Jaya Ballard
-- Jaya Ballard
2/2
Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
Rainbow — When Radia Healer enters the battlefield, you gain 1 life for each color among permanents you control and cards in your graveyard. (Lands are colorless.)
1/2
Reach
Rainbow — Radia Spider's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
Rainbow — Radia Spider's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
*/*
Rainbow — Target creature gets +2/+2 until end of turn for each color among permanents you control and cards in your graveyard. (Lands are colorless.)


2/2
Whenever another creature enters the battlefield under your control, put a thauma counter on Wood Waker. (Remove two thauma counters from permanents you control to add
to your mana pool.)

2/2
Destroy target artifact or enchantment. You may put a thauma counter on a permanent you control. (Remove two thauma counters from permanents you control to add
to your mana pool.)

If only colorless mana was spent to cast Omniwaker, put five 1/1 colorless Elemental creature tokens onto the battlefield.
Omniwaker gets +1/+1 for each other Elemental you control.
Other Elemental creatures you control get +1/+1.
Omniwaker gets +1/+1 for each other Elemental you control.
Other Elemental creatures you control get +1/+1.
5/5


Birchtree Citadel enters the battlefield tapped.
: Add
to your mana pool. Spend this mana only to cast green or white spells or activate abilities of green or white permanents.


Cresting Marsh enters the battlefield tapped.
: Add
to your mana pool.
: Add
to your mana pool and put a thauma counter on Cresting Marsh. (Remove two thauma counters from permanents you control to add
to your mana pool.)





Crystalrain Castle enters the battlefield tapped.
: Add
to your mana pool. Spend this mana only to cast blue or black spells or activate abilities of blue or black permanents.


Greyskull Fortress enters the battlefield tapped.
: Add
to your mana pool. Spend this mana only to cast black or red spells or activate abilities of black or red permanents.


Lancing Sands enters the battlefield tapped.
: Add
to your mana pool.
: Add
to your mana pool and put a thauma counter on Lancing Sands. (Remove two thauma counters from permanents you control to add
to your mana pool.)





Palesun Observatory enters the battlefield tapped.
: Add
to your mana pool. Spend this mana only to cast white or blue spells or activate abilities of white or blue permanents.


Silverflame Garden enters the battlefield tapped.
: Add
to your mana pool. Spend this mana only to cast red or green spells or activate abilities of red or green permanents.


Singing Woods enters the battlefield tapped.
: Add
to your mana pool.
: Add
to your mana pool and put a thauma counter on Singing Woods. (Remove two thauma counters from permanents you control to add
to your mana pool.)





Surging Peak enters the battlefield tapped.
: Add
to your mana pool.
: Add
to your mana pool and put a thauma counter on Surging Peak. (Remove two thauma counters from permanents you control to add
to your mana pool.)





Thrashing Cay enters the battlefield tapped.
: Add
to your mana pool.
: Add
to your mana pool and put a thauma counter on Thrashing Cay. (Remove two thauma counters from permanents you control to add
to your mana pool.)





Show frames: W U B R G M A L
Show rarities: C U R M
Or view by sections
Lazarus Wake: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Return X target creature cards with converted mana cost 3 or less from your graveyard to the battlefield.