Ikoria return

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 C 
Land
{t}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
 C 
Creature – Insect
Mutate {4} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
When this creature mutates, search your library for a creature card with the same name as target creature, reveal it, put it into your hand, and shuffle.
4/4
 U 
Creature – Shapeshifter
Primal Blob enters with X +1/+1 counters on it.
If Primal Blob would be dealt damage while it has a +1/+1 counter on it, remove that many counters from it instead.
0/0
 C 
Creature – Eye
Vigilance
When Seeing Eye enters, scry 2
1/3
2 comments
last 2025-03-30 13:32:23 by Pierce
 U 
Creature – Cat Dinosaur
Adaptive Claw enters with your choice of two different counters on it from among first strike, vigilance, and lifelink.
3/3
 U 
Artifact – Equipment
Equipped creature gets +2/+0
Equip Human {1}
 U 
Enchantment
Whenever you discard a card, you may pay {1}. If you do, target creature gets +2/+2 until end of turn.
Cycling {2} ({2}, discard this card: draw a card)
 U 
Creature – Cat
Vigilance
2/5
 C 
Instant
Creatures you control get +2/+1 until end of turn.
Cycling {2} ({2}, discard this card: draw a card)
 U 
Creature – Human Wizard
Whenever you discard a card, you may pay {1}. If you do, creatures you control get +1/+1 until end of turn.
2/3
 U 
Creature – Human Soldier
When Coppercoat Squad enters, create a 1/2 Human Soldier creature token for each human you control
3/3
 C 
Sorcery
Return target creature card with mana value 3 or less from the graveyard to the battlefield tapped.
Cycling {1} ({1}, discard this card: draw a card)
 C 
Creature – Human Soldier
When Dayguard Leader enters, create a 1/2 white Human Soldier creature token.
3/2
 C 
Creature – Human Scout
When this creature enters or when you cycle this card, scry 2.
Cycling {2}{w} ({2}{w}, discard this card: draw a card)
1/2
2 comments
last 2025-03-28 03:36:48 by Pierce
 R 
Creature – Human Soldier
Each player can't cast more than one spell each turn.
3/2
1 comment
2025-04-29 07:04:40 by Tahazzar
 U 
Creature – Shapeshifter
Mutate {3}{w}
Whenever Keyword Monstrosity mutates, put a vigilance counter, a lifelink counter, a first strike counter, and a flying counter on it.
2/3
 U 
Sorcery
Draw cards equal to the number of cards you've scried or surveilled this turn.
Cycling {2} ({2}, discard this card: draw a card)
 R 
Creature – Cat
Whenever you gain life, scry that many cards.
2/2
1 comment
2025-04-29 07:02:32 by Tahazzar
 C 
Creature – Fox Unicorn
When Lifelink Giver enters, put a lifelink counter on target creature you control
2/3
 R 
Creature – Avatar Monkey
Mutate {3}{w}{w} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, your life total becomes equal to your starting life total
4/4
 U 
Creature – Cat
{1}: The next time damage would be dealt to Mirror Cat this turn, instead that much damage is dealt to target creature you control
3/1
 C 
Instant
Destroy target tapped creature. Scry 1.
2 comments
last 2025-02-11 06:52:07 by Pierce
 U 
Creature – Human Soldier
Creatures with power 4 or greater don’t untap during their controller’s untap steps.
2/3
 C 
Creature – Cat
Vigilance
Whenever you draw your second card each turn, scry 1.
1/3
 R 
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
 C 
Instant
Target creature gets +2/+2 until end of turn. Scry 1.
 U 
Creature – Mongoose
{w}, {t}, Discard a card: Create a token that's a copy of Savai Mongoose.
2/2
 C 
Creature – Bird
Mutate {2}{w} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, scry 4.
2/3
 C 
Creature – Human Soldier
Whenever Snare Thrower attacks, you may pay {1}{w}. If you do, tap target creature.
2/1
1 comment
2025-02-02 04:17:45 by Tahazzar
 C 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature gets +2/+2 and has vigilance
Enchanted creature deals combat damage equal to its toughness rather than its power
 C 
Creature – Elephant
When Stomping Elephant enters, destroy target permanent. Its controller creates a 3/3 green Beast creature token.
3/5
 C 
Creature – Human Soldier
This creature’s power and toughness are each equal to the number of creatures you control
*/*
4 comments
last 2025-04-28 04:44:14 by Pierce
 U 
Sorcery
Creatures you control get +X/+X until end of turn.
 C 
Creature – Squirrel Goat
Vigilance
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
5/6
 R 
Creature – Oyster
When Beautiful Oyster dies, create a 6/6 blue Kraken creature token.
0/1
 C 
Instant
Exile target creature you control, then return it to the battlefield under your control.
Cycling {1} ({1}, discard this card: draw a card)
1 comment
2025-01-31 07:29:47 by Tahazzar
 U 
Creature – Leviathan
Ward {2}
At the beginning of your end step, if you have five or more cards in hand and this creature isn't monstrous, Monstrosity 2 (If this creature isn’t monstrous, put two +1/+1 counters on it and it becomes monstrous.)
3/3
2 comments
last 2025-04-05 15:13:48 by SecretInfiltrator
 C 
Creature – Elemental
Bounce creature has flash as long as you control a permanent with flash.
When Bounce creature enters, return a permanent you own to your hand.
3/3
 U 
Creature – Crab
Mutate {3}{u}
Whenever this creature mutates, search your library for an instant or sorcery with mana value 1, reveal it, put it into your hand, then shuffle.
3/4
 C 
Creature – Human Wizard
{1}, {t}: Draw a card, then discard a card.
1/1
1 comment
2025-04-02 23:32:26 by Pierce
 C 
Enchantment – Aura
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, draw a card.
 C 
Creature – Elemental Cat
Flash
When Flash Growth Creature enters, target creature has base power and toughness 4/4 until end of turn
2/2
 U 
Creature – Fish
At the beginning of your end step, if you haven't cast a spell this turn, put a +1/+1 counter on Flash payoff.
Cycling {2} ({2}, discard this card: draw a card)
2/2
 U 
Creature – Elemental
As long as you have more cards in hand than an opponent, Hand size payoff has base power and toughness 3/3.
1/1
 U 
Sorcery
Tap target creature and put two stun counters on it.
At the beginning of your end step, if you haven't cast a spell this turn, you may pay {2}{u}. If you do, return Hunter's Trap from your graveyard to your hand.
 R 
Sorcery
Each player exiles the top twenty cards of their library.
 C 
Creature – Octopus
Flash
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
4/5
 C 
Creature – Fish Jellyfish
Mutate {2}{u} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
When this creature mutates, tap target creature and put two stun counters on it.
3/3
 R 
Creature – Serpent
Mutate {3}{u}{u} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, create a token that's a copy of another target creature.
5/5
2 comments
last 2025-04-16 22:59:51 by Pierce
 R 
Creature – Leviathan
When Learning Leviathan deals damage to a player, draw a card.
6/6
 U 
Instant
Draw three cards, then discard a card unless this is the second spell you cast this turn
 C 
Creature – Elemental
Flying
{4}{u}{u}: Monstrosity 3 (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.)
2/2
 C 
Sorcery
This spell costs {2} less to cast if you control a Human creature and a non-Human creature.
Draw two cards.
1 comment
2025-02-06 08:26:58 by Tahazzar
Opt
{u}
 
 C 
Instant
Scry 1, then draw a card.
 U 
Creature – Dinosaur
Mutate {2}{u}{u}
Flash, flying
Whenever this creature mutates, counter target spell.
3/2
 C 
Instant
Return target creature to its owner's hand.
Search your library for up to three cards named Rainstorm, reveal them, put them into your hand, then shuffle.
5 comments
last 2025-04-02 08:41:40 by Tahazzar
 C 
Creature – Bird
When Reckless Bird enters, put a flying counter on target creature you control.
1/1
2 comments
last 2025-02-08 00:59:42 by Pierce
 U 
Sorcery
Target opponent mills cards equal to the number of cards in your graveyard
 U 
Creature – Otter
Splashing Otter enters with a +1/+1 counter on it.
Whenever you cast a noncreature spell, put a +1/+1 counter on each creature you control with a counter on it.
0/0
 C 
Creature – Lizard
When Spying Thing deals damage to a player, draw a card.
1/1
 C 
Instant
Counter target spell unless it's controller pays {2}. If they do, you create a 0/1 green Insect creature token with "Sacrifice this creature: add one mana of any color".
 C 
instant
counter target permanent spell.
Cycling {2} ({2}, discard this card: draw a card)
 R 
Legendary Creature – Elemental
Flash
You may cast spells with flash if you spend an additional {1} to cast them.
2/3
 C 
Creature – Nightmare
Menace
Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
7/7
 C 
Creature – Bird
Flying, deathtouch
This spell costs {3} less to cast if I a creature died this turn
Reprint
3/2
 C 
Instant
Target creature gets -X/-X until end of turn
 C 
Creature – Nightmare
Mutate {2}{b}
Flash
When this creature mutates, you may sacrifice a creature. If you do, destroy target creature.
4/3
 U 
Creature – Nightmare
{t}, Remove a counter from a permanent you control: Draw a card and lose 1 life;
2/2
 U 
Creature – Nightmare
Mutate {3}{b} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, discard up to two cards, then return that many target creature cards from your graveyard to your hand.
2/4
 C 
Creature – Atog
Sacrifice another creature: Deathatog gets +2/+2 until end of turn.
2/1
 C 
Creature – Nightmare
When Deathtouch Donator enters, put a deathtouch counter on target creature you control.
3/3
 C 
Instant
Destroy up to three target creatures that were dealt damage this turn.
Cycling {b} ({b}, discard this card: draw a card)
 R 
Sorcery
Choose up to one human creature and up to one target non-human creature. Destroy all other creatures.
 U 
Creature – Pangolin
{2}: Until end of turn, equipped creature gets +X/+X, where X is the number of times this ability has resolved this turn.
1/1
 U 
Creature – Human Rogue
{2}, Sacrifice a creature: Draw a card.
2/3
 C 
creature – Human Assassin
At the beginning of your end step, if you haven't cast a spell this turn, create a 0/1 green Insect creature token with "Sacrifice this creature: add one mana of any color"
2/2
 C 
Creature – Scorpion
When Indatha Scorpion enters, up to one target creature gets -2/-2 until end of turn.
3/4
1 comment
2025-02-09 12:07:07 by Tahazzar
 R 
Creature – Nightmare
Mutate {5}{b}{b} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, each player mills cards equal to their life total.
5/5
 C 
Creature – Nightmare
When Little Pinger dies, it deals 1 damage to any target and you gain 1 life.
1/1
 C 
Creature – Nightmare
Flash
When Lurking Jumper enters, surveil 1.
5/2
 R 
Creature – Nightmare
Menace
Sacrifice two creatures: Monstrosity 3 (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.).
3/3
 C 
Creature – Nightmare Beast
When Midrange creature enters, each player sacrifices a creature.
4/2
 R 
Sorcery
Return any number of target creatures with total power 10 or less from your graveyard to the battlefield. Put a finality counter on each of them.
{b}
 
 C 
Sorcery
Choose two target creatures controlled by the same player. That player sacrifices one of them.
1 comment
2025-02-06 08:00:55 by Tahazzar
 U 
Creature – Nightmare
Mutate {3}{b}{b}
Whenever this creature mutates, return target creature card from your graveyard to the battlefield with a finality counter on it.
2/2
 C 
Instant
Mill three cards, then return a creature card from your graveyard to your hand.
1 comment
2025-02-21 00:14:43 by Pierce
 U 
Enchantment
Whenever you discard a card, up to one target creature gets -1/-1 until end of turn.
Cycling {2} ({2}, discard this card: draw a card)
 C 
Instant
Return target creature card in your graveyard that was put there from anywhere this turn to the battlefield tapped.
Cycling {2} ({2}, discard this card: draw a card)
 C 
Sorcery
Return up to one target creature card from your graveyard to your hand. Create a 0/1 green Insect creature token with "Sacrifice this creature: add one mana of any color."
1 comment
2025-04-14 23:08:12 by SecretInfiltrator
 U 
Creature – Nightmare Scorpion
When Spined Stinger enters, if a creature died this turn, create a 3/3 green Beast creature token.
3/3
 C 
Creature – Insect
Deathtouch
Cycling {2}{b} ({2}{b}, discard this card: draw a card)
When you cycle Toxic Beetle, target player mills three cards.
2/2
 C 
Instant
Cast this spell only if a creature died this turn.
Draw two cards.
 R 
Creature – Nightmare
When Unending Tormentor enters, return up to one target card with cycling from your graveyard to your hand.
3/3
 U 
Creature – Beast
Whenever you discard one or more cards, put that many +1/+1 counters on this creature.
1/1
 C 
Creature – Wolverine
Haste
When Big looter dies, you may discard a card. If you do, draw a card.
4/2
1 comment
2025-04-02 08:40:08 by Tahazzar
 U 
Creature – Dinosaur
When Charging Dinosaur enters, until end of turn, target creature gets +2/+0 and "When this creature deals damage to a player, draw a card."
2/1
 R 
Sorcery
Each player discard all the cards in their hand except for one.
 U 
Sorcery
Create two 2/1 red Elemental creature tokens with haste.
 R 
Instant
Search your library for a legendary card, reveal it, shuffle, then put it on top.
Cycling {1} ({1}, discard this card: draw a card)
 U 
Instant
Fire Spread deals 3 damage divided as you choose among up to three targets.
 U 
Creature – Elemental
Mutate {3}{r}
Trample.
Whenever this creature mutates, it deals 1 damage to target creature. It can't block this turn.
4/4
 C 
creature – Insect Lizard
When First Strike Giver enters, put a first strike counter on target creature you control.
2/2
 C 
Sorcery
Discard up to two cards, then draw that many cards. Create a 0/1 green Insect creature token with "Sacrifice this creature: add one mana of any color."
 C 
Creature – Elemental
When Land Card Growth enters, you may discard a card. If you do, draw a card.
Land Card Growth gets +1/+1 for each land card in your graveyard.
2/2
 C 
Creature – Human Spellshaper
{r}, {t}, Discard a card: Lavabrink Shockmage deals 2 damage to any target.
2/3
 C 
Creature – Elemental Serpent
First Strike, Trample
Magma Monster gets +2/+2 for each land card in your graveyard.
3/3
 C 
Creature – Lizard
{t}: Add {r}. This mana can't be spent to cast creature spells.
Cycling {2} ({2}, discard this card: draw a card)
2/1
 U 
Creature – Porcupine Beast
Creatures you control with first strike have double strike
{2}{r}: Monstrosity 1, First strike
3/2
 C 
Creature – Dinosaur Rhino
Trample
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
6/6
 C 
Instant
Target creature gets +1/+0 until end of turn. If it has first strike, put a double strike counter on it. Otherwise, put a first strike counter on it.
 C 
Sorcery
Create a 3/3 green Beast creature token.
 U 
Enchantment
Whenever you discard a card, you may pay {r}. If you do, create a 2/1 red Elemental creature token with haste.
Cycling {r} ({r}, discard this card: draw a card)
 C 
Creature – Lizard
{t}, Sacrifice Raugrin Lizard: Return target card with cycling from your graveyard to your hand.
1/1
 U 
Sorcery
Return target land card from your graveyard to the battlefield.
Cycling {1} ({1}, discard this card: draw a card)
 U 
Creature – Beast
Haste
4/1
4 comments
last 2025-04-14 23:00:35 by SecretInfiltrator
 C 
Creature – Lizard Monkey
Mutate {1}{r} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
When this creature mutates, you may have it fight another target creature.
2/2
{1}{r}
 
 C 
Creature – Elemental
When Runner attacks, discard a card, then draw a card.
2/2
 U 
Creature – Elemental
Mutate {4}{r}{r} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, create two 2/1 red Elemental creature tokens with haste.
4/3
 U 
Sorcery
You may cast target instant or sorcery card from your graveyard without paying its mana cost.
Cycling {2} ({2}, discard this card: draw a card)
 U 
Creature – Elemental
When you cast your third spell each turn, Monstrosity 3 (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.).
3/2
 C 
Creature – Lizard
Whenever you cast a noncreature spell, put a +1/+1 counter on Spells payoff.
3/3
 R 
Enchantment
Each land card in your hand has cycling {r}
Cycling {2} ({2}, discard this card: draw a card)
Reprint
 C 
Instant
Thunderstorm deals 2 damage to any target.
Search your library for up to three cards named Thunderstorm, reveal them, put them into your hand, then shuffle.
 C 
Instant
Target creature gets +4/+1 until end of turn.
Cycling {r} ({r}, discard this card: draw a card)
 C 
Creature – Bear
When Beary Good enters, put a vigilance counter on target creature you control.
2/2
 C 
Enchantment – Aura
Enchant creature
When enchanted creature dies, create a 3/3 green Beast creature token. Put your choice of a vigilance, trample, or reach counter on it.
 U 
Creature – Dinosuar Beast
Trample, Reach
Whenever you take damage, sacrifice Big creature
8/8
 C 
Creature – Wurm
Trample
Cycling {2}{g}
When you cycle Big creature, create a 0/1 Green insect creature token with “sacrifice this creature: add one mana of any color”
7/7
 C 
Creature – Squirrel
When Collecting Squirrel enters, creature a 0/1 green Insect creature token with "sacrifice this creature: add one mana of any color"
1/1
 C 
Creature – Frog
Colorful Frog enters with a +1/+1 counter on it for each color of mana spent to cast it.
1/1
 C 
Creature – Dinosaur
Trample
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
6/6
 C 
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a 0/1 green Insect creature token with "Sacrifice this creature: add one mana of any color"
 U 
Creature – Wolf Bear
Whenever this creature attacks, you may change the base power and toughness of target Human you control to this creature’s power and toughness until end of turn.
4/4
 U 
Creature – Beast
Whenever you cast a creature spell, put a +1/+1 counter on Flora Muncher.
Cycling {2} ({2}, discard this card: draw a card)
1/1
 C 
Creature – Porcupine Boar
Forced Block must be blocked if able
3/3
1 comment
2025-02-13 14:50:12 by Tahazzar
 U 
Artifact
{t}, Tap an untapped creature you control: Add one mana of any color.
Sacrifice Green Crystal: Add one mana of any color.
 U 
Creature – Hydra
Mutate {4}{g} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, put a +1/+1 counter on it, then double the number of +1/+1 counters on it.
3/3
 C 
Creature – Human Shaman
When Insect Maker enters, create a 0/1 green Insect creature token with "Sacrifice this creature: add one mana of any color."
2/3
 U 
Creature – Rhino
When Monstrous Creature enters, put a vigilance, trample, or reach counter on it.
{5}{g}: Monstrosity 4 (If this creature isn’t monstrous, put four +1/+1 counters on it and it becomes monstrous.)
3/3
 R 
Sorcery
Draw cards equal to the number of types of counters among permanents you control.
Cycling {1} ({1}, discard this card: draw a card)
 C 
Instant
Target creature gets +2/+2 until end of turn. Up to one target creature blocks it this turn if able.
 U 
Creature – Ooze
Mutate {1}{g} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
4/4
{2}{g}{g}{g}
 
 U 
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
Reprint
 U 
Creature – Bear
{g}, {t}, Discard a card: Preying Bear fights another target creature.
2/2
 U 
Creature – Elephant
Trample
When Proud Stomper enters, it fights target creature you don't control.
5/5
 R 
Creature – Beast
Mutate {4}{g}{g} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
When this creature mutates, put a permanent card from your hand onto the battlefield.
6/6
 C 
Creature – Spider
Sneaky Spider enters with a +1/+1 counter and a deathtouch counter on it.
When Sneaky Spider dies, put its counters on target creature you control.
0/0
 C 
Instant
Target creature deals damage equal to its toughness to target creature you don’t control
 C 
Creature – Beast
Mutate {2}{g}
Vigilance
Whenever this creature mutates, create a 0/1 green Insect creature token with "Sacrifice this creature: add one mana of any color"
3/4
 U 
Creature – Antelope Capybara
Wandering Capylope enters with two different counters on it from your choice of vigilance, trample, and reach.
{x}{g}{g}
 
 U 
Creature – Hydra
X spell enters with X +1/+1 counters on it.
When X spell dies, put its counters on target creature you control.
0/0
 R 
Legendary Creature – Human Assassin
Whenever you discard a card, you may destroy target creature that was dealt damage this turn.
4/3
 U 
Creature – Human Soldier
{1}{w}{b}: Creatures you control get +1/+1 until end of turn.
3/4
 C 
Creature – Human Soldier
When Human Sentry dies, create a 1/2 white Human Soldier creature token.
2/1
 C 
Creature – Nightmare Wombat
When Forest Floor Wombat enters, create a 0/1 green Insect creature token with "Sacrifice this creature: add one mana of any color."
2/2
 R 
Creature – Insect
When Insectid Lord enters, create two 0/1 green Insect creature tokens with "Sacrifice this creature: add one mana of any color".
Sacrifice another Insect: Add two mana of any one color.
2/2
 U 
Creature – Nightmare Beast
Trample, Reach
Nightmare Beast enters with a +1/+1 counter on it for each creature that died this turn.
4/4
 C 
Creature – Dinosaur
Ward {1}
Ketria Dinosaur enters with two +1/+1 counters on it.
0/0
1 comment
2025-04-14 23:14:15 by SecretInfiltrator
 U 
Creature – Beast
Mutate {3}{g}{u}
Whenever this creature mutates, create a 3/3 green Beast creature token. Put your choice of a vigilance, trample, or reach counter on it.
3/3
 U 
Legendary Creature – Otter
Mutate {1}{r}{u}
Flash
Whenever this creature mutates, copy target instant or sorcery spell. You may choose new targets for the copy.
3/2
 R 
Creature – Otter
Noncreature spells you cast cost {1} less to cast.
Whenever you cast a noncreature spell, put two +1/+1 counters on Otterly Unstoppable.
2/2
 C 
Creature – Porcupine Lizard
Whenever you cast a noncreature spell, put a +1/+1 counter on Spelly Spineback.
2/1
 C 
Creature – Cat
Whenever you discard a card, you may put your choice of a first strike, vigilance, or lifelink counter on Savai Prowler.
2/2
 U 
Sorcery
Discard your hand, then draw three cards.
1 comment
2025-04-06 18:44:47 by Pierce
 U 
Creature – Beast
Whenever a creature you control becomes the target of a spell, put two +1/+1 counters on Ketria Roamer.
2/2
 U 
Creature – Cat Beast
Vigilance
{t}: Until end of turn, target creature assigns combat damage equal to its toughness rather than its power.
5/7
 U 
Creature – Snake Nightmare
Flash
When Snakely Surprise enters, for each creature that died this turn, create a 3/3 green Beast creature token. Put your choice of a vigilance, trample, or reach counter on it.
2/2
 U 
Creature – Bird
Flying
Whenever a creature with flying you control attacks, scry 1.
3/2
 U 
Creature – Nightmare Snake
Flash
Spells you cast during an opponent's turn cost {2} less to cast.
2/3
1 comment
2025-03-29 21:34:35 by Pierce
 U 
Creature – Nightmare
Menace
When Screaming Nightmare enters, discard up to two cards, then draw that many cards.
This creature gets +2/+2 for each land card in your graveyard.
1/1
 U 
Creaure – Dinosaur
Trample
Creatures you control with counters on them have trample.
3/3
 U 
Creature – Fox
Vigilance
All creatures assign combat damage based on their toughness rather than their power
0/4
 C 
Artifact
Beast Trap enters with X trap counters on it.
Sacrifice Beast Trap: Beast Trap deals X damage to target creature that entered or mutated this turn, where X is the number of trap counters on Beast Trap
 C 
Artifact
When Everywhere Crystal enters, draw a card.
Sacrifice Everywhere Crystal: Add one mana of any color.
 R 
Artifact
{t}: Put target card in a graveyard on the bottom of it's owner's library.
{1}, {t}: Scry 1.
{2}, {t}: Sacrifice Styling Stylus and draw a card.
 U 
Land – Swamp Forest
This land enters tapped.
Cycling {2} ({2}, discard this card: draw a card)
 C 
Land – Forest
This land enters tapped.
Cycling {2} ({2}, discard this card: draw a card)
 C 
Land – Island
This land enters tapped.
Cycling {2} ({2}, discard this card: draw a card)
 C 
Land – Mountain
This land enters tapped.
Cycling {2} ({2}, discard this card: draw a card)
 C 
Land – Plains
This land enters tapped.
Cycling {2} ({2}, discard this card: draw a card)
 C 
Land – Swamp
This land enters tapped.
Cycling {2} ({2}, discard this card: draw a card)
 U 
Land – Forest Island
This land enters tapped.
Cycling {2} ({2}, discard this card: draw a card)
 U 
Land – Island Mountain
This land enters tapped.
Cycling {2} ({2}, discard this card: draw a card)
 U 
Land – Plains Swamp
This land enters tapped
Cycling {2} ({2}, discard this card: draw a card)
 U 
Land – Mountain Plains
This land enters tapped.
Cycling {2} ({2}, discard this card: draw a card)

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