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Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
When this creature mutates, search your library for a creature card with the same name as target creature, reveal it, put it into your hand, and shuffle.

When this creature mutates, search your library for a creature card with the same name as target creature, reveal it, put it into your hand, and shuffle.
4/4
Primal Blob enters with X +1/+1 counters on it.
If Primal Blob would be dealt damage while it has a +1/+1 counter on it, remove that many counters from it instead.
If Primal Blob would be dealt damage while it has a +1/+1 counter on it, remove that many counters from it instead.
0/0
Vigilance
When Seeing Eye enters, scry 2
When Seeing Eye enters, scry 2
1/3
Adaptive Claw enters with your choice of two different counters on it from among first strike, vigilance, and lifelink.
3/3
Equipped creature gets +2/+0
Equip Human
Equip Human

Whenever you discard a card, you may pay
. If you do, target creature gets +2/+2 until end of turn.
Cycling
(
, discard this card: draw a card)

Cycling


Vigilance
2/5
Creatures you control get +2/+1 until end of turn.
Cycling
(
, discard this card: draw a card)
Cycling


Whenever you discard a card, you may pay
. If you do, creatures you control get +1/+1 until end of turn.

2/3
When Coppercoat Squad enters, create a 1/2 Human Soldier creature token for each human you control
3/3
Return target creature card with mana value 3 or less from the graveyard to the battlefield tapped.
Cycling
(
, discard this card: draw a card)
Cycling


When Dayguard Leader enters, create a 1/2 white Human Soldier creature token.
3/2
When this creature enters or when you cycle this card, scry 2.
Cycling
(
, discard this card: draw a card)
Cycling




1/2
Each player can't cast more than one spell each turn.
3/2
Mutate 
Whenever Keyword Monstrosity mutates, put a vigilance counter, a lifelink counter, a first strike counter, and a flying counter on it.


Whenever Keyword Monstrosity mutates, put a vigilance counter, a lifelink counter, a first strike counter, and a flying counter on it.
2/3
Draw cards equal to the number of cards you've scried or surveilled this turn.
Cycling
(
, discard this card: draw a card)
Cycling


Whenever you gain life, scry that many cards.
2/2
When Lifelink Giver enters, put a lifelink counter on target creature you control
2/3
Mutate 

(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, your life total becomes equal to your starting life total



Whenever this creature mutates, your life total becomes equal to your starting life total
4/4

3/1
Destroy target tapped creature. Scry 1.
Creatures with power 4 or greater don’t untap during their controller’s untap steps.
2/3
Vigilance
Whenever you draw your second card each turn, scry 1.
Whenever you draw your second card each turn, scry 1.
1/3
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Target creature gets +2/+2 until end of turn. Scry 1.


2/2
Mutate 
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, scry 4.


Flying
Whenever this creature mutates, scry 4.
2/3
Whenever Snare Thrower attacks, you may pay 
. If you do, tap target creature.


2/1
Flash
Enchant creature
Enchanted creature gets +2/+2 and has vigilance
Enchanted creature deals combat damage equal to its toughness rather than its power
Enchant creature
Enchanted creature gets +2/+2 and has vigilance
Enchanted creature deals combat damage equal to its toughness rather than its power
When Stomping Elephant enters, destroy target permanent. Its controller creates a 3/3 green Beast creature token.
3/5
This creature’s power and toughness are each equal to the number of creatures you control
*/*
Creatures you control get +X/+X until end of turn.
Vigilance
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Plainscycling


5/6
When Beautiful Oyster dies, create a 6/6 blue Kraken creature token.
0/1
Exile target creature you control, then return it to the battlefield under your control.
Cycling
(
, discard this card: draw a card)
Cycling


Ward
At the beginning of your end step, if you have five or more cards in hand and this creature isn't monstrous, Monstrosity 2 (If this creature isn’t monstrous, put two +1/+1 counters on it and it becomes monstrous.)

At the beginning of your end step, if you have five or more cards in hand and this creature isn't monstrous, Monstrosity 2 (If this creature isn’t monstrous, put two +1/+1 counters on it and it becomes monstrous.)
3/3
Bounce creature has flash as long as you control a permanent with flash.
When Bounce creature enters, return a permanent you own to your hand.
When Bounce creature enters, return a permanent you own to your hand.
3/3
Mutate 
Whenever this creature mutates, search your library for an instant or sorcery with mana value 1, reveal it, put it into your hand, then shuffle.


Whenever this creature mutates, search your library for an instant or sorcery with mana value 1, reveal it, put it into your hand, then shuffle.
3/4


1/1
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, draw a card.
Whenever enchanted creature deals combat damage to a player, draw a card.
Flash
When Flash Growth Creature enters, target creature has base power and toughness 4/4 until end of turn
When Flash Growth Creature enters, target creature has base power and toughness 4/4 until end of turn
2/2
At the beginning of your end step, if you haven't cast a spell this turn, put a +1/+1 counter on Flash payoff.
Cycling
(
, discard this card: draw a card)
Cycling


2/2
As long as you have more cards in hand than an opponent, Hand size payoff has base power and toughness 3/3.
1/1
Tap target creature and put two stun counters on it.
At the beginning of your end step, if you haven't cast a spell this turn, you may pay
. If you do, return Hunter's Trap from your graveyard to your hand.
At the beginning of your end step, if you haven't cast a spell this turn, you may pay


Each player exiles the top twenty cards of their library.
Flash
Islandcycling
(
, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Islandcycling


4/5
Mutate 
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
When this creature mutates, tap target creature and put two stun counters on it.


Flash
When this creature mutates, tap target creature and put two stun counters on it.
3/3
Mutate 

(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, create a token that's a copy of another target creature.



Whenever this creature mutates, create a token that's a copy of another target creature.
5/5
When Learning Leviathan deals damage to a player, draw a card.
6/6
Draw three cards, then discard a card unless this is the second spell you cast this turn
Flying


: Monstrosity 3 (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.)



2/2
This spell costs
less to cast if you control a Human creature and a non-Human creature.
Draw two cards.

Draw two cards.
Scry 1, then draw a card.
Mutate 

Flash, flying
Whenever this creature mutates, counter target spell.



Flash, flying
Whenever this creature mutates, counter target spell.
3/2
Return target creature to its owner's hand.
Search your library for up to three cards named Rainstorm, reveal them, put them into your hand, then shuffle.
Search your library for up to three cards named Rainstorm, reveal them, put them into your hand, then shuffle.
When Reckless Bird enters, put a flying counter on target creature you control.
1/1
Target opponent mills cards equal to the number of cards in your graveyard
Splashing Otter enters with a +1/+1 counter on it.
Whenever you cast a noncreature spell, put a +1/+1 counter on each creature you control with a counter on it.
Whenever you cast a noncreature spell, put a +1/+1 counter on each creature you control with a counter on it.
0/0
When Spying Thing deals damage to a player, draw a card.
1/1
Counter target spell unless it's controller pays
. If they do, you create a 0/1 green Insect creature token with "Sacrifice this creature: add one mana of any color".

counter target permanent spell.
Cycling
(
, discard this card: draw a card)
Cycling


Flash
You may cast spells with flash if you spend an additional
to cast them.
You may cast spells with flash if you spend an additional

2/3
Menace
Swampcycling
(
, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Swampcycling


7/7
Flying, deathtouch
This spell costs
less to cast if I a creature died this turn
This spell costs

Reprint
3/2
Target creature gets -X/-X until end of turn
Mutate 
Flash
When this creature mutates, you may sacrifice a creature. If you do, destroy target creature.


Flash
When this creature mutates, you may sacrifice a creature. If you do, destroy target creature.
4/3

2/2
Mutate 
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, discard up to two cards, then return that many target creature cards from your graveyard to your hand.


Whenever this creature mutates, discard up to two cards, then return that many target creature cards from your graveyard to your hand.
2/4
Sacrifice another creature: Deathatog gets +2/+2 until end of turn.
2/1
When Deathtouch Donator enters, put a deathtouch counter on target creature you control.
3/3
Destroy up to three target creatures that were dealt damage this turn.
Cycling
(
, discard this card: draw a card)
Cycling


Choose up to one human creature and up to one target non-human creature. Destroy all other creatures.

1/1

2/3
At the beginning of your end step, if you haven't cast a spell this turn, create a 0/1 green Insect creature token with "Sacrifice this creature: add one mana of any color"
2/2
When Indatha Scorpion enters, up to one target creature gets -2/-2 until end of turn.
3/4
Mutate 

(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, each player mills cards equal to their life total.



Whenever this creature mutates, each player mills cards equal to their life total.
5/5
When Little Pinger dies, it deals 1 damage to any target and you gain 1 life.
1/1
Flash
When Lurking Jumper enters, surveil 1.
When Lurking Jumper enters, surveil 1.
5/2
Menace
Sacrifice two creatures: Monstrosity 3 (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.).
Sacrifice two creatures: Monstrosity 3 (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.).
3/3
When Midrange creature enters, each player sacrifices a creature.
4/2
Return any number of target creatures with total power 10 or less from your graveyard to the battlefield. Put a finality counter on each of them.
Choose two target creatures controlled by the same player. That player sacrifices one of them.
Mutate 

Whenever this creature mutates, return target creature card from your graveyard to the battlefield with a finality counter on it.



Whenever this creature mutates, return target creature card from your graveyard to the battlefield with a finality counter on it.
2/2
Mill three cards, then return a creature card from your graveyard to your hand.
Whenever you discard a card, up to one target creature gets -1/-1 until end of turn.
Cycling
(
, discard this card: draw a card)
Cycling


Return target creature card in your graveyard that was put there from anywhere this turn to the battlefield tapped.
Cycling
(
, discard this card: draw a card)
Cycling


Return up to one target creature card from your graveyard to your hand. Create a 0/1 green Insect creature token with "Sacrifice this creature: add one mana of any color."
When Spined Stinger enters, if a creature died this turn, create a 3/3 green Beast creature token.
3/3
Deathtouch
Cycling
(
, discard this card: draw a card)
When you cycle Toxic Beetle, target player mills three cards.
Cycling




When you cycle Toxic Beetle, target player mills three cards.
2/2
Cast this spell only if a creature died this turn.
Draw two cards.
Draw two cards.
When Unending Tormentor enters, return up to one target card with cycling from your graveyard to your hand.
3/3
Whenever you discard one or more cards, put that many +1/+1 counters on this creature.
1/1
Haste
When Big looter dies, you may discard a card. If you do, draw a card.
When Big looter dies, you may discard a card. If you do, draw a card.
4/2
When Charging Dinosaur enters, until end of turn, target creature gets +2/+0 and "When this creature deals damage to a player, draw a card."
2/1
Each player discard all the cards in their hand except for one.
Create two 2/1 red Elemental creature tokens with haste.
Search your library for a legendary card, reveal it, shuffle, then put it on top.
Cycling
(
, discard this card: draw a card)
Cycling


Fire Spread deals 3 damage divided as you choose among up to three targets.
Mutate 
Trample.
Whenever this creature mutates, it deals 1 damage to target creature. It can't block this turn.


Trample.
Whenever this creature mutates, it deals 1 damage to target creature. It can't block this turn.
4/4
When First Strike Giver enters, put a first strike counter on target creature you control.
2/2
Discard up to two cards, then draw that many cards. Create a 0/1 green Insect creature token with "Sacrifice this creature: add one mana of any color."
When Land Card Growth enters, you may discard a card. If you do, draw a card.
Land Card Growth gets +1/+1 for each land card in your graveyard.
Land Card Growth gets +1/+1 for each land card in your graveyard.
2/2


2/3
First Strike, Trample
Magma Monster gets +2/+2 for each land card in your graveyard.
Magma Monster gets +2/+2 for each land card in your graveyard.
3/3


Cycling


2/1
Creatures you control with first strike have double strike

: Monstrosity 1, First strike


3/2
Trample
Mountaincycling
(
, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Mountaincycling


6/6
Target creature gets +1/+0 until end of turn. If it has first strike, put a double strike counter on it. Otherwise, put a first strike counter on it.
Create a 3/3 green Beast creature token.
Whenever you discard a card, you may pay
. If you do, create a 2/1 red Elemental creature token with haste.
Cycling
(
, discard this card: draw a card)

Cycling



1/1
Return target land card from your graveyard to the battlefield.
Cycling
(
, discard this card: draw a card)
Cycling


Haste
4/1
Mutate 
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
When this creature mutates, you may have it fight another target creature.


When this creature mutates, you may have it fight another target creature.
2/2
When Runner attacks, discard a card, then draw a card.
2/2
Mutate 

(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, create two 2/1 red Elemental creature tokens with haste.



Whenever this creature mutates, create two 2/1 red Elemental creature tokens with haste.
4/3
You may cast target instant or sorcery card from your graveyard without paying its mana cost.
Cycling
(
, discard this card: draw a card)
Cycling


When you cast your third spell each turn, Monstrosity 3 (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.).
3/2
Whenever you cast a noncreature spell, put a +1/+1 counter on Spells payoff.
3/3
Each land card in your hand has cycling
Cycling
(
, discard this card: draw a card)

Cycling


Reprint
Thunderstorm deals 2 damage to any target.
Search your library for up to three cards named Thunderstorm, reveal them, put them into your hand, then shuffle.
Search your library for up to three cards named Thunderstorm, reveal them, put them into your hand, then shuffle.
Target creature gets +4/+1 until end of turn.
Cycling
(
, discard this card: draw a card)
Cycling


When Beary Good enters, put a vigilance counter on target creature you control.
2/2
Enchant creature
When enchanted creature dies, create a 3/3 green Beast creature token. Put your choice of a vigilance, trample, or reach counter on it.
When enchanted creature dies, create a 3/3 green Beast creature token. Put your choice of a vigilance, trample, or reach counter on it.
Trample, Reach
Whenever you take damage, sacrifice Big creature
Whenever you take damage, sacrifice Big creature
8/8
Trample
Cycling
When you cycle Big creature, create a 0/1 Green insect creature token with “sacrifice this creature: add one mana of any color”
Cycling


When you cycle Big creature, create a 0/1 Green insect creature token with “sacrifice this creature: add one mana of any color”
7/7
When Collecting Squirrel enters, creature a 0/1 green Insect creature token with "sacrifice this creature: add one mana of any color"
1/1
Colorful Frog enters with a +1/+1 counter on it for each color of mana spent to cast it.
1/1
Trample
Forestcycling
(
, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Forestcycling


6/6
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a 0/1 green Insect creature token with "Sacrifice this creature: add one mana of any color"
Whenever this creature attacks, you may change the base power and toughness of target Human you control to this creature’s power and toughness until end of turn.
4/4
Whenever you cast a creature spell, put a +1/+1 counter on Flora Muncher.
Cycling
(
, discard this card: draw a card)
Cycling


1/1
Forced Block must be blocked if able
3/3

Sacrifice Green Crystal: Add one mana of any color.
Mutate 
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, put a +1/+1 counter on it, then double the number of +1/+1 counters on it.


Whenever this creature mutates, put a +1/+1 counter on it, then double the number of +1/+1 counters on it.
3/3
When Insect Maker enters, create a 0/1 green Insect creature token with "Sacrifice this creature: add one mana of any color."
2/3
When Monstrous Creature enters, put a vigilance, trample, or reach counter on it.

: Monstrosity 4 (If this creature isn’t monstrous, put four +1/+1 counters on it and it becomes monstrous.)


3/3
Draw cards equal to the number of types of counters among permanents you control.
Cycling
(
, discard this card: draw a card)
Cycling


Target creature gets +2/+2 until end of turn. Up to one target creature blocks it this turn if able.
Mutate 
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample


Trample
4/4
Creatures you control get +3/+3 and gain trample until end of turn.
Reprint


2/2
Trample
When Proud Stomper enters, it fights target creature you don't control.
When Proud Stomper enters, it fights target creature you don't control.
5/5
Mutate 

(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
When this creature mutates, put a permanent card from your hand onto the battlefield.



When this creature mutates, put a permanent card from your hand onto the battlefield.
6/6
Sneaky Spider enters with a +1/+1 counter and a deathtouch counter on it.
When Sneaky Spider dies, put its counters on target creature you control.
When Sneaky Spider dies, put its counters on target creature you control.
0/0
Target creature deals damage equal to its toughness to target creature you don’t control
Mutate 
Vigilance
Whenever this creature mutates, create a 0/1 green Insect creature token with "Sacrifice this creature: add one mana of any color"


Vigilance
Whenever this creature mutates, create a 0/1 green Insect creature token with "Sacrifice this creature: add one mana of any color"
3/4
Wandering Capylope enters with two different counters on it from your choice of vigilance, trample, and reach.
X spell enters with X +1/+1 counters on it.
When X spell dies, put its counters on target creature you control.
When X spell dies, put its counters on target creature you control.
0/0
Whenever you discard a card, you may destroy target creature that was dealt damage this turn.
4/3



3/4
When Human Sentry dies, create a 1/2 white Human Soldier creature token.
2/1
When Forest Floor Wombat enters, create a 0/1 green Insect creature token with "Sacrifice this creature: add one mana of any color."
2/2
When Insectid Lord enters, create two 0/1 green Insect creature tokens with "Sacrifice this creature: add one mana of any color".
Sacrifice another Insect: Add two mana of any one color.
Sacrifice another Insect: Add two mana of any one color.
2/2
Trample, Reach
Nightmare Beast enters with a +1/+1 counter on it for each creature that died this turn.
Nightmare Beast enters with a +1/+1 counter on it for each creature that died this turn.
4/4
Ward
Ketria Dinosaur enters with two +1/+1 counters on it.

Ketria Dinosaur enters with two +1/+1 counters on it.
0/0
Mutate 

Whenever this creature mutates, create a 3/3 green Beast creature token. Put your choice of a vigilance, trample, or reach counter on it.



Whenever this creature mutates, create a 3/3 green Beast creature token. Put your choice of a vigilance, trample, or reach counter on it.
3/3
Mutate 

Flash
Whenever this creature mutates, copy target instant or sorcery spell. You may choose new targets for the copy.



Flash
Whenever this creature mutates, copy target instant or sorcery spell. You may choose new targets for the copy.
3/2
Noncreature spells you cast cost
less to cast.
Whenever you cast a noncreature spell, put two +1/+1 counters on Otterly Unstoppable.

Whenever you cast a noncreature spell, put two +1/+1 counters on Otterly Unstoppable.
2/2
Whenever you cast a noncreature spell, put a +1/+1 counter on Spelly Spineback.
2/1
Whenever you discard a card, you may put your choice of a first strike, vigilance, or lifelink counter on Savai Prowler.
2/2
Discard your hand, then draw three cards.
Whenever a creature you control becomes the target of a spell, put two +1/+1 counters on Ketria Roamer.
2/2
Vigilance
: Until end of turn, target creature assigns combat damage equal to its toughness rather than its power.

5/7
Flash
When Snakely Surprise enters, for each creature that died this turn, create a 3/3 green Beast creature token. Put your choice of a vigilance, trample, or reach counter on it.
When Snakely Surprise enters, for each creature that died this turn, create a 3/3 green Beast creature token. Put your choice of a vigilance, trample, or reach counter on it.
2/2
Flying
Whenever a creature with flying you control attacks, scry 1.
Whenever a creature with flying you control attacks, scry 1.
3/2
Flash
Spells you cast during an opponent's turn cost
less to cast.
Spells you cast during an opponent's turn cost

2/3
Menace
When Screaming Nightmare enters, discard up to two cards, then draw that many cards.
This creature gets +2/+2 for each land card in your graveyard.
When Screaming Nightmare enters, discard up to two cards, then draw that many cards.
This creature gets +2/+2 for each land card in your graveyard.
1/1
Trample
Creatures you control with counters on them have trample.
Creatures you control with counters on them have trample.
3/3
Vigilance
All creatures assign combat damage based on their toughness rather than their power
All creatures assign combat damage based on their toughness rather than their power
0/4
Beast Trap enters with X trap counters on it.
Sacrifice Beast Trap: Beast Trap deals X damage to target creature that entered or mutated this turn, where X is the number of trap counters on Beast Trap
Sacrifice Beast Trap: Beast Trap deals X damage to target creature that entered or mutated this turn, where X is the number of trap counters on Beast Trap
When Everywhere Crystal enters, draw a card.
Sacrifice Everywhere Crystal: Add one mana of any color.
Sacrifice Everywhere Crystal: Add one mana of any color.





This land enters tapped.
Cycling
(
, discard this card: draw a card)
Cycling


This land enters tapped.
Cycling
(
, discard this card: draw a card)
Cycling


This land enters tapped.
Cycling
(
, discard this card: draw a card)
Cycling


This land enters tapped.
Cycling
(
, discard this card: draw a card)
Cycling


This land enters tapped.
Cycling
(
, discard this card: draw a card)
Cycling


This land enters tapped.
Cycling
(
, discard this card: draw a card)
Cycling


This land enters tapped.
Cycling
(
, discard this card: draw a card)
Cycling


This land enters tapped.
Cycling
(
, discard this card: draw a card)
Cycling


This land enters tapped
Cycling
(
, discard this card: draw a card)
Cycling


This land enters tapped.
Cycling
(
, discard this card: draw a card)
Cycling


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