Ikoria return
Ikoria return by Pierce
209 cards in Multiverse
85 commons, 80 uncommons, 43 rares, 1 mythic
3 colourless, 31 white, 27 blue, 28 black, 36 red,
33 green, 28 multicolour, 9 hybrid, 4 artifact, 10 land
81 comments total
A return to the world of Ikoria
| Ikoria return: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Ideas |
Cardset comments (3) | Add a comment on this cardset
Recently active cards: (all recent activity)
Mutate 

Haste, trample
Whenever a creature you control that has entered or mutated this turn deals combat damage to a player, create a 3/3 green Dinosaur creature token.


Haste, trample
Whenever a creature you control that has entered or mutated this turn deals combat damage to a player, create a 3/3 green Dinosaur creature token.
6/6
Mutate 
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
When this creature dies, draw cards equal to its power

(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
When this creature dies, draw cards equal to its power
1/1
When Monster Trapper enters, tap target creature.
Creatures with power 4 or greater don’t untap during their controller’s untap steps.
Creatures with power 4 or greater don’t untap during their controller’s untap steps.
2/3
Exile target creature you control, then return it to the battlefield under your control.
Cycling
(
, discard this card: draw a card)
Cycling
(
, discard this card: draw a card)
Sacrifice another creature: Fleshatog gets +2/+2 until end of turn.
1/1
Recent comments: (all recent activity)
See other cardsets

Neat.
I personally would raise the mana value on hard casting.
may want to move to higher rarity
work in progress
there are a lot of counters in this set, and am planning to add more. It also has a lot of potential to be very one-sided, as none of the humans in the set deal in counters.
Even with cycling, this seems to niche to print
You know what would make this more black and would work well with Human Sentry, another white-black card in the set? If this counted creatures you control and also creature cards in your graveyard.
I think this could point to a neat white-black theme of go-wide but also aristocrat-style sacrifice.
Why is this black? Adding cycling certainly doesn't make Hope Against Hope black.
While not unheard of, large common white creatures are somewhat of a rarity. This partly relates to the differentiation between green's and white's creature focus where green likes large creatures more and white has more of a focus on the smaller creatures. Looks like there might have been a bit few of more them in the recent years.
It would IMO be a good candidate for an uncommon upshift, yes.
do you think it should be moved up to uncommon?