Al Weh'jed 2.0: Virtual Booster
Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
At the beginning of your combat phase, put a 2/1 red Shabti Avenger artifact creature token onto the battlefield for each Shrine you control. They gain haste. Exile them at the end of combat.
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![]() ![]() ![]() ![]() ![]() A Shabti of the House is sometimes portrayed as the most exemplar of a being that follows Ma'at.
0/1
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Target player reveals his or her hand and discard all Djinn cards. That player loses life equal to the number of cards discarded this way.
Heka gives, and she takes away.
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At the beginning of your end step, sacrifice a creature or sacrifice Cataract Revival.
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When Keeper of the Sanctum enters or leaves the battlefield, target player loses 1 life.
Transfigure ![]() ![]() ![]() ![]() 1/4
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When Etch Deeds enters the battlefield, name a card in a graveyard.
At the beginning of your upkeep, you may gain 2 life for each card that shares a name with the named card in all graveyards. It starts with the Hero's name and deeds etched into stone for all to read.
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Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
The most effective way to exorcise a god-spirit is to remember his or her Name.
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At the beginning of your upkeep, you gain 1 life and each opponent loses 1 life.
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Enchant creature
Enchanted creature is a Djinn in addition to its other types and gains indestructible. Djinn creatures you control gains hexproof. "Alchemists and Djinn alike call those who achieved immortality 'Touched by Syah'."
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Target creature gains +X/+0 and trample until the end of turn, where X is its power. Its controller sacrifices it at the end of turn.
Excavate 4 (Exile 4 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) Only one with a name may face Nekheb in judgement.
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Trample, indestructible
Whenever Wild Efreet is a target of a spell or ability your opponent controls, return it to its owner's hand. Exile a card from your graveyard: Put a +1/+1 counter on Wild Efreet. Remove two +1/+1 counters from Wild Efreet: Counter target triggered ability you control. 0/1
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Destroy up to one target artifact or target non-basic land. Put three 1/1 white Shabti Soldier artifact creature tokens onto the battlefield at the beginning of the next upkeep.
"The pillars of a Glyph-Mired temple don't just simply fall!"
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![]() ![]() ![]() ![]() ![]() ![]() Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) |
Trample, Haste
Whenever an attacking creature deals damage to another creature, those two creatures fight each other. 5/3
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Haste, Indestructible
Whenever Scorching Efreet is a target of a spell or ability an opponent controls, return it to its owner's hand. ![]() ![]() 6/5
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Shrine of the Destroyer
(uncommon)
Patron of Loyalty
(common)
Write away Eternity
(uncommon)
Cataract Revival
(uncommon)
Keeper of the Sanctum
(common)
Etch Deeds
(common)
Serene Remembrance
(uncommon)
Crypt of Ordeals
(common)
Syah's Blessing
(rare)
Glyph of Naming
(rare)
Wild Efreet
(rare)
Sabotage
(uncommon)
Compelling Hieroglyph
(uncommon)
Kor-Jor, the Southron God
(rare)
Scorching Efreet
(common)