Al Weh'jed 2.0: Virtual Booster

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Mechanics | Skeleton
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Instant
Put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.
"Find the Prince!"
 U 
Artifact Creature – Shabti
At the beginning of each combat phase, another target creature gains +3/+0 and first-strike until the end of turn.
Cycling {4}{r} ({4}{r}, Discard this card: Draw a card.)
When you cycle Isfet’s Herald, target creature gains +3/+0 and double-strike until the end of turn.
“Behold Isfet, he who initiates Change.”
0/1
 C 
Enchantment Creature – Djinn
Trample, Indestructible
Whenever Spirit of the South becomes a target of a spell or ability an opponent controls, return it to its owner’s hand.
{r}: Target creature gains haste until the end of turn.
3/4
 R 
Sorcery
Name a nonland or a nonbasic land card. Search each opponent’s hand, graveyard and library for each card with the same name as the named card and exile it face down, then each opponent shuffles his or her library.
Rakel woke up and found that no one could remember him. When he tried to touch or write something, the object slipped away.
 U 
Instant
Choose one:
- Oblivion Charm deals 2 damage to each creature, player and planeswalker.
- Until the end of turn, damage can't be prevented and players can't gain life.
- The next time damage from a source would be dealt to you, it deals that much damage to the source’s controller.
 C 
Artifact Creature – Shabti
{1}: Prevent the next 1 damage dealt to another target creature.
{2}{g}{w}, {t}: Attach target aura or equipment you control onto another target permanent you control that it can attach to.
A Shabti of the House is sometimes portrayed as the most exemplar of a being that follows Ma'at.
0/1
 U 
Artifact
{t}: Add {b} or {r} to your mana pool.
Sacrifice Hieroglyph of Sin: Whenever a permanent would enter the battlefield or a spell would resolve during target player's next upkeep step, exile it instead.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
 U 
Instant
Exile target creature. Its controller puts X 1/1 white Shabti Soldier artifact creature tokens onto the battlefield at his or her next upkeep, where X is the exiled creature’s power.
 U 
Instant
Choose one:
- Counter target spell, activated or triggered ability unless its controller pays {3}.
- Creatures your opponents control gets -4/-0 until the end of turn.
- Draw two cards, then discard a card.
 C 
Enchantment – Aura
Enchant Permanent
Whenever a permanent with the same name as enchanted permanent enters the battlefield, enchanted permanent's controller sacrifices it.
{4}{w}: Return Deny Perception from your graveyard to your hand.
Worse than fading from existence is having someone replace yours.
 U 
Legendary Enchantment – Shrine
At the beginning of your combat phase, put a 2/1 red Shabti Avenger artifact creature token onto the battlefield for each Shrine you control. They gain haste. Exile them at the end of combat.
 U 
Instant
Choose one:
- Creatures you control gains +1/+1 and lifelink until the end of turn.
- Put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.
- Counter target spell or ability that targets you or a permanent you control.
 C 
Enchantment
When Words of Tradition enters the battlefield, put a 0/1 black Shabti Servant artifact creature token onto the battlefield.
Whenever a nontoken creature enters the battlefield, exile Words of Tradition then return it onto the battlefield.
Cycling {3} ({3}, Discard this card: Draw a card.)
 C 
Creature – Human Soldier
When Privileged Recruit enters the battlefield, put a 1/1 white Shabti Soldier artifact creature token onto the battlefield.
The rich of Weh’jed have attendants to do the fighting for them.
1/1
 M 
Enchantment
When Enforce Oblivion enters the battlefield, exile all other artifact and enchantments on the battlefield and in all graveyards until Enforce Oblivion leaves the battlefield.
Whenever an artifact or enchantment would enter the battlefield, instead exile that permanent until Enforce Oblivion leaves the battlefield.
Only when the name of a deceased is forgotten will he or she truly meet oblivion.

Sovereign's Call (common)
Isfet's Herald (uncommon)
Spirit of the South (common)
Curse of the Perceiver (rare)
Oblivion Charm (uncommon)
Patron of Loyalty (common)
Hieroglyph of Sin (uncommon)
Hwet's Wrath (uncommon)
Eternity Charm (uncommon)
Deny Perception (common)
Shrine of the Destroyer (uncommon)
Providence Charm (uncommon)
Words of Tradition (common)
Privileged Recruit (common)
Enforce Oblivion (mythic)