Clash on Beledin (2015)
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Showing 38 of 38 Black cards
Go to section: Colourless (14) White (38) Blue (38) Black (38) Red (38) Green (38) Artifact (18) Land (73)
Show rarities: C U R M
Deathtouch
Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Banecreep Plaguebearer is turned face up, destroy all nonblack creatures. Put a +1/+1 counter on Banecreep Plaguebearer for each creature destroyed this way.
Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Banecreep Plaguebearer is turned face up, destroy all nonblack creatures. Put a +1/+1 counter on Banecreep Plaguebearer for each creature destroyed this way.
3/2
Flying
Whenever an opponent topdecks, you may pay . If you do, that player loses 3 life and you gain 3 life.
Whenever Borderland Ghast becomes exposed, the player who exposed it sacrifices a creature.
Whenever an opponent topdecks, you may pay . If you do, that player loses 3 life and you gain 3 life.
Whenever Borderland Ghast becomes exposed, the player who exposed it sacrifices a creature.
3/3
Trample
When Champion of Morvinia enters the battlefield or is turned face up, exile all creature cards from your graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.
Morph
When Champion of Morvinia enters the battlefield or is turned face up, exile all creature cards from your graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.
Morph
7/7
When Corpse Wrangler enters the battlefield, return target creature card from your graveyard to your hand.
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
2/1
Swampwalk
Swampfall — Whenever a Swamp enters the battlefield under your control, Corrupted Soul becomes a Horror creature with base power and toughness 3/3 and loses all abilities until end of turn.
Swampfall — Whenever a Swamp enters the battlefield under your control, Corrupted Soul becomes a Horror creature with base power and toughness 3/3 and loses all abilities until end of turn.
1/1
Whenever a player topdecks, target creature gets -3/-3 until end of turn.
Swampfall – Whenever a Swamp enters the battlefield under your control, Return target creature with converted mana cost three or less from your graveyard to the battlefield.
: Destroy Covered by Dirt. Any player may activate this ability, but only as a sorcery.
Swampfall – Whenever a Swamp enters the battlefield under your control, Return target creature with converted mana cost three or less from your graveyard to the battlefield.
: Destroy Covered by Dirt. Any player may activate this ability, but only as a sorcery.
Swampfall — Whenever a Swamp enters the battlefield under your control, put a -1/-1 counter on target creature for each Swamp you control.
Swampcraft — Whenever a creature an opponent controls dies, if you control three or more Swamps, put two +1/+1 counters on Creeping Filth.
Swampcraft — Whenever a creature an opponent controls dies, if you control three or more Swamps, put two +1/+1 counters on Creeping Filth.
5/5
Whenever fortified land is tapped for mana, it produces an additional .
At the beginning of your upkeep, if Extraction Facility is attached to a Swamp, each opponent loses 2 life.
Fortify
At the beginning of your upkeep, if Extraction Facility is attached to a Swamp, each opponent loses 2 life.
Fortify
9/1
Choose a basic land type. Each player sacrifices two lands that share a land type with the chosen type.
Each creature gets -1/-1 until end of turn for each land it’s controller sacrificed this way.
Each creature gets -1/-1 until end of turn for each land it’s controller sacrificed this way.
Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
All Sliver creatures get +1/+0.
All Sliver creatures get +1/+0.
2/2
Ichorform Statue enters the battlefield tapped.
: Add to your mana pool.
Swampcraft — Ichorform Statue is a 2/2 Imp creature with deathtouch as long as you control three or more Swamps.
: Add to your mana pool.
Swampcraft — Ichorform Statue is a 2/2 Imp creature with deathtouch as long as you control three or more Swamps.
: Target creature gets -3/-3 until end of turn. You gain 3 life.
3/1
Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Swampcraft — When Livia’s Acolyte enters the battlefield, if you control three or more Swamps, each opponent sacrifices a creature.
Swampcraft — When Livia’s Acolyte enters the battlefield, if you control three or more Swamps, each opponent sacrifices a creature.
3/3
Other black creatures you control get +1/+1.
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Swamps you control.
, Sacrifice a nonblack creature: Each other player sacrifices a creature
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Swamps you control.
, Sacrifice a nonblack creature: Each other player sacrifices a creature
3/2
Destroy target creature.
Basiccast — If only mana produced by basic lands was used to cast this, that creature’s controller loses 4 life.
Basiccast — If only mana produced by basic lands was used to cast this, that creature’s controller loses 4 life.
Swampcraft — : Choose target creature, then expose the top card of the spell pile. That creature gets -X/-X where X is the converted mana cost of the exposed card. Activate this ability only if you control three or more Swamps. (An exposed card is revealed as long as it’s the top card. You can’t expose a revealed card.)
3/3
Swampfall — Whenever a Swamp enters the battlefield under your control, put a 2/2 black Zombie creature token onto the battlefield.
2/2
: Regenerate Morvinian Phantasm.
: Target permanent becomes black until end of turn.
: Target permanent becomes black until end of turn.
4/2
, Sacrifice a nonblack, nontoken creature: Put two 1/1 colorless Sliver creature tokens onto the battlefield.
2/2
, : You draw X cards, and lose X life. Spend only black mana this way.
Swampcharged (This enters the battlefield with a charge counter on it for each black mana spent to cast it.)
Whenever a creature you control dies, you may pay . If you do, put an X/X black Zombie creature token onto the battlefield, where X is the number of charge counters on Necronascency.
Whenever a creature you control dies, you may pay . If you do, put an X/X black Zombie creature token onto the battlefield, where X is the number of charge counters on Necronascency.
All Sliver creatures have “, Sacrifice this permanent: Destroy target nonblack, nonartifact creature.” and are artifacts in addition to their other types.
3/3
Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Whenever a creature you control with no abilities attacks, defending player loses 1 life.
Whenever a creature you control with no abilities attacks, defending player loses 1 life.
2/2
Flying
When Nightmare Child dies, destroy target land.
Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Nightmare Child dies, destroy target land.
Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
2/2
Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Nightshade Geist is turned face up, remove all counters from target permanent.
When Nightshade Geist is turned face up, remove all counters from target permanent.
2/2
Intimidate, deathtouch
When Obsidian Chardemon enters the battlefield, if you cast it from your hand, each opponent loses life equal to the number of Swamps on the battlefield. You gain life equal to the life lost this way.
: Expose the top card of the land pile. If a Swamp is exposed this way, each opponent loses two life.
When Obsidian Chardemon enters the battlefield, if you cast it from your hand, each opponent loses life equal to the number of Swamps on the battlefield. You gain life equal to the life lost this way.
: Expose the top card of the land pile. If a Swamp is exposed this way, each opponent loses two life.
6/6
Whenever Obsidian Dagger becomes attached to a creature, that creature becomes black and gains intimidate until end of turn.
: Equipped creature gets +1/+1 until end of turn.
Equip
: Equipped creature gets +1/+1 until end of turn.
Equip
Choose one —
• Return target creature card from your graveyard to your hand
• Destroy target Sliver.
• Search your library for a basic Swamp card, reveal it, and put it onto the battlefield tapped. Then shuffle your library.
• Return target creature card from your graveyard to your hand
• Destroy target Sliver.
• Search your library for a basic Swamp card, reveal it, and put it onto the battlefield tapped. Then shuffle your library.
Target opponent reveals his or her hand. Choose a card revealed this way and put it in your hand.
Basiccast — If only mana produced by basic lands was used to cast this, replace ‘target opponent’ with ‘each opponent’. You choose a card for each opponent.
Basiccast — If only mana produced by basic lands was used to cast this, replace ‘target opponent’ with ‘each opponent’. You choose a card for each opponent.
3/6
Morph—Target player discards a card. (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
1/1
Return target creature from a graveyard to the battlefield under your control.
Basiccast — If only mana produced by basic lands was used to cast this, all other creatures get -X/-X until end of turn where X is the number of basic lands you control.
Basiccast — If only mana produced by basic lands was used to cast this, all other creatures get -X/-X until end of turn where X is the number of basic lands you control.
Target player discards a card, then chooses a card in his or her hand and puts that card on top of that player’s library.
Fortified land is a Swamp in addition to it’s other types.
Fortified land has “, : Target player loses 3 life.”
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Fortified land has “, : Target player loses 3 life.”
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Enchant creature
Whenever enchanted creature becomes tapped, it’s controller loses 2 life.
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Whenever enchanted creature becomes tapped, it’s controller loses 2 life.
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Choose one —
• You draw two cards and you lose two life.
• You draw X cards and lose X life where X is the number of green and white creatures your opponents control.
Basiccast — If only mana produced by basic lands was used to cast this, each opponent loses life equal to the amount of life you lost this way.
• You draw two cards and you lose two life.
• You draw X cards and lose X life where X is the number of green and white creatures your opponents control.
Basiccast — If only mana produced by basic lands was used to cast this, each opponent loses life equal to the amount of life you lost this way.
Go to section: Colourless (14) White (38) Blue (38) Black (38) Red (38) Green (38) Artifact (18) Land (73)
Show rarities: C U R M
Clash on Beledin (2015): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Draw a card.
Basiccast — If only mana produced by basic lands was used to cast this, that creature gets -6/-6 instead.